コード例 #1
0
def first_generate_platforms():
    platformss = []
    platformss.append(classes.PlatformFirst(710, 1000))
    platformss.append(classes.Platform(1210, 600))
    platformss.append(classes.Platform(210, 600))
    platformss.append(classes.Platform(710, 200))
    return platformss
コード例 #2
0
def create_level(level):
    sprite_group = sprite.Group()
    platforms = []
    #chests = []
    x = 0
    y = 0
    for row in level:
        for col in row:
            if col == "-":
                pf = classes.Platform(x, y)
                platforms.append(pf)
                sprite_group.add(pf)
            if col == "c":
                ch = classes.Chest(x, y)
                #chests.append (ch)
                sprite_group.add(ch)
            if col == "m":
                mn = classes.Monster(x, y, text.zombitext)
                sprite_group.add(mn)
            x += 45
        x = 0
        y += 45
    x = 0
    y = 0
    return platforms, sprite_group
コード例 #3
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def initPlatforms():
    """Populates the world with plaforms and walls
    """
    # Create holes
    holes = [0, 0, 300, 500, 900, 1200, 1500, 1900, varbs.stageW]
    # Create the floor
    res = [
        classes.Platform(x=holes[2 * i + 1],
                         w=holes[2 * i + 2] - holes[2 * i + 1])
        for i in range(len(holes) // 2)
    ]
    # Create left wall
    res += [classes.Wall()]
    # Create right wall
    res += [classes.Wall(x=varbs.stageW)]
    # Create platforms
    res += [classes.Platform(x=200, y=300, openBottom=True)]
    return res
コード例 #4
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ファイル: main.py プロジェクト: McChainiy/platformer
    screen.fill(CONSTS.GREY)
    cl.heros.draw(screen)
    cl.plats.draw(screen)
    cl.borders.draw(screen)
    pg.display.flip()


running = True

pg.init()

width, height = size = [1080, 720]
screen = pg.display.set_mode(size)

hero = cl.Hero([0, 0], cl.heros)
platform = cl.Platform([0, 640], CONSTS.plat, cl.plats)

ADDEVENT = 10

pg.time.set_timer(ADDEVENT, 40)

pg.mouse.set_visible(True)

screen.fill(CONSTS.WHITE)

pg.display.flip()

clock = pg.time.Clock()

speed = 10
コード例 #5
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def build_level(*args):
    """
    build level passed in
    :param args:
    :return:
    """
    # unpackage arguments
    current_level, level, enemies, enemy_sprites, platforms, blocks, entities,\
    Platform, block_types, collision_blocks,\
    collision_block_sprites, indestructibles, coins, coin_sprites = (x for x in args)

    # unpackage block_types
    Unbreakable1, Unbreakable2, BaigeBlock,\
    NeonRedBlock, NeonWhiteBlock, NeonBlueBlock, NeonYellowBlock, NeonOrangeBlock, NeonGreenBlock,\
    BlueBlock, GrayBlock, BrightBlueBlock, BrownBlock,\
    CollisionBlock, CornerPatrolBlock = (x for x in block_types)

    enemy = None

    x, y = 0, 0
    # build the level
    for row in level:
        for col in row:
            if col != " ":
                if col == "F":
                    p = classes.BlueCoin(x, y)
                    entities.add(p)
                    coins.append(p)
                    coin_sprites.add(p)
                elif col == "c":
                    p = classes.Coin(x, y)
                    entities.add(p)
                    coins.append(p)
                    coin_sprites.add(p)
                elif col == "G":
                    p = classes.GreenCoin(x, y)
                    entities.add(p)
                    coins.append(p)
                    coin_sprites.add(p)
                elif col == "p":
                    p = classes.PurpleCoin(x, y)
                    entities.add(p)
                    coins.append(p)
                    coin_sprites.add(p)
                elif col == "E":
                    which_block = BaigeBlock
                    p = classes.Platform(x, y, which_block)
                    platforms, blocks, entities = InsertPlatform(p, platforms, blocks, entities)
                elif col == "C":
                    which_block = BrownBlock
                    p = classes.Platform(x, y, which_block)
                    platforms, blocks, entities = InsertPlatform(p, platforms, blocks, entities)
                elif col == "A":
                    which_block = BlueBlock
                    p = classes.Platform(x, y, which_block)
                    platforms, blocks, entities = InsertPlatform(p, platforms, blocks, entities)
                elif col == "B":
                    which_block = BrightBlueBlock
                    p = classes.Platform(x, y, which_block)
                    platforms, blocks, entities = InsertPlatform(p, platforms, blocks, entities)
                elif col == "D":
                    which_block = GrayBlock
                    p = classes.Platform(x, y, which_block)
                    platforms, blocks, entities = InsertPlatform(p, platforms, blocks, entities)
                elif col == "r":
                    which_block = NeonRedBlock
                    p = classes.Platform(x, y, which_block)
                    platforms, blocks, entities = InsertPlatform(p, platforms, blocks, entities)
                elif col == "w":
                    which_block = NeonWhiteBlock
                    p = classes.Platform(x, y, which_block)
                    platforms, blocks, entities = InsertPlatform(p, platforms, blocks, entities)
                elif col == "b":
                    which_block = NeonBlueBlock
                    p = classes.Platform(x, y, which_block)
                    platforms, blocks, entities = InsertPlatform(p, platforms, blocks, entities)
                elif col == "y":
                    which_block = NeonYellowBlock
                    p = classes.Platform(x, y, which_block)
                    platforms, blocks, entities = InsertPlatform(p, platforms, blocks, entities)
                elif col == "o":
                    which_block = NeonOrangeBlock
                    p = classes.Platform(x, y, which_block)
                    platforms, blocks, entities = InsertPlatform(p, platforms, blocks, entities)
                elif col == "g":
                    which_block = NeonGreenBlock
                    p = classes.Platform(x, y, which_block)
                    platforms, blocks, entities = InsertPlatform(p, platforms, blocks, entities)
                elif col == "n":
                    which_block = Unbreakable1
                    # add indestructible manually to sprite lists
                    p = classes.Platform(x, y, which_block)
                    indestructibles.add(p)
                    entities.add(p)
                    platforms.append(p)
                elif col == "m":
                    which_block = Unbreakable2
                    # add indestructible manually to sprite lists
                    p = classes.Platform(x, y, which_block)
                    indestructibles.add(p)
                    entities.add(p)
                    platforms.append(p)
                elif col == "O":
                    which_block = CollisionBlock
                    # add collision block manually to sprite lists
                    p = classes.BlankPlatform(x, y, which_block, False)
                    collision_blocks.append(p)
                    collision_block_sprites.add(p)
                    entities.add(p)
                elif col == "Q":
                    which_block = CornerPatrolBlock
                    p = classes.BlankPlatform(x, y, which_block, True)
                    collision_blocks.append(p)
                    collision_block_sprites.add(p)
                    entities.add(p)
                elif col == "X" or col == "Y":
                    # add exit block manually to sprite lists
                    p = classes.ExitBlock(x, y, col)
                    collision_blocks.append(p)
                    collision_block_sprites.add(p)
                    entities.add(p)
                # spawn enemies
                elif col in list('12345678'):
                    if col == "1":
                        enemy = classes.GarbageCollector(x-32, y-64)
                    elif col == "2":
                        enemy = classes.GreenPysnake(x-32, y-64)
                    elif col == "3":
                        enemy = classes.RedPysnake(x-32, y-64)
                    elif col == "4":
                        enemy = classes.BluePysnake(x-32, y-64)
                    elif col == "5":
                        enemy = classes.PurplePysnake(x-32, y-64)
                    elif col == "6":
                        enemy = classes.RedGhost(x, y)
                    elif col == "7":
                        enemy = classes.WhiteGhost(x, y)
                    elif col == "8":
                        enemy = classes.Dragon(x-32, y-64)
                    entities.add(enemy)
                    enemies.append(enemy)
                    enemy_sprites.add(enemy)
            x += 32  # index by 32 bits
        y += 32
        x = 0

    #for enemy in get_enemies(current_level):
    #    # re-calls enemy's constructor
    #    enemy = type(enemy)(enemy.rect.x, enemy.rect.y)
    #    entities.add(enemy)
    #    enemy_sprites.add(enemy)
    #    enemies.append(enemy)

    return platforms, blocks, entities, enemies,\
           enemy_sprites, collision_block_sprites, indestructibles, collision_blocks,\
           coins, coin_sprites
コード例 #6
0
ファイル: main.py プロジェクト: carolesr/PythonGame
def add_plat():
    a = get_rand_plat()
    x = a[0]
    w = a[1]
    platforms.append(cl.Platform(x, 150, "platform.png", 0, w, 25))
コード例 #7
0
ファイル: main.py プロジェクト: carolesr/PythonGame
pygame.display.set_caption("THE GAME")
font = pygame.font.Font('freesansbold.ttf', 32) 


### OBJECTS #########################################################################################

y = 150
x = 0
for i in range(3):
    w = random.randrange(min_width,max_width,rand_step)
    x = random.randrange(x-300,x+300,rand_step)
    if x < 0:
        x = 0
    if x > screen_width-w:
        x = screen_width-w
    platforms.append(cl.Platform(x, y, "platform.png", 0, w, 25))
    y += space_between

player1 = cl.Player(x, y-30, "bola.png", False, False, -1*speed)
player1.resize_image(60, 60)
player1.count_plat = 3
player1.last_plat = x

### FUNCTIONS ########################################################################################


def get_pressed_keys(event, end):
    if event.type == pygame.QUIT:
        end = True
    elif event.type == pygame.KEYDOWN:
        pressed = pygame.key.get_pressed()
コード例 #8
0
ファイル: superlevel.py プロジェクト: daskorod/RPG_project
 def create_addition_wall(self, i, addition, image):
     wall_up = (classes.Platform(i.rect.x, i.rect.y - 45))
     wall_up.image = image
     addition.append(wall_up)