def start_playing(): game_state = Game_state() add_log("Looking for a chessboard...") found_chessboard, position = chessboard_detection.find_chessboard() if found_chessboard: add_log("Found the chessboard " + position.print_custom()) game_state.board_position_on_screen = position else: add_log("Could not find the chessboard") add_log("Please try again when the board is open on the screen\n") return button_start = tk.Button(text="Stop playing", command=stop_playing) button_start.grid(column=0, row=1) add_log("Checking if we are black or white...") resized_chessboard = chessboard_detection.get_chessboard(game_state) #cv2.imshow('Resized image',resized_chessboard) game_state.previous_chessboard_image = resized_chessboard we_are_white = board_basics.is_white_on_bottom(resized_chessboard) game_state.we_play_white = we_are_white if we_are_white: add_log("We are white") game_state.moves_to_detect_before_use_engine = 0 else: add_log("We are black") game_state.moves_to_detect_before_use_engine = 1 first_move_registered = False while first_move_registered == False: first_move_string = askstring( 'First move', 'What was the first move played by white?') if len(first_move_string) > 0: first_move = chess.Move.from_uci(first_move_string) first_move_registered = game_state.register_move( first_move, resized_chessboard) add_log("First move played by white :" + first_move_string) while True: window.update() #cv2.imshow('Resized image',game_state.previous_chessboard_image) #add_log("Moves to detect before use engine" + str(game_state.moves_to_detect_before_use_engine)) if game_state.moves_to_detect_before_use_engine == 0: #add_log("Our turn to play:") game_state.play_next_move() #add_log("We are done playing") found_move, move = game_state.register_move_if_needed() if found_move: clear_logs() add_log("The board :\n" + str(game_state.board) + "\n") add_log("\nAll moves :\n" + str(game_state.executed_moves))
def start_playing(): global function_parser global running global slider_str global slider_var running = True strength = slider_str.get() + 1 variance = slider_var.get() + 1 slider_str.config(state=tk.DISABLED) slider_var.config(state=tk.DISABLED) game_state = Game_state() add_log(logs_text, "Looking for a chessboard...") found_chessboard, position = chessboard_detection.find_chessboard() if found_chessboard: add_log(logs_text, "Found the chessboard " + position.print_custom()) game_state.board_position_on_screen = position else: add_log(logs_text, "Could not find the chessboard") add_log(logs_text, "Please try again when the board is open on the screen\n") return button_start = ttk.Button(tab1, text="Stop playing", command=stop_playing) button_start.grid(column=0, row=1, pady=10, columnspan=2) # add_log(logs_text,"Checking if we are black or white...") resized_chessboard = chessboard_detection.get_chessboard(game_state) game_state.previous_chessboard_image = resized_chessboard we_are_white = v.get() game_state.we_play_white = we_are_white fen_str, detected_board = game_state.build_fen(we_are_white) try: game_state.board.set_fen(fen_str) except Exception as e: print(e) stop_playing() # print(game_state.get_castling_rights()) while running: window.update() if game_state.moves_to_detect_before_use_engine == 0: #add_log("Our turn to play:") score, move_time = game_state.play_next_move( position.factor, strength, variance) position_eval = ttk.Label( tab1, text=f"Score: {score} \t move_time: {move_time}", anchor="e", wraplength=300) position_eval.grid(column=0, row=9, columnspan=2) #add_log("We are done playing") found_move = False try: found_move, move, img_boards = game_state.register_move_if_needed() if found_move: v.set(not v.get()) diff = abs(img_boards[0] - img_boards[1]) numpy_horizontal = np.vstack( (img_boards[0], img_boards[1], diff)) image = cv2.resize(numpy_horizontal, (200, 600)) img = ImageTk.PhotoImage(Image.fromarray(np.uint8(image))) imglabel = tk.Label(tab1, image=img).grid(row=2, column=2, rowspan=100) # else: # if (len(move[0])>0 or len(move[1])>0) and move[0].all()!=move[1][]: # new_fen, detected_board = game_state.build_fen(game_state.we_play_white,game_state.get_castling_rights()) # try: # game_state.board.set_fen(new_fen) # resized_chessboard = chessboard_detection.get_chessboard(game_state) # game_state.previous_chessboard_image = resized_chessboard # # except Exception as e: # print(e) # stop_playing() except Exception as e: print(e) stop_playing() if function_parser: move = function_parser function_parser = "" new_board = chessboard_detection.get_chessboard(game_state) valid_move_UCI = chess.Move.from_uci(move) valid_move_registered = game_state.register_move( valid_move_UCI, new_board) if found_move: clear_logs(logs_text) add_log(logs_text, "The board :\n" + str(game_state.board) + "\n") add_log(logs_text, "\nAll moves :\n" + str(game_state.executed_moves))
def puzzel_rush(): global function_parser global running global slider_str2 global slider_var2 running = True strength2 = slider_str2.get() + 1 variance2 = slider_var2.get() + 1 slider_str2.config(state=tk.DISABLED) slider_var2.config(state=tk.DISABLED) game_state = Game_state() found_chessboard, position = chessboard_detection.find_chessboard() if found_chessboard: game_state.board_position_on_screen = position else: print('no board on screen') return button_start2 = ttk.Button(tab2, text="Stop playing", command=stop_playing) button_start2.grid(column=0, row=0, pady=10) resized_chessboard = chessboard_detection.get_chessboard(game_state) game_state.previous_chessboard_image = resized_chessboard # we_are_white=True # try: # side = game_state.our_side() # if side == 'white': # we_are_white = True # elif side == 'black': # we_are_white = False # else: # window.attributes('-topmost', 0) # user_side = askstring('Unclear Color', 'What is our color? [black/white]') # we_are_white = True if user_side =='white' else False # window.attributes('-topmost', 1) # except NoValidPosition: # print('cant find kings') # stop_playing() # v2.set(we_are_white) we_are_white, fen_str, detected_board = game_state.build_fen_guess_side() compare = cv2.resize(resized_chessboard, (200, 200)) detected_board = cv2.resize(detected_board, (200, 200))[..., 0] numpy_horizontal = np.vstack((compare, detected_board)) detected_board = ImageTk.PhotoImage( Image.fromarray(np.uint8(numpy_horizontal))) imglabel = tk.Label(tab2, image=detected_board).grid(row=7, column=0, columnspan=2) try: game_state.board.set_fen(fen_str) except: stop_playing() while running: window.update() if game_state.moves_to_detect_before_use_engine == 0: game_state.play_next_move(position.factor, strength2, variance2) found_move = False move = "no move" img_boards = (game_state.previous_chessboard_image, game_state.previous_chessboard_image) try: found_move, move, img_boards = game_state.register_move_if_needed() except PositionChanged: print('postionchanged') time.sleep(2) # try: # side = game_state.our_side() # if side == 'white': # we_are_white = True # elif side == 'black': # we_are_white = False # else: # window.attributes('-topmost', 0) # user_side = askstring('Unclear Color', 'What is our color? [black/white]') # we_are_white = True if user_side == 'white' else False # window.attributes('-topmost',1) # except: # print('cant find kings') # stop_playing() # v2.set(we_are_white) we_are_white, fen_str, detected_board = game_state.build_fen_guess_side( ) try: game_state.board.set_fen(fen_str) except: stop_playing() curr_board = chessboard_detection.get_chessboard( game_state, (200, 200)) detected_board = cv2.resize(detected_board, (200, 200))[..., 0] numpy_horizontal = np.vstack((curr_board, detected_board)) detected_board = ImageTk.PhotoImage( Image.fromarray(np.uint8(numpy_horizontal))) imglabel = tk.Label(tab2, image=detected_board).grid(row=7, column=0, columnspan=2) continue if found_move: imglabel = tk.Label(tab2, image=detected_board).grid(row=7, column=0, columnspan=2) if function_parser: move = function_parser function_parser = "" new_board = chessboard_detection.get_chessboard(game_state) valid_move_UCI = chess.Move.from_uci(move) valid_move_registered = game_state.register_move( valid_move_UCI, new_board)
def __init__(self): time.sleep(5) self.position, self.we_play_white = chessboard_detection.find_chessboard( ) self.is_our_turn = self.we_play_white
import numpy as np import cv2 import pyautogui from mss import mss import os import glob from game_state_classes import Game_state import board_basics import chessboard_detection if __name__ == '__main__': game_state = Game_state() found_chessboard, position = chessboard_detection.find_chessboard() print(position) print(found_chessboard) game_state.board_position_on_screen = position resized_chessboard = chessboard_detection.get_chessboard(game_state) for i in range(8): for j in range(8): image = board_basics.get_square_image(i, j, resized_chessboard) cv2.imwrite(f"pieces/{i}{j}.png", image)