def LevelupCheckSpells(obj, class_extended_1=0, class_extended_2=0): if class_extended_1 <= 0 or class_extended_2 <= 0: class_extended_1 = char_class_utils.GetHighestArcaneClass(obj) class_extended_2 = char_class_utils.GetHighestDivineClass(obj) if not char_editor.spells_check_complete(obj, class_extended_1): return 0 if not char_editor.spells_check_complete(obj, class_extended_2): return 0 return 1
def LevelupCheckSpells(obj, class_extended_1=0): if (class_extended_1 == 0): class_extended_1 = char_class_utils.GetHighestArcaneClass(obj) if (not char_editor.spells_check_complete(obj, class_extended_1)): return 0 return 1