コード例 #1
0
ファイル: start.py プロジェクト: kianxineki/masteroids
def initFun():
    print "initFun"
    glEnable(GL_AUTO_NORMAL)
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
    glEnable(GL_BLEND)
    glClearColor(0.0, 0.0, 0.0, 0.0)
    # reshapeFun(resolution[0],resolution[1])
    ### load textures and initial chunk
    global textures
    global Lchunk
    global player
    global world

    global global_DL
    global vida_DL
    global energy_DL
    global trenecito
    global naves
    global current_fps
    current_fps = 0
    naves = dict()

    global_DL = glGenLists(256)
    vida_DL = glGenLists(1)
    energy_DL = glGenLists(1)
    print "aqui", global_DL
    tmp2 = 0
    for taa in range(global_DL, 256 + global_DL):
        glNewList(global_DL + tmp2, GL_COMPILE)
        basicas.draw_cube(0.16, tmp2)
        glEndList()
        tmp2 += 1

    textures.append(loadImage("assets/stGrid1.png"))
    textures.append(loadImage("assets/player.png"))
    textures.append(loadImage("assets/bullet.png"))
    textures.append(loadImage("assets/stGriddeco.png"))
    textures.append(loadImage("assets/icons.png"))
    textures.append(loadImage("assets/tren_1.png"))
    textures.append(loadImage("assets/inicio.png"))
    textures.append(loadImage("assets/gameover.png"))
    textures.append(loadImage("assets/frases1.png"))
    textures.append(loadImage("assets/stGrid2.png"))

    player = player(global_DL)
    load_map()
    # thread sockets
    online = update_dates(player)
    online.start()

    enable_vsync()
    getDelta()
コード例 #2
0
ファイル: start.py プロジェクト: agalera/masteroids
def initFun():
    print "initFun"
    glEnable(GL_AUTO_NORMAL)
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
    glEnable(GL_BLEND)
    glClearColor(0.0,0.0,0.0,0.0)
    #reshapeFun(resolution[0],resolution[1])
    ### load textures and initial chunk
    global textures
    global Lchunk
    global player
    global world

    global global_DL
    global vida_DL
    global energy_DL
    global trenecito
    global naves
    global current_fps
    current_fps = 0
    naves = dict()

    global_DL = glGenLists(256)
    vida_DL = glGenLists(1)
    energy_DL = glGenLists(1)
    print "aqui", global_DL
    tmp2 = 0
    for taa in range(global_DL,256 + global_DL):
        glNewList(global_DL+tmp2, GL_COMPILE)
        basicas.draw_cube(0.16, tmp2)
        glEndList()
        tmp2 += 1

    textures.append(loadImage('assets/stGrid1.png'))
    textures.append(loadImage('assets/player.png'))
    textures.append(loadImage('assets/bullet.png'))
    textures.append(loadImage('assets/stGriddeco.png'))
    textures.append(loadImage('assets/icons.png'))
    textures.append(loadImage('assets/tren_1.png'))
    textures.append(loadImage('assets/inicio.png'))
    textures.append(loadImage('assets/gameover.png'))
    textures.append(loadImage('assets/frases1.png'))
    textures.append(loadImage('assets/stGrid2.png'))

    player = player(global_DL)
    load_map()
    #thread sockets
    online = update_dates(player)
    online.start()

    enable_vsync()
    getDelta()
コード例 #3
0
def initFun():
    print "initFun"
    glEnable(GL_AUTO_NORMAL)
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
    glEnable(GL_BLEND)
    glClearColor(0.0, 0.0, 0.0, 0.0)
    #reshapeFun(resolution[0],resolution[1])
    ### load textures and initial chunk
    global textures
    global Lchunk
    global player
    global world
    global civiles
    global civiles_muertos
    global global_DL
    global civiles_muertos_DL
    global vida_DL
    global last_total_kills
    global total_kills_DL
    global total_kills
    global last_kill
    global trenecito
    global last_damage

    last_total_kills = -1
    last_kill = [-1, -1]
    last_damage = 0.0
    total_kills = 0
    civiles_muertos_DL = glGenLists(1)
    vida_DL = glGenLists(1)
    total_kills_DL = glGenLists(1)
    global_DL = glGenLists(256)

    tmp2 = 0
    for taa in range(12, 256 + 12):
        glNewList(global_DL + tmp2, GL_COMPILE)
        basicas.draw_cube(0.16, tmp2)
        glEndList()
        tmp2 += 1

    civiles = []
    civiles_muertos = []
    clases.audio.stationMusic(0)

    textures.append(loadImage('assets/stGrid1.png'))
    textures.append(loadImage('assets/player.png'))
    textures.append(loadImage('assets/bullet.png'))
    textures.append(loadImage('assets/stGriddeco.png'))
    textures.append(loadImage('assets/icons.png'))
    textures.append(loadImage('assets/tren_1.png'))
    textures.append(loadImage('assets/inicio.png'))
    textures.append(loadImage('assets/gameover.png'))
    textures.append(loadImage('assets/frases1.png'))

    player = player(bullet, joints, borrar, global_DL)
    myListener = myContactListener(borrar, player)
    myDestructor = myDestructionListener()
    world = b2World(contactListener=myListener,
                    destructorListener=myDestructor
                    )  # default gravity is (0,-10) and doSleep is True
    world.gravity = (0, 0)
    player.set_world(world)
    trenecito = tren([115, 29], world, bullet)
    Lchunk.append(chunk(0, 0, world, global_DL))
    enable_vsync()
    getDelta()
コード例 #4
0
ファイル: start.py プロジェクト: kianxineki/desmadreteam
def initFun():
    print "initFun"
    glEnable(GL_AUTO_NORMAL)
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
    glEnable(GL_BLEND)
    glClearColor(0.0,0.0,0.0,0.0)
    #reshapeFun(resolution[0],resolution[1])
    ### load textures and initial chunk
    global textures
    global Lchunk
    global player
    global world
    global civiles
    global civiles_muertos
    global global_DL
    global civiles_muertos_DL
    global vida_DL
    global last_total_kills
    global total_kills_DL
    global total_kills
    global last_kill
    global trenecito
    global last_damage

    last_total_kills = -1
    last_kill = [-1,-1]
    last_damage = 0.0
    total_kills = 0
    civiles_muertos_DL = glGenLists(1)
    vida_DL = glGenLists(1)
    total_kills_DL = glGenLists(1)
    global_DL = glGenLists(256)

    tmp2 = 0
    for taa in range(12,256 + 12):
        glNewList(global_DL+tmp2, GL_COMPILE)
        basicas.draw_cube(0.16, tmp2)
        glEndList()
        tmp2 += 1

    civiles = []
    civiles_muertos = []
    clases.audio.stationMusic(0)

    textures.append(loadImage('assets/stGrid1.png'))
    textures.append(loadImage('assets/player.png'))
    textures.append(loadImage('assets/bullet.png'))
    textures.append(loadImage('assets/stGriddeco.png'))
    textures.append(loadImage('assets/icons.png'))
    textures.append(loadImage('assets/tren_1.png'))
    textures.append(loadImage('assets/inicio.png'))
    textures.append(loadImage('assets/gameover.png'))
    textures.append(loadImage('assets/frases1.png'))

    player = player(bullet, joints, borrar, global_DL)
    myListener = myContactListener(borrar, player)
    myDestructor = myDestructionListener()
    world=b2World(contactListener=myListener, destructorListener=myDestructor) # default gravity is (0,-10) and doSleep is True
    world.gravity = (0, 0)
    player.set_world(world)
    trenecito = tren([115,29], world, bullet)
    Lchunk.append(chunk(0,0, world, global_DL))
    enable_vsync()
    getDelta()