def guard_chunk(life, chunk_key): if 'guard_time' in life['state_flags'] and life['state_flags']['guard_time']: life['state_flags']['guard_time'] -= 1 return False _center_chunk_pos = maps.get_chunk(chunk_key)['pos'] _center_chunk_pos.append(2) _patrol_chunk_key = random.choice(chunks.get_visible_chunks_from(_center_chunk_pos, alife.sight.get_vision(life))) travel_to_chunk(life, _patrol_chunk_key) life['state_flags']['guard_time'] = random.randint(45, 60) return False
def manage_combat(life, group_id): if has_flag(life, group_id, 'confident'): _was_confident = get_flag(life, group_id, 'confident') if _was_confident == stats.is_confident(life) and not lfe.ticker(life, 'decision_wait', 16): return False flag(life, group_id, 'confident', stats.is_confident(life)) _existing_friendlies = get_flag(life, group_id, 'friendlies') _existing_targets = get_flag(life, group_id, 'targets') _last_focal_point = get_flag(life, group_id, 'last_focal_point') if not _existing_friendlies: _existing_friendlies = {} if not _existing_targets: _existing_targets = {} for life_id in get_group(life, group_id)['members']: if not life_id in _existing_friendlies: _existing_friendlies[life_id] = {'updated': -900} flag(life, group_id, 'friendlies', _existing_friendlies) _checked_targets = [] for target_id in judgement.get_threats(life): if target_id in _existing_targets: _existing_targets[target_id]['time'] = 0 else: _existing_targets[target_id] = {'time': 0, 'pos': brain.knows_alife_by_id(life, target_id)['last_seen_at'][:]} _checked_targets.append(target_id) _enemy_focal_pos = None for target_id in _existing_targets: if not _enemy_focal_pos: _enemy_focal_pos = _existing_targets[target_id]['pos'][:] else: _enemy_focal_pos = bad_numbers.lerp_velocity(_enemy_focal_pos, _existing_targets[target_id]['pos'], 0.5) if target_id in _checked_targets: continue _existing_targets[target_id]['time'] += 1 if _existing_targets[target_id]['time']>100: del _existing_targets[target_id] continue _hostile_chunks = get_flag(life, group_id, 'hostile_chunks') _previous_visible_chunks = brain.get_flag(life, 'group_combat_vis_chunks') if _previous_visible_chunks and _previous_visible_chunks['from_pos'] == life['pos']: _visible_chunks = _previous_visible_chunks['visible_chunks'] else: _visible_chunks = chunks.get_visible_chunks_from(life['pos'], life['vision_max']*.75) brain.flag(life, 'group_combat_vis_chunks', value={'from_pos': life['pos'][:], 'visible_chunks': _visible_chunks}) if _enemy_focal_pos: lfe.clear_ticker(life, 'group_command_reset') if not _last_focal_point or bad_numbers.distance(_enemy_focal_pos, _last_focal_point)>30: _hostile_chunks = chunks.get_visible_chunks_from((int(round(_enemy_focal_pos[0])), int(round(_enemy_focal_pos[1])), 2), life['vision_max']*1.5) flag(life, group_id, 'hostile_chunks', _hostile_chunks) flag(life, group_id, 'visible_chunks', _visible_chunks) flag(life, group_id, 'last_focal_point', _enemy_focal_pos) else: _ticker = lfe.ticker(life, 'group_command_reset', 48) if get_stage(life, group_id) == STAGE_ATTACKING: if _ticker: set_stage(life, group_id, STAGE_FORMING) flag(life, group_id, 'friendlies', None) flag(life, group_id, 'strategy', None) else: manage_strategy(life, group_id) return False if not get_stage(life, group_id) == STAGE_ATTACKING: speech.announce_combat_to_group(life, group_id) set_stage(life, group_id, STAGE_ATTACKING) if not lfe.ticker(life, 'group_command_rate', 3): return False _orig_visible_chunks = _visible_chunks[:] #TODO: Check distance to threat for hostile_chunk_key in _hostile_chunks: if hostile_chunk_key in _visible_chunks: _visible_chunks.remove(hostile_chunk_key) #TODO: Additional stages: PLANNING, EXECUTING if _visible_chunks and stats.is_confident(life): for target_id in order_spread_out(life, group_id, _visible_chunks, filter_by=lambda life_id: WORLD_INFO['ticks']-_existing_friendlies[life_id]['updated']>100): _existing_friendlies[target_id]['updated'] = WORLD_INFO['ticks'] else: _distant_chunk = {'distance': -1, 'chunk_key': None} _unchecked_members = get_group(life, group_id)['members'][:] for chunk_key in _orig_visible_chunks: _distance = bad_numbers.distance((int(round(_enemy_focal_pos[0])), int(round(_enemy_focal_pos[1]))), chunks.get_chunk(chunk_key)['pos']) _distance *= bad_numbers.clip(bad_numbers.distance(life['pos'], _enemy_focal_pos), 1, 35)/35.0 if chunk_key in _visible_chunks: _distance *= 2 for member_id in _unchecked_members: if life['id'] == member_id: continue _target = brain.knows_alife_by_id(life, member_id) if _target['last_seen_time'] <= 25 and chunks.get_chunk_key_at(_target['last_seen_at']) == chunk_key: _distance *= (2.5*(1-(bad_numbers.clip(_target['last_seen_time'], 0, 25)/25.0))) if _distance>_distant_chunk['distance']: _distant_chunk['distance'] = _distance _distant_chunk['chunk_key'] = chunk_key if _distant_chunk['chunk_key']: for target_id in order_move_to(life, group_id, _distant_chunk['chunk_key'], filter_by=lambda life_id: WORLD_INFO['ticks']-_existing_friendlies[life_id]['updated']>100): _existing_friendlies[target_id]['updated'] = WORLD_INFO['ticks'] return False
def manage_combat(life, group_id): if has_flag(life, group_id, 'confident'): _was_confident = get_flag(life, group_id, 'confident') if _was_confident == stats.is_confident(life) and not lfe.ticker( life, 'decision_wait', 16): return False flag(life, group_id, 'confident', stats.is_confident(life)) _existing_friendlies = get_flag(life, group_id, 'friendlies') _existing_targets = get_flag(life, group_id, 'targets') _last_focal_point = get_flag(life, group_id, 'last_focal_point') if not _existing_friendlies: _existing_friendlies = {} if not _existing_targets: _existing_targets = {} for life_id in get_group(life, group_id)['members']: if not life_id in _existing_friendlies: _existing_friendlies[life_id] = {'updated': -900} flag(life, group_id, 'friendlies', _existing_friendlies) _checked_targets = [] for target_id in judgement.get_threats(life): if target_id in _existing_targets: _existing_targets[target_id]['time'] = 0 else: _existing_targets[target_id] = { 'time': 0, 'pos': brain.knows_alife_by_id(life, target_id)['last_seen_at'][:] } _checked_targets.append(target_id) _enemy_focal_pos = None for target_id in _existing_targets: if not _enemy_focal_pos: _enemy_focal_pos = _existing_targets[target_id]['pos'][:] else: _enemy_focal_pos = bad_numbers.lerp_velocity( _enemy_focal_pos, _existing_targets[target_id]['pos'], 0.5) if target_id in _checked_targets: continue _existing_targets[target_id]['time'] += 1 if _existing_targets[target_id]['time'] > 100: del _existing_targets[target_id] continue _hostile_chunks = get_flag(life, group_id, 'hostile_chunks') _previous_visible_chunks = brain.get_flag(life, 'group_combat_vis_chunks') if _previous_visible_chunks and _previous_visible_chunks[ 'from_pos'] == life['pos']: _visible_chunks = _previous_visible_chunks['visible_chunks'] else: _visible_chunks = chunks.get_visible_chunks_from( life['pos'], life['vision_max'] * .75) brain.flag(life, 'group_combat_vis_chunks', value={ 'from_pos': life['pos'][:], 'visible_chunks': _visible_chunks }) if _enemy_focal_pos: lfe.clear_ticker(life, 'group_command_reset') if not _last_focal_point or bad_numbers.distance( _enemy_focal_pos, _last_focal_point) > 30: _hostile_chunks = chunks.get_visible_chunks_from( (int(round(_enemy_focal_pos[0])), int(round(_enemy_focal_pos[1])), 2), life['vision_max'] * 1.5) flag(life, group_id, 'hostile_chunks', _hostile_chunks) flag(life, group_id, 'visible_chunks', _visible_chunks) flag(life, group_id, 'last_focal_point', _enemy_focal_pos) else: _ticker = lfe.ticker(life, 'group_command_reset', 48) if get_stage(life, group_id) == STAGE_ATTACKING: if _ticker: set_stage(life, group_id, STAGE_FORMING) flag(life, group_id, 'friendlies', None) flag(life, group_id, 'strategy', None) else: manage_strategy(life, group_id) return False if not get_stage(life, group_id) == STAGE_ATTACKING: speech.announce_combat_to_group(life, group_id) set_stage(life, group_id, STAGE_ATTACKING) if not lfe.ticker(life, 'group_command_rate', 3): return False _orig_visible_chunks = _visible_chunks[:] #TODO: Check distance to threat for hostile_chunk_key in _hostile_chunks: if hostile_chunk_key in _visible_chunks: _visible_chunks.remove(hostile_chunk_key) #TODO: Additional stages: PLANNING, EXECUTING if _visible_chunks and stats.is_confident(life): for target_id in order_spread_out( life, group_id, _visible_chunks, filter_by=lambda life_id: WORLD_INFO[ 'ticks'] - _existing_friendlies[life_id]['updated'] > 100): _existing_friendlies[target_id]['updated'] = WORLD_INFO['ticks'] else: _distant_chunk = {'distance': -1, 'chunk_key': None} _unchecked_members = get_group(life, group_id)['members'][:] for chunk_key in _orig_visible_chunks: _distance = bad_numbers.distance( (int(round( _enemy_focal_pos[0])), int(round(_enemy_focal_pos[1]))), chunks.get_chunk(chunk_key)['pos']) _distance *= bad_numbers.clip( bad_numbers.distance(life['pos'], _enemy_focal_pos), 1, 35) / 35.0 if chunk_key in _visible_chunks: _distance *= 2 for member_id in _unchecked_members: if life['id'] == member_id: continue _target = brain.knows_alife_by_id(life, member_id) if _target['last_seen_time'] <= 25 and chunks.get_chunk_key_at( _target['last_seen_at']) == chunk_key: _distance *= (2.5 * (1 - (bad_numbers.clip( _target['last_seen_time'], 0, 25) / 25.0))) if _distance > _distant_chunk['distance']: _distant_chunk['distance'] = _distance _distant_chunk['chunk_key'] = chunk_key if _distant_chunk['chunk_key']: for target_id in order_move_to( life, group_id, _distant_chunk['chunk_key'], filter_by=lambda life_id: WORLD_INFO['ticks'] - _existing_friendlies[life_id]['updated'] > 100): _existing_friendlies[target_id]['updated'] = WORLD_INFO[ 'ticks'] return False