コード例 #1
0
ファイル: main.py プロジェクト: nthykier/CronoShift
 def play_edit_level(self, *args):
     if not self.edit_level:
         return
     level = Level()
     try:
         level.init_from_level(self.edit_level)
     except ValueError as e:
         self._show_error(str(e), "Cannot play map")
         return
     self.mode = "play"
     self._game_state = "stopped"
     self._finish_event = None
     self.level = level
     self.level.add_event_listener(self.game_event)
     self.play_ctrl.level = self.level
     self.game_window.use_level(self.level, grid=False)
     sc = functools.partial(self.score.update_score, self.level)
     self.level.add_event_listener(sc)
     self._game_state = "running"
     self.level.start()
コード例 #2
0
ファイル: main.py プロジェクト: nthykier/CronoShift
    def load_level(self, fname):
        self.auto_play = None
        edit_level = EditableLevel()
        level = Level()
        try:
            edit_level.load_level(fname)
        except IOError as e:
            self._show_error(str(e), "Cannot load map")
            return

        try:
            level.init_from_level(edit_level)
        except (IOError, ValueError) as e:
            if self.mode != "edit":
                self._show_error(str(e), "Cannot play map!")
                return
            level = None

        self._game_state = "stopped"
        self.edit_level = edit_level
        self.edit_mctrl.level = edit_level

        self.play_ctrl.edit_level = edit_level

        if level:
            self.level = level
            self.level.add_event_listener(self.game_event)
            self.play_ctrl.level = level
            self.play_mctrl.level = level
            sc = functools.partial(self.score.update_score, self.level)

        lvl = edit_level
        grid = True
        if self.mode == "play":
            lvl = level
            grid = False

        self.game_window.use_level(lvl, grid=grid)
        if level:
            level.add_event_listener(sc)
            # must be done after game_window.use_level
            level.start()
            self._game_state = "running"
コード例 #3
0
ファイル: check-campaign.py プロジェクト: nthykier/CronoShift
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
"""

import argparse
import sys

from chrono.model.campaign import JikibanCampaign
from chrono.model.level import Level

if __name__ == "__main__":
    parser = argparse.ArgumentParser(description="Check ChronoShift campaigns")
    parser.add_argument('campaigns', type=str, nargs='+',
                        help="The campaigns files to check")
    args = parser.parse_args()

    for campaign in args.campaigns:
        jc = JikibanCampaign()
        jc.load_campaign(campaign)
        for lvlfile in jc:
            lvl = Level()
            lvl.load_level(lvlfile)
            try:
                lvl.check_lvl(require_solution=1)
            except TimeParadoxError, e:
                print " ".join(e.args)
                sys.exit(1)