numItems, chance = divmod(chance, 100) if st.getRandom(100) < chance: numItems += 1 if numItems: if count + numItems >= 200: numItems = 200 - count st.playSound("ItemSound.quest_middle") st.set("cond", "8") else: st.playSound("ItemSound.quest_itemget") st.giveItems(EVIL_SPIRIT, int(numItems)) return QUEST = Quest(603, qn, "Daimon the White-Eyed - Part 1") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(EYE) QUEST.addTalkId(EYE) QUEST.addTalkId(TABLE1) QUEST.addTalkId(TABLE2) QUEST.addTalkId(TABLE3) QUEST.addTalkId(TABLE4) QUEST.addTalkId(TABLE5) QUEST.addKillId(BUFFALO) QUEST.addKillId(BANDERSNATCH)
htmltext = "30583-02.htm" else: htmltext = "<html><body>Quest for characters level 3 and above.</body></html>" st.exitQuest(1) else: htmltext = "30583-01.htm" st.exitQuest(1) elif npc == PETUKAI and id == COMPLETED: htmltext = "<html><body>I can't supply you with another Giran Scroll of Escape. Sorry traveller.</body></html>" elif npc == PETUKAI and cond == 1: htmltext = "30583-04.htm" if id == STARTED: if npcId == TANAPI and cond: htmltext = "30571-01.htm" elif npcId == TAMIL and cond == 2: htmltext = "30576-01.htm" return htmltext QUEST = Quest(9, qn, "Into the City of Humans") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(PETUKAI) QUEST.addTalkId(PETUKAI) QUEST.addTalkId(TANAPI) QUEST.addTalkId(TAMIL)
st.giveItems(item, 1) htmltext = "Enjoy your Wings of Destiny Circlet" else: for i in range(6611, 6622): if st.getQuestItemsCount(i): st.exitQuest(1) return "You already have an " + HERO_ITEMS[i][1] st.giveItems(item, 1) htmltext = "Enjoy your " + HERO_ITEMS[item][1] st.playSound("ItemSound.quest_fanfare_2") st.exitQuest(1) return htmltext def onTalk(Self, npc, player): st = player.getQuestState(qn) htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>" if player.isHero(): htmltext = render_list("list", 0) else: st.exitQuest(1) return htmltext QUEST = Quest(7000, qn, "Hero Items") CREATED = State('Start', QUEST) QUEST.setInitialState(CREATED) for i in MONUMENTS: QUEST.addStartNpc(i) QUEST.addTalkId(i)
spawnedNpc) else: st.giveItems(R4[st.getRandom(len(R4))], 1) except: pass elif npcId == GREAT_DEMON_KING: try: st.getQuestTimer("greatdemon_timer1").cancel() st.giveItems(ADENA, 1412965) st.playSound("ItemSound.quest_itemget") except: pass return QUEST = Quest(334, qn, "The Wishing Potion") CREATED = State('Start', QUEST) STARTED = State('started', QUEST) #Following states kept for backwards compatibility only. MIDDLE = State('middle', QUEST) END = State('end', QUEST) COMPLETED = State('completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(ALCHEMIST_MATILD) QUEST.addTalkId(ALCHEMIST_MATILD) QUEST.addTalkId(TORAI) QUEST.addTalkId(RUPINA) QUEST.addTalkId(WISDOM_CHEST)
if item == KALDIS_COIN: if cond == 2: if not st.getQuestItemsCount(item) and random < (chance - 10): st.giveItems(item, 1) st.playSound("ItemSound.quest_middle") st.set("cond", "3") elif random < chance: st.giveItems(item, 1) st.playSound("ItemSound.quest_itemget") return # Quest class and state definition QUEST = Quest(QUEST_NUMBER, str(QUEST_NUMBER) + "_" + QUEST_NAME, QUEST_DESCRIPTION) CREATED = State('Start', QUEST) SOLO = State('Solo', QUEST) PARTY = State('Party', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) # Quest NPC starter initialization QUEST.addStartNpc(SORINT) # Quest initialization for npc in [ SORINT, BERNARD, PAGE, HAGGER, STAN, RALFORD, FERRIS, COLLOB, PANO, DUNING, LORAIN ]: QUEST.addTalkId(npc)
else: foulPlayer = self.inProgressDuelMobs[npcId][0] if foulPlayer: # if not null (perhaps the player went offline)... st = foulPlayer.getQuestState(qn) if st: # the original player has not aborted the quest st.set( var, "5" ) # if the player cheats, give foul crystal and set stat to cheat st.giveItems(foul, 1) # finally, clear the inProgress mob info. self.inProgressDuelMobs.pop(npcId) return QUEST = Quest(230, qn, "Test Of Summoner") CREATED = State('Start', QUEST) PROGRESS = State('Progress', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(NPC[1]) # adds all npcs, mobs to the progress state for npcId in NPC: QUEST.addTalkId(npcId) for mobId in DROPLIST_LARA.keys(): QUEST.addKillId(mobId) for mobId in DROPLIST_SUMMON.keys(): QUEST.addKillId(mobId) QUEST.addAttackId(mobId) #for summonId in PLAYER_SUMMONS:
count = st.getQuestItemsCount(KASHA_WOLF_FANG) if count < 50: numItems, chance = divmod(125 * Config.RATE_DROP_QUEST, 100) if st.getRandom(100) <= chance: numItems += 1 numItems = int(numItems) if numItems != 0: if 50 <= (count + numItems): numItems = 50 - count st.playSound("ItemSound.quest_middle") st.set("cond", "2") else: st.playSound("ItemSound.quest_itemget") st.giveItems(KASHA_WOLF_FANG, numItems) return QUEST = Quest(271, qn, "Proof Of Valor") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) # kept just for backwards compatibility STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30577) QUEST.addTalkId(30577) QUEST.addKillId(20475) STARTED.addQuestDrop(20475, KASHA_WOLF_FANG, 1)
else: st.playSound("ItemSound.quest_itemget") return # only leaders are registered for onDeath. Therefore, st should always match that of the leader def onDeath(self, npc, pc, st): if st.getPlayer() == pc: timer1 = st.getQuestTimer("poison_timer") timer2 = st.getQuestTimer("chest_timer") if timer1 != None: timer1.cancel() if timer2 != None: timer2.cancel() st.exitQuest(1) if DEBUG: return "DEBUG: Leader died. Quest failed." QUEST = Quest(501, qn, qd) CREATED = State('Start', QUEST) PART2 = State('Part2', QUEST) PART3 = State('Part3', QUEST) PART4 = State('Part4', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) for i in [SIR_KRISTOF_RODEMAI, STATUE_OF_OFFERING]: QUEST.addStartNpc(i) QUEST.addTalkId(i) for i in [WITCH_KALIS, WITCH_ATHREA]: QUEST.addTalkId(i) CREATED.addQuestDrop(STATUE_OF_OFFERING, SYMBOL_OF_LOYALTY, 1)
if count < maxcount: st.giveItems(item, 1) # spawns 5 new medusas around the dead queen *muha* if npcId == 27108: for i in range(5): st.addSpawn(20158) if count == maxcount - 1: st.playSound("ItemSound.quest_middle") st.set(var, str(isValue + 1)) else: st.playSound("ItemSound.quest_itemget") return QUEST = Quest(233, qn, "Test Of Warspirit") CREATED = State('Start', QUEST) PART1 = State('Part1', QUEST) PART2 = State('Part2', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30510) for npcId in NPC: QUEST.addTalkId(npcId) for mobId in PART1_MOBS: QUEST.addKillId(mobId) for mobId in PART2_MOBS: QUEST.addKillId(mobId)
npcId = str(npc.getNpcId()) id = st.getState() if id == CREATED: st.set("cond", "0") if st.getInt("cond") == 0: htmltext = npcId + "-01.htm" elif check(st): htmltext = npcId + "-03.htm" elif st.getQuestItemsCount( RED_SOUL_CRYSTAL0_ID) == st.getQuestItemsCount( GREEN_SOUL_CRYSTAL0_ID) == st.getQuestItemsCount( BLUE_SOUL_CRYSTAL0_ID) == 0: htmltext = npcId + "-21.htm" return htmltext QUEST = Quest(350, qn, "Enhance Your Weapon") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) STARTED.addQuestDrop(4629, RED_SOUL_CRYSTAL0_ID, 1) STARTED.addQuestDrop(4640, GREEN_SOUL_CRYSTAL0_ID, 1) STARTED.addQuestDrop(4651, BLUE_SOUL_CRYSTAL0_ID, 1)
st.takeItems(M_EGG, 1) st.giveItems(57, 71318) st.setState(COMPLETED) st.set("cond", "0") st.playSound("ItemSound.quest_finish") elif npcId == KARAKAWEI: if cond == 4: htmltext = "32117-01.htm" if id == MIDDLE: htmltext = "32117-02.htm" elif cond == 5: htmltext = "32117-04.htm" elif npcId == MANTARASA and cond == 5: htmltext = "32118-01.htm" return htmltext QUEST = Quest(124, qn, "Meeting The Elroki") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) MIDDLE = State('Middle', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(MARQUEZ) QUEST.addTalkId(MARQUEZ) QUEST.addTalkId(MUSHIKA) QUEST.addTalkId(ASAMAH) QUEST.addTalkId(KARAKAWEI) QUEST.addTalkId(MANTARASA)