コード例 #1
0
 def attacks(self):
     a = AttackList()
     seen = set()
     for c in self.get_combatants():
         for atk in c.attacks:
             if atk in seen:
                 continue
             seen.add(atk)
             atk_copy = Attack.copy(atk)
             atk_copy.name = f"{atk.name} ({c.name})"
             a.append(atk_copy)
     return a
コード例 #2
0
    def get_attacks(self):
        """Returns a list of dicts of all of the character's attacks."""
        if self.character_data is None: raise Exception('You must call get_character() first.')
        character = self.character_data
        attacks = AttackList()
        atk_names = set()
        for attack in character.get('attacks', []):
            if attack.get('enabled') and not attack.get('removed'):
                atk = self.parse_attack(attack)

                # unique naming
                atk_num = 2
                if atk.name in atk_names:
                    while f"{atk.name}{atk_num}" in atk_names:
                        atk_num += 1
                    atk.name = f"{atk.name}{atk_num}"
                atk_names.add(atk.name)

                attacks.append(atk)
        return attacks
コード例 #3
0
 def get_attacks(self):
     """Returns an attack list."""
     if self.character_data is None: raise Exception('You must call get_character() first.')
     attacks = AttackList()
     for rownum in range(32, 37):  # sht1, R32:R36
         a = self.parse_attack(f"R{rownum}", f"Y{rownum}", f"AC{rownum}")
         if a is not None:
             attacks.append(a)
     if self.additional:
         for rownum in range(3, 14):  # sht2, B3:B13; W3:W13
             additional = self.parse_attack(f"B{rownum}", f"I{rownum}", f"M{rownum}", self.additional)
             other = self.parse_attack(f"W{rownum}", f"AD{rownum}", f"AH{rownum}", self.additional)
             if additional is not None:
                 attacks.append(additional)
             if other is not None:
                 attacks.append(other)
     return attacks