l1 = 0 for i in range(5): m1 = random.randint(1, 33) m2 = random.randint(20 + l1, 80 + l1 + 10) speed.place(board.matrix, m1, m2) l1 = 5 + l1 + 50 coin = Coin() coin.loadObstacle('coin') for i in range(7): c1 = random.randint(2, 5) c2 = random.randint(3, 8) x = random.randint(1, 33) y = random.randint(30 + i * 20, 240 + i * 20) for j in range(c1): for k in range(c2): coin.place(board.matrix, x + j, y + k) magnet = Magnet() magnet.loadObstacle('magnet') x1 = 20 x2 = 200 magnet.place(board.matrix, x1, x2) mando = Mando() mando.loadMando(board.matrix, 'n', cnt) board.printBoard(cnt, config.dragon_lives) dragon = Dragon() dragon.loadObstacle('dragon') dragon.place(board.matrix, 20, 445) st = time.time() prev_gravity_time = time.time() dBtime = time.time() shield_time = time.time()
from magnet import Magnet from dragon import Dragon from time import time from bullet import Bullet from random import randint screen = Board(40, 10000) man = Mando(35, 3) man.place(screen) drag = Dragon(30, 500) drag.place(screen) for i in range(40): x = randint(5, 30) y = randint(25, 450) coin_p = Coin(x, y) coin_p.place(screen) for j in range(10, 30): x = randint(5, 30) y = randint(50, 350) beam = Firebeam(x, y) beam.place(screen) mag = Magnet(2, 80) mag.place(screen) counter3 = time() screen.print_board(0, man, drag) #print("time left==") #print(100-counter3)