コード例 #1
0
ファイル: laser.py プロジェクト: danlovelace/NGU-scripts
    def speedrun():
        """Start a speedrun.

        Keyword arguments
        duration -- duration in minutes to run
        f -- feature object
        """
        diggers = [2, 3, 11, 12]
        FightBoss.nuke()
        Wandoos.set_wandoos(0)
        Adventure.adventure(highest=True)
        TimeMachine.time_machine(Misc.get_idle_cap(1) * 0.01, magic=True)
        GoldDiggers.gold_diggers(diggers)
        Wandoos.wandoos(True)
        BloodMagic.blood_magic(8)
        while Rebirth.check_challenge():
            FightBoss.nuke()
            Augmentation.augments({
                "LS": 0.92,
                "QSL": 0.08
            }, Misc.get_idle_cap(1))
            GoldDiggers.gold_diggers(diggers)

        rb_time = Rebirth.get_rebirth_time()
        while int(rb_time.timestamp.tm_min) < 3:
            rb_time = Rebirth.get_rebirth_time()
            time.sleep(1)
コード例 #2
0
ファイル: 24h.py プロジェクト: danlovelace/NGU-scripts
def rebirth_init(rt):
    """Procedure that handles start of rebirth."""
    Misc.reclaim_all()  # make sure we reset e/m if we run this mid-rebirth
    FightBoss.nuke(101)  # PPP
    Inventory.loadout(respawn_loadout)
    Adventure.adventure(highest=True)
    TimeMachine.time_machine(5e11, magic=True)
    Augmentation.augments({"CI": 0.7, "ML": 0.3}, 1e12)
    BloodMagic.blood_magic(8)
    BloodMagic.toggle_auto_spells()
    GoldDiggers.gold_diggers()

    if rt.timestamp.tm_hour > 0 or rt.timestamp.tm_min >= 13:
        print("assigning adv training")
    else:
        duration = (12.5 - rt.timestamp.tm_min) * 60
        print(f"doing itopod for {duration} seconds while waiting for adv training to activate")
        Adventure.itopod_snipe(duration)

    AdvancedTraining.advanced_training(2e12)
    GoldDiggers.gold_diggers()
    Misc.reclaim_bm()
    Wandoos.wandoos(True)
    NGU.assign_ngu(Misc.get_idle_cap(2), range(1, 11), False)
    NGU.assign_ngu(Misc.get_idle_cap(1), range(1, 9), True)
コード例 #3
0
ファイル: equipment.py プロジェクト: danlovelace/NGU-scripts
    def speedrun(duration):
        """Start a speedrun.

        Keyword arguments
        duration -- duration in minutes to run
        f -- feature object
        """
        diggers = [2, 3, 11, 12]
        FightBoss.nuke()
        time.sleep(2)

        FightBoss.fight()
        Adventure.adventure(highest=True)
        time.sleep(2)

        rb_time = Rebirth.get_rebirth_time()
        while int(rb_time.timestamp.tm_min) < duration:
            GoldDiggers.gold_diggers(diggers)
            Wandoos.wandoos(True)
            Augmentation.augments({"SM": 1}, coords.INPUT_MAX)
            if not Inputs.check_pixel_color(*coords.COLOR_TM_LOCKED):
                BloodMagic.blood_magic(6)
            FightBoss.nuke()
            rb_time = Rebirth.get_rebirth_time()
        MoneyPit.pit()
        MoneyPit.spin()
        return
コード例 #4
0
ファイル: level.py プロジェクト: danlovelace/NGU-scripts
 def speedrun(duration):
     """Procedure for first rebirth in a 100LC."""
     FightBoss.nuke()
     time.sleep(2)
     FightBoss.fight()
     diggers = [2, 3, 11, 12]
     Adventure.adventure(highest=True)
     current_boss = int(FightBoss.get_current_boss())
     if current_boss > 48:
         Augmentation.augments({
             "EB": 0.66,
             "CS": 0.34
         }, Misc.get_idle_cap(1))
     else:
         Augmentation.augments({"EB": 1}, coords.INPUT_MAX)
     GoldDiggers.gold_diggers(diggers)
     rb_time = Rebirth.get_rebirth_time()
     while int(rb_time.timestamp.tm_min) < duration:
         Augmentation.augments({
             "EB": 0.66,
             "CS": 0.34
         }, Misc.get_idle_cap(1))
         FightBoss.nuke()
         FightBoss.fight()
         GoldDiggers.gold_diggers(diggers)
         rb_time = Rebirth.get_rebirth_time()
     if not Rebirth.check_challenge() and rb_time.timestamp.tm_min >= 3:
         return
     Rebirth.do_rebirth()
     return
コード例 #5
0
ファイル: helper.py プロジェクト: danlovelace/NGU-scripts
 def loop(idle_majors: bool = False) -> None:
     """Run infinite loop to prevent idling after task is complete.
     
     Keyword arguments
     idle_majors -- Set to True if you wish to idle major and minor quests.
                    Set to False if you wish to idle minor quests only.
                    Currently active quest will be idled regardless.
     """
     Questing.set_use_majors(idle_majors)
     print("Engaging idle loop")
     while True:  # main loop
         Questing.questing(
             subcontract=True)  # Questing first, as we are already there
         MoneyPit.pit()
         MoneyPit.spin()
         Inventory.boost_cube()
         GoldDiggers.gold_diggers()
         Yggdrasil.ygg()
         Adventure.itopod_snipe(300)
コード例 #6
0
ファイル: blind.py プロジェクト: wrenchonline/NGU-scripts
def run(duration):
    """Procedure for Blind Challenge RBs."""
    global advanced_training_locked, bm_locked, tm_locked

    advanced_training_locked = True
    bm_locked = True
    tm_locked = True

    tm_assigned = False
    bm_assigned = False

    end = time.time() + duration * 60 + 10
    FightBoss.nuke()
    time.sleep(2)
    FightBoss.fight()
    diggers = [2, 3, 11, 12]
    Adventure.adventure(highest=True)
    Augmentation.augments({"SS": 1}, 1e12)
    GoldDiggers.gold_diggers(diggers)
    while time.time() < end:
        Augmentation.augments({"EB": 0.66, "CS": 0.34}, 1e13)
        Wandoos.wandoos(True, True)
        FightBoss.nuke()
        FightBoss.fight()
        GoldDiggers.gold_diggers(diggers)
        update_gamestate()
        if not tm_locked and not tm_assigned:
            TimeMachine.time_machine(1e13, m=1e13)
            tm_assigned = True
        if not bm_locked and not bm_assigned:
            BloodMagic.blood_magic(8)
            bm_assigned = True
        if not Rebirth.check_challenge() and end - time.time() > 180:
            return
    if not Rebirth.check_challenge():
        return
    Rebirth.do_rebirth()
    return
コード例 #7
0
ファイル: augment.py プロジェクト: danlovelace/NGU-scripts
    def normal_rebirth(duration):
        """Procedure for first rebirth."""
        diggers = [2, 3, 11, 12]  # Wandoos, stat, blood, exp
        FightBoss.nuke()
        time.sleep(2)
        FightBoss.fight()
        Adventure.adventure(highest=True)
        Wandoos.set_wandoos(1)  # wandoos Meh, use 0 for 98
        BloodMagic.toggle_auto_spells(drop=False)
        GoldDiggers.gold_diggers(diggers)
        while Inputs.check_pixel_color(*coords.COLOR_TM_LOCKED):
            Wandoos.wandoos(True)
            FightBoss.nuke()
            time.sleep(2)
            FightBoss.fight()

        TimeMachine.time_machine(Misc.get_idle_cap(1) * 0.1, magic=True)
        Adventure.adventure(itopod=True, itopodauto=True)

        while Inputs.check_pixel_color(*coords.COLOR_BM_LOCKED):
            Wandoos.wandoos(True)
            FightBoss.nuke()
            time.sleep(2)
            FightBoss.fight()
            GoldDiggers.gold_diggers(diggers)
        BloodMagic.blood_magic(8)
        rb_time = Rebirth.get_rebirth_time()
        while int(rb_time.timestamp.tm_min) < duration:
            Wandoos.wandoos(True)
            FightBoss.nuke()
            FightBoss.fight()
            time.sleep(2)
            GoldDiggers.gold_diggers(diggers)
            rb_time = Rebirth.get_rebirth_time()
            # return if challenge is completed and rebirth time is above 3 minutes
            if int(rb_time.timestamp.tm_min
                   ) >= 3 and not Rebirth.check_challenge():
                return

        Rebirth.do_rebirth()
コード例 #8
0
"""ITOPOD Sniping script."""
import time
# Helper classes
from classes.features import Adventure, GoldDiggers, MoneyPit, Inventory
from classes.helper import Helper
from classes.stats import Tracker

import constants as const

Helper.init(True)
Helper.requirements()

tracker = Tracker(5)

while True:  # main loop
    titans = Adventure.check_titan_status()
    if titans:
        for titan in titans:
            Adventure.kill_titan(titan)
    Adventure.itopod_snipe(300)
    MoneyPit.pit()
    tracker.progress()
    GoldDiggers.gold_diggers(const.DEFAULT_DIGGER_ORDER)
    Inventory.boost_equipment(boost_cube=True)
    time.sleep(3)  # Need to wait for tooltip to disappear
コード例 #9
0
ファイル: questing.py プロジェクト: wrenchonline/NGU-scripts
# Helper classes
from classes.features   import Adventure, Questing, GoldDiggers, MoneyPit
from classes.helper     import Helper

import coordinates as coords
import time

Helper.init(True)
Helper.requirements()

choice = ""
answers = {"y": True, "ye": True, "yes": True, "n": False, "no": False}
print("If you currently have an active quest that either is minor or has been subcontracted, consider skipping it before starting if you intend to use butter")
while choice not in answers:
    choice = input("Use butter for major quests? y/n: ").lower()

while True:  # main loop
    titans = Adventure.check_titan_status()
    if titans:
        Adventure.kill_titan(titans[0])
    text = Questing.get_quest_text()
    majors = Questing.get_available_majors()
    if majors == 0 and (coords.QUESTING_MINOR_QUEST in text.lower() or coords.QUESTING_NO_QUEST_ACTIVE in text.lower()):
        Questing.questing(force=3)
    else:
        Questing.set_use_majors()
        Questing.questing(butter=answers[choice])
    MoneyPit.pit()
    GoldDiggers.gold_diggers()
    time.sleep(3)
コード例 #10
0
ファイル: guffin.py プロジェクト: danlovelace/NGU-scripts
    def run() -> None:
        """Rebirth procedure."""
        GuffinRun.advanced_training_locked = True
        GuffinRun.current_boss = 0
        GuffinRun.rb_time = 0
        GuffinRun.__update_gamestate()
        if GuffinRun.rb_time > GuffinRun.max_rb_duration:
            Rebirth.do_rebirth()
            return
        FightBoss.nuke()
        time.sleep(2)
        Adventure.adventure(const.ZONE_MAP[GuffinRun.gold_zone])
        BloodMagic.toggle_auto_spells(number=False, drop=False)
        GoldDiggers.gold_diggers(GuffinRun.diggers)
        BloodMagic.blood_magic(8)
        NGU.cap_ngu()
        NGU.cap_ngu(magic=True)
        Wandoos.set_wandoos(0)
        Wandoos.wandoos(True, True)
        Augmentation.augments({
            GuffinRun.aug[0]: 0.66,
            GuffinRun.aug[1]: 0.34
        },
                              Misc.get_idle_cap(1) * 0.5)
        TimeMachine.time_machine(Misc.get_idle_cap(1) * 0.1, magic=True)
        GuffinRun.__update_gamestate()
        BloodMagic.toggle_auto_spells(drop=False, gold=False)
        if GuffinRun.wishes:
            GuffinRun.wishes.get_caps()
            GuffinRun.wishes.get_wish_status()
            GuffinRun.wishes.allocate_wishes()

        while GuffinRun.advanced_training_locked:
            GuffinRun.__do_quest()
            FightBoss.nuke()
            GoldDiggers.gold_diggers(GuffinRun.diggers)
            NGU.cap_ngu()
            NGU.cap_ngu(magic=True)
            Hacks.hacks(GuffinRun.hacks, coords.INPUT_MAX)
            Augmentation.augments(
                {
                    GuffinRun.aug[0]: 0.66,
                    GuffinRun.aug[1]: 0.34
                },
                Misc.get_idle_cap(1) * 0.5,
            )
            TimeMachine.time_machine(coords.INPUT_MAX, magic=True)
            GuffinRun.__update_gamestate()

        Misc.reclaim_tm(energy=True, magic=True)
        Misc.reclaim_aug()
        AdvancedTraining.advanced_training(1e12)
        Wandoos.set_wandoos(GuffinRun.wandoos_version)
        Wandoos.wandoos(True, True)
        Augmentation.augments({
            GuffinRun.aug[0]: 0.66,
            GuffinRun.aug[1]: 0.34
        },
                              Misc.get_idle_cap(1) * 0.5)
        TimeMachine.time_machine(Misc.get_idle_cap(1) * 0.1, magic=True)
        while GuffinRun.rb_time < GuffinRun.max_rb_duration - 140:
            GoldDiggers.gold_diggers(GuffinRun.diggers)
            FightBoss.nuke()
            Hacks.hacks(GuffinRun.hacks, coords.INPUT_MAX)
            GuffinRun.__do_quest()
            GuffinRun.__update_gamestate()

        FightBoss.fight()
        Adventure.adventure(itopodauto=True)
        MoneyPit.pit()
        Misc.save_check()
        while GuffinRun.rb_time < GuffinRun.max_rb_duration:
            time.sleep(1)
            GuffinRun.__update_gamestate()

        FightBoss.nuke()
        Rebirth.do_rebirth()
        # Must wait for game to fully redraw all elements after rebirthing
        time.sleep(1)
        GuffinRun.runs += 1
        print(
            f"Completed guffin run #{GuffinRun.runs} in {time.strftime('%H:%M:%S', time.gmtime(GuffinRun.rb_time))}"
        )
コード例 #11
0
ファイル: 24h.py プロジェクト: danlovelace/NGU-scripts
        Adventure.itopod_snipe(duration)

    AdvancedTraining.advanced_training(2e12)
    GoldDiggers.gold_diggers()
    Misc.reclaim_bm()
    Wandoos.wandoos(True)
    NGU.assign_ngu(Misc.get_idle_cap(2), range(1, 11), False)
    NGU.assign_ngu(Misc.get_idle_cap(1), range(1, 9), True)

rt = Rebirth.get_rebirth_time()
rebirth_init(rt)

while True:
    rt = Rebirth.get_rebirth_time()
    FightBoss.nuke()
    GoldDiggers.gold_diggers()
    Inventory.merge_inventory(8)  # merge uneqipped guffs
    spells = BloodMagic.check_spells_ready()
    if spells:  # check if any spells are off CD
        NGU.reclaim_ngu(True)  # take all magic from magic NGUs
        for spell in spells:
            BloodMagic.cast_spell(spell)
        Misc.reclaim_bm()
        NGU.assign_ngu(Misc.get_idle_cap(1), range(1, 9), True)
        BloodMagic.toggle_auto_spells()  # retoggle autospells

    if rt.days > 0:  # rebirth is at >24 hours
        print(f"rebirthing at {rt}")  # debug
        FightBoss.nuke()
        MoneyPit.spin()
        GoldDiggers.deactivate_all_diggers()
コード例 #12
0
ファイル: mega_snipe.py プロジェクト: danlovelace/NGU-scripts
parser = argparse.ArgumentParser()
parser.add_argument("-z",
                    "--zone",
                    required=True,
                    type=int,
                    help="select which zone you wish to snipe")
args = parser.parse_args()

Adventure.adventure(0)
if Inputs.check_pixel_color(*coords.IS_IDLE):
    Inputs.click(*coords.ABILITY_IDLE_MODE)
time.sleep(userset.MEDIUM_SLEEP)

while True:  # main loop
    GoldDiggers.diggers([4, 1])

    if Inputs.check_pixel_color(*coords.COLOR_MEGA_BUFF_READY):
        Adventure.snipe(args.zone, 1, manual=True, bosses=True, once=True)
        Adventure.adventure(0)  # go wait at safe zone
        if Inputs.check_pixel_color(*coords.IS_IDLE):
            Inputs.click(*coords.ABILITY_IDLE_MODE)
            Inputs.click(*coords.WASTE_CLICK)

    else:
        MoneyPit.pit()
        MoneyPit.spin()
        Yggdrasil.ygg()
        Inventory.merge_equipment()
        Inventory.boost_equipment()
コード例 #13
0
ファイル: ngu.py プロジェクト: wrenchonline/NGU-scripts
def speedrun(duration):
    """Start a speedrun.

    Keyword arguments
    duration -- duration in minutes to run
    f -- feature object
    """
    global current_boss, minutes_elapsed, advanced_training_locked, bm_locked, tm_locked

    diggers = [2, 3, 11, 12]
    adv_training_assigned = False
    Rebirth.do_rebirth()
    Wandoos.wandoos(True, True)
    FightBoss.nuke()
    time.sleep(2)
    FightBoss.fight()
    Adventure.adventure(highest=True)
    current_boss = 1
    minutes_elapsed = 0
    advanced_training_locked = True
    bm_locked = True
    tm_locked = True
    update_gamestate()

    while current_boss < 18 and minutes_elapsed < duration:  # augs unlocks after 17
        Wandoos.wandoos(True, True)
        Augmentation.augments({"SS": 1}, Misc.get_idle_cap(1))
        FightBoss.nuke()
        FightBoss.fight()
        if not advanced_training_locked and not adv_training_assigned:
            print("assigning adv")
            Misc.reclaim_aug()
            AdvancedTraining.advanced_training(4e11)
            Augmentation.augments({"SS": 1}, Misc.get_idle_cap(1))
            adv_training_assigned = True
        update_gamestate()
    Adventure.adventure(highest=True)

    while current_boss < 29 and minutes_elapsed < duration:  # buster unlocks after 28
        Wandoos.wandoos(True, True)
        FightBoss.nuke()
        FightBoss.fight()
        if not advanced_training_locked and not adv_training_assigned:
            print("assigning adv")
            Misc.reclaim_aug()
            AdvancedTraining.advanced_training(4e11)
            Augmentation.augments({"SS": 1}, Misc.get_idle_cap(1))
            adv_training_assigned = True
        update_gamestate()

    if minutes_elapsed < duration:  # only reclaim if we're not out of time
        Misc.reclaim_aug()

    while current_boss < 31 and minutes_elapsed < duration:  # TM unlocks after 31
        Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1))
        Wandoos.wandoos(True, True)
        FightBoss.nuke()
        FightBoss.fight()
        if not advanced_training_locked and not adv_training_assigned:
            print("assigning adv")
            Misc.reclaim_aug()
            AdvancedTraining.advanced_training(4e11)
            Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1))
            adv_training_assigned = True
        update_gamestate()

    if minutes_elapsed < duration:  # only reclaim if we're not out of time
        Misc.reclaim_aug()  # get some energy back for TM
        Misc.reclaim_res(magic=True)  # get all magic back from wandoos
        TimeMachine.time_machine(Misc.get_idle_cap(1) * 0.05, m=Misc.get_idle_cap(2) * 0.05)

    while current_boss < 38 and minutes_elapsed < duration:  # BM unlocks after 37
        GoldDiggers.gold_diggers(diggers)
        Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1))
        Wandoos.wandoos(True, True)
        FightBoss.nuke()
        FightBoss.fight()
        if not advanced_training_locked and not adv_training_assigned:
            print("assigning adv")
            Misc.reclaim_aug()
            AdvancedTraining.advanced_training(4e11)
            Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1))
            adv_training_assigned = True
        update_gamestate()

    if minutes_elapsed < duration:
        BloodMagic.blood_magic(8)
        BloodMagic.toggle_auto_spells(drop=False)
        time.sleep(10)
        print("waiting 10 seconds for gold ritual")
        BloodMagic.toggle_auto_spells(drop=False, gold=False)

    while current_boss < 49 and minutes_elapsed < duration:
        GoldDiggers.gold_diggers(diggers)
        Wandoos.wandoos(True, True)
        Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1))
        FightBoss.nuke()
        FightBoss.fight()
        if not advanced_training_locked and not adv_training_assigned:
            print("assigning adv")
            Misc.reclaim_aug()
            AdvancedTraining.advanced_training(4e11)
            Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1))
            adv_training_assigned = True
        update_gamestate()
    if minutes_elapsed < duration:  # only reclaim if we're not out of time
        Misc.reclaim_aug()

    while minutes_elapsed < duration:
        Augmentation.augments({"EB": 0.66, "CS": 0.34}, Misc.get_idle_cap(1))
        GoldDiggers.gold_diggers(diggers)
        Wandoos.wandoos(True, True)
        FightBoss.nuke()
        FightBoss.fight()
        if not advanced_training_locked and not adv_training_assigned:
            print("assigning adv")
            Misc.reclaim_aug()
            AdvancedTraining.advanced_training(4e11)
            Augmentation.augments({"EB": 0.66, "CS": 0.34}, Misc.get_idle_cap(1))
            adv_training_assigned = True
        update_gamestate()
        if not Rebirth.check_challenge() and minutes_elapsed >= 3:
            return
 
    return
コード例 #14
0
    def first_rebirth():
        """Procedure for first rebirth."""
        final_aug = False
        ss_assigned = False

        end = time.time() + 3 * 60

        FightBoss.nuke()
        time.sleep(2)

        FightBoss.fight()
        Adventure.adventure(highest=True)
        while Inputs.check_pixel_color(*coords.COLOR_TM_LOCKED):
            if not ss_assigned:
                time.sleep(1)
                Augmentation.augments({"SS": 1}, 3e12)
                ss_assigned = True
            Wandoos.wandoos(True)
            FightBoss.nuke()
            time.sleep(2)
            FightBoss.fight()

        TimeMachine.time_machine(1e9, magic=True)
        Augmentation.augments({"DS": 1}, 1e12)
        GoldDiggers.gold_diggers()
        Adventure.adventure(itopod=True, itopodauto=True)

        while Inputs.check_pixel_color(
                *coords.COLOR_BM_LOCKED) or Inputs.check_pixel_color(
                    *coords.COLOR_BM_LOCKED_ALT):
            Wandoos.wandoos(True)
            FightBoss.nuke()
            time.sleep(2)
            FightBoss.fight()
            GoldDiggers.gold_diggers()
        BloodMagic.blood_magic(8)
        BloodMagic.toggle_auto_spells(drop=False, number=False)
        while time.time() < end - 90:
            Wandoos.wandoos(True)
            FightBoss.nuke()
            time.sleep(2)
            try:
                current_boss = int(FightBoss.get_current_boss())
                if current_boss > 36:
                    Augmentation.augments({
                        "SS": 0.67,
                        "DS": 0.33
                    }, Misc.get_idle_cap(1))
            except ValueError:
                print("couldn't get current boss")
            GoldDiggers.gold_diggers()

        while True:
            Wandoos.wandoos(True)
            FightBoss.nuke()
            time.sleep(1)
            try:
                current_boss = int(FightBoss.get_current_boss())
                if current_boss > 45:
                    if not final_aug:
                        Misc.reclaim_aug()
                        final_aug = True
                    Augmentation.augments({
                        "SM": 0.67,
                        "AA": 0.33
                    }, Misc.get_idle_cap(1))
            except ValueError:
                print("couldn't get current boss")
            FightBoss.fight()
            GoldDiggers.gold_diggers()

            if time.time() > end and not RB.check_challenge():
                return
コード例 #15
0
import coordinates  as coords

Helper.init(True)
Helper.requirements()

parser = argparse.ArgumentParser()
parser.add_argument("-z", "--zone", required=True, type=int, help="select which zone you wish to snipe")
args = parser.parse_args()

Adventure.adventure(0)
if Inputs.check_pixel_color(*coords.IS_IDLE):
    Inputs.click(*coords.ABILITY_IDLE_MODE)
time.sleep(userset.MEDIUM_SLEEP)

while True:  # main loop
    GoldDiggers.gold_diggers([4, 1])
    
    if Inputs.check_pixel_color(*coords.COLOR_MEGA_BUFF_READY):
        Adventure.snipe(args.zone, 1, manual=True, bosses=False, once=True)
        Adventure.adventure(0)  # go wait at safe zone
        if Inputs.check_pixel_color(*coords.IS_IDLE):
            Inputs.click(*coords.ABILITY_IDLE_MODE)
            Inputs.click(*coords.WASTE_CLICK)
        
    else:
        MoneyPit.pit()
        MoneyPit.spin()
        Yggdrasil.ygg()
        Inventory.merge_equipment()
        Inventory.boost_equipment()