コード例 #1
0
from classes.enemy import Enemy


enemy = Enemy(200, 60)
print("HP :", enemy.get_hp())
コード例 #2
0
ファイル: newAttack.py プロジェクト: Fibonacci1664/AttackPy
from classes.enemy import Enemy  # Relative paths are written with '.' NOT '/'

enemy = Enemy(200, 60)

print("HP: ", enemy.get_hp())
コード例 #3
0
ファイル: attack.py プロジェクト: hellknight87/python
from classes.enemy import Enemy

enemy = Enemy(200, 60)
print("Hp:", enemy.get_hp())
コード例 #4
0
from classes.enemy import Enemy

enemy1 = Enemy(50, 80)
enemy2 = Enemy(150, 180)
enemy3 = Enemy(250, 280)

print(enemy1.get_hp())
print(enemy2.get_hp())
print(enemy3.get_hp())
コード例 #5
0
ファイル: attacks.py プロジェクト: neeladalja14/myapp1
from classes.enemy import Enemy

enemy = Enemy(200, 60)
print("Hp is :", enemy.get_hp())
コード例 #6
0
ファイル: Main.py プロジェクト: rohithsh/RPG
                    player1.heal(item_val)
                    print(bc.OKGREEN + player1.name + ' healed for ' + str(item_val) + 'HP.' + bc.ENDC)
                elif item_type == 'attack':
                    enemy1.take_dmg(item_val)
                    print(bc.OKGREEN + player1.name + ' used ' + item.name + '. It dealt ' + str(item_val) + ' damage.'
                          + bc.ENDC)
                elif item_type == 'elixir':
                    player1.heal_mp(item_val)
                    player1.heal(item_val)
                    print(bc.OKGREEN + 'Increased HP and MP by ' + str(item_val) + '.' + bc.ENDC)
                item.use_item(1)
            else:
                print(bc.WARNING + bc.BOLD + 'You don\'t have any ' + item.name + 'left.' + bc.ENDC)
                continue
    print('')
    if enemy1.get_hp() >= 0:
        for player1 in players:
            enemy_choice = 1
            dmg_enemy = enemy1.generate_damage()
            player1.take_dmg(dmg_enemy)
            print(bc.OKBLUE + "The Beast attacked " + player1.name + '. ' + player1.name + " lost " + str(dmg_enemy)
                  + 'HP.' + bc.ENDC)

    print('--------------------')

    player_1.print_stats()
    player_2.print_stats()
    enemy1.print_stats()

    if player_1.get_hp() == 0 and player_2.get_hp() == 0:
        print(bc.WARNING + 'The Beast killed both of you.' + bc.ENDC)
コード例 #7
0
ファイル: attack.py プロジェクト: mukolweke/attack
from classes.enemy import Enemy

enemy = Enemy(200, 60)
print("HP:", enemy.get_hp(), "MP:", enemy.get_mp())
コード例 #8
0
'''''
import random

playerhp = 200
enmyatkl = 50
enmyatkh = 80

while playerhp > 0:

    dmg = random.randrange(enmyatkl, enmyatkh)
    playerhp = playerhp - dmg

    if playerhp <= 20:
        playerhp = 20

    print('you have been hit by HP amounting to', dmg, 'your reduced hp is', playerhp)

    if playerhp == 20:
        print("you have been knocked out and last damage was", dmg)
        break
'''''

from classes.enemy import Enemy

enemy = Enemy(200,54)

print(enemy.get_hp())
コード例 #9
0
ファイル: attack.py プロジェクト: dondodo1985/NewProject
import random
from classes.enemy import Enemy

enemy1 = Enemy(200, 60)
print('Hp: ', enemy1.get_hp())

enemy2 = Enemy(75, 90)
'''
playerhp = 260
ennemyatkl = 60
ennemyatkh = 80

while playerhp > 0:
    dmg = random.randrange( ennemyatkl, ennemyatkh)
    playerhp -= dmg

    if playerhp <= 30:
        playerhp = 30

    print('Ennemy strikes for',dmg,'points of damage. Current HP is ', playerhp)

    if playerhp > 30:
        continue

    print("You have low health. You've been teleported to the nearest inn")
    break
'''
コード例 #10
0
from classes.enemy import Enemy         #imports the class 'Enemy' from the file 'enemy.py' in the directory 'classes'
                                        #because we imported the class 'Enemy' it can do be called out in this script

enemy = Enemy(200,60)                   #creates an object from the class of Enemy with 200hp and 60mp
print(enemy.get_hp())                   #prints out the hp
print(enemy.get_mp())                   #prints out the mp

'''
option 2
class Enemy:   #a class is a blueprint
    hp = 200   #now all enemys have 200hp

    def __init__(self, atklow, atkhigh):   #creates init function to input low and high attacks
        self.atklow = atklow
        self.atkhigh = atkhigh


    def getAtk(self):                    #function within a class will put 'self' as its parameter
        print("atk is", self.atklow)

    def getHP(self):
        print("HP is", self.hp)


enemy1 = Enemy(40, 49)                        #asign 'enemy1' as type of the class Enemy
enemy1.getAtk()                               #calls out the getAtk function
enemy1.getHP()                                #call out the getHP function

enemy2 = Enemy(75, 90)                        #repeat for 'enemy2'
enemy2.getAtk()
enemy2.getHP()
コード例 #11
0
from classes.enemy import Enemy

enemy = Enemy(200, 60)
print("hp", enemy.get_hp())
'''
import random

class Enemy:

    hp = 600

# This is used to intiliaze and to make the values more dynamic
    def __init__(self, atkl, atkh):

        self.atkl = atkl
        self.atkh = atkh

    def getatk(self):

        print("Enemy attack is : ", self.atkl)

    def gethp(self):
        print(" Enemy Hp is :", self.hp)

enemy1 = Enemy(40, 60)
enemy1.getatk()
enemy1.gethp()

enemy2 = Enemy(90, 100)
enemy2.getatk()
enemy2.gethp()