def __init__(self, window): self._log = slogging.get(__name__) self._window = window self._sprite_batch = pyglet.graphics.Batch() self.camera = TrackingCamera() self._register_draw_callback() self.log = slogging.get(__name__)
def __init__(self, game): self.log = slogging.get(__name__) self.game = game self._position = (200, 300) self._mass = 1 self._radius = 14 physics.Circle.__init__(self, self._position, self._mass, self._radius) self._control_body = pymunk.Body(pymunk.inf, pymunk.inf) self._control_body.position = self._position self._joint = pymunk.PivotJoint(self._body, self._control_body, (0, 0), (0, 0)) self._joint.max_force = 20000 self._joint.bias_coef = 0 self.jump_state = jump_state_falling self.collision_type = collisiontypes.avatar self.add_to_physics_engine(game.get_physics_engine()) self._input_request = InputRequest()
def __init__(self): slogging.init() self.log = slogging.get(__name__)