def main(): user_answer = True while user_answer: match = cl.Game() input_data = input("\nЕщё партейку?\n(Y/N): ").lower() # if input_data.lower() == "y": # user_answer = input_data.lower() == "y"
def Start(): global game welcomeScreen() game = classes.Game(gameModeInputCheck(), playerAmountInputCheck()) createPlayers(game.amountOfPlayers) while True: game.changeTurn = False leaderBoard(True) while game.changeTurn == False: randomNumber()
def capture_data(): for i in range(10000): game = classes.Game() players = [classes.Player("P1"), classes.Player("P2")] game.start_game(players) game_result, turn_results = game.run_game(players) for c in game_cols: game_data[c].append(game_result[c]) del game del players
def reset_global_game(): names = [] names.append(request.args.get("name1")) names.append(request.args.get("name2")) names.append(request.args.get("name3")) names.append(request.args.get("name4")) global global_game global_game = classes.Game() global_game.set_player_names(names) return "a new game has started"
def program(): os.system("cls") print( "Welcome to tic tac toe.\nGive input the way your numpad is configured (top left is 7)." ) player1 = setUpPlayer(1) player2 = setUpPlayer(2) player1.otherPlayer = player2 player2.otherPlayer = player1 game = classes.Game(player1, player2) game.play() winner = game.getWinner() print("tie") if winner == None else print(f"congratulations {winner.name}")
def test_no_winner(noWinnerInputSequence): player1 = classes.Player("Henk", "X") player2 = classes.Player("Ali", "O") player1.otherPlayer = player2 player2.otherPlayer = player1 game = classes.Game(player1, player2) def mock_input(s): return noWinnerInputSequence.pop(0) classes.input = mock_input game.play() assert game.getWinner() == None
def new(players1, mainplayer1, numberplayers): game_deck1 = cf.get_deck() middle1 = c.Middle(game_deck) game = c.Game(players1, middle1, game_deck1, numberplayers, mainplayer1) game.test_deck() check = game.game() game.middle.get_string() game.print_hands() try: print(check.name) print(check.temphandvalue.get_win()) print("{} won and now has ${}".format(check.name, check.cash)) if check.ai: print("You lost and ended with ${} cash".format( game.main_player.cash)) except: pass if input("Do you want to play again? ").lower() in [ 'yes', 'y', 'sure', 'yeet', 'yeah' ]: new(game.removedplayers, game.removedmainplayer, numberplayers)
def ragnarok(): output(f"Ragnarök begins") # add new monsters to the world for enemy in classes.Game().enemies_ragnarok: game.enemies.append(enemy)
import classes classes.Game().loop()
import classes if __name__ == "__main__": classes.Game().setup() def guidelines(): """ ksfkosfmkksmflksmfkvsklfvs Returns: """ pass
from flask import Flask, render_template, jsonify, request import classes app = Flask(__name__) global_game = classes.Game() chat = classes.Chat() reloads = ["false", "false", "false", "false"] @app.route('/') def home_page(): return render_template('index.html') @app.route('/<string:page_name>/') def render_static(page_name): return render_template('%s' % page_name) @app.route('/api/update_hand_with_blind', methods=['GET']) def update_hand_with_blind(): # h1, h2, h3 are either 0 or 1 # for each in h, if = 1 append index to hi player_index = int(request.args.get("player_index")) h = [request.args.get("h1"), request.args.get("h2"), request.args.get("h3"), request.args.get("h4"), request.args.get("h5"), request.args.get("h6"), request.args.get("h7"), request.args.get("h8"), request.args.get("h9"), request.args.get("h10")] b = [request.args.get("b1"), request.args.get("b2"), request.args.get("b3"), request.args.get("b4"), request.args.get("b5")] hi = [] i = 0 for each in h: if each == "1": hi.append(i)
players = [] numberplayers = 5 game_deck = cf.get_deck() for x in range(numberplayers): hand1 = cf.make_hand(game_deck) player = c.Player(hand1, startingcash, ("Player" + str(x + 1)), True) players.append(player) hand = cf.make_hand(game_deck) main_player = c.Player(hand, startingcash, input("What is your name? \n>"), False) middle = c.Middle(game_deck) game = c.Game(players, middle, game_deck, numberplayers, main_player) game.test_deck() check = game.game() # game.middle.get_string() game.middle.get_string() game.print_hands() try: print(check.name) print(check.temphandvalue.get_win()) print("{} won and now has ${}".format(check.name, check.cash)) if check.ai: print("You lost and ended with {} cash".format(game.main_player.cash)) except: pass
import classes player_pool_text = """You may choose from the following player pool: Human: you control the moves Rocker: computer that always chooses rock Randomizer: computer that moves randomly Copycat: computer that imitates the opponent's previous move Cycler: computer that cycles through rock, paper, and scissors""" if __name__ == '__main__': player_pool = { 'human': classes.Human(), 'rocker': classes.Rocker(), 'randomizer': classes.Randomizer(), 'copycat': classes.Copycat(), 'cycler': classes.Cycler() } print(player_pool_text) player1 = input("Who is Player 1?").lower() player2 = input("Who is Player 2?").lower() while player1 not in player_pool or player2 not in player_pool: player1 = input("Who is Player 1?").lower() player2 = input("Who is Player 2?").lower() game = classes.Game(player_pool[player1], player_pool[player2]) game.play_match()