コード例 #1
0
    def create_data(self):
        """
        Create the data and convert each part of "vcxproj" project

        """

        # Write variables
        variables = ProjectVariables(self.data)
        variables.add_project_variables()

        files = ProjectFiles(self.data)
        files.collects_source_files()
        variables.add_cmake_project(files.language)
        variables.add_default_target()

        # Write Output Variables
        variables.add_cmake_output_directories()
        variables.write_project_messages()

        # Add includes files & directories
        if self.data['includecmake'] or self.data['include']:
            title = get_title('Includes', 'Include files and directories')
            self.data['cmake'].write(title)
        # Include ".cmake" file
        if self.data['includecmake']:
            files.add_include_cmake(self.data['includecmake'])
        # Write Include Directories
        depends = Dependencies(self.data)
        if self.data['include']:
            depends.write_include_dir()
        else:
            message('Include Directories is not set.', '')

        # Write Dependencies
        depends.write_dependencies()

        # Add additional code
        if self.data['additional'] is not None:
            files.add_additional_code(self.data['additional'])

        # Write and add Files
        files.write_source_files()
        if files.sources:
            files.add_target_artefact()
            # Write Flags
            all_flags = Flags(self.data)
            all_flags.write_flags()
            # Write Macro
            all_flags.write_defines_and_flags()

        # Link with other dependencies
        title = get_title('Link & Dependencies',
                          'Add project dependencies and Link to project')
        self.data['cmake'].write(title)
        depends.add_dependencies()
        depends.link_dependencies()
コード例 #2
0
    def add_additional_code(self, filename):
        """
        Add additional file with CMake code inside

        :param filename: the file who contains CMake code
        :type filename: str
        """

        if filename:
            try:
                fc = open(filename)
                title = get_title('Additional Code',
                                  'Provides from an external file')
                self.cmake.write(title)

                for line in fc:
                    self.cmake.write(line)
                fc.close()
                self.cmake.write('\n\n')
                message('File of Code is added = ' + filename, 'warn')
            except OSError as e:
                message(str(e), 'error')
                message(
                    'Wrong data file ! Code was not added, please check given file !',
                    'error')
コード例 #3
0
    def add_cmake_output_directories(self):
        """
        Add output directory for each artefacts CMake target

        """

        title = get_title('Artefacts Output',
                          'Defines outputs , depending BUILD TYPE')
        self.cmake.write(title)

        self.cmake.write('if(CMAKE_BUILD_TYPE STREQUAL "Debug")\n')
        self.cmake.write(
            '  set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_DIR}/${OUTPUT_DEBUG}")\n'
        )
        self.cmake.write(
            '  set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_DIR}/${OUTPUT_DEBUG}")\n'
        )
        self.cmake.write(
            '  set(CMAKE_EXECUTABLE_OUTPUT_DIRECTORY "${PROJECT_DIR}/${OUTPUT_DEBUG}")'
            '\n')
        self.cmake.write('else()\n')
        self.cmake.write(
            '  set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_DIR}/${OUTPUT_RELEASE}")\n'
        )
        self.cmake.write(
            '  set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_DIR}/${OUTPUT_RELEASE}")\n'
        )
        self.cmake.write(
            '  set(CMAKE_EXECUTABLE_OUTPUT_DIRECTORY "${PROJECT_DIR}/${OUTPUT_RELEASE}")\n'
        )
        self.cmake.write('endif()\n\n')
コード例 #4
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    def test_get_title(self):
        """Get Title"""

        under_test = get_title('Title', 'text of title')

        self.assertEqual(
            '######################### Title ############################\n'
            '# text of title                                            #\n'
            '############################################################\n\n',
            under_test)
コード例 #5
0
    def write_dependencies(self):
        """
        Write on "CMakeLists.txt" subdirectories or link directories for external libraries.

        """

        references = self.tree.xpath('//ns:ProjectReference',
                                     namespaces=self.ns)
        if references:
            title = get_title('Dependencies', 'Add Dependencies to project')
            self.cmake.write(title)

            self.cmake.write(
                '# Dependencies: disable BUILD_DEPENDS to link with libraries already built\n'
            )
            self.cmake.write(
                'option(BUILD_DEPENDS "Build other CMake project." ON)\n\n')

            if not self.custom_dependencies:
                self.cmake.write('if(BUILD_DEPENDS)\n')
                for ref in references:
                    reference = str(ref.get('Include'))
                    path_to_reference = os.path.splitext(
                        ntpath.basename(reference))[0]
                    if 'g3log' in path_to_reference:
                        path_to_reference = '%sger' % path_to_reference
                    self.cmake.write('  if(NOT TARGET %s)\n' %
                                     path_to_reference)
                    self.cmake.write(
                        '    add_subdirectory("${%s_DIR}" ${CMAKE_BINARY_DIR}/%s)\n'
                        % (path_to_reference.upper(), path_to_reference))
                    self.cmake.write('  endif()\n')
            else:
                self.cmake.write('if(BUILD_DEPENDS)\n')
                d = 1
                for ref in self.custom_dependencies:
                    self.cmake.write(
                        '   add_subdirectory(%s ${CMAKE_BINARY_DIR}/lib%s)\n' %
                        (ref, str(d)))
                    message(
                        'Add manually dependencies : %s. Will be build in "lib%s/" !'
                        % (ref, str(d)), 'warn')
                    d += 1
            self.cmake.write('else()\n')
            for ref in references:
                reference = str(ref.get('Include'))
                path_to_reference = os.path.splitext(
                    ntpath.basename(reference))[0]
                self.cmake.write(
                    '   link_directories(${DEPENDENCIES_DIR}/%s)\n' %
                    path_to_reference)
            self.cmake.write('endif()\n\n')
        else:  # pragma: no cover
            message('No link needed.', '')
コード例 #6
0
    def write_flags(self):
        """
        Parse all flags properties and write them inside "CMakeLists.txt" file

        """

        title = get_title('Flags', 'Defines Flags for Windows and Linux')
        self.cmake.write(title)

        self.define_group_properties()
        self.define_windows_flags()
        self.define_defines()
        self.define_linux_flags()
コード例 #7
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    def add_cmake_project(self, language):
        """
        Add CMake Project

        :param language: type of project language: cpp | c
        :type language: list
        """

        cpp_extensions = ['cc', 'cp', 'cxx', 'cpp', 'CPP', 'c++', 'C']

        available_language = {'c': 'C'}
        available_language.update(dict.fromkeys(cpp_extensions, 'CXX'))

        self.cmake.write('\n')
        title = get_title('CMake Project', 'The main options of project')
        self.cmake.write(title)
        lang = 'cpp'
        if len(language) is not 0:
            lang = language[0]
        self.cmake.write('project(${PROJECT_NAME} %s)\n\n' %
                         available_language[lang].upper())
コード例 #8
0
    def add_project_variables(self):  # pylint: disable=too-many-locals
        """
        Add main CMake project variables

        """

        # Project Name
        title = get_title('Variables',
                          'Change if you want modify path or other values')
        self.cmake.write(title)

        root_projectname = self.tree.xpath('//ns:RootNamespace',
                                           namespaces=self.ns)
        project = False
        self.cmake.write('# Project\n')
        self.cmake.write(
            'get_filename_component(PROJECT_DIR "${CMAKE_CURRENT_SOURCE_DIR}" ABSOLUTE)\n'
        )
        self.cmake.write('set(DEPENDENCIES_DIR ${PROJECT_DIR}/dependencies)\n')

        if root_projectname:
            projectname = root_projectname[0]
            if projectname.text:
                if 'g3log' in projectname.text:
                    projectname.text = '%sger' % projectname.text
                self.cmake.write('set(PROJECT_NAME ' + projectname.text +
                                 ')\n\n')
                project = True
        if not project:  # pragma: no cover
            self.cmake.write(
                'set(PROJECT_NAME <PLEASE SET YOUR PROJECT NAME !!>)\n\n')
            message(
                'No PROJECT NAME found or define. '
                'Please set [PROJECT_NAME] variable in CMakeLists.txt.',
                'error')

        self.add_dependencies_variables()
        self.add_output_variables()
コード例 #9
0
    def write_source_files(self):
        """
        Write source files variables to file() cmake function

        """
        def add_specific_sources(src_list, condition):  # pragma: no cover
            """
            Add specific sources for platforms
            :param src_list: list of source file
            :type src_list: list
            :param condition: condition to add in "if" statement
            :type condition: str
            """

            self.cmake.write('if(%sMSVC)\n' % condition)
            self.cmake.write('    set(SRC_FILES\n        ${SRC_FILES}\n')
            while src_list:
                self.cmake.write('        %s\n' % src_list.pop())
            self.cmake.write('    )\n')
            self.cmake.write('endif()\n')

        windows_sources = []
        linux_sources = []

        title = get_title('Files & Targets',
                          'Files of project and target to build')
        self.cmake.write(title)

        self.cmake.write('# Source Files\n')
        self.cmake.write('set(SRC_FILES\n')

        for src_dir in self.sources:
            for src_file in self.sources[src_dir]:
                if src_file in [
                        'crashhandler_windows.cpp', 'stacktrace_windows.cpp'
                ]:
                    windows_sources.append(os.path.join(src_dir, src_file))
                    if 'crashhandler_windows.cpp' in src_file:
                        linux_sources.append(
                            os.path.join(src_dir,
                                         src_file.replace('windows', 'unix')))
                else:
                    self.cmake.write('    %s\n' %
                                     os.path.join(src_dir, src_file))
        self.cmake.write(')\n')

        # Manage specific sources (Currently only used for g3log)
        if windows_sources:
            add_specific_sources(windows_sources, '')
        if linux_sources:
            add_specific_sources(linux_sources, 'NOT ')

        self.cmake.write('source_group("Sources" FILES ${SRC_FILES})\n\n')

        self.cmake.write('# Header Files\n')
        self.cmake.write('set(HEADERS_FILES\n')

        for hdrs_dir in self.headers:
            for header_file in self.headers[hdrs_dir]:
                self.cmake.write('    %s\n' %
                                 os.path.join(hdrs_dir, header_file))

        self.cmake.write(')\n')
        self.cmake.write('source_group("Headers" FILES ${HEADERS_FILES})\n\n')