コード例 #1
0
def test_yield_resources_two_players_and_city():
    board = Board()
    resource_freqdeck = starting_resource_bank()

    tile, edge1, edge2, red_node, blue_node = (
        board.map.land_tiles[(0, 0, 0)],
        (2, 3),
        (3, 4),
        4,
        0,
    )
    if tile.resource is None:  # is desert
        tile, edge1, edge2, red_node, blue_node = (
            board.map.land_tiles[(1, -1, 0)],
            (9, 2),
            (9, 8),
            8,
            6,
        )

    # red has one settlements and one city on tile
    board.build_settlement(Color.RED, 2, initial_build_phase=True)
    board.build_road(Color.RED, edge1)
    board.build_road(Color.RED, edge2)
    board.build_settlement(Color.RED, red_node)
    board.build_city(Color.RED, red_node)

    # blue has a city in tile
    board.build_settlement(Color.BLUE, blue_node, initial_build_phase=True)
    board.build_city(Color.BLUE, blue_node)
    payout, depleted = yield_resources(board, resource_freqdeck, tile.number)
    assert len(depleted) == 0
    assert freqdeck_count(payout[Color.RED], tile.resource) >= 3  # type: ignore
    assert freqdeck_count(payout[Color.BLUE], tile.resource) >= 2  # type: ignore
コード例 #2
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def test_can_add():
    a = [0, 0, 0, 0, 0]
    b = [0, 0, 0, 0, 0]

    freqdeck_replenish(a, 10, ORE)
    freqdeck_replenish(b, 1, ORE)

    assert freqdeck_count(a, ORE) == 10
    assert freqdeck_count(b, ORE) == 1
    b = freqdeck_add(b, a)
    assert freqdeck_count(a, ORE) == 10
    assert freqdeck_count(b, ORE) == 11
コード例 #3
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def test_can_subtract():
    a = [0, 0, 0, 0, 0]
    b = [0, 0, 0, 0, 0]

    freqdeck_replenish(a, 13, SHEEP)
    freqdeck_replenish(b, 4, SHEEP)

    assert freqdeck_count(a, SHEEP) == 13
    assert freqdeck_count(b, SHEEP) == 4

    freqdeck_replenish(b, 11, SHEEP)  # now has 15
    b = freqdeck_subtract(b, a)
    assert freqdeck_count(a, SHEEP) == 13
    assert freqdeck_count(b, SHEEP) == 2
コード例 #4
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def maritime_trade_possibilities(state, color) -> List[Action]:
    trade_offers = set()

    # Get lowest rate per resource
    port_resources = set(state.board.get_player_port_resources(color))
    rates: Dict[FastResource, int] = {
        WOOD: 4,
        BRICK: 4,
        SHEEP: 4,
        WHEAT: 4,
        ORE: 4
    }
    if None in port_resources:
        rates = {WOOD: 3, BRICK: 3, SHEEP: 3, WHEAT: 3, ORE: 3}
    for resource in port_resources:
        if resource != None:
            rates[resource] = 2

    # For resource in hand
    for resource in RESOURCES:
        amount = player_num_resource_cards(state, color, resource)
        if amount >= rates[resource]:
            resource_out: List[Any] = [resource] * rates[resource]
            resource_out += [None] * (4 - rates[resource])
            for j_resource in RESOURCES:
                if (resource != j_resource and freqdeck_count(
                        state.resource_freqdeck, j_resource) > 0):
                    trade_offer = tuple(resource_out + [j_resource])
                    trade_offers.add(trade_offer)

    return list(
        map(lambda t: Action(color, ActionType.MARITIME_TRADE, t),
            trade_offers))
コード例 #5
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def test_resource_freqdeck_integration():
    deck = starting_resource_bank()
    assert freqdeck_count(deck, WHEAT) == 19
    assert sum(deck) == 19 * 5

    assert freqdeck_can_draw(deck, 10, WHEAT)
    freqdeck_draw(deck, 10, WHEAT)
    assert freqdeck_count(deck, WHEAT) == 9

    freqdeck_draw(deck, 9, WHEAT)
    assert freqdeck_count(deck, WHEAT) == 0

    freqdeck_replenish(deck, 2, WHEAT)
    assert freqdeck_count(deck, WHEAT) == 2

    freqdeck_draw(deck, 1, WHEAT)
    assert freqdeck_count(deck, WHEAT) == 1
コード例 #6
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def game_features(game: Game, p0_color: Color):
    # BANK_WOODS, BANK_WHEATS, ..., BANK_DEV_CARDS
    possibilities = set([a.action_type for a in game.state.playable_actions])
    features = {
        "BANK_DEV_CARDS": len(game.state.development_listdeck),
        "IS_MOVING_ROBBER": ActionType.MOVE_ROBBER in possibilities,
        "IS_DISCARDING": ActionType.DISCARD in possibilities,
    }
    for resource in RESOURCES:
        features[f"BANK_{resource}"] = freqdeck_count(
            game.state.resource_freqdeck, resource)
    return features
コード例 #7
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def test_yield_resources():
    board = Board()
    resource_freqdeck = starting_resource_bank()

    tile = board.map.land_tiles[(0, 0, 0)]
    if tile.resource is None:  # is desert
        tile = board.map.land_tiles[(-1, 0, 1)]

    board.build_settlement(Color.RED, 3, initial_build_phase=True)
    payout, depleted = yield_resources(board, resource_freqdeck, tile.number)
    assert len(depleted) == 0
    assert freqdeck_count(payout[Color.RED], tile.resource) >= 1  # type: ignore
コード例 #8
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def test_play_year_of_plenty_gives_player_resources():
    players = [SimplePlayer(Color.RED), SimplePlayer(Color.BLUE)]
    state = State(players)

    player_to_act = players[0]
    player_deck_replenish(state, player_to_act.color, YEAR_OF_PLENTY, 1)

    action_to_execute = Action(player_to_act.color,
                               ActionType.PLAY_YEAR_OF_PLENTY, [ORE, WHEAT])

    apply_action(state, action_to_execute)

    for card_type in RESOURCES:
        if card_type == ORE or card_type == WHEAT:
            assert player_num_resource_cards(state, player_to_act.color,
                                             card_type) == 1
            assert freqdeck_count(state.resource_freqdeck, card_type) == 18
        else:
            assert player_num_resource_cards(state, player_to_act.color,
                                             card_type) == 0
            assert freqdeck_count(state.resource_freqdeck, card_type) == 19
    assert get_dev_cards_in_hand(state, player_to_act.color,
                                 YEAR_OF_PLENTY) == 0
コード例 #9
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def test_yield_resources_two_settlements():
    board = Board()
    resource_freqdeck = starting_resource_bank()

    tile, edge2, node2 = board.map.land_tiles[(0, 0, 0)], (4, 5), 5
    if tile.resource is None:  # is desert
        tile, edge2, node2 = board.map.land_tiles[(-1, 0, 1)], (4, 15), 15

    board.build_settlement(Color.RED, 3, initial_build_phase=True)
    board.build_road(Color.RED, (3, 4))
    board.build_road(Color.RED, edge2)
    board.build_settlement(Color.RED, node2)
    payout, depleted = yield_resources(board, resource_freqdeck, tile.number)
    assert len(depleted) == 0
    assert freqdeck_count(payout[Color.RED], tile.resource) >= 2  # type: ignore
コード例 #10
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def test_empty_payout_if_not_enough_resources():
    board = Board()
    resource_freqdeck = starting_resource_bank()

    tile = board.map.land_tiles[(0, 0, 0)]
    if tile.resource is None:  # is desert
        tile = board.map.land_tiles[(-1, 0, 1)]

    board.build_settlement(Color.RED, 3, initial_build_phase=True)
    board.build_city(Color.RED, 3)
    freqdeck_draw(resource_freqdeck, 18, tile.resource)  # type: ignore

    payout, depleted = yield_resources(board, resource_freqdeck, tile.number)
    assert depleted == [tile.resource]
    assert (
        Color.RED not in payout or freqdeck_count(payout[Color.RED], tile.resource) == 0  # type: ignore
    )
コード例 #11
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def test_from_array():
    a = freqdeck_from_listdeck([BRICK, BRICK, WOOD])
    assert sum(a) == 3
    assert freqdeck_count(a, BRICK) == 2
    assert freqdeck_count(a, WOOD) == 1