コード例 #1
0
 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     # All of these are overridden in the subclasses
     self.NPC = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
     self.Items = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
     self.Mob = [0, 1, 2]
     self.classid = 0
     self.prevclass = 0
     self.qn = "SagasSuperclass"
     self.X = [0, 1, 2]
     self.Y = [0, 1, 2]
     self.Z = [0, 1, 2]
     self.Text = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17]
     self.Spawn_List = []
     #todos estes não são sobrescritos pelas subclasses (porque são constantes ou usadas apenas para este script)
     self.CREATED     = State('Start', self)
     self.STARTED     = State('Started', self)
     self.COMPLETED   = State('Completed', self)
コード例 #2
0
ファイル: __init__.py プロジェクト: maladro2010/L2jHogwarts
 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     # All of these are overridden in the subclasses
     self.NPC = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
     self.Items = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
     self.Mob = [0, 1, 2]
     self.classid = 0
     self.prevclass = 0
     self.qn = "SagasSuperclass"
     self.X = [0, 1, 2]
     self.Y = [0, 1, 2]
     self.Z = [0, 1, 2]
     self.Text = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17]
     self.Spawn_List = []
     #all these are not overridden by the subclasses (either cause they are constant or used only for this script)
     self.CREATED     = State('Start', self)
     self.STARTED     = State('Started', self)
     self.COMPLETED   = State('Completed', self)
コード例 #3
0
ファイル: __init__.py プロジェクト: maladro2010/L2jHogwarts
	          st.giveItems(BARREL_OF_LEAGUE,1)
	          st.set("cond","2")
     elif random<CHANCE2 :
         st.giveItems(LIZARD_FANG,2)
         st.playSound("ItemSound.quest_itemget")
         if random==CHANCE_barrel :
             st.giveItems(BARREL_OF_LEAGUE,1)
             st.set("cond","2")
     elif st.getRandom(100)<4:
         st.giveItems(BARREL_OF_LEAGUE,1)
         st.playSound("ItemSound.quest_itemget")
         st.set("cond","2")
     return

QUEST       = Quest(351,qn,"Black Swan")
CREATED     = State('Start', QUEST)
STARTED     = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30916)

QUEST.addTalkId(30916)
QUEST.addTalkId(30969)
QUEST.addTalkId(30897)

STARTED.addQuestDrop(30916,ORDER_OF_GOSTA,1)
STARTED.addQuestDrop(30916,BARREL_OF_LEAGUE,1)
STARTED.addQuestDrop(30916,LIZARD_FANG,1)

QUEST.addKillId(20784)
QUEST.addKillId(20785)
コード例 #4
0
    htmltext="<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>" 
    id = st.getState()
    if id == CREATED :
      if st.getPlayer().getLevel() >= 75 :
        htmltext = "0.htm"
      else:
        st.exitQuest(1)
        htmltext = "<html><body>This quest can only be taken by characters that have a minimum level of 75. Return when you are more experienced.</body></html>"
    elif id == STARTED:
      cond = int(st.get("cond"))
      if npcId == MARQUEZ :
        if cond == 1 :
          if not st.getQuestItemsCount(ANCIENT_BOOK):
            htmltext = "1a.htm"
          else :
            htmltext = "2.htm"
    elif id == COMPLETED:
      st.exitQuest(0)
      htmltext = "<html><body>This quest have already been completed.</body></html>"
    return htmltext    

QUEST=Quest(110,qn,"To The Primeval Isle")
CREATED=State('Start', QUEST)
STARTED=State('Started', QUEST)
COMPLETED=State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(ANTON)
QUEST.addTalkId (ANTON)

QUEST.addTalkId(MARQUEZ)
コード例 #5
0
ファイル: __init__.py プロジェクト: maladro2010/L2jHogwarts
                st.takeItems(GOBLIN_CLUB, -1)
                htmltext = "31853-05.htm"
            else:
                htmltext = "31853-04.htm"
        return htmltext

    def onKill(self, npc, player, isPet):
        st = player.getQuestState(qn)
        if not st: return
        if st.getState() != STARTED: return

        if st.getRandom(10) < 5:
            st.giveItems(GOBLIN_CLUB, 1)
            st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(267, qn, "Wrath Of Verdure")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(31853)

QUEST.addTalkId(31853)

QUEST.addKillId(20325)

STARTED.addQuestDrop(20325, GOBLIN_CLUB, 1)
コード例 #6
0
    def onKill(self, npc, player, isPet):
        partyMember = self.getRandomPartyMemberState(player, STARTED)
        st = player.getQuestState(qn)
        if st:
            if st.getState() == STARTED:
                numItems = int(
                    (npc.getLevel() * 0.15 + 1.6) * Config.RATE_DROP_QUEST)
                if st.getRandom(100) >= 10:
                    numItems = 0
                if numItems > 0:
                    st.giveItems(DIMENSION_FRAGMENT_ID, numItems)
                    st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(634, qn, "In Search of Dimensional Fragments")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)

for npcId in range(31494, 31508):
    QUEST.addTalkId(npcId)
    QUEST.addStartNpc(npcId)

for mobs in range(21208, 21256):
    QUEST.addKillId(mobs)

STARTED.addQuestDrop(7079, DIMENSION_FRAGMENT_ID, 1)
コード例 #7
0
ファイル: __init__.py プロジェクト: maladro2010/L2jHogwarts
 def onKill(self,npc,player,isPet):
     st = player.getQuestState(qn)
     if not st : return 
     if st.getState() != STARTED : return 
   
     npcId = npc.getNpcId()
     chance = (CHANCE+(npcId-20234)*2)*Config.RATE_DROP_QUEST
     bonus = int(divmod(chance,100)[0])
     if st.getInt("cond") == 1 and st.getRandom(100)<chance :
         st.giveItems(ARTICLES_DEAD_HEROES,1+bonus)
         st.playSound("ItemSound.quest_itemget")
     return

QUEST       = Quest(344,qn,"1000 Years, the End of Lamentation")
CREATED     = State('Start', QUEST)
STARTED     = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(GILMORE)

QUEST.addTalkId(GILMORE)

QUEST.addTalkId(RODEMAI)
QUEST.addTalkId(ORVEN)
QUEST.addTalkId(GARVARENTZ)
QUEST.addTalkId(KAIEN)

for mob in range(20236,20241):
    QUEST.addKillId(mob)
コード例 #8
0
                #htmltext="<html><body>This quest has already been completed</body></html>"
        return htmltext

    def onKill(self, npc, player, isPet):
        partyMembers = [player]
        party = player.getParty()
        if party:
            partyMembers = party.getPartyMembers().toArray()
            for player in partyMembers:
                pst = player.getQuestState(qn)
                if pst:
                    giveReward(pst, npc)
        else:
            pst = player.getQuestState(qn)
            if pst:
                giveReward(pst, npc)
        return


QUEST = Quest(613, qn, "Prove Your Courage!")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(Ashas)

QUEST.addTalkId(Ashas)

STARTED.addQuestDrop(Hekaton, Hekaton_Head, 1)

QUEST.addKillId(Hekaton)
コード例 #9
0
            if amount:
                htmltext = "30892-03.htm"
                st.giveItems(ADENA, amount)
                st.takeItems(ALLIGATOR_PELTS, -1)
            else:
                htmltext = "30892-04.htm"
        return htmltext

    def onKill(self, npc, player, isPet):
        st = player.getQuestState(qn)
        if not st: return
        if st.getState() != STARTED: return

        npcId = npc.getNpcId()
        if st.getRandom(100) < CHANCE:
            st.giveItems(ALLIGATOR_PELTS, 1)
            st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(338, qn, "Alligator Hunter")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30892)

QUEST.addTalkId(30892)

QUEST.addKillId(ALLIGATOR)
STARTED.addQuestDrop(ALLIGATOR, ALLIGATOR_PELTS, 1)
コード例 #10
0
                if i[0] <= chance < i[1]:
                    qty = i[2]
            if qty:
                if count + qty > 100:
                    qty = 100 - count
                if count + qty == 100:
                    st.playSound("ItemSound.quest_middle")
                    st.set("cond", "2")
                else:
                    st.playSound("ItemSound.quest_itemget")
                st.giveItems(PREDATORS_FANG, qty)
        return


QUEST = Quest(266, qn, "Plea Of Pixies")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(31852)

QUEST.addTalkId(31852)

QUEST.addKillId(20525)
QUEST.addKillId(20530)
QUEST.addKillId(20534)
QUEST.addKillId(20537)

STARTED.addQuestDrop(20530, PREDATORS_FANG, 1)
コード例 #11
0
                    st.set("cond", "2")
            else:
                st.playSound("ItemSound.quest_itemget")
        elif npcId == ROTTING_TREE and herb < 50:
            st.giveItems(HERBIBOROUS_SPORE, 1)
            if herb == 49:
                if carn >= 50:
                    st.playSound("ItemSound.quest_middle")
                    st.set("cond", "3")
                else:
                    st.playSound("ItemSound.quest_middle")
                    st.set("cond", "2")
            else:
                st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(356, qn, "Dig Up The Sea Of Spores")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(GAUEN)

QUEST.addTalkId(GAUEN)

QUEST.addKillId(SPORE_ZOMBIE)
QUEST.addKillId(ROTTING_TREE)

STARTED.addQuestDrop(GAUEN, CARNIVORE_SPORE, 1)
STARTED.addQuestDrop(GAUEN, HERBIBOROUS_SPORE, 1)
コード例 #12
0
   elif npcId in range(21508,21513) :
     # get a random party member who is doing this quest and is at cond == 14  
     partyMember = self.getRandomPartyMember(player, "14")
     if partyMember :
         st = partyMember.getQuestState(qn)
         chance = st.getRandom(100)
         if CRIMSON_MOSS_CHANCE >= chance and st.getQuestItemsCount(CRIMSON_MOSS) < 5 :
           st.giveItems(CRIMSON_MOSS,1)
           st.playSound("ItemSound.quest_itemget")
           if st.getQuestItemsCount(CRIMSON_MOSS) == 5 :
             st.set("cond","15")
             st.playSound("ItemSound.quest_middle")
   return

QUEST       = Quest(241,qn,"Possessor Of A Precious Soul - 1")
CREATED     = State('Start', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(TALIEN)
QUEST.addTalkId(TALIEN)

QUEST.addTalkId(STEDMIEL)
QUEST.addTalkId(GABRIELLE)
QUEST.addTalkId(GILMORE)
QUEST.addTalkId(KANTABILON)
QUEST.addTalkId(NOEL)
QUEST.addTalkId(RAHORAKTI)
QUEST.addTalkId(CARADINE)
QUEST.addTalkId(VIRGIL)
コード例 #13
0
        if not st: return
        if st.getState() != STARTED: return
        npcId = npc.getNpcId()
        if st.getInt("cond") >= 1 and st.getItemEquipped(
                7) == GALLINS_OAK_WAND_ID and not st.getQuestItemsCount(
                    DROPLIST[npcId]):  # (7) means weapon slot
            st.takeItems(GALLINS_OAK_WAND_ID, 1)
            st.giveItems(DROPLIST[npcId], 1)
            if HaveAllQuestItems(st):
                st.set("cond", "3")
            st.playSound("ItemSound.quest_middle")
        return


QUEST = Quest(104, qn, "Spirit Of Mirrors")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30017)

QUEST.addTalkId(30017)

QUEST.addTalkId(30041)
QUEST.addTalkId(30043)
QUEST.addTalkId(30045)

for mobId in DROPLIST.keys():
    QUEST.addKillId(mobId)
    STARTED.addQuestDrop(mobId, DROPLIST[mobId], 1)
コード例 #14
0
ファイル: __init__.py プロジェクト: maladro2010/L2jHogwarts
    def onKill(self, npc, player, isPet):
        st = player.getQuestState(qn)
        if not st: return
        if st.getState() != STARTED: return

        item = ORC_AMULET
        if npc.getNpcId() in range(20471, 20474):
            item = ORC_NECKLACE
        if st.getRandom(10) > 4:
            st.giveItems(item, 1)
            st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(260, qn, "Hunt For Orcs1")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30221)

QUEST.addTalkId(30221)

QUEST.addKillId(20468)
QUEST.addKillId(20469)
QUEST.addKillId(20470)
QUEST.addKillId(20471)
QUEST.addKillId(20472)
QUEST.addKillId(20473)
コード例 #15
0
ファイル: __init__.py プロジェクト: maladro2010/L2jHogwarts
            count = st.getQuestItemsCount(BAT_FANG)
            chance = st.getRandom(10)
            for i in DROP[npcId]:
                if i[0] <= chance < i[1]:
                    qty = i[2]
            if count + qty > 100:
                qty = 100 - count
            if count + qty == 100:
                st.playSound("ItemSound.quest_middle")
                st.set("cond", "2")
            else:
                st.playSound("ItemSound.quest_itemget")
            st.giveItems(BAT_FANG, qty)
        return


QUEST = Quest(294, qn, "Covert Business")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30534)

QUEST.addTalkId(30534)

QUEST.addKillId(20370)
QUEST.addKillId(20480)

STARTED.addQuestDrop(20480, BAT_FANG, 1)
コード例 #16
0
ファイル: __init__.py プロジェクト: maladro2010/L2jHogwarts
    def onKill(self, npc, player, isPet):
        st = player.getQuestState(qn)
        if not st: return
        if st.getState() != STARTED: return

        npcId = npc.getNpcId()
        chance, item = DROPLIST[npcId]
        if st.getRandom(100) < chance:
            st.giveItems(item, 1)
            st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(306, qn, "Crystal Of Fireice")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30004)

QUEST.addTalkId(30004)

QUEST.addKillId(20109)
QUEST.addKillId(20110)
QUEST.addKillId(20112)
QUEST.addKillId(20113)
QUEST.addKillId(20114)
QUEST.addKillId(20115)
コード例 #17
0
ファイル: __init__.py プロジェクト: maladro2010/L2jHogwarts
                                              100)
                    if st.getRandom(100) < chance:
                        numItems += 1
                    if count + numItems >= 100:
                        numItems = 100 - count
                    if numItems != 0:
                        st.giveItems(item, int(numItems))
                        if st.getQuestItemsCount(
                                LEAF_OF_FLAVA) == st.getQuestItemsCount(
                                    BUFFALO_MEAT) == st.getQuestItemsCount(
                                        ANTELOPE_HORN) == 100:
                            st.set("cond", "2")
                            st.playSound("ItemSound.quest_middle")
                        else:
                            st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(623, qn, "The Finest Food")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(JEREMY)
QUEST.addTalkId(JEREMY)

for mob in DROPLIST.keys():
    QUEST.addKillId(mob)

for item in range(7199, 7202):
    STARTED.addQuestDrop(JEREMY, item, 1)
コード例 #18
0
ファイル: __init__.py プロジェクト: maladro2010/L2jHogwarts
   partyMember = self.getRandomPartyMember(player,"1")
   if not partyMember : return
   st = partyMember.getQuestState(qn)
   if st :
      count = st.getQuestItemsCount(TARLK_EYE)
      if st.getInt("cond") == 1 and count < 100 :
         chance = 33 * Config.RATE_DROP_QUEST
         numItems, chance = divmod(chance,100)
         if st.getRandom(100) < chance : 
            numItems += 1
         if numItems :
            if count + numItems >= 100 :
               numItems = 100 - count
               st.playSound("ItemSound.quest_middle")
               st.set("cond","2")
            else:
               st.playSound("ItemSound.quest_itemget")
            st.giveItems(TARLK_EYE,1)
   return

QUEST       = Quest(52,qn,"Willie's Special Bait")
CREATED     = State('Start', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(WILLIE)
QUEST.addTalkId(WILLIE)

QUEST.addKillId(TARLK_BASILISK)
STARTED.addQuestDrop(TARLK_BASILISK,TARLK_EYE,1)
コード例 #19
0
                    MORTE_TALISMAN
            ) == 1 and st.getQuestItemsCount(TRIMDEN_SILK) < 5:
                st.giveItems(TRIMDEN_SILK, 1)
                if st.getQuestItemsCount(TRIMDEN_SILK) == 5:
                    st.playSound("ItemSound.quest_middle")
                    if st.getQuestItemsCount(
                            TRIMDEN_SILK) >= 5 and st.getQuestItemsCount(
                                PREDATOR_CARAPACE) > 0:
                        st.set("cond", "5")
                else:
                    st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(410, qn, "Path To Palus Knight")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30329)

QUEST.addTalkId(30329)

QUEST.addTalkId(30422)

QUEST.addKillId(20038)
QUEST.addKillId(20043)
QUEST.addKillId(20049)
コード例 #20
0
        if st:
            if st.getState() == STARTED:
                count = st.getQuestItemsCount(ORC_GOODS)
                if st.getInt("cond") == 1 and count < 120:
                    chance = DROP_CHANCE * Config.RATE_DROP_QUEST
                    numItems, chance = divmod(chance, 100)
                    if st.getRandom(100) < chance:
                        numItems += 1
                    if numItems:
                        if count + numItems >= 120:
                            numItems = 120 - count
                            st.playSound("ItemSound.quest_middle")
                            st.set("cond", "2")
                        else:
                            st.playSound("ItemSound.quest_itemget")
                        st.giveItems(ORC_GOODS, int(numItems))
        return


QUEST = Quest(644, qn, "Grave Robber Annihilation")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(KARUDA)
QUEST.addTalkId(KARUDA)

for i in MOBS:
    QUEST.addKillId(i)

STARTED.addQuestDrop(KARUDA, ORC_GOODS, 1)
コード例 #21
0
      if cond == 14 :
        if st.getRandom(2) == 1 :
          if st.getQuestItemsCount(ATEBALTS_SKULL) == 0 :
            st.giveItems(ATEBALTS_SKULL,1)
            st.playSound("ItemSound.quest_itemget")
          elif st.getQuestItemsCount(ATEBALTS_RIBS) == 0 :
            st.giveItems(ATEBALTS_RIBS,1)
            st.playSound("ItemSound.quest_itemget")
          elif st.getQuestItemsCount(ATEBALTS_SHIN) == 0 :
            st.giveItems(ATEBALTS_SHIN,1)
            st.set("cond","15")
            st.playSound("ItemSound.quest_middle")
   return

QUEST       = Quest(212,qn,"Trial Of Duty")
CREATED     = State('Start', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)


QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30109)

QUEST.addTalkId(30109)

QUEST.addTalkId(30116)
QUEST.addTalkId(30311)
QUEST.addTalkId(30653)
QUEST.addTalkId(30654)
QUEST.addTalkId(30655)
QUEST.addTalkId(30656)
コード例 #22
0
        if not st: return
        if st.getState() != PROGRESS: return

        npcId = npc.getNpcId()
        drop = st.getRandom(100)
        cond = st.getInt("cond")
        dropcond = DROPLIST[npcId][0]
        if drop < DROP_RATE and cond == dropcond:
            if st.getQuestItemsCount(DROPLIST[npcId][1]) == 0:
                st.giveItems(DROPLIST[npcId][1], 1)
                st.playSound("ItemSound.quest_itemget")
                st.set("cond", str(cond + 1))
        return


# Quest class and state definition
QUEST = Quest(QUEST_NUMBER, qn, QUEST_DESCRIPTION)

CREATED = State('Start', QUEST)
PROGRESS = State('Progress', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
# Quest NPC starter initialization
QUEST.addStartNpc(LADD)
# Quest initialization
QUEST.addTalkId(LADD)
QUEST.addTalkId(JOAN)

for i in DROPLIST.keys():
    QUEST.addKillId(i)
コード例 #23
0
                count = st.getQuestItemsCount(NECROHEART)
                if st.getInt("cond") == 1 and count < 10:
                    chance = DROP_CHANCE * Config.RATE_DROP_QUEST
                    numItems, chance = divmod(int(chance), 100)
                    if st.getRandom(100) < chance:
                        numItems += 1
                    if numItems:
                        if count + numItems >= 10:
                            numItems = 10 - count
                            st.playSound("ItemSound.quest_middle")
                            st.set("cond", "2")
                        else:
                            st.playSound("ItemSound.quest_itemget")
                        st.giveItems(NECROHEART, int(numItems))
        return


QUEST = Quest(637, qn, "Through the Gate Once More")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(FLAURON)

QUEST.addTalkId(FLAURON)

for mob in range(21565, 21568):
    QUEST.addKillId(mob)

STARTED.addQuestDrop(FLAURON, NECROHEART, 1)
コード例 #24
0
    def onKill(self, npc, player, isPet):
        st = player.getQuestState(qn)
        if not st: return
        if st.getState() != STARTED: return

        npcId = npc.getNpcId()
        if npcId == 27021:
            st.set("id", "0")
            if st.getInt("cond") == 1 and st.getQuestItemsCount(
                    KIRUNAK_SKULL_ID) == 0:
                st.giveItems(KIRUNAK_SKULL_ID, 1)
                st.playSound("ItemSound.quest_middle")
        return


QUEST = Quest(164, qn, "Blood Fiend")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30149)

QUEST.addTalkId(30149)

QUEST.addKillId(27021)

STARTED.addQuestDrop(27021, KIRUNAK_SKULL_ID, 1)
コード例 #25
0

class Quest(JQuest):
    def __init__(self, id, name, descr):
        JQuest.__init__(self, id, name, descr)

    def onTalk(Self, npc, player):
        st = player.getQuestState(qn)
        htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
        if player.isHero():
            if st.getQuestItemsCount(6842):
                htmltext = "You can't have more than one circlet."
            else:
                st.giveItems(6842, 1)
                htmltext = "Enjoy your Wings of Destiny Circlet."
            st.exitQuest(1)
        else:
            html = "<html><body>Monument of Heroes:<br>You're not a Hero and aren't eligible to receive the Wings of Destiny Circlet. Better luck next time.<br><a action=\"bypass -h npc_%objectId%_Chat 0\">Return</a></body></html>"
            htmltext = html.replace("%objectId%", str(npc.getObjectId()))
            st.exitQuest(1)
        return htmltext


QUEST = Quest(-1, qn, "custom")
CREATED = State('Start', QUEST)

QUEST.setInitialState(CREATED)

for i in MONUMENTS:
    QUEST.addStartNpc(i)
    QUEST.addTalkId(i)
コード例 #26
0
    def onKill(self, npc, player, isPet):
        partyMember = self.getRandomPartyMember(player, "1")
        if not partyMember: return
        st = partyMember.getQuestState(qn)
        if st:
            if st.getState() == STARTED:
                numItems, chance = divmod(100 * Config.RATE_DROP_QUEST, 100)
                if st.getRandom(100) < chance:
                    numItems += 1
                st.giveItems(RELICS, int(numItems))
                st.playSound("ItemSound.quest_itemget")
                if st.getRandom(100) < (5 * Config.RATE_DROP_QUEST):
                    st.giveItems(ENTRANCE, 1)
                    st.playSound("ItemSound.quest_middle")
        return


QUEST = Quest(619, qn, "Relics of the Old Empire")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(GHOST)
QUEST.addTalkId(GHOST)

for mobId in MOBS:
    QUEST.addKillId(mobId)

STARTED.addQuestDrop(GHOST, RELICS, 1)
STARTED.addQuestDrop(GHOST, ENTRANCE, 1)
コード例 #27
0
                if st.getRandom(100) < 50:
                    st.giveItems(INPICIO_SAC_ID, 1)
                    st.playSound("ItemSound.quest_middle")
        elif npcId == 20233:
            st.set("id", "0")
            if st.getInt("cond") and st.getQuestItemsCount(
                    RING_OF_TESTIMONY2_ID
            ) == 1 and st.getQuestItemsCount(SPIDER_THORN_ID) < 10:
                if st.getRandom(100) < 50:
                    st.giveItems(SPIDER_THORN_ID, 1)
                    st.playSound("ItemSound.quest_middle")
        return


QUEST = Quest(221, qn, "Testimony Of Prosperity")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30104)

QUEST.addTalkId(30104)

QUEST.addTalkId(30005)
QUEST.addTalkId(30368)
QUEST.addTalkId(30466)
QUEST.addTalkId(30517)
QUEST.addTalkId(30519)
QUEST.addTalkId(30531)
コード例 #28
0
ファイル: __init__.py プロジェクト: maladro2010/L2jHogwarts
            st.set("cond","6")
          else:
            st.playSound("ItemSound.quest_itemget")
   elif npcId == 20458 :
        st.set("id","0")
        if st.getInt("cond") and st.getQuestItemsCount(PENITENTS_MARK) == 1 and st.getQuestItemsCount(ASHEN_BONES)<10 :
          st.giveItems(ASHEN_BONES,1)
          if st.getQuestItemsCount(ASHEN_BONES) == 10 :
            st.playSound("ItemSound.quest_middle")
            st.set("cond","6")
          else:
            st.playSound("ItemSound.quest_itemget")
   return

QUEST       = Quest(413,qn,"Path To Shillien Oracle")
CREATED     = State('Start', QUEST)
STARTING     = State('Starting', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)


QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30330)

QUEST.addTalkId(30330)

QUEST.addTalkId(30375)
QUEST.addTalkId(30377)

QUEST.addKillId(20457)
QUEST.addKillId(20458)
コード例 #29
0
            else:
                return "30598-6.htm"  #you're not eligible to get a coupon (level caps, pkkills or didnt change class yet)
        elif event == "newbie_show_weapon":
            if 6 <= level <= 39 and not pkkills and occupation_level == 0:
                L2Multisell.getInstance().SeparateAndSend(
                    WEAPON_MULTISELL, player, False, 0.0)
            else:
                return "30598-7.htm"  #you're not eligible to use warehouse
        elif event == "newbie_show_armor":
            if 6 <= level <= 39 and not pkkills and occupation_level > 0:
                L2Multisell.getInstance().SeparateAndSend(
                    ACCESORIES_MULTISELL, player, False, 0.0)
            else:
                return "30598-8.htm"  #you're not eligible to use warehouse

    def onTalk(self, npc, player):
        st = player.getQuestState(qn)
        if not st: st = self.newQuestState(player)

        return "30598.htm"


QUEST = Quest(-1, qn, "custom")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)

for i in NPCs:
    QUEST.addStartNpc(i)
    QUEST.addTalkId(i)
コード例 #30
0
ファイル: __init__.py プロジェクト: maladro2010/L2jHogwarts
                    st.playSound("ItemSound.quest_middle")
                else:
                    st.playSound("ItemSound.quest_itemget")
        elif npcId == VEGUS and not (clover + album) and st.getInt("id"):
            if st.getRandom(100) < VEGUS_CHANCE:
                st.giveItems(CLOVER_COIN, 1)
                if coin:
                    st.playSound("ItemSound.quest_middle")
                else:
                    st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(QuestNumber,
              str(QuestNumber) + "_" + QuestName, QuestDescription)
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(SORINT)

QUEST.addTalkId(SORINT)

QUEST.addTalkId(SANDRA)

QUEST.addKillId(ANCIENT_GARGOYLE)
QUEST.addKillId(VEGUS)

STARTED.addQuestDrop(KAILS_COIN, SORINT, 1)
STARTED.addQuestDrop(COIN_ALBUM, SORINT, 1)
STARTED.addQuestDrop(CLOVER_COIN, SORINT, 1)