コード例 #1
0
ファイル: encode.py プロジェクト: mhmurray/cloaca
    def test_start_frames(self):
        game = Game()
        game.add_player(0, 'p0')
        game.add_player(1, 'p1')
        game.start()

        self.encode_decode_compare_game(game)
コード例 #2
0
ファイル: game.py プロジェクト: comat0se/cloaca
    def test_add_player_after_start(self):
        """Attempting to add a player after the game has started throws
        a GTRError.
        """
        g = Game()
        g.add_player(uuid4(), 'p1')
        g.add_player(uuid4(), 'p2')

        g.start()

        with self.assertRaises(GTRError):
            g.add_player(uuid4(), 'p3')
コード例 #3
0
ファイル: game.py プロジェクト: comat0se/cloaca
    def test_start_again(self):
        """Starting an already-started game raises a GTRError.
        """

        g = Game()
        g.add_player(uuid4(), 'p1')
        g.add_player(uuid4(), 'p2')

        g.start()

        with self.assertRaises(GTRError):
            g.start()
コード例 #4
0
ファイル: game.py プロジェクト: comat0se/cloaca
    def test_add_player_after_start(self):
        """Attempting to add a player after the game has started throws
        a GTRError.
        """
        g = Game()
        g.add_player(uuid4(), 'p1')
        g.add_player(uuid4(), 'p2')

        g.start()

        with self.assertRaises(GTRError):
            g.add_player(uuid4(), 'p3')
コード例 #5
0
ファイル: game.py プロジェクト: comat0se/cloaca
    def test_start_again(self):
        """Starting an already-started game raises a GTRError.
        """

        g = Game()
        g.add_player(uuid4(), 'p1')
        g.add_player(uuid4(), 'p2')

        g.start()

        with self.assertRaises(GTRError):
            g.start()
コード例 #6
0
ファイル: encode.py プロジェクト: mhmurray/cloaca
    def test_frame(self):
        game = Game()
        game.add_player(0, 'p0')
        game.add_player(1, 'p1')
        game.start()

        frame = game._current_frame
        frame_dict = encode.encode(frame)
        frame_recovered = encode.decode_frame(frame_dict)
        frame_dict2 = encode.encode(frame_recovered)
        self.assertEqual(str(frame_dict), str(frame_dict2))
        
        for frame in game.stack.stack:
            frame_dict = encode.encode(frame)
            frame_recovered = encode.decode_frame(frame_dict)
            frame_dict2 = encode.encode(frame_recovered)
            self.assertEqual(str(frame_dict), str(frame_dict2))
コード例 #7
0
ファイル: game.py プロジェクト: comat0se/cloaca
    def test_start(self):
        """Starting a game puts orders and jacks in the hands of the players,
        populates the pool, and sets the turn number to 1
        """

        g = Game()
        g.add_player(uuid4(), 'p1')
        g.add_player(uuid4(), 'p2')

        g.start()
        
        self.assertEqual(len(g.jacks), 4)

        # We don't know how many cards because of tiebreakers in determining
        # who goes first but each player at least needs 4 cards + 1 in the pool
        self.assertTrue(len(g.library) <= 134)
        self.assertTrue(len(g.library) > 0)

        for p in g.players:
            self.assertIn('Jack', p.hand)

        self.assertTrue(g.started)
        self.assertEqual(g.expected_action, message.THINKERORLEAD)
コード例 #8
0
ファイル: game.py プロジェクト: comat0se/cloaca
    def test_start(self):
        """Starting a game puts orders and jacks in the hands of the players,
        populates the pool, and sets the turn number to 1
        """

        g = Game()
        g.add_player(uuid4(), 'p1')
        g.add_player(uuid4(), 'p2')

        g.start()

        self.assertEqual(len(g.jacks), 4)

        # We don't know how many cards because of tiebreakers in determining
        # who goes first but each player at least needs 4 cards + 1 in the pool
        self.assertTrue(len(g.library) <= 134)
        self.assertTrue(len(g.library) > 0)

        for p in g.players:
            self.assertIn('Jack', p.hand)

        self.assertTrue(g.started)
        self.assertEqual(g.expected_action, message.THINKERORLEAD)