def main(): director.init(resizable=True, fullscreen=False) main_scene = cocos.scene.Scene() main_scene.add(BackgroundLayer(), z=0) # In real code after a sequence of grid actions the StopGrid() action # should be called. Omited here to stay in the last grid action render action1 = ac.ShuffleTiles(grid=(16, 8), seed=2, duration=3) main_scene.do(action1) director.run(main_scene)
def main(): director.init(resizable=True, fullscreen=False) main_scene = cocos.scene.Scene() main_scene.add(BackgroundLayer(), z=0) action1 = ac.ShuffleTiles(grid=(16, 8), seed=2, duration=3) + ac.StopGrid() action2 = (ac.Delay(0.5) + ac.CallFunc(toggle_fullscreen) + ac.Delay(2.0) + ac.CallFunc(toggle_fullscreen)) combo_action = action1 | action2 # In real code after a sequence of grid actions the StopGrid() action # should be called. Omited here to stay in the last grid action render main_scene.do(combo_action) director.run(main_scene)