コード例 #1
0
ファイル: panels.py プロジェクト: Eric-coder/cglumberjack
 def on_main_asset_selected(self, data):
     print 'selecting'
     if data:
         print data[0][2]
         path_object = PathObject(data[0][2])
         if not path_object.task:
             path_object.set_attr(task='*')
         else:
             path_object.set_attr(user=None)
         self.update_location(path_object)
コード例 #2
0
 def make_source_file(self, to_path, row):
     source_path = PathObject(to_path)
     source_path.set_attr(context='source')
     source_path.set_attr(filename='system_report.csv')
     dir = os.path.dirname(source_path.path_root)
     data = []
     data.append((row["Filepath"], row["Filename"], row["Filetype"], row["Frame_Range"], row["Tags"],
                  row["Keep_Client_Naming"], row["Scope"], row["Seq"], row["Shot"], row["Task"],
                  row["Publish_Filepath"], row["Publish_Date"], row["Status"]))
     df = pd.DataFrame(data, columns=self.shared_data['ingest_browser_header'])
     if not self.test:
         df.to_csv(source_path.path_root, index=False)
コード例 #3
0
 def make_source_file(to_path, row):
     source_path = PathObject(to_path)
     source_path.set_attr(context='source')
     source_path.set_attr(filename='system_report.csv')
     dir_ = os.path.dirname(source_path.path_root)
     if not os.path.exists(dir_):
         os.makedirs(dir_)
     data = []
     data.append(
         (row["Filepath"], row["Filename"], row["Filetype"],
          row["Frame_Range"], row["Tags"], row["Keep_Client_Naming"],
          row["Scope"], row["Seq"], row["Shot"], row["Task"],
          row["Publish_Filepath"], row["Publish_Date"], row["Status"]))
     df = pd.DataFrame(
         data, columns=CONFIG['definitions']['ingest_browser_header'])
     df.to_csv(source_path.path_root, index=False)
コード例 #4
0
 def run(self):
     path_object = self.shared_data['path_object']
     user = path_object.user
     if path_object.context != 'render':
         path_object = PathObject.copy(path_object, context='render')
     from_dir = os.path.dirname(path_object.path_root)
     pub_obj = PathObject(from_dir)
     pub_obj = pub_obj.copy(latest=True)
     pub_obj.set_attr(user='******')
     pub_obj = pub_obj.next_major_version()
     major_version_obj = pub_obj.copy(user=user)
     for each in os.listdir(from_dir):
         print(os.path.join(from_dir, each), os.path.join(major_version_obj.path_root, each))
         print(os.path.join(from_dir, each), os.path.join(pub_obj.path_root, each))
         cgl_copy(os.path.join(from_dir, each), os.path.join(major_version_obj.path_root, each))
         cgl_copy(os.path.join(from_dir, each), os.path.join(pub_obj.path_root, each))
     self.pass_check('Done Copying Render Files to %s' % pub_obj.path_root)
コード例 #5
0
ファイル: FilesPanel.py プロジェクト: Eric-coder/cglumberjack
 def reload_task_widget(self,
                        widget,
                        path_object=None,
                        populate_versions=True):
     if path_object:
         path_obj = PathObject(path_object)
     else:
         path_obj = PathObject(self.current_location)
     path_obj.set_attr(user=widget.users.currentText())
     if populate_versions:
         path_obj.set_attr(version=self.populate_versions_combo(
             widget, path_obj, widget.label))
     else:
         path_obj.set_attr(version=widget.versions.currentText())
         path_obj.set_attr(resolution=widget.resolutions.currentText())
     path_obj.set_attr(task=widget.task)
     self.update_task_location(path_obj)
     list_ = []
     files_ = glob.glob('%s/*' % path_obj.path_root)
     for each in files_:
         list_.append(os.path.basename(each))
     # this is what's doing the loading of the files.
     widget.files_area.clear()
コード例 #6
0
def create_proxy_sequence(input_sequence,
                          output_sequence,
                          width='1920',
                          height='1080',
                          do_height=False,
                          processing_method='local',
                          dependent_job=None,
                          copy_input_padding=True,
                          command_name='create_proxy_sequence()',
                          new_window=False,
                          ext=None):
    """
    Create a proxy jpeg sequence in sRGB color space from the given input sequence.
    :param input_sequence: input sequence string, formatted with (#, %04d, *)
    :param output_sequence: output sequence string, formatted with (####, %04d, *)
    :param width: width in pixels
    :param height: height in pixels
    :param do_height: this is when you want to specifically use both parts of the width/height.
    y default we only use width and scale from there.
    :param processing_method: how will this be processed? (local, smedge, deadline)
    :param dependent_job: job_id of any dependencies
    :param copy_input_padding: if True use the same padding as the input file,  if False, use studio wide padding setting
    :param command_name: this is the command name that will be sent to the render farm
    :param new_window: Puts the processing of the job into a new shell
    :param ext: if none i'll use what's in the output.
    :return:
    """
    from cgl.core.path import Sequence, PathObject
    if ' ' in input_sequence:
        input_sequence, frange = input_sequence.split(' ')
    input_sequence.replace('/', '\\')
    input_ = Sequence(input_sequence)
    if not input_.is_valid_sequence():
        logging.error('%s is not a valid sequence' % input_sequence)
    filein = input_.star_sequence
    if copy_input_padding:
        padding = input_.padding
    else:
        padding = PADDING
    output_sequence = output_sequence.replace('/', '\\')
    output_ = Sequence(output_sequence, padding=padding)

    if not output_.is_valid_sequence():
        logging.error('%s is not a valid sequence' % output_sequence)
    fileout = output_.num_sequence
    out_dir = os.path.dirname(fileout)
    out_obj = PathObject(out_dir)
    if out_obj.context == 'source':
        out_obj.set_attr(context='render')
    else:
        out_obj.set_attr(context='source')
    if not os.path.exists(out_dir):
        os.makedirs(out_dir)
    if not os.path.exists(out_obj.path_root):
        os.makedirs(out_obj.path_root)
    process_info = None

    if do_height:
        res = 'x%s' % height
    else:
        res = width
    start_frame = input_.start_frame

    if processing_method == 'smedge':
        pyfile = '%s.py' % os.path.splitext(__file__)[0]
        command = r'python %s -i %s -o %s -w %s -h %s -ft sequence -t proxy' % (
            pyfile, filein, fileout, width, height)
        # probably good to write a custom imagemagick command for smedge for this.
        process_info = cgl_execute(command,
                                   command_name=command_name,
                                   methodology='smedge',
                                   WaitForJobID=dependent_job)
    elif processing_method == 'local':
        dirname, filename = os.path.split(filein)
        match = filename.split('*')[0]
        for each in os.listdir(os.path.dirname(filein)):
            if match in each:
                file_ = os.path.join(os.path.dirname(filein), each)
                SEQ_SPLIT = "\d{3,}\.\w{2,4}$"
                frange = re.search(SEQ_SPLIT, each)
                if frange:
                    num = os.path.splitext(frange.group(0))[0]
                    filename, ext_ = fileout.split('%')
                    if not ext:
                        ext = os.path.splitext(ext_)[-1].replace('.', '')
                    file_out = '%s%s.%s' % (filename, num, ext)
                    command = '%s %s -resize %s %s' % (PATHS['magick'], file_,
                                                       res, file_out)
                    process_info = cgl_execute(command,
                                               methodology='local',
                                               command_name=command_name,
                                               verbose=True,
                                               new_window=new_window)

    if process_info:
        process_info['file_out'] = fileout
        print(fileout)
        print('-----------')
        print(process_info)
        try:
            write_to_cgl_data(process_info)
        except ValueError:
            print('Skipping write to cgl_data: %s' % process_info)
        return process_info
    else:
        print('----------------------------')
        print('process_info not defined')
コード例 #7
0
class AssetCreator(LJDialog):
    def __init__(self, parent=None, path_dict=None, task_mode=False):
        LJDialog.__init__(self, parent)
        self.task_mode = task_mode
        self.resize(300, 60)
        self.red_palette, self.green_palette, self.black_palette = define_palettes(
        )
        if not path_dict:
            return
        self.path_object = PathObject(path_dict)
        self.scope = self.path_object.scope
        if task_mode:
            self.setWindowTitle('Create %s' % 'Task(s)')
        else:
            self.setWindowTitle('Create %s' % self.scope.title())
        self.asset = None
        self.asset_message_string = ''
        self.asset_list = []
        self.full_root = None
        self.regex = ''
        self.valid_categories_string = ''
        self.seq = None
        self.valid_categories = []
        self.get_valid_categories()
        # Environment Stuff
        self.root = CONFIG['paths']['root']
        self.project_management = CONFIG['account_info']['project_management']
        self.schema = CONFIG['project_management'][
            self.project_management]['api']['default_schema']
        if self.scope == 'assets':
            self.asset_string_example = CONFIG['rules']['path_variables'][
                'asset']['example']
        elif self.scope == 'shots':
            self.asset_string_example = CONFIG['rules']['path_variables'][
                'shotname']['example']
        schema = CONFIG['project_management'][
            self.project_management]['tasks'][self.schema]
        self.proj_man_tasks = schema['long_to_short'][self.scope.lower()]
        self.proj_man_tasks_short_to_long = schema['short_to_long'][
            self.scope.lower()]
        self.v_layout = QtWidgets.QVBoxLayout(self)
        self.scope_row = QtWidgets.QHBoxLayout()
        self.asset_row = QtWidgets.QHBoxLayout(self)
        self.tasks = []
        self.task_row = QtWidgets.QHBoxLayout(self)
        self.task_combo = AdvComboBox()
        self.clear_selection_button = QtWidgets.QPushButton('Clear Selection')
        self.defaults_radio = QtWidgets.QRadioButton('Select Defaults')
        self.none_radio = QtWidgets.QRadioButton('Select None')
        self.radio_layout = QtWidgets.QHBoxLayout()
        self.radio_layout.addItem(
            QtWidgets.QSpacerItem(0, 0, QtWidgets.QSizePolicy.Expanding,
                                  QtWidgets.QSizePolicy.Minimum))
        self.radio_layout.addWidget(self.defaults_radio)
        self.radio_layout.addWidget(self.none_radio)
        self.defaults_radio.setChecked(True)
        self.defaults_radio.hide()
        self.none_radio.hide()

        if self.task_mode:
            self.create_button = QtWidgets.QPushButton('Create %s' % 'Task(s)')
        else:
            self.create_button = QtWidgets.QPushButton('Create %s' %
                                                       self.scope.title())
        self.create_button.setEnabled(False)

        # asset & shot stuff
        self.asset_widget = AssetWidget(self,
                                        scope=self.scope,
                                        title=str(self.path_object.project))
        self.asset_widget.name_row.combo.setEnabled(False)
        self.asset_row.addWidget(self.asset_widget)
        # task stuff
        self.task_layout = QtWidgets.QVBoxLayout(self)
        for each in self.proj_man_tasks:
            checkbox = QtWidgets.QCheckBox('%s (%s)' %
                                           (each, self.proj_man_tasks[each]))
            checkbox.stateChanged.connect(self.on_checkbox_clicked)
            self.task_layout.addWidget(checkbox)

        self.v_layout.addLayout(self.asset_row)
        self.v_layout.addLayout(self.radio_layout)
        self.v_layout.addLayout(self.task_layout)
        self.v_layout.addWidget(self.create_button)
        self.v_layout.addItem(
            QtWidgets.QSpacerItem(0, 0, QtWidgets.QSizePolicy.Minimum,
                                  QtWidgets.QSizePolicy.Expanding))
        self.asset_widget.message.hide()
        # self.asset_widget.message.setPalette(self.red_palette)
        self.load_categories()
        self.asset_widget.category_row.combo.currentIndexChanged.connect(
            self.on_category_selected)
        self.asset_widget.name_row.combo.editTextChanged.connect(
            self.process_asset_string)
        self.create_button.clicked.connect(self.on_create_clicked)
        if self.scope == 'shots':
            self.asset_widget.category_row.combo.editTextChanged.connect(
                self.on_seq_text_changed)
        self.hide_layout_items(self.task_layout)

        if self.task_mode:
            self.on_set_vars()

    def on_set_vars(self):
        if self.path_object.seq:
            if self.path_object.seq != '*':
                index = self.asset_widget.category_row.combo.findText(
                    self.path_object.seq)
                if index != -1:
                    self.asset_widget.category_row.combo.setCurrentIndex(index)
                else:
                    self.asset_widget.category_row.combo.addItem(
                        self.path_object.seq)
                    index = self.asset_widget.category_row.combo.findText(
                        self.path_object.seq)
                    self.asset_widget.category_row.combo.setCurrentIndex(index)
        if self.path_object.shot:
            if self.path_object.shot != '*':
                index = self.asset_widget.name_row.combo.findText(
                    self.path_object.shot)
                if index != -1:
                    self.asset_widget.name_row.combo.setCurrentIndex(index)
                else:
                    self.asset_widget.name_row.combo.addItem(
                        self.path_object.shot)
                    index = self.asset_widget.name_row.combo.findText(
                        self.path_object.shot)
                    self.asset_widget.name_row.combo.setCurrentIndex(index)

    def on_checkbox_clicked(self):
        self.find_all_checked_boxes()

    def find_all_checked_boxes(self):
        self.tasks = []
        for i in range(self.task_layout.count()):
            child = self.task_layout.itemAt(i)
            if child.widget().checkState() == QtCore.Qt.Checked:
                self.tasks.append(child.widget().text().split('(')[-1].replace(
                    ')', ''))

    @staticmethod
    def hide_layout_items(layout):
        for i in range(layout.count()):
            child = layout.itemAt(i).widget()
            child.hide()

    @staticmethod
    def show_layout_items(layout):
        for i in range(layout.count()):
            child = layout.itemAt(i).widget()
            child.show()

    def on_category_selected(self):
        self.path_object.set_attr(
            seq=self.asset_widget.category_row.combo.currentText())
        self.asset_widget.name_row.combo.setEnabled(True)
        self.load_assets()

    def on_seq_text_changed(self):
        self.seq = self.asset_widget.category_row.combo.currentText()
        seq_rules = CONFIG['rules']['path_variables']['seq']['regex']
        example = CONFIG['rules']['path_variables']['seq']['example']
        self.regex = re.compile(r'%s' % seq_rules)
        if re.match(self.regex, self.seq):
            self.asset_widget.name_row.combo.setEnabled(True)
            self.asset_widget.message.hide()
        else:
            self.asset_message_string = '%s is not a valid sequence name\n%s' % (
                self.seq, example)
            self.asset_widget.message.setText(self.asset_message_string)
            # self.asset_widget.message.setPalette(self.red_palette)
            self.asset_widget.message.show()

    def load_categories(self):
        if self.path_object.scope == 'assets':
            categories = CONFIG['asset_categories']
            cats = ['']
            for c in categories:
                if CONFIG['account_info']['project_management'] == 'shotgun':
                    cats.append(c)
                else:
                    cats.append(categories[c])
            self.asset_widget.category_row.combo.addItems(cats)
        elif self.path_object.scope == 'shots':
            seqs = self.path_object.glob_project_element('seq')
            self.asset_widget.category_row.combo.addItems(seqs)
            self.on_seq_text_changed()

    def process_asset_string(self):
        asset_rules = ''
        self.seq = self.asset_widget.category_row.combo.currentText()
        asset_string = self.asset_widget.name_row.combo.currentText()
        if self.scope == 'assets':
            asset_rules = r'^([a-zA-Z]{3,},\s*)*([a-zA-Z]{3,}$)|^([a-zA-Z]{3,},\s*)*([a-zA-Z]{3,}$)'
            # example = CONFIG['rules']['path_variables']['shot']['regex']
        if self.scope == 'shots':
            asset_rules = CONFIG['rules']['path_variables']['shot']['regex']
        self.regex = re.compile(r'%s' % asset_rules)
        if re.match(self.regex, asset_string):
            self.asset_message_string = '%s is a valid %s name' % (
                asset_string, self.scope)
            # self.asset_widget.message.setPalette(self.black_palette)
            self.asset_widget.message.setText(self.asset_message_string)
            self.asset_widget.message.hide()
            self.show_layout_items(self.task_layout)
            self.create_button.setEnabled(True)
            if asset_string in self.asset_list:
                self.asset_message_string = '%s already Exists!' % asset_string
                self.asset_widget.message.setText(self.asset_message_string)
                # self.asset_widget.message.setPalette(self.red_palette)
                self.asset_widget.message.show()
                self.hide_layout_items(self.task_layout)
                self.create_button.setEnabled(False)
        else:
            self.asset_message_string = '%s is not a valid %s name\n%s' % (
                asset_string, self.scope, self.asset_string_example)
            self.asset_widget.message.setText(self.asset_message_string)
            # self.asset_widget.message.setPalette(self.red_palette)
            if asset_string == '':
                self.asset_widget.message.hide()
            else:
                self.asset_widget.message.show()
            self.hide_layout_items(self.task_layout)
            self.create_button.setEnabled(False)

    def get_valid_categories(self):
        categories = CONFIG['asset_categories']
        for each in categories:
            self.valid_categories.append(each)
            self.valid_categories_string = '%s, %s' % (
                self.valid_categories_string, each)

    @staticmethod
    def remove_spaces_on_list(list_):
        new_list = []
        for each in list_:
            new_list.append(each.replace(' ', ''))
        return new_list

    def load_assets(self):
        self.asset_widget.name_row.combo.clear()
        glob_path = self.path_object.path_root
        glob_path = re.sub('/+$', '', glob_path)
        list_ = glob.glob(glob_path)
        assets = ['']
        for each in list_:
            assets.append(os.path.split(each)[-1])
        self.asset_list = assets
        self.asset_widget.name_row.combo.addItems(assets)

    def load_tasks(self):
        task_list = self.proj_man_tasks
        tasks = ['']
        for each in task_list:
            tasks.append(each)

    @staticmethod
    def is_valid_asset():
        pass

    @staticmethod
    def is_valid_shot():
        pass

    def on_create_clicked(self):
        for each in self.tasks:
            if self.scope == 'assets':
                self.path_object.set_attr(
                    asset=self.asset_widget.name_row.combo.currentText())
                self.path_object.set_attr(type=self.seq)
            elif self.scope == 'shots':
                self.path_object.set_attr(
                    shot=self.asset_widget.name_row.combo.currentText())
                self.path_object.set_attr(seq=self.seq)
            self.path_object.set_attr(task=each)
            CreateProductionData(self.path_object.data,
                                 project_management=self.project_management)
        self.accept()
        self.close()
コード例 #8
0
ファイル: FilesPanel.py プロジェクト: Eric-coder/cglumberjack
    def on_task_selected(self, data):
        try:
            if isinstance(data, PathObject):
                current = data.copy()
            elif isinstance(data, dict):
                'its a dict, this sucks'
                current = PathObject(data)
        except IndexError:
            print 'Nothing Selected'
            return
        if data:
            self.clear_layout(self.panel)
            # reset the GUI
            if not current.task:
                current.set_attr(task='*')
            current.set_attr(root=self.path_object.root)
            # current.set_attr(user_email=self.user_email)
            self.panel.seq = current.seq
            self.panel.shot = current.shot
            self.update_task_location(path_object=current)
            self.panel.tasks = []
            try:
                if 'elem' in self.task:
                    title = self.task
                else:
                    title = self.proj_man_tasks_short_to_long[self.task]
            except KeyError:
                return
            task_widget = TaskWidget(parent=self,
                                     title=title,
                                     path_object=current,
                                     show_import=self.show_import)
            task_widget.task = self.task
            self.render_files_widget = task_widget.files_area.export_files_table
            task_widget.files_area.export_files_table.hide()
            self.task_widgets_dict[self.task] = task_widget

            # find the version information for the task:
            user = self.populate_users_combo(task_widget, current, self.task)
            self.current_location['user'] = user
            version = self.populate_versions_combo(task_widget, current,
                                                   self.task)
            self.current_location['version'] = version
            resolution = self.populate_resolutions_combo(
                task_widget, current, self.task)
            self.current_location['resolution'] = resolution
            self.update_task_location(self.current_location)
            self.panel.addWidget(task_widget)
            self.panel.tasks.append(self.task)
            self.version_obj = current.copy(task=self.task,
                                            user=user,
                                            version=version,
                                            resolution=resolution,
                                            context='source',
                                            filename='*')
            task_widget.files_area.work_files_table.task = self.version_obj.task
            task_widget.files_area.work_files_table.user = self.version_obj.user
            task_widget.files_area.work_files_table.version = self.version_obj.version
            task_widget.files_area.work_files_table.resolution = self.version_obj.resolution
            try:
                self.work_files = self.version_obj.glob_project_element(
                    'filename', full_path=True)
                self.high_files = self.version_obj.copy(
                    resolution='high').glob_project_element('filename',
                                                            full_path=True)
            except ValueError:
                self.work_files = []
                self.high_files = []
            # check to see if there are work files for the 'high' version
            self.render_files = []
            if user != 'publish':
                my_files_label = 'My Work Files'
                if not self.work_files:
                    my_files_label = 'Drag/Drop Work Files'
                    task_widget.files_area.work_files_table.hide()
            else:
                my_files_label = 'Published Work Files'
            logging.debug('Work Files: %s' % self.work_files)
            task_widget.setup(
                task_widget.files_area.work_files_table,
                FileTableModel(
                    self.prep_list_for_table(self.work_files, basename=True),
                    [my_files_label]))
            self.load_render_files(task_widget)
            task_widget.create_empty_version.connect(
                self.new_empty_version_clicked)
            task_widget.files_area.review_button_clicked.connect(
                self.on_review_clicked)
            task_widget.files_area.publish_button_clicked.connect(
                self.on_publish_clicked)
            task_widget.copy_latest_version.connect(
                self.new_version_from_latest)
            task_widget.copy_selected_version.connect(
                self.version_up_selected_clicked)
            task_widget.files_area.work_files_table.selected.connect(
                self.on_source_selected)
            task_widget.files_area.export_files_table.selected.connect(
                self.on_render_selected)
            task_widget.files_area.export_files_table.double_clicked.connect(
                self.on_render_double_clicked)
            task_widget.files_area.export_files_table.show_in_folder.connect(
                self.show_selected_in_folder)
            task_widget.files_area.work_files_table.doubleClicked.connect(
                self.on_open_clicked)
            task_widget.files_area.open_button.clicked.connect(
                self.on_open_clicked)
            task_widget.files_area.import_button.clicked.connect(
                self.on_import_clicked)
            task_widget.versions.currentIndexChanged.connect(
                self.on_task_info_changed)
            task_widget.users.currentIndexChanged.connect(
                self.on_task_info_changed)
            task_widget.resolutions.currentIndexChanged.connect(
                self.on_task_info_changed)
            task_widget.start_task_clicked.connect(
                self.on_assign_button_clicked)
            task_widget.files_area.work_files_table.dropped.connect(
                self.on_file_dragged_to_source)
            task_widget.files_area.export_files_table.dropped.connect(
                self.on_file_dragged_to_render)
            task_widget.files_area.work_files_table.show_in_folder.connect(
                self.show_selected_in_folder)
            task_widget.files_area.work_files_table.copy_folder_path.connect(
                self.copy_folder_path)
            task_widget.files_area.work_files_table.copy_file_path.connect(
                self.copy_file_path)
            task_widget.files_area.work_files_table.import_version_from.connect(
                self.import_versions_from)
            task_widget.empty_state.files_added.connect(
                self.on_file_dragged_to_source)
            if not user:
                task_widget.users_label.hide()
                task_widget.users.hide()
                task_widget.files_area.hide()
                task_widget.versions_label.hide()
                task_widget.versions.hide()
                task_widget.resolutions_label.hide()
                task_widget.resolutions.hide()
                task_widget.empty_state.hide()
                task_widget.status_button.hide()
            else:
                if task_widget.users.currentText() == current_user():
                    task_widget.refresh_task_info()
                else:
                    task_widget.status_button.hide()
コード例 #9
0
ファイル: FilesPanel.py プロジェクト: Eric-coder/cglumberjack
    def on_render_selected(self, data):

        if data:
            new_data = []
            if self.current_location['context'] == 'source':
                self.current_location['filename'] = ''
                self.current_location['ext'] = ''
                self.current_location['context'] = 'render'
            object_ = PathObject(self.current_location)
            if not self.in_current_folder:
                current_variable = self.get_next_path_object_variable(object_)
                self.in_current_folder = True
            else:
                current_variable = self.get_next_path_object_variable(
                    object_, current=True)
            print current_variable, object_.path_root
            if current_variable != 'filename':
                if object_.filename:
                    object_.set_attr(filename='')
                    object_.set_attr(ext='')
            new_path_object = PathObject(object_).copy()
            new_path_object.set_attr(attr=current_variable, value=data[0][0])
            object_.set_attr(attr=current_variable, value=data[0][0])
            # object_.set_attr(task=self.sender().task)
            if current_variable == 'filename':
                if os.path.splitext(data[0][0]):
                    print 'this is a file'
                    object_.set_attr(filename=data[0][0])
                    filename_base, ext = os.path.splitext(data[0][0])
                    object_.set_attr(filename_base=filename_base)
                    object_.set_attr(ext=ext.replace('.', ''))
                else:
                    print 'this is a folder i thought was a file'
            self.update_task_location(new_path_object)
            for each in data:
                dir_ = os.path.dirname(object_.path_root)
                new_data.append(os.path.join(dir_, each[0]))
            self.source_selection_changed.emit(new_data)
            # self.clear_task_selection_except(self.sender().task)
            self.sender().parent().show_tool_buttons(user=self.user)
            self.sender().parent().review_button.setEnabled(True)
            self.sender().parent().publish_button.setEnabled(True)
            self.add_context_menu()
        else:
            logging.debug(
                'No render Files, Drag/Drop them to interface, or create them through software.'
            )
コード例 #10
0
ファイル: FilesPanel.py プロジェクト: Eric-coder/cglumberjack
 def on_source_selected(self, data):
     reload_render = False
     new_data = []
     temp_ = PathObject(self.current_location)
     if temp_.resolution:
         if temp_.render_pass:
             reload_render = True
         object_ = PathObject(temp_.split_after('resolution'))
     else:
         object_ = temp_
     parent = self.sender().parent()
     object_.set_attr(root=self.path_object.root)
     object_.set_attr(version=parent.parent().versions.currentText())
     object_.set_attr(context='source')
     object_.set_attr(resolution=parent.parent().resolutions.currentText())
     object_.set_attr(user=parent.parent().users.currentText())
     object_.set_attr(task=self.sender().task)
     try:
         object_.set_attr(filename=data[0][0])
         filename_base, ext = os.path.splitext(data[0][0])
         object_.set_attr(filename_base=filename_base)
         object_.set_attr(ext=ext.replace('.', ''))
     except IndexError:
         # this indicates a selection within the module, but not a specific selected files
         pass
     self.update_task_location(object_)
     for each in data:
         dir_ = os.path.dirname(object_.path_root)
         new_data.append(os.path.join(dir_, each[0]))
     self.source_selection_changed.emit(new_data)
     self.clear_task_selection_except(self.sender().task)
     self.sender().parent().show_tool_buttons(user=object_.user)
     if reload_render:
         self.load_render_files(self.task_widgets_dict[object_.task])
コード例 #11
0
def do_review(progress_bar=None, path_object=None):
    import shutil
    import logging
    from cgl.core.utils.general import cgl_copy
    from cgl.ui.widgets.dialog import InputDialog
    job_id = None
    if not path_object:
        print 'No Valid PathObject() found for review'
        return None
    else:
        selection = path_object
        selection.set_preview_path()
        selection.set_hd_proxy_path()
        # selection.set_path()
    if os.path.isdir(selection.path_root):
        print 'Choose a sequence or file'
        return
    if not os.path.exists(selection.preview_path):
        print('No Web Preview Found, creating one')
        job_info = selection.make_preview()
        job_id = job_info['job_id']
    if selection.context == 'render':
        # lin_images = ['exr', 'dpx']
        # LUMBERMILL REVIEWS
        if PROJ_MANAGEMENT == 'lumbermill':
            # do this for movies
            print 'Lumbermill Not connected to review features'
        # FTRACK REVIEWS
        elif PROJ_MANAGEMENT == 'ftrack':
            if selection.filename:
                if selection.file_type == 'folder' or not selection.file_type:
                    dialog = InputDialog(
                        title='Error: unsupported folder or file_type',
                        message=
                        "%s is a folder or undefined file_type\nunsure how to proceed"
                        % selection.filename)
                    dialog.exec_()
                    if dialog.button == 'Ok' or dialog.button == 'Cancel':
                        dialog.accept()
                        return
                else:
                    selection.upload_review(job_id=job_id)
                    # CreateProductionData(selection)
            else:
                print('Select file for Review')

        elif PROJ_MANAGEMENT == 'shotgun':
            if selection.filename:
                if selection.file_type == 'folder' or not selection.file_type:
                    dialog = InputDialog(
                        title='Error: unsupported folder or file_type',
                        message=
                        "%s is a folder or undefined file_type\nunsure how to proceed"
                        % selection.filename)
                    dialog.exec_()
                    if dialog.button == 'Ok' or dialog.button == 'Cancel':
                        dialog.accept()
                        return
                else:
                    if os.path.exists(selection.preview_path):
                        print 1
                        CreateProductionData(path_object=selection)
                    else:
                        selection.upload_review(job_id=job_id)
            else:
                print('Select file for Review')

        else:
            print('%s is an unknown project management type' % PROJ_MANAGEMENT)

        selection.set_attr(filename='')
        selection.set_attr(ext='')
    else:
        dialog = InputDialog(title="Prep for Review",
                             message="Move or copy files to review area?",
                             buttons=['Move', 'Copy'])
        dialog.exec_()
        move = False
        if dialog.button == 'Move':
            move = True
        if selection.file_type == 'sequence':
            # sequence_name = selection.filename
            from_path = os.path.dirname(selection.path_root)
            to_object = PathObject(from_path)
            to_object.set_attr(context='render')
            for each in os.listdir(from_path):
                from_file = os.path.join(from_path, each)
                to_file = os.path.join(to_object.path_root, each)
                if move:
                    shutil.move(from_file, to_file)
                else:
                    cgl_copy(from_file, to_file)
            selection.set_attr(filename='')
            selection.set_attr(ext='')
        else:
            to_object = PathObject.copy(selection, context='render')
            logging.info('Copying %s to %s' %
                         (selection.path_root, to_object.path_root))
            if move:
                shutil.move(selection.path_root, to_object.path_root)
            else:
                cgl_copy(selection.path_root, to_object.path_root)
            selection.set_attr(filename='')
            selection.set_attr(ext='')
    if progress_bar:
        progress_bar.hide()
    return True