コード例 #1
0
    def get_stats(self):
        """Returns a dict of stats."""
        if self.character_data is None:
            raise Exception('You must call get_character() first.')
        character = self.character_data
        if self._stats is not None:
            return self._stats

        try:
            prof_bonus = int(character.value("H14"))
        except (TypeError, ValueError):
            raise MissingAttribute("Proficiency Bonus")

        index = 15
        stat_dict = {}
        for stat in ('strength', 'dexterity', 'constitution', 'intelligence',
                     'wisdom', 'charisma'):
            try:
                stat_dict[stat] = int(character.value("C" + str(index)))
                index += 5
            except (TypeError, ValueError):
                raise MissingAttribute(stat)

        stats = BaseStats(prof_bonus, **stat_dict)
        self._stats = stats
        return stats
コード例 #2
0
ファイル: beyond.py プロジェクト: MobiusMage/avrae
 def _get_stats(self) -> BaseStats:
     """Returns a dict of stats."""
     c = self.character_data
     stats = BaseStats(c['proficiencyBonus'],
                       c['stats']['str']['score'], c['stats']['dex']['score'], c['stats']['con']['score'],
                       c['stats']['int']['score'], c['stats']['wis']['score'], c['stats']['cha']['score'])
     return stats
コード例 #3
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ファイル: monster.py プロジェクト: driesceuppens/avrae
 def from_data(cls, d):
     ability_scores = BaseStats.from_dict(d['ability_scores'])
     saves = Saves.from_dict(d['saves'])
     skills = Skills.from_dict(d['skills'])
     display_resists = Resistances.from_dict(d['display_resists'], smart=False)
     traits = [Trait(**t) for t in d['traits']]
     actions = [Trait(**t) for t in d['actions']]
     reactions = [Trait(**t) for t in d['reactions']]
     legactions = [Trait(**t) for t in d['legactions']]
     bonus_actions = [Trait(**t) for t in d.get('bonus_actions', [])]
     mythic_actions = [Trait(**t) for t in d.get('mythic_actions', [])]
     resistances = Resistances.from_dict(d['resistances'])
     attacks = AttackList.from_dict(d['attacks'])
     if d['spellbook'] is not None:
         spellcasting = MonsterSpellbook.from_dict(d['spellbook'])
     else:
         spellcasting = None
     return cls(d['name'], d['size'], d['race'], d['alignment'], d['ac'], d['armortype'], d['hp'], d['hitdice'],
                d['speed'], ability_scores, saves, skills, d['senses'], display_resists, d['condition_immune'],
                d['languages'], d['cr'], d['xp'],
                traits=traits, actions=actions, reactions=reactions, legactions=legactions,
                bonus_actions=bonus_actions, mythic_actions=mythic_actions,
                la_per_round=d['la_per_round'], passiveperc=d['passiveperc'],
                # augmented
                resistances=resistances, attacks=attacks, proper=d['proper'], image_url=d['image_url'],
                spellcasting=spellcasting, token_free_fp=d['token_free'], token_sub_fp=d['token_sub'],
                # sourcing
                source=d['source'], entity_id=d['id'], page=d['page'], url=d['url'], is_free=d['isFree'])
コード例 #4
0
    def get_stats(self) -> BaseStats:
        """Returns a dict of stats."""
        if self.character_data is None:
            raise Exception('You must call get_character() first.')
        if self.stats: return self.stats
        character = self.character_data

        profByLevel = floor(self.get_levels().total_level / 4 + 1.75)
        prof_bonus = self.get_stat('proficiency-bonus', base=int(profByLevel))

        stat_dict = {}
        for i, stat in enumerate(('strength', 'dexterity', 'constitution',
                                  'intelligence', 'wisdom', 'charisma')):
            base = next(s for s in character['stats']
                        if s['id'] == i + 1)['value']
            bonus = next(s for s in character['bonusStats']
                         if s['id'] == i + 1)['value'] or 0
            override = next(s for s in character['overrideStats']
                            if s['id'] == i + 1)['value']
            stat_dict[stat] = override or self.get_stat(f"{stat}-score",
                                                        base=base + bonus)

        stats = BaseStats(prof_bonus, **stat_dict)

        if self.calculations_complete:
            self.stats = stats
        return stats
コード例 #5
0
ファイル: new_bestiary.py プロジェクト: driesceuppens/avrae
def migrate_monster(old_monster):
    def spaced_to_camel(spaced):
        return re.sub(r"\s+(\w)", lambda m: m.group(1).upper(), spaced.lower())

    for old_key in ('raw_saves', 'raw_skills'):
        if old_key in old_monster:
            del old_monster[old_key]

    if 'spellcasting' in old_monster and old_monster['spellcasting']:
        old_spellcasting = old_monster.pop('spellcasting')
        old_monster['spellbook'] = Spellbook(
            {}, {}, [SpellbookSpell(s) for s in old_spellcasting['spells']],
            old_spellcasting['dc'], old_spellcasting['attackBonus'],
            old_spellcasting['casterLevel']).to_dict()
    else:
        old_monster['spellbook'] = Spellbook({}, {}, []).to_dict()

    base_stats = BaseStats(0, old_monster.pop('strength'),
                           old_monster.pop('dexterity'),
                           old_monster.pop('constitution'),
                           old_monster.pop('intelligence'),
                           old_monster.pop('wisdom'),
                           old_monster.pop('charisma'))
    old_monster['ability_scores'] = base_stats.to_dict()

    old_saves = old_monster.pop('saves')
    saves = Saves.default(base_stats)
    save_updates = {}
    for save, value in old_saves.items():
        if value != saves[save]:
            save_updates[save] = value
    saves.update(save_updates)
    old_monster['saves'] = saves.to_dict()

    old_skills = old_monster.pop('skills')
    skills = Skills.default(base_stats)
    skill_updates = {}
    for skill, value in old_skills.items():
        name = spaced_to_camel(skill)
        if value != skills[name]:
            skill_updates[name] = value
    skills.update(skill_updates)
    old_monster['skills'] = skills.to_dict()

    new_monster = Monster.from_bestiary(old_monster)
    return new_monster
コード例 #6
0
    def __init__(self,
                 name: str,
                 stats: BaseStats = None,
                 levels: Levels = None,
                 attacks: AttackList = None,
                 skills: Skills = None,
                 saves: Saves = None,
                 resistances: Resistances = None,
                 spellbook: Spellbook = None,
                 ac: int = None,
                 max_hp: int = None,
                 hp: int = None,
                 temp_hp: int = 0,
                 creature_type: str = None):
        if stats is None:
            stats = BaseStats.default()
        if levels is None:
            levels = Levels()
        if attacks is None:
            attacks = AttackList()
        if skills is None:
            skills = Skills.default(stats)
        if saves is None:
            saves = Saves.default(stats)
        if resistances is None:
            resistances = Resistances()
        if spellbook is None:
            spellbook = Spellbook()
        if hp is None:
            hp = max_hp

        # ===== static =====
        # all actors have a name
        self._name = name
        # ability scores
        self._stats = stats
        # at least a total level
        self._levels = levels
        # attacks - list of automation actions
        self._attacks = attacks
        # skill profs/saving throws
        self._skills = skills
        self._saves = saves
        # defensive resistances
        self._resistances = resistances
        # assigned by combatant type
        self._creature_type = creature_type

        # ===== dynamic =====
        # hp/ac
        self._ac = ac
        self._max_hp = max_hp
        self._hp = hp
        self._temp_hp = temp_hp

        # spellbook
        self._spellbook = spellbook
コード例 #7
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 def from_bestiary(cls, data):
     for key in ('traits', 'actions', 'reactions', 'legactions'):
         data[key] = [Trait(**t) for t in data.pop(key)]
     data['spellcasting'] = Spellbook.from_dict(data.pop('spellbook'))
     data['saves'] = Saves.from_dict(data['saves'])
     data['skills'] = Skills.from_dict(data['skills'])
     data['ability_scores'] = BaseStats.from_dict(data['ability_scores'])
     data['attacks'] = AttackList.from_dict(data['attacks'])
     if 'display_resists' in data:
         data['display_resists'] = Resistances.from_dict(
             data['display_resists'])
     return cls(**data)
コード例 #8
0
ファイル: monster.py プロジェクト: driesceuppens/avrae
 def from_bestiary(cls, data, source):
     for key in ('traits', 'actions', 'reactions', 'legactions'):
         data[key] = [Trait(**t) for t in data.pop(key)]
     data['spellcasting'] = MonsterSpellbook.from_dict(data.pop('spellbook'))
     data['saves'] = Saves.from_dict(data['saves'])
     data['skills'] = Skills.from_dict(data['skills'])
     data['ability_scores'] = BaseStats.from_dict(data['ability_scores'])
     data['attacks'] = AttackList.from_dict(data['attacks'])
     if 'resistances' in data:
         data['resistances'] = Resistances.from_dict(data['resistances'])
     if 'display_resists' in data:
         data['display_resists'] = Resistances.from_dict(data['display_resists'], smart=False)
     else:
         data['display_resists'] = Resistances()
     if 'source' in data:
         del data['source']
     return cls(homebrew=True, source=source, **data)
コード例 #9
0
    def get_stats(self) -> BaseStats:
        if self.character_data is None: raise Exception('You must call get_character() first.')
        if self.stats:
            return self.stats
        self.get_levels()

        stat_dict = {'proficiencyBonus': int(self.calculate_stat('proficiencyBonus'))}

        for stat in ('strength', 'dexterity', 'constitution', 'wisdom', 'intelligence', 'charisma'):
            stat_dict[stat] = int(self.calculate_stat(stat))
            stat_dict[stat + 'Mod'] = int(stat_dict[stat]) // 2 - 5
        self.evaluator.names.update(stat_dict)

        stats = BaseStats(stat_dict['proficiencyBonus'], stat_dict['strength'], stat_dict['dexterity'],
                          stat_dict['constitution'], stat_dict['intelligence'], stat_dict['wisdom'],
                          stat_dict['charisma'])

        self.stats = stats
        return stats
コード例 #10
0
ファイル: bestiary.py プロジェクト: veilheim/avrae
def _monster_factory(data, bestiary_name):
    ability_scores = BaseStats(data['stats']['proficiencyBonus'] or 0,
                               data['stats']['abilityScores']['strength'] or 10,
                               data['stats']['abilityScores']['dexterity'] or 10,
                               data['stats']['abilityScores']['constitution'] or 10,
                               data['stats']['abilityScores']['intelligence'] or 10,
                               data['stats']['abilityScores']['wisdom'] or 10,
                               data['stats']['abilityScores']['charisma'] or 10)
    cr = {0.125: '1/8', 0.25: '1/4', 0.5: '1/2'}.get(data['stats']['challengeRating'],
                                                     str(data['stats']['challengeRating']))
    num_hit_die = data['stats']['numHitDie']
    hit_die_size = data['stats']['hitDieSize']
    con_by_level = num_hit_die * ability_scores.get_mod('con')
    hp = floor(((hit_die_size + 1) / 2) * num_hit_die) + con_by_level
    hitdice = f"{num_hit_die}d{hit_die_size} + {con_by_level}"

    proficiency = data['stats']['proficiencyBonus']
    if proficiency is None:
        raise ExternalImportError(f"Monster's proficiency bonus is nonexistent ({data['name']}).")

    skills = Skills.default(ability_scores)
    skill_updates = {}
    for skill in data['stats']['skills']:
        name = spaced_to_camel(skill['name'])
        if skill['proficient']:
            mod = skills[name].value + proficiency
        else:
            mod = skill.get('value')
        if mod is not None:
            skill_updates[name] = mod
    skills.update(skill_updates)

    saves = Saves.default(ability_scores)
    save_updates = {}
    for save in data['stats']['savingThrows']:
        name = save['ability'].lower() + 'Save'
        if save['proficient']:
            mod = saves.get(name).value + proficiency
        else:
            mod = save.get('value')
        if mod is not None:
            save_updates[name] = mod
    saves.update(save_updates)

    attacks = []
    traits, atks = parse_critterdb_traits(data, 'additionalAbilities')
    attacks.extend(atks)
    actions, atks = parse_critterdb_traits(data, 'actions')
    attacks.extend(atks)
    reactions, atks = parse_critterdb_traits(data, 'reactions')
    attacks.extend(atks)
    legactions, atks = parse_critterdb_traits(data, 'legendaryActions')
    attacks.extend(atks)

    attacks = AttackList.from_dict(attacks)
    spellcasting = parse_critterdb_spellcasting(traits, ability_scores)

    resistances = Resistances.from_dict(dict(vuln=data['stats']['damageVulnerabilities'],
                                             resist=data['stats']['damageResistances'],
                                             immune=data['stats']['damageImmunities']))

    return Monster(name=data['name'], size=data['stats']['size'], race=data['stats']['race'],
                   alignment=data['stats']['alignment'],
                   ac=data['stats']['armorClass'], armortype=data['stats']['armorType'], hp=hp, hitdice=hitdice,
                   speed=data['stats']['speed'], ability_scores=ability_scores, saves=saves, skills=skills,
                   senses=', '.join(data['stats']['senses']), resistances=resistances, display_resists=resistances,
                   condition_immune=data['stats']['conditionImmunities'], languages=data['stats']['languages'], cr=cr,
                   xp=data['stats']['experiencePoints'], traits=traits, actions=actions, reactions=reactions,
                   legactions=legactions, la_per_round=data['stats']['legendaryActionsPerRound'],
                   attacks=attacks, proper=data['flavor']['nameIsProper'], image_url=data['flavor']['imageUrl'],
                   spellcasting=spellcasting, homebrew=True, source=bestiary_name)
コード例 #11
0
    def from_data(cls, data):
        # print(f"Parsing {data['name']}")
        _type = parse_type(data['type'])
        alignment = parse_alignment(data['alignment'])
        speed = parse_speed(data['speed'])
        ac = data['ac']['ac']
        armortype = data['ac'].get('armortype') or None
        if not 'special' in data['hp']:
            hp = data['hp']['average']
            hitdice = data['hp']['formula']
        else:
            hp = 0
            hitdice = data['hp']['special']
        scores = BaseStats(0, data['str'] or 10, data['dex'] or 10, data['con']
                           or 10, data['int'] or 10, data['wis'] or 10,
                           data['cha'] or 10)
        if isinstance(data['cr'], dict):
            cr = data['cr']['cr']
        else:
            cr = data['cr']

        # resistances
        vuln = parse_resists(data['vulnerable'],
                             notated=False) if 'vulnerable' in data else None
        resist = parse_resists(data['resist'],
                               notated=False) if 'resist' in data else None
        immune = parse_resists(data['immune'],
                               notated=False) if 'immune' in data else None

        display_resists = Resistances(*[
            parse_resists(data.get(r))
            for r in ('resist', 'immune', 'vulnerable')
        ])

        condition_immune = data.get('conditionImmune',
                                    []) if 'conditionImmune' in data else None

        languages = data.get('languages',
                             '').split(', ') if 'languages' in data else None

        traits = [Trait(t['name'], t['text']) for t in data.get('trait', [])]
        actions = [Trait(t['name'], t['text']) for t in data.get('action', [])]
        legactions = [
            Trait(t['name'], t['text']) for t in data.get('legendary', [])
        ]
        reactions = [
            Trait(t['name'], t['text']) for t in data.get('reaction', [])
        ]

        skills = Skills.default(scores)
        skills.update(data['skill'])

        saves = Saves.default(scores)
        saves.update(data['save'])

        scores.prof_bonus = _calc_prof(scores, saves, skills)

        source = data['source']
        proper = bool(data.get('isNamedCreature') or data.get('isNPC'))

        attacks = AttackList.from_dict(data.get('attacks', []))
        spellcasting = data.get('spellcasting', {})
        spells = [SpellbookSpell(s) for s in spellcasting.get('spells', [])]
        spellbook = Spellbook({}, {}, spells, spellcasting.get('dc'),
                              spellcasting.get('attackBonus'),
                              spellcasting.get('casterLevel', 1))

        return cls(data['name'],
                   parsesize(data['size']),
                   _type,
                   alignment,
                   ac,
                   armortype,
                   hp,
                   hitdice,
                   speed,
                   scores,
                   cr,
                   xp_by_cr(cr),
                   data['passive'],
                   data.get('senses', ''),
                   vuln,
                   resist,
                   immune,
                   condition_immune,
                   saves,
                   skills,
                   languages,
                   traits,
                   actions,
                   reactions,
                   legactions,
                   3,
                   data.get('srd', False),
                   source,
                   attacks,
                   spellcasting=spellbook,
                   page=data.get('page'),
                   proper=proper,
                   display_resists=display_resists)