コード例 #1
0
ファイル: races.py プロジェクト: elvslv/web_game
	def setEncampments(self, tokenBadge, encampments, data):
		checkObjectsListCorrection(encampments, 
			[{'name': 'regionId', 'type': int, 'min': 1}, 
			{'name': 'encampmentsNum', 'type': int, 'min': 0}])
		game = tokenBadge.Owner().game
		freeEncampments = 5
		for encampment in encampments:
			region = game.map.getRegion(encampment['regionId']).getState(game.id)
			encampmentsNum = encampment['encampmentsNum']
			if region.tokenBadge != tokenBadge or not region.tokensNum:
				raise BadFieldException('badRegion')
			if encampmentsNum > freeEncampments:
				raise BadFieldException('notEnoughEncampmentsForRedeployment')
			region.encampment = encampmentsNum
			freeEncampments -= encampmentsNum
コード例 #2
0
ファイル: races.py プロジェクト: NZem/webgame
	def setEncampments(self, tokenBadge, encampments, data):
		checkObjectsListCorrection(encampments, 
			[{'name': 'regionId', 'type': int, 'min': 1}, 
			{'name': 'encampmentsNum', 'type': int, 'min': 0}])
		game = tokenBadge.Owner().game
		freeEncampments = 5
		for encampment in encampments:
			region = game.map.getRegion(encampment['regionId']).getState(game.id)
			encampmentsNum = encampment['encampmentsNum']
			if region.tokenBadge != tokenBadge or not region.tokensNum:
				raise BadFieldException('badRegion')
			if encampmentsNum > freeEncampments:
				raise BadFieldException('notEnoughEncampmentsForRedeployment')
			region.encampment = encampmentsNum
			freeEncampments -= encampmentsNum
コード例 #3
0
ファイル: races.py プロジェクト: NZem/webgame
 def setEncampments(self, tokenBadge, encampments, data):
     checkObjectsListCorrection(
         encampments,
         [{"name": "regionId", "type": int, "min": 1}, {"name": "encampmentsNum", "type": int, "min": 0}],
     )
     game = tokenBadge.Owner().game
     freeEncampments = 5
     for encampment in encampments:
         region = game.map.getRegion(encampment["regionId"]).getState(game.id)
         encampmentsNum = encampment["encampmentsNum"]
         if region.tokenBadge != tokenBadge or not region.tokensNum:
             raise BadFieldException("badRegion")
         if encampmentsNum > freeEncampments:
             raise BadFieldException("notEnoughEncampmentsForRedeployment")
         region.encampment = encampmentsNum
         freeEncampments -= encampmentsNum
コード例 #4
0
ファイル: races.py プロジェクト: NZem/webgame
    def setHero(self, tokenBadge, heroes, data):
        checkObjectsListCorrection(heroes, [{"name": "regionId", "type": int, "min": 1}])

        if len(heroes) > 2:
            raise BadFieldException("badSetHeroCommand")
        if len(heroes) < 2 and len(data["regions"]) > 1:
            raise BadFieldException("badSetHeroCommand")

        for region in tokenBadge.regions:
            region.hero = False
        user = tokenBadge.Owner()
        for hero in heroes:
            regState = user.game.map.getRegion(hero["regionId"]).getState(user.game.id)

            if not regState.owner or regState.owner.currentTokenBadge != tokenBadge or not region.tokensNum:
                raise BadFieldException("badRegion")

            regState.hero = True
コード例 #5
0
ファイル: races.py プロジェクト: elvslv/web_game
 	def setHero(self, tokenBadge, heroes, data):
		checkObjectsListCorrection(heroes, 
			[{'name': 'regionId', 'type': int, 'min': 1}])

		if len(heroes) > 2:
			raise BadFieldException('badSetHeroCommand')
		if len(heroes) < 2 and len(data['regions']) > 1:
			raise BadFieldException('badSetHeroCommand')
			
		for region in tokenBadge.regions:
			region.hero = False
		user = tokenBadge.Owner()
		for hero in heroes:
			regState = user.game.map.getRegion(hero['regionId']).getState(
				user.game.id)
			
			if not regState.owner or regState.owner.currentTokenBadge != tokenBadge or\
				not region.tokensNum:
				raise BadFieldException('badRegion')

			regState.hero = True
コード例 #6
0
ファイル: races.py プロジェクト: NZem/webgame
 	def setHero(self, tokenBadge, heroes, data):
		checkObjectsListCorrection(heroes, 
			[{'name': 'regionId', 'type': int, 'min': 1}])

		if len(heroes) > 2:
			raise BadFieldException('badSetHeroCommand')
		if len(heroes) < 2 and len(data['regions']) > 1:
			raise BadFieldException('badSetHeroCommand')
			
		for region in tokenBadge.regions:
			region.hero = False
		user = tokenBadge.Owner()
		for hero in heroes:
			regState = user.game.map.getRegion(hero['regionId']).getState(
				user.game.id)
			
			if not regState.owner or regState.owner.currentTokenBadge != tokenBadge or\
				not region.tokensNum:
				raise BadFieldException('badRegion')

			regState.hero = True