コード例 #1
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    def test_king_cannot_move_if_piece_in_front():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(4, 4)
        board.set_piece(king_square, king)

        friend = Pawn(Player.WHITE)
        friend_square = Square.at(5, 5)
        board.set_piece(friend_square, friend)

        friend2 = Pawn(Player.WHITE)
        friendly_square2 = Square.at(3, 4)
        board.set_piece(friendly_square2, friend2)

        enemy = Pawn(Player.BLACK)
        enemy_square = Square.at(5, 4)
        board.set_piece(enemy_square, enemy)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        print(moves)
        assert Square.at(5, 5) not in moves
        assert Square.at(3, 4) not in moves
        assert Square.at(5, 4) in moves
コード例 #2
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    def test_king_cannot_move_to_check_by_queen():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(2, 3)
        board.set_piece(king_square, king)

        enemy = Queen(Player.BLACK)
        enemy_square = Square.at(1, 2)
        board.set_piece(enemy_square, enemy)

        # Act
        moves = king.get_available_moves(board)
        # check if current square is in check?
        # checked_by = king.get_checked_by(board)

        # Assert
        assert Square.at(1, 2) in moves
        assert Square.at(2, 2) not in moves
        assert Square.at(3, 2) not in moves
        assert Square.at(3, 3) in moves
        assert Square.at(3, 4) not in moves
        assert Square.at(2, 4) in moves
        assert Square.at(1, 4) not in moves
        assert Square.at(1, 3) not in moves
        assert len(moves) == 3
コード例 #3
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    def test_black_king_cannot_move_if_friendly_piece_in_the_way():
        # Arrange
        board = Board.empty()
        king = King(Player.BLACK)
        king_square = Square.at(2, 2)
        board.set_piece(king_square, king)

        obstructing_square1 = Square.at(1, 1)
        obstructing_square2 = Square.at(3, 3)
        obstructing_square3 = Square.at(1, 3)
        obstructing_square4 = Square.at(3, 1)
        obstructing_square5 = Square.at(2, 1)
        obstructing_square6 = Square.at(2, 3)
        obstructing_square7 = Square.at(1, 2)
        obstructing_square8 = Square.at(3, 2)
        obstruction = Pawn(Player.BLACK)
        board.set_piece(obstructing_square1, obstruction)
        board.set_piece(obstructing_square2, obstruction)
        board.set_piece(obstructing_square3, obstruction)
        board.set_piece(obstructing_square4, obstruction)
        board.set_piece(obstructing_square5, obstruction)
        board.set_piece(obstructing_square6, obstruction)
        board.set_piece(obstructing_square7, obstruction)
        board.set_piece(obstructing_square8, obstruction)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert len(moves) == 0
コード例 #4
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    def test_kings_can_move_one_step_up_and_left():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(4, 4)
        board.set_piece(king_square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(5, 3) in moves
コード例 #5
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    def test_white_king_can_move_diagonally():
        # Arrange
        board = Board.empty()
        king = King(Player.BLACK)
        square = Square.at(0, 4)
        board.set_piece(square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(1, 3) in moves
コード例 #6
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    def test_black_king_can_move_right_one_square():
        # Arrange
        board = Board.empty()
        king = King(Player.BLACK)
        square = Square.at(5, 3)
        board.set_piece(square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(5, 2) in moves
コード例 #7
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    def test_white_king_can_move_right_one_square():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        square = Square.at(3, 4)
        board.set_piece(square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(3, 5) in moves
コード例 #8
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    def test_king_cannot_move_off_board_up():
        # Arrange
        board = Board.empty()
        king = King(Player.BLACK)
        king_square = Square.at(7, 7)
        board.set_piece(king_square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(7, 6) in moves
        assert Square.at(8, 8) not in moves
コード例 #9
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    def test_king_cannot_move_off_board_down():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(0, 0)
        board.set_piece(king_square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(-1, -1) not in moves
        assert Square.at(0, 1) in moves
コード例 #10
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    def test_black_king_cannot_move_off_top_of_board():
        # Arrange
        board = Board.empty()
        king = King(Player.BLACK)
        square = Square.at(1, 7)
        board.set_piece(square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(2, 8) not in moves
        assert Square.at(0, 8) not in moves
        assert Square.at(1, 8) not in moves
コード例 #11
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    def test_white_king_can_move_diagonally():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(3, 3)
        board.set_piece(king_square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(4, 4) in moves
        assert Square.at(2, 2) in moves
        assert Square.at(4, 2) in moves
        assert Square.at(2, 4) in moves
コード例 #12
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    def test_king_can_move_1_backslash():
        # Arrange
        board = Board.empty()
        king = King(Player.BLACK)
        king_square = Square.at(4, 4)
        board.set_piece(king_square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(3, 5) in moves
        assert Square.at(2, 6) not in moves
        assert Square.at(5, 3) in moves
        assert Square.at(6, 2) not in moves
コード例 #13
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    def test_black_king_can_move_vertically_and_horizontally():
        # Arrange
        board = Board.empty()
        king = King(Player.BLACK)
        king_square = Square.at(3, 3)
        board.set_piece(king_square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(3, 4) in moves
        assert Square.at(4, 3) in moves
        assert Square.at(3, 2) in moves
        assert Square.at(2, 3) in moves
コード例 #14
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    def test_kings_cannot_move_to_friendly_square():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(4, 4)
        board.set_piece(king_square, king)

        friendly_1 = Pawn(Player.WHITE)
        friendly_1_square = Square.at(4, 3)
        board.set_piece(friendly_1_square, friendly_1)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(4, 3) not in moves
コード例 #15
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    def test_white_king_checked_by_black_queen_diagonal():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(2, 3)
        board.set_piece(king_square, king)

        enemy = Queen(Player.BLACK)
        enemy_square = Square.at(1, 2)
        board.set_piece(enemy_square, enemy)

        # Act
        check = king.is_in_check(board)

        # Assert
        assert check is True
コード例 #16
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    def test_white_kings_can_move_to_all_neighbouring_squares_inside_board():

        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        square = Square.at(7, 0)
        board.set_piece(square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert set(moves) == set(
            [Square.at(6, 0),
             Square.at(6, 1),
             Square.at(7, 1)])
コード例 #17
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    def test_king_can_take_enemy_pieces():

        # Arrange 
        board = Board.empty()
        king = King(Player.WHITE)
        square = Square.at(4,4)

        pawn1 = Pawn(Player.BLACK)
        pawn2 = Pawn(Player.BLACK)
        pawn3 = Pawn(Player.BLACK)
        pawn4 = Pawn(Player.BLACK)
        pawn5 = Pawn(Player.BLACK)
        pawn6 = Pawn(Player.BLACK)
        pawn7 = Pawn(Player.BLACK)
        pawn8 = Pawn(Player.BLACK)

        square1 = Square.at(3, 3)
        square2 = Square.at(3, 4)
        square3 = Square.at(3, 5)
        square4 = Square.at(4, 3)
        square5 = Square.at(4, 5)
        square6 = Square.at(5, 3)
        square7 = Square.at(5, 4)
        square8 = Square.at(5, 5)

        board.set_piece(square, king)
        board.set_piece(square1, pawn1)
        board.set_piece(square2, pawn2)
        board.set_piece(square3, pawn3)
        board.set_piece(square4, pawn4)
        board.set_piece(square5, pawn5)
        board.set_piece(square6, pawn6)
        board.set_piece(square7, pawn7)
        board.set_piece(square8, pawn8)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(3, 3) in moves
        assert Square.at(3, 4) in moves
        assert Square.at(3, 5) in moves
        assert Square.at(4, 3) in moves
        assert Square.at(4, 5) in moves
        assert Square.at(5, 3) in moves
        assert Square.at(5, 4) in moves
        assert Square.at(5, 5) in moves 
コード例 #18
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    def test_white_king_checked_by_black_knight():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(2, 3)
        board.set_piece(king_square, king)

        enemy = Knight(Player.BLACK)
        enemy_square = Square.at(1, 1)
        board.set_piece(enemy_square, enemy)

        # Act
        # check if current square is in check?
        check = king.is_in_check(board)

        # Assert
        assert check is True
コード例 #19
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        def test_black_king_can_castle():
            # Arrange
            board = Board.empty()
            king = King(Player.BLACK)
            square = Square.at(7, 4)
            board.set_piece(square, king)

            rook1 = Rook(Player.BLACK)
            board.set_piece(Square.at(7, 0), rook1)

            rook2 = Rook(Player.BLACK)
            board.set_piece(Square.at(7, 7), rook2)

            # Act
            moves = king.get_available_moves(board)

            # Assert
            assert Square.at(7, 2) in moves
            assert Square.at(7, 6) in moves
コード例 #20
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    def test_white_kings_can_move_to_unoccupied_neighbouring_squares_inside_board(
    ):

        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        square = Square.at(7, 0)
        board.set_piece(square, king)
        enemy1 = Pawn(Player.BLACK)
        enemy1_square = Square.at(6, 0)
        board.set_piece(enemy1_square, enemy1)
        enemy2 = Pawn(Player.WHITE)
        enemy2_square = Square.at(6, 1)
        board.set_piece(enemy2_square, enemy2)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert set(moves) == set([Square.at(6, 0), Square.at(7, 1)])
コード例 #21
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    def test_king_cannot_move_off_the_left_of_board():

        # Arrange 
        board = Board.empty()
        king = King(Player.BLACK)
        square = Square.at(4,0)
        board.set_piece(square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(3, 1) in moves
        assert Square.at(4, 1) in moves
        assert Square.at(5, 1) in moves
        assert Square.at(3, 0) in moves
        assert Square.at(5, 0) in moves
        assert Square.at(3, -1) not in moves
        assert Square.at(4, -1) not in moves
        assert Square.at(5, -1) not in moves
コード例 #22
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    def test_king_cannot_move_off_the_bottom_of_board():

        # Arrange 
        board = Board.empty()
        king = King(Player.BLACK)
        square = Square.at(0,4)
        board.set_piece(square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(1, 3) in moves
        assert Square.at(1, 4) in moves
        assert Square.at(1, 5) in moves
        assert Square.at(0, 3) in moves
        assert Square.at(0, 5) in moves
        assert Square.at(-1, 3) not in moves
        assert Square.at(-1, 4) not in moves
        assert Square.at(-1, 5) not in moves
コード例 #23
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    def test_king_cannot_move_off_the_right_of_board():

        # Arrange 
        board = Board.empty()
        king = King(Player.BLACK)
        square = Square.at(4,7)
        board.set_piece(square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(3, 6) in moves
        assert Square.at(4, 6) in moves
        assert Square.at(5, 6) in moves
        assert Square.at(3, 7) in moves
        assert Square.at(5, 7) in moves
        assert Square.at(3, 8) not in moves
        assert Square.at(4, 8) not in moves
        assert Square.at(5, 8) not in moves
コード例 #24
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    def test_king_can_castle():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(0, 4)
        board.set_piece(king_square, king)

        friend1 = Rook(Player.WHITE)
        friend_square1 = Square.at(0, 7)
        board.set_piece(friend_square1, friend1)

        friend2 = Rook(Player.WHITE)
        friend_square2 = Square.at(0, 0)
        board.set_piece(friend_square2, friend2)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(0, 2) in moves
        assert Square.at(0, 6) in moves
コード例 #25
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    def test_kings_can_capture():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(4, 4)
        board.set_piece(king_square, king)

        enemy_1 = Pawn(Player.BLACK)
        enemy_1_square = Square.at(4, 3)
        board.set_piece(enemy_1_square, enemy_1)

        enemy_2 = Pawn(Player.BLACK)
        enemy_2_square = Square.at(3, 4)
        board.set_piece(enemy_2_square, enemy_2)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert Square.at(4, 3) in moves
        assert Square.at(3, 4) in moves
コード例 #26
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    def test_white_kings_can_move_to_all_neighbouring_squares():

        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        square = Square.at(1, 4)
        board.set_piece(square, king)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert set(moves) == set([
            Square.at(1, 5),
            Square.at(1, 3),
            Square.at(2, 5),
            Square.at(2, 3),
            Square.at(2, 4),
            Square.at(0, 5),
            Square.at(0, 3),
            Square.at(0, 4)
        ])
コード例 #27
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    def test_white_kings_moving_to_home_row_do_not_become_queens():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(1, 0)
        board.set_piece(king_square, king)
        target_square = Square.at(0, 0)

        # Act
        board.move_piece(king_square, target_square)

        # Assert
        assert isinstance(board.get_piece(target_square), King) is True
コード例 #28
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    def test_black_kings_moving_to_home_row_do_not_become_queens():
        # Arrange
        board = Board.empty()
        king = King(Player.BLACK)
        king_square = Square.at(6, 0)
        board.set_piece(king_square, king)
        target_square = Square.at(7, 0)

        # Act
        board.current_player = board.current_player.opponent()
        board.move_piece(king_square, target_square)

        # Assert
        assert isinstance(board.get_piece(target_square), King) is True
コード例 #29
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    def test_white_king_not_in_check():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(2, 3)
        board.set_piece(king_square, king)

        enemy_pawn = Pawn(Player.BLACK)
        enemy_pawn_square = Square.at(3, 3)
        board.set_piece(enemy_pawn_square, enemy_pawn)

        enemy_rook = Rook(Player.BLACK)
        enemy_rook_square = Square.at(3, 4)
        board.set_piece(enemy_rook_square, enemy_rook)

        enemy_bishop = Bishop(Player.BLACK)
        enemy_bishop_square = Square.at(1, 3)
        board.set_piece(enemy_bishop_square, enemy_bishop)

        enemy_knight = Knight(Player.BLACK)
        enemy_knight_square = Square.at(7, 7)
        board.set_piece(enemy_knight_square, enemy_knight)

        enemy_queen = Queen(Player.BLACK)
        enemy_queen_square = Square.at(3, 0)
        board.set_piece(enemy_queen_square, enemy_queen)

        enemy_king = King(Player.BLACK)
        enemy_king_square = Square.at(6, 6)
        board.set_piece(enemy_king_square, enemy_king)

        # Act
        check = king.is_in_check(board)

        # Assert
        assert check is False
コード例 #30
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    def test_kings_cannot_move_off_the_board():
        # Arrange
        board = Board.empty()
        king = King(Player.WHITE)
        king_square = Square.at(0, 0)
        board.set_piece(king_square, king)

        friendly_1 = Pawn(Player.WHITE)
        friendly_1_square = Square.at(1, 0)
        board.set_piece(friendly_1_square, friendly_1)

        friendly_2 = Pawn(Player.WHITE)
        friendly_2_square = Square.at(0, 1)
        board.set_piece(friendly_2_square, friendly_2)

        friendly_3 = Pawn(Player.WHITE)
        friendly_3_square = Square.at(1, 1)
        board.set_piece(friendly_3_square, friendly_3)

        # Act
        moves = king.get_available_moves(board)

        # Assert
        assert len(moves) == 0