コード例 #1
0
ファイル: main.py プロジェクト: DaraDunaichuk/hw
def pieces():
    """ метод тестирования классов фигур """
    # пешки
    p = [
        Pawn(colors[0], position='D2'),
        Pawn(colors[1], position='D7'),
        Pawn(colors[0], position='A2'),
        Pawn(colors[1], position='A7')
    ]
    print('Test pawns')
    for item in p:
        print('Pawn at ' + item.position + '. Moves: ' + str(item.moves) +
              ' Attacks: ' + str(item.attacks))

    # ферзи
    q = [Queen(colors[0], position='D1'), Queen(colors[1], position='D8')]
    print('Test queens')
    for item in q:
        print('Queen at ' + item.position + '. Moves: ' + str(item.moves) +
              '\nAttacks: ' + str(item.attacks))

    # цель ферзя клетка D2
    q[0].settarget('D2')
    if q[0].move():
        print('New position: ' + q[0].position)
    else:
        print("Position can't be changed")

    # цель ферзя клетка C4
    q[0].settarget('C4')
    if q[0].move():
        print('New position: ' + q[0].position)
    else:
        print("Position can't be changed")
コード例 #2
0
ファイル: test.py プロジェクト: YMlvg/ChessGame
 def test_pawn_isvalid(self):
     '''Pawn move validation'''
     testdata = {Pawn('white'): [(0, 1), (0, 2), True],
                 Pawn('white'): [(0, 1), (1, 2), False],
                 }
     for piece, (start, end, ans) in testdata.items():
         result = piece.isvalid(start, end)
         self.assertEqual(result, ans)
コード例 #3
0
ファイル: test.py プロジェクト: YMlvg/ChessGame
 def test_pawn_capture(self):
     '''Pawn captures diagonally'''
     game = gameSetupWithKings()
     game.add((0,3), Pawn('white'))
     game.add((1,4), Pawn('black'))
     game.turn, game.other_turn = 'white', 'black'
     game.update((0, 3), (1, 4))
     self.assertEqual(game.get_piece((1, 4)).colour, 'white')
コード例 #4
0
ファイル: main.py プロジェクト: DaraDunaichuk/hw
def desk():
    """ метод тестирования класса доски """
    mydesk = Desk()
    for i in 'ABCDEFGH':
        mydesk.insert(Pawn(colors[0]), i + '2')
        mydesk.insert(Pawn(colors[1]), i + '7')
    mydesk.insert(Queen(colors[0]), 'D1')
    mydesk.insert(Queen(colors[1]), 'D8')
    print(mydesk)
    mydesk.remove('A2')
    mydesk.remove('A7')
    print(mydesk)
コード例 #5
0
ファイル: test.py プロジェクト: YMlvg/ChessGame
    def test_pawn_promotion(self):
        '''Pawn on last row is promoted'''
        for i in range(7):
            game = gameSetupWithKings()
            if i == 4:
                continue
            game.add((i, 6), Pawn('white'))
            game.turn, game.other_turn = 'white', 'black'
            game.update((i, 6), (i, 7))
            self.assertEqual(game.get_piece((i, 7)).colour, 'white')
            self.assertEqual(game.get_piece((i, 7)).name, 'queen')

            game = gameSetupWithKings()
            game.add((i, 1), Pawn('black'))
            game.turn, game.other_turn = 'black', 'white'
            game.update((i, 1), (i, 0))
            self.assertEqual(game.get_piece((i, 0)).colour, 'black')
            self.assertEqual(game.get_piece((i, 0)).name, 'queen')
コード例 #6
0
ファイル: test.py プロジェクト: YMlvg/ChessGame
    def test_enpassant(self):
        '''Pawn can capture en passant'''
        game = gameSetupWithKings()
        game.add((3, 4), Pawn('white'))
        game.add((4, 6), Pawn('black'))
        game.turn, game.other_turn = 'black', 'white'
        game.update((4, 6), (4, 4))
        game.update((3, 4), (4, 5))
        self.assertEqual(game.get_piece((4, 5)).colour, 'white')
        self.assertIsNone(game.get_piece((4, 4)))

        game = gameSetupWithKings()
        game.add((3, 1), Pawn('white'))
        game.add((4, 3), Pawn('black'))
        game.turn, game.other_turn = 'white', 'black'
        game.update((3, 1), (3, 3))
        game.update((4, 3), (3, 2))
        self.assertEqual(game.get_piece((3, 2)).colour, 'black')
        self.assertIsNone(game.get_piece((3, 3)))
コード例 #7
0
ファイル: test.py プロジェクト: YMlvg/ChessGame
    def test_pawn_first_move(self):
        '''Pawn can move two steps only on first move'''
        for col in range(7):
            game = gameSetupWithKings()
            game.add((col, 1), Pawn('white'))
            game.turn, game.other_turn = 'white', 'black'
            self.assertTrue(game.valid_move((col, 1), (col, 3)))
            game.update((col, 1), (col, 3))
            self.assertEqual(game.get_piece((col, 3)).colour, 'white')
            self.assertIsNone(game.get_piece((col, 1)))
            self.assertFalse(game.valid_move((col, 3), (col, 5)))

            game = gameSetupWithKings()
            game.add((col, 6), Pawn('black'))
            game.turn, game.other_turn = 'black', 'white'
            self.assertTrue(game.valid_move((col, 6), (col, 4)))
            game.update((col, 6), (col, 4))
            self.assertEqual(game.get_piece((col, 4)).colour, 'black')
            self.assertIsNone(game.get_piece((col, 6)))
            self.assertFalse(game.valid_move((col, 4), (col, 2)))
コード例 #8
0
ファイル: chess_tests.py プロジェクト: ddovbii/python-classes
def text_pawn():
    p = Pawn((3, 3), "W")
    ok(p.move_cells()) == [[0x34]]
    ok(to_comparable_v(p.hit_cells())) == [0x24, 0x44]

    p = Pawn((3, 4), "W")
    ok(p.move_cells()) == [[0x35]]
    ok(to_comparable_v(p.hit_cells())) == [0x25, 0x45]

    p = Pawn((3, 4), "B")
    ok(p.move_cells()) == [[0x33]]
    ok(to_comparable_v(p.hit_cells())) == [0x23, 0x43]

    p = Pawn((0, 4), "W")
    ok(p.move_cells()) == [[0x05]]
    ok(p.hit_cells()) == [[0x15]]

    p = Pawn((1, 7), "W")
    ok(p.move_cells()) == []
    ok(p.hit_cells()) == []

    p = Pawn((2, 1), "W")
    ok(p.move_cells()) == [[0x22, 0x23]]

    p = Pawn((2, 1), "B")
    ok(p.move_cells()) == [[0x20]]

    p = Pawn((2, 6), "B")
    ok(p.move_cells()) == [[0x24, 0x25]]
コード例 #9
0
def text_pawn():
    p = Pawn((3, 3), "W")
    ok(p.move_cells()) == [[0x34]]
    ok(to_comparable_v(p.hit_cells())) == [0x24, 0x44]

    p = Pawn((3, 4), "W")
    ok(p.move_cells()) == [[0x35]]
    ok(to_comparable_v(p.hit_cells())) == [0x25, 0x45]

    p = Pawn((3, 4), "B")
    ok(p.move_cells()) == [[0x33]]
    ok(to_comparable_v(p.hit_cells())) == [0x23, 0x43]

    p = Pawn((0, 4), "W")
    ok(p.move_cells()) == [[0x05]]
    ok(p.hit_cells()) == [[0x15]]

    p = Pawn((1, 7), "W")
    ok(p.move_cells()) == []
    ok(p.hit_cells()) == []

    p = Pawn((2, 1), "W")
    ok(p.move_cells()) == [[0x22, 0x23]]

    p = Pawn((2, 1), "B")
    ok(p.move_cells()) == [[0x20]]

    p = Pawn((2, 6), "B")
    ok(p.move_cells()) == [[0x24, 0x25]]