コード例 #1
0
class Game_play:
    def __init__(self):
        self.view = View()
        self.map = Map()
        self.hero = Hero()
        self.view.screen(self.map.playscreen)
        self.view.draw_hero(self.hero.x, self.hero.y, "down")
        self.view.canvas.bind("<Up>", self.move_up)
        self.view.canvas.bind("<Down>", self.move_down)
        self.view.canvas.bind("<Left>", self.move_left)
        self.view.canvas.bind("<Right>", self.move_right)
        self.enemies = [Skeletons(8, 10), Skeletons(7, 5), Boss(4, 4)]
        self.view.draw_enemies(self.enemies)

    def start(self):
        self.view.show()

    def valid_move(self, cell_x, cell_y):
        if cell_x in range(0, 10) and cell_y in range(0, 11):
            if self.map.playscreen[cell_y][cell_x] == 0:
                return True
        else:
            return False

    def move_up(self, event):
        if self.valid_move(self.hero.x, self.hero.y - 1):
            self.hero.move_hero(0, -1)
        self.view.draw_hero(self.hero.x, self.hero.y, "up")

    def move_down(self, event):
        if self.valid_move(self.hero.x, self.hero.y + 1):
            self.hero.move_hero(0, 1)
        self.view.draw_hero(self.hero.x, self.hero.y, "down")

    def move_left(self, event):
        if self.valid_move(self.hero.x - 1, self.hero.y):
            self.hero.move_hero(-1, 0)
        self.view.draw_hero(self.hero.x, self.hero.y, "left")

    def move_right(self, event):
        if self.valid_move(self.hero.x + 1, self.hero.y):
            self.hero.move_hero(1, 0)
        self.view.draw_hero(self.hero.x, self.hero.y, "right")
コード例 #2
0
ファイル: game.py プロジェクト: greenfox-zerda-lasers/hvaradi
class GamePlay:

    def __init__(self):
        self.view = Visual()
        self.map = map.game_map
        self.hero = Hero()
        self.view.screen(self.map)
        self.view.draw_hero(self.hero.x, self.hero.y)
        self.view.draw_boss(4, 0)
        self.view.draw_skeleton(9, 0)
        self.view.draw_skeleton(9, 9)
        self.view.draw_skeleton(4, 6)
        self.view.canvas.bind('<Up>', self.move_up)
        self.view.canvas.bind('<Down>', self.move_down)
        self.view.canvas.bind('<Left>', self.move_left)
        self.view.canvas.bind('<Right>', self.move_right)

    def start(self):
        self.view.appear()

    def move_up(self, event):
        if self.hero.y-1<=11 and self.hero.y-1>=0:
            if self.map[self.hero.y-1][self.hero.x] == 0:
                self.hero.move_hero(0,-1)
                self.view.draw_hero(self.hero.x, self.hero.y, 'up')

    def move_down(self, event):
        if self.hero.y+1<=11 and self.hero.y+1>=0:
            if self.map[self.hero.y+1][self.hero.x] == 0:
                self.hero.move_hero(0,1)
                self.view.draw_hero(self.hero.x, self.hero.y, 'down')

    def move_left(self, event):
        if self.hero.x-1<=11 and self.hero.x-1>=0:
            if self.map[self.hero.y][self.hero.x-1] == 0:
                self.hero.move_hero(-1,0)
                self.view.draw_hero(self.hero.x, self.hero.y, 'left')

    def move_right(self, event):
        if self.hero.x+1<=11 and self.hero.x+1>=0:
            if self.map[self.hero.y][self.hero.x+1] == 0:
                self.hero.move_hero(1,0)
                self.view.draw_hero(self.hero.x, self.hero.y, 'right')