def __init__(self): super(WixaPortal, self).__init__() w, h = director.get_window_size() self.xds = Layer() for i in range(0, 180, 10): xd = Line("xD " * 20, 50, (255, 255, 0, 255), w // 2, h // 2, "November", pyglet.font.Text.CENTER, pyglet.font.Text.CENTER) xd.rotation = i xd.do(Repeat(CallFunc(xd.update_line) + Delay(0.05))) self.xds.add(xd) self.add(self.xds) x, y = w // 2, h // 2 s = get_sprite('krawczyk.png', x, y) s.do(Repeat(RotateTo(20, 0.2) + RotateTo(-10, 0.2))) self.add(s) self.wixa1 = get_sprite('wixapol-full.png', x, y) # self.wixa1.do(R_ScaleFromTo(1.5, 0.3, 0.3)) self.wixa1.do(R_Blink(15, 3)) self.add(self.wixa1)
def __init__(self, back_team, front_team, location): """ :param back_team: :type back_team: team.Team :param front_team: :type front_team: team.Team :param location: :type location: str """ Layer.__init__(self) self.background_image = Sprite(pyglet.image.load( resource.load_resource("bg-" + location + ".jpg", "BattleBackgrounds")), position=(640/2, 480/2), scale=0.8) self.add(self.background_image) self.back_team = back_team self.front_team = front_team self.back_team.set_orientation(constants.BACK_FACING) self.front_team.set_orientation(constants.FRONT_FACING) self.back_team.add_to_battle(self) self.front_team.add_to_battle(self) self.add(self.front_team) self.add(self.back_team) self.animation_locked = False self.toggle_animation_lock = CallFunc(self._toggle_animation_lock) self.hud = BattleHUD(self) self.add(self.hud)
def __init__(self): Layer.__init__(self) menu = Menu("") menu_items = [] black_lyr = ColorLayer(0, 0, 0,0) self.add(black_lyr) black_lyr.width = int(director.window.width) black_lyr.height = int(director.window.height) black_lyr.position = (0, 0) black_lyr.opacity = 140 item = MenuItem('Continuar', self.on_quit) menu_items.append(item) menu.position = ( 0, -120) item.position = ( 0, 150) menu.font_title["font_name"] = "Tetrominoes" menu.font_title["color"] = (214, 178, 152, 255) menu.font_item["font_name"] = "Ravie" menu.font_item["font_size"] = 19 menu.font_item_selected["font_name"] = "Ravie" menu.font_item_selected["font_size"] = 22 menu.title = "PAUSADO" menu.create_menu( menu_items ) menu.on_quit = self.on_quit self.add(menu)
def __init__(self): Layer.__init__(self) self.config = Config() self.gallery = Gallery() self.schedule_interval(self.music_start, interval=7) self.intro_sound = load("music/sound_start.wav", streaming=False) self.intro_sound.play() self.is_event_handler = True background = Sprite(self.gallery.content["display"]["title"]) self.optimal_scale = ( self.config.window_width * self.display_pos_size["display_title"]["W"]) / background.width background.image_anchor = 0, 0 background.scale = self.optimal_scale background.x = self.config.window_width * self.display_pos_size[ "display_title"]["X"] background.y = self.config.window_height * self.display_pos_size[ "display_title"]["Y"] self.left_margin = background.x self.bottom_margin = background.y self.optimal_width = background.width self.optimal_height = background.height self.add(background) place_holder_image = Sprite(self.gallery.content["screen"]["title"]) place_holder_image.position = director.window.width / 2, director.window.height / 2 place_holder_image.scale = self.optimal_scale place_holder_image.do(ScaleBy(5.2, duration=25)) self.add(place_holder_image)
def setupEditorNodes(self): # TODO:@twenty0ne self._rulerLayer = RulersLayer() self.add(self._rulerLayer, z=6) # Border layer self._borderLayer = Layer() self.add(self._borderLayer, z=1) self._borderDevice = cocos.sprite.Sprite("images/missing-texture.png") self._borderLayer.add(self._borderDevice, z=1) # Gray background self._bgLayer = ColorLayer(128,128,128,255,width=4096,height=4096) self._bgLayer.position = 0,0 self._bgLayer.anchor = 0,0 self.add(self._bgLayer, z=-1) # Black content layer self._stageBgLayer = ColorLayer(0,0,0,255,width=0,height=0) self._stageBgLayer.anchor = 0.5,0.5 # TODO:@twenty0ne # stageBgLayer.ignoreAnchorPointForPosition = NO self.add(self._stageBgLayer, z=0) self._contentLayer = Layer() self.add(self._contentLayer)
def __init__(self): super(Battlefiled, self).__init__() self.background = Layer() self.player = PlayerLayer() self.map = cocos.tiles.load('sources/map.tmx')['map'] self.map.set_view(0, 0, 16 * 32, 16 * 32) self.add(self.map) self.add(self.background) self.add(self.player) label = Label('Battlefiled', font_name='Times New Roman', font_size=32, anchor_x='center', anchor_y='center') label.position = 512, 20 self.background.add(label) self.posion = Poisoner(self.map) self.posion.setPoisonRegion((64, 64), 128) self.schedule_interval(self.schedWork, 1)
def __init__(self, text_list, text_source, map, w, h, info, size=200, callback=None, **kwargs): super().__init__(text_list, text_source) self.map = map self.w, self.h = w, h self.size = size self.callback = callback self.kwargs = kwargs self.info = info # dict of persons that stands for V or E # add background self.background = Sprite(map.scene, position=(w // 2, h // 2)) self.text_back = ColorLayer(0,0,200,255,w,h//3) self.add(self.background) self.add(self.text_back) # add img self.left = Sprite('ring.png', position=(w // 6, h // 2), opacity=0) self.right = Sprite('ring.png', position=(w * 5 // 6, h // 2), opacity=0) self.add(self.left) self.add(self.right) # add label self.label = Text(text=' ', position=(w // 6, h // 3), font_size=24) self.text_back.add(self.label) # add text self.text = Text(text=' ', position=(w // 2, h // 6), font_size=30) self.text_back.add(self.text)
def __init__(self): Layer.__init__(self) self.config = Config() self.gallery = Gallery() self.transarctica = director.core.query_mover("Transarctica") self._load_background() self._load_interface()
def __init__(self): Scene.__init__(self) self.add( Sprite(image=pyglet.resource.image('background.png'), position=(self.anchor_x, self.anchor_y))) # Background Image black_fade = ColorLayer(0, 0, 0, 0) black_fade.opacity = 120 self.add(black_fade) menu = Menu("TETRIS") menu.position = (0, -60) menu.font_title["font_name"] = "Tetrominoes" menu.font_title["color"] = (214, 178, 152, 255) menu.font_item["font_name"] = "Ravie" menu.font_item_selected["font_name"] = "Ravie" menu_items = [ MenuItem('Start Game', game_controller.game_controller.init_new_game), MenuItem('Ranking', self.show_ranking), MenuItem('Quit', game_controller.game_controller.close_scene) ] menu.menu_hmargin = 10 menu.create_menu(menu_items) menu.on_quit = self.on_quit self.menu_lyr = Layer() self.menu_lyr.add(menu) self.rank = Ranking() self.multi_layer = MultiplexLayer(self.menu_lyr, self.rank) self.add(self.multi_layer)
def __init__(self): Layer.__init__(self) self.config = Config() self.gallery = Gallery() self.sound_on_off = 'on' self._load_background() self._load_interface()
def __init__(self): Layer.__init__(self) self.anchor = Vector2() self.add( Sprite(image=pyglet.resource.image('background-tetris.png'), anchor=self.anchor)) # Background Image self.game_controller = game_controller.game_controller self.c_manager = self.game_controller.c_manager # obtem instancia do gerenciador de colisao tmp_block = Block(Vector2(), '') # para obter as dimencoes da imagem do bloco init_pos_x = 250 # meio eixo x da tela init_pos_y = tmp_block.height / 2 for i in range(23): blk = Block((init_pos_x - tmp_block.width, init_pos_y + (i * tmp_block.height)), block_color=BLOCK_WALL, b_type="Left_Wall") blk.anchor = (blk.width / 2, blk.height / 2) self.add(blk) blk = Block((init_pos_x + (tmp_block.width * 16), init_pos_y + (i * tmp_block.height)), block_color=BLOCK_WALL, b_type="Right_Wall") blk.anchor = (blk.width / 2, blk.height / 2) self.add(blk) #cria retangulo de colisao para paredes esquerda e direita self.c_manager.add( Collision_Rect(init_pos_x - tmp_block.width * 1.5, tmp_block.width, init_pos_y, 23 * tmp_block.height, b_type="Left_Wall")) self.c_manager.add( Collision_Rect(init_pos_x - tmp_block.width / 2 + (tmp_block.width * 16), tmp_block.width, init_pos_y, 23 * tmp_block.height, b_type="Right_Wall")) for i in range(16): blk = Block((init_pos_x + (i * tmp_block.width), init_pos_y), block_color=BLOCK_WALL, b_type="Base_Floor") blk.anchor = (blk.width / 2, blk.height / 2) self.add(blk) #cria retangulo de colisao para chao self.c_manager.add( Collision_Rect(init_pos_x - tmp_block.width / 2, 16 * tmp_block.width, init_pos_y - tmp_block.height / 2, tmp_block.height, b_type="Base_Floor"))
class Podium(Scene): def __init__(self): super(Podium, self).__init__() self.podium = Layer() self.podium.is_event_handler = True self.podium.on_key_press = self.on_key_press center = director.window.width / 2 podium_sprite = Sprite('podium.png') podium_sprite.image_anchor_y = 0 podium_sprite.x = center self.podium.add(podium_sprite) top_3 = state.cup.total_ranking[:3] for index, car in enumerate(top_3): label = util.Label(text=car.name, font_size=25, anchor_y='bottom', anchor_x='center') label.x = center + (X_DIR[index] * BLOCK_WIDTH) label.y = HEIGHTS[index] + 20 self.podium.add(label, z=3) self.add(self.podium, z=2) fireworks = Fireworks() fireworks.x = center fireworks.y = director.window.height / 2 + 100 self.add(fireworks, z=1) if state.profile.car in top_3: position = top_3.index(state.profile.car) earned = MONEY[position] head_text = 'You earned $%d!' % (earned, ) state.profile.money += earned state.profile.save() if position == 0: head_text = 'Congratulations! ' + head_text else: head_text = 'Better luck next time!' head_label = util.Label(text=head_text, font_size=30, anchor_x='center', anchor_y='bottom') head_label.x = center head_label.y = director.window.height - 75 self.add(head_label, z=3) def on_key_press(self, symbol, modifier): if symbol in [key.ESCAPE, key.RETURN, key.SPACE]: director.pop() return True
def __init__(self): Layer.__init__(self) sheet = pyglet.image.load('img/tetris/walk.png') grid = pyglet.image.ImageGrid(sheet,2,8)[0:] grid = grid[8:] # reorder anim = pyglet.image.Animation.from_image_sequence(grid, .1, loop=True) spr = Sprite(anim) ; spr.position = W/2,H/2 self.add(spr)
def add(self, child, z=0, name=None): """own add function, so background color and ordering is covered""" Layer.add(self, child, z, name) if name != "background": self._update_dimensions() self._update_background_size() if self.side != "manual": self._update_children_position()
def __init__(self, *pokemon): Layer.__init__(self) self.pokemon = list(pokemon) self.orientation = constants.NO_ORIENTATION self.remove_sprite = CallFuncS(self._remove_sprite) self.add_sprite = CallFuncS(self._add_sprite) self.current_battle = None """ :type: battle.DoubleBattleLayer"""
def __init__(self, wallpaper_image): """initializer""" Layer.__init__(self) self.is_event_handler = True wallpaper = Sprite( wallpaper_image, (director.window.width / 2, director.window.height / 2)) self.add(wallpaper)
def layer2_init(self): w, h = director.get_window_size() self.l2 = Layer() self.l2.visible = False self.stallone = Layer() bg = get_sprite('jungle.jpg', w // 2, h // 2) bg.scale = 1.3 bg.do(R_ScaleFromTo(2, 1.3, 0.1)) self.stallone.add(bg) s = get_sprite('stallone.png', w // 2, h // 2 + 100) s.scale = 1.35 s.do(Repeat(Shaky3D(randrange=2, grid=(32, 24), duration=5))) s.do(R_ScaleFromTo(2, 1.3, 0.2)) self.stallone.add(s) self.l2.add(self.stallone) txt = Line("TOTALNE ", 100, (255, 255, 0, 255), w // 2, h // 2, "November", anchor_x=pyglet.font.Text.CENTER, anchor_y=pyglet.font.Text.CENTER) txt.do(Repeat(CallFunc(txt.update_line) + Delay(0.1))) txt.transform_anchor = w // 2, h // 2 txt.position = -600, 0 txt.rotation = 60 self.l2.add(txt) txt = Line("ZNISZCZENIE ", 100, (255, 255, 0, 255), w // 2, h // 2, "November", anchor_x=pyglet.font.Text.CENTER, anchor_y=pyglet.font.Text.CENTER) txt.do(Repeat(CallFunc(txt.update_line) + Delay(0.1))) txt.transform_anchor = w // 2, h // 2 txt.position = 600, 0 txt.rotation = -60 self.l2.add(txt) wixa = get_sprite('wixapol-full.png', 200, 250) wixa.scale = 0.3 wixa.do(R_Blink(20, 3)) self.l2.add(wixa) wixa = get_sprite('wixapol-full.png', w - 200, 250) wixa.scale = 0.3 wixa.do(R_Blink(20, 3)) self.l2.add(wixa) self.add(self.l2)
def __init__(self): Layer.__init__(self) self.config = Config() self.gallery = Gallery() self.transarctica = director.core.query_mover("Transarctica") self._load_background() self._load_interface() self.set_visibility(False) self.check_rumors()
def __init__(self): Layer.__init__(self) self.config = Config() self.gallery = Gallery() self.transarctica = director.core.query_mover("Transarctica") self._load_background() self._load_interface() self.switch_break() self.switch_direction() self.alarm_status = False
def __init__(self): Layer.__init__(self) self.config = Config() self.gallery = Gallery() self.transarctica = director.core.query_mover("Transarctica") self._load_background() self._load_interface() self.interact = False self.set_visibility(False) self.alarm_status = False
def __init__(self): Layer.__init__(self) self.position = Vector2() # posicao fixa da layer self.anchor = Vector2() self.same_line_blks = { } # vai armazenar lista de blocos com mesma altura ( para remover quando completar a linha) self.game_controller = game_controller.game_controller self.c_manager = self.game_controller.c_manager # obtem instancia do gerenciador de colisao
def __init__(self): Layer.__init__(self) self.config = Config() self.gallery = Gallery() self.transarctica = director.core.query_mover("Transarctica") self._load_background() self.service_mode = "NA" self.elements_to_remove = [] self._load_interface() self.set_visibility(True) self.TA = -1
def __init__(self, lap_count): Layer.__init__(self) self.lap_count = lap_count self.laps_label = util.Label(text=self.get_laps_text(1), font_size=25, background=(0, 0, 0, 125), anchor_y='bottom') self.laps_label.y = director.window.height - self.laps_label.height self.add(self.laps_label)
def __init__(self): Layer.__init__(self) self.position = Vector2() ## posicao fixa da layer self.anchor = Vector2() self.score_label = Label( "0", position=(880, 350), font_name="Ravie", align="center", anchor_x="center") # texto onde mostra o score atual self.add(self.score_label) self.pause_label = Label("( ESC )", position=(820, 190), font_name="Ravie", align="center", anchor_x="center") self.add(self.pause_label) self.pause_label = Label("Sair", position=(885, 190), font_name="Ravie", align="center", anchor_x="center", color=(214, 178, 152, 255)) self.add(self.pause_label) self.pause_label = Label("( P )", position=(820, 210), font_name="Ravie", align="center", anchor_x="center") self.add(self.pause_label) self.pause_label = Label(" Pause", position=(880, 210), font_name="Ravie", align="center", anchor_x="center", color=(214, 178, 152, 255)) self.add(self.pause_label) self.time_label = Label( "00:00", position=(880, 250), font_name="Ravie", align="center", anchor_x="center") # texto onde mostra o score atual self.add(self.time_label) self.next_piece = Piece(POS_NX_PIECE)
def __init__(self, track): Scene.__init__(self) self.text = 'Loading...' self.track = track self.layer = Layer() self.label = Label(self.text + '0%', position=(100, 100)) self.layer.add(self.label) self.add(self.layer) self.schedule(self.load_track) self.images_loaded = False self.overlay_loaded = False
def __init__(self, battle): """ :param battle: :type battle: battle.DoubleBattleLayer """ Layer.__init__(self) self.battle = battle self.back_left_health = None self.back_right_health = None self.front_left_health = None self.front_right_health = None self.update_health_bars()
def __init__(self, market): Layer.__init__(self) self.config = Config() self.gallery = Gallery() self.transarctica = director.core.query_mover("Transarctica") self.wagons_for_trade = {} self.wagons_for_dump = {} self.message="" self.trade_display = True self.market=market self.generate_wagons_for_trade() self.generate_wagons_for_dump() self._load_background() self._load_interface() self.set_visibility(False)
def changeright(self, source): self.right.kill() if type(source) is str: self.right = Sprite(source, position=(self.w * 5 // 6, self.h // 2)) self.right.scale_x, self.right.scale_y = \ 480 / self.right.width, 640 / self.right.height else: self.right = Layer() pos1, pos2 = (self.w-640, self.h // 2), (self.w-300, self.h // 2) spr1, spr2 = Sprite(source[0], position=pos1), Sprite(source[1], position=pos2) spr1.scale_x, spr1.scale_y = 480 / spr1.width, 640 / spr1.height spr2.scale_x, spr2.scale_y = 480 / spr2.width, 640 / spr2.height self.right.add(spr1) self.right.add(spr2) self.add(self.right)
def start(self): #variaveis a serem resetadas com u jogo novo self.is_game_over = False self.is_colliding_left = False self.is_colliding_right = False self.is_colliding_base = False self.currentScore = 0 self.game_time = 0 self.c_manager = game_controller.game_controller.c_manager# obtem instancia do gerenciador de colisao self.keybd_input = Keyboard_Input()# iniciaiza o layer de input do teclado self.wall_limits = Wall_Limits()# iniciaiza o layer para as delimitacoes do jogo self.pieces_wall = Pieces_Wall()# iniciaiza o layer de bloco de pecas self.game_info_layer = Game_Info()# iniciaiza o layer de informacoes do jogo (informacoes no canto direito) self.game_over_lyr = Ranking(is_game_over=True)# iniciaiza o layer de game over para mostrar ranking self.pause_lyr = Pause()# iniciaiza o layer de pause do game # iniciaiza o layer multiplo para alternar entre layer do input,mostrar o game over e pause self.multi_layer = MultiplexLayer(Layer(), self.game_over_lyr, self.pause_lyr) self.add(self.wall_limits)# adiciona layer self.add(self.game_info_layer)# adiciona layer self.add(self.pieces_wall)# adiciona a a layer self.add(self.keybd_input)# adiciona layer self.add(self.multi_layer)# adiciona layer self.add_next_piece()# inicializa a primeira peca self.start_timer()
def __init__(self, side="left", background_color=(0, 0, 0, 0), expand="fit"): """initializer""" Layer.__init__(self) self._borders = {"left": 0, "right": 0, "top": 0, "bottom": 0} self._margins = {"left": 0, "right": 0, "top": 0, "bottom": 0} self._padding = {"left": 0, "right": 0, "top": 0, "bottom": 0} self._check_arguments(expand, side) self.side = side self.expand = expand self.background_color = background_color self.width = 0 self.height = 0 self.add(ColorLayer(*background_color, width=0, height=0), name="background")
def test_add(self): positions = { "left": (320, 249.0), "right": (101, 249.0), "top": (254.0, 204), "bottom": (254.0, 240) } for side in positions: frame = Frame(background_color=(0, 0, 98, 255), side=side) frame.position = 320, 240 layer = Layer() scene = Scene() layer.add(frame) scene.add(layer) label = Label("Hello World") label_new = Label("Hello World again") frame.add(label) frame.add(label_new)
def __init__(self, module, filepath): Layer.__init__(self) self.module = module self.filepath = filepath self.paths = [] self.pathp = 0 self.near = None for name in dir(module): what = getattr(module, name) if isinstance(what, Bezier): p = PathView(name, what) self.paths.append(p) if len(self.paths) == 0: self.new_path() self.state = self.SHOW self.stop = False self.mouse = Point(0, 0) self.font = font.load("Arial", 18) self.duration = 3 self.time_warp = 1 self.number = ""
class CocosScene(Layer): def __init__(self): super(CocosScene, self).__init__() self._bgLayer = None self._stageBgLayer = None self._contentLayer = None self._rulerLayer = None self._borderLayer = None self._rootNode = None self._borderDevice = None self._stageBorderType = 0 self.setupEditorNodes() def setupEditorNodes(self): # TODO:@twenty0ne self._rulerLayer = RulersLayer() self.add(self._rulerLayer, z=6) # Border layer self._borderLayer = Layer() self.add(self._borderLayer, z=1) self._borderDevice = cocos.sprite.Sprite("images/missing-texture.png") self._borderLayer.add(self._borderDevice, z=1) # Gray background self._bgLayer = ColorLayer(128,128,128,255,width=4096,height=4096) self._bgLayer.position = 0,0 self._bgLayer.anchor = 0,0 self.add(self._bgLayer, z=-1) # Black content layer self._stageBgLayer = ColorLayer(0,0,0,255,width=0,height=0) self._stageBgLayer.anchor = 0.5,0.5 # TODO:@twenty0ne # stageBgLayer.ignoreAnchorPointForPosition = NO self.add(self._stageBgLayer, z=0) self._contentLayer = Layer() self.add(self._contentLayer) def nextFrame(self): # Setup border layer bounds = # Update rulers self._rulerLayer.updateWithSize([700,650],[0,0],1) def mouseEntered(self): # print "mouseEntered" self._rulerLayer.mouseEntered() def mouseExited(self): # print "mouseExited" self._rulerLayer.mouseExited() def mouseMoved(self, pos): # print "mouseMoved" self._rulerLayer.updateMousePos(pos) def replaceRootNodeWith(self, node): if self._rootNode: self._contentLayer.remove(self._rootNode) self._rootNode = node if not node: return self._contentLayer.add(node) def setStageBorder(self, ntype): self._borderDevice.visible = False if self._stageBgLayer.width == 0 or self._stageBgLayer.height == 0: ntype = kCCBBorderNone self._stageBgLayer.visible = False else: self._stageBgLayer.visible = True if ntype == kCCBBorderDevice: deviceTexture = None rotateDevice = True if rotateDevice: self._borderDevice.rotation = 90 else: self._borderDevice.rotation = 0 deviceTexture = pyglet.resource.image("images/frame-iphone.png") self._borderDevice.image = deviceTexture self._borderDevice.visible = True self._stageBorderType = ntype
def __init__(self): Layer.__init__(self) self.image = pyglet.resource.image('background.png')
def __init__(self): Layer.__init__(self) image = pyglet.resource.image(resconfig.battle_ground_1) self.backgound = Sprite(image, position=(image.width/2, image.height/2))