コード例 #1
0
def loadLevel(levelnum):
    filename = "level" + str(levelnum) + ".xml"
    
    if os.path.isfile(filename):
        dom = xml.dom.minidom.parse(filename)
        monsterelems = dom.getElementsByTagName("monster")
        
        instantiated = []
        count = 0

        for me in monsterelems:
            thetype = me.attributes["type"].value
            x = int(me.attributes["x"].value)
            y = int(me.attributes["y"].value)
            
            e = classfactory.produce(thetype)
            assert(e)
            e.setPosition(x,y)
            instantiated.append(e)
            count = count + 1
            print("instanting no: " + str(count))
                
        return instantiated
                    
    else:
        print("Could not find file " + filename)
        return False
コード例 #2
0
def parseLevel(levelnum):
    filename = "level" + str(levelnum) + ".xml"
    if os.path.isfile(filename):
        dom = xml.dom.minidom.parse(filename)
        print("Testing XML parsing")
        rows = dom.getElementsByTagName("row")
        mlist = []
        numrows = 0
        for row in rows:
            mlist.append(handleRow(row))
            numrows = numrows + 1

        print(mlist)

        instantiated = []
        for row in mlist:
            thisrow = []
            for m in row:
                e = classfactory.produce(m)
                thisrow.append(e)
            instantiated.append(thisrow)

        return instantiated

    else:
        print("NO SUCH FILE!!")
        exit()
コード例 #3
0
def loadLevel(levelnum):
    filename = "level" + str(levelnum) + ".xml"
    
    if os.path.isfile(filename):
        dom = xml.dom.minidom.parse(filename)
        
        levelinfo = dom.getElementsByTagName("level")[0]
        
        w = int(levelinfo.attributes["w"].value)
        h = int(levelinfo.attributes["h"].value)
        
        thelevel = dict()
        thelevel["dimensions"] = pygame.rect.Rect(0,0,w,h)
        thelevel["gameobjects"] = []
        thelevel["drawables"] = pygame.sprite.LayeredUpdates()
        
        layers = dom.getElementsByTagName("layer")
        
        count = 0

        for layer in layers:
            count = count + 1
            print("instanting layer no: " + str(count))
            z  = layer.attributes["z"].value
            print("I found a layer with z-index " + z)
            instances = layer.getElementsByTagName("instance")
            
            for instance in instances:
                name = instance.attributes["name"].value
                x = float(instance.attributes["x"].value)
                y = float(instance.attributes["y"].value)
                
                i = classfactory.produce(name)
                print("produced + " + name)
                i.setPosition(x,y)
                i._layer = int(z)
                print("added an obj to layer " + str(i._layer))
                thelevel["gameobjects"].append(i)
                thelevel["drawables"].add(i)
                
                hastag = False
                
                if hasattr(i, 'tag'):
                    tag = i.tag
                    hastag = True
                
                if instance.attributes.has_key("tag"):
                    tag = instance.attributes["tag"].value
                    hastag = True
                    
                if hastag:    
                    if not thelevel.has_key(tag):
                        thelevel[tag] = []
                    thelevel[tag].append(i)

        #sys.exit()
        return thelevel
    
                    
    else:
        print("Could not find file " + filename)
        return False