コード例 #1
0
    def create(self):
        w = Gdx.graphics.getWidth()
        h = Gdx.graphics.getHeight()

        self.camera = OrthographicCamera()
        self.camera.setToOrtho(False, (w / h) * 320, 320)
        self.camera.update()

        self.cameraController = OrthoCamController(self.camera)
        Gdx.input.setInputProcessor(self.cameraController)

        self.font = BitmapFont()
        self.batch = SpriteBatch()

        self.tiles = Texture(
            Gdx.files.internal('../../data/maps/tiled/tiles.png'))
        splitTiles = TextureRegion.split(self.tiles, 32, 32)
        self.map = TiledMap()
        layers = self.map.getLayers()
        for l in range(20):
            layer = TiledMapTileLayer(150, 100, 32, 32)
            for x in range(150):
                for y in range(100):
                    ty = int(Math.random() * len(splitTiles))
                    tx = int(Math.random() * len(splitTiles[ty]))
                    cell = Cell()
                    cell.setTile(StaticTiledMapTile(splitTiles[ty][tx]))
                    layer.setCell(x, y, cell)
            layers.add(layer)

        self.renderer = OrthogonalTiledMapRenderer(self.map)
コード例 #2
0
    def create(self):
        '''
        setup the camera. In Box2D we operate on a
        meter scale, pixels won't do it. So we use
        an orthographic camera with a viewport of
        48 meters in width and 32 meters in height.
        we also position the camera so that it
        looks at (0, 16) (that's where the middle of the
        screen will be located).
        '''
        self.camera = OrthographicCamera(48, 32)
        self.camera.position.set(0, 15, 0)

        # create the debug renderer
        self.renderer = Box2DDebugRenderer()

        # create the world
        self.world = World(Vector2(0, -10), True)

        # we also need an invisible zero size ground body
        # to which we can connect the mouse joint
        bodyDef = BodyDef()
        self.groundBody = self.world.createBody(bodyDef)

        # call abstract method to populate the world
        self.createWorld(self.world)

        self.batch = SpriteBatch()
        self.font = BitmapFont(Gdx.files.internal('../data/arial-15.fnt'), False)

        Gdx.input.setInputProcessor(self)