def __init__(self, name1, name2, num_cards=10): #קונסטרקטור זה מכנס לתוכו את את שאר הקלאסיםץ #הוא מקבל שמות שחקנים ומספק קלפים מאמת שאכן השמות תקינים ןשמספר הקלפים תקין מייצר שחקנים שבמות אלה וקורא לפונקציה new game self.deckK = Deck_Of_Cards() if not self.validate_name(name1): print("error in name 1") return if not self.validate_name(name2): print("error in name 2") return if name1 == name2: name1 += ".A" name2 += '.B' if type(num_cards) != int or num_cards < 10: print("invalid card number") return player1 = Player(name1, num_cards) player2 = Player(name2, num_cards) self.player1 = player1 self.player2 = player2 self.numCards = num_cards self.new_game_called = False self.new_game()
#!/usr/bin/env python # -*- coding: utf-8 -*- import os from class_player import Player #Clear screen before the game os.system('cls' if os.name == 'nt' else 'clear') pseudo = str(input("Entrez le pseudo du premier joueur : ")) player1 = Player(1, pseudo) os.system('cls' if os.name == 'nt' else 'clear') pseudo = str(input("Entrez le pseudo du second joueur : ")) player2 = Player(2, pseudo) os.system('cls' if os.name == 'nt' else 'clear') bEndGame = False playerToPlay = 1 while bEndGame == False: if playerToPlay == 1: player1.printGameboard() print("Joueur 1, à toi de jouer !") posFire = player1.play() posX = 0 posY = '' posYInt = 0 #print("[DEBUG] posFire : " + str(posFire))
def server_listener(self): server_data = self.conn.receive(False) if server_data: server_data = server_data.split('|') if server_data[0] == "loadmap": # Map loading / set player pos self.load_map(server_data[1]) if server_data[2] == "spawn": self.player.set_pos(self.map.spawnpos[0], self.map.spawnpos[1]) else: pl_pos = server_data[2].split('/') self.player.set_pos(int(pl_pos[0]), int(pl_pos[1])) if not self.map_updated: self.map_updated = True elif server_data[0] == "new_pl": # Create new player newplayer = Player(int(server_data[1]), self.map.spawnpos, int(server_data[2])) self.playerlist[int(server_data[1])] = newplayer elif server_data[0] == "remove_pl": # Remove player try: tmp_player = self.playerlist[int(server_data[1])] except NameError: pass else: self.playerlist.pop(int(server_data[1]), None) self.remove_player_sprite(tmp_player) elif server_data[0] == "update_pl": # Update player position try: self.playerlist[int(server_data[1])].set_pos( int(server_data[2]), int(server_data[3])) except KeyError: pass elif server_data[0] == "pl_chat": # Player chats plname = server_data[1] if server_data[2] == "local": self.chat_log(plname + ": " + server_data[3], (255, 255, 102)) elif server_data[2] == "global": self.chat_log(plname + " [global]: " + server_data[3], (255, 102, 0)) elif server_data[2] == "whisper": self.chat_log(plname + " [whisper]: " + server_data[3], (153, 102, 255)) elif server_data[0] == "msg": # Basic message from server col = [int(c) for c in server_data[2].split(',')] self.chat_log(server_data[1], col) elif server_data[0] == "setstat_pl": # Update player stat pl_id = int(server_data[1]) values = server_data[2:] for val in values: val = val.split('/') try: val[1] = int(val[1]) except ValueError: try: val[1] = float(val[1]) except ValueError: pass if pl_id == -1: self.player.set_stat(val[0], val[1]) else: try: self.playerlist[pl_id].set_stat(val[0], val[1]) except KeyError: pass elif server_data[0] == "pong": # Keeps connection alive self.ping_timeout = 0
from class_player import Player from Deck_of_cards import Deck_Of_Cards from card_game import CardGame card = CardGame('tom', 'itay') tom = Player('tom', 10) deck = Deck_Of_Cards() print(len(deck.card_list)) for i in range(11): tom.getCard()
'-o', dest='outDir', type=Path, metavar='OUT_DIR', default=Path("./Player_Ratings/"), help='Generated ratings go here. Default: ./Player_Ratings/') args = parser.parse_args() if args.dataDir is not None: path = args.dataDir else: # Read in the file path from the JSON file with open('path.json') as pathfile: p = json.load(pathfile) path = Path(p["path"]) # Create the tournament and player information lists tournament_data = load_ordered_tournaments(path) player_names = load_all_players(tournament_data) # Create new ratings for each player player_Elo_ratings = [Player(each) for each in player_names] # TODO add more data points listed in the Player class # Calculate and sort player Elo ratings from highest to lowest calc_comprehensive_Elo(tournament_data, player_Elo_ratings) player_Elo_ratings.sort(key=lambda p: -p.Elo) args.outDir.mkdir(exist_ok=True) # Creates the JSON from the player_ratings list player_ratings_to_JSON(player_Elo_ratings, args.outDir / "Elo_ratings.json")
def setUp(self): self.player = Player('tom', ) self.deck1 = Deck_Of_Cards()