コード例 #1
0
ファイル: AdminRandomSpawn.py プロジェクト: w001122/s4L2J
	def db_exec(self, sql):
		con, statement = None, None
		try:
			con = L2DatabaseFactory.getInstance().getConnection()
			statement = con.prepareStatement(sql)
			statement.execute()
		except:
			pass
		if statement:
			statement.close()
		if con:
			L2DatabaseFactory.close(con)
コード例 #2
0
ファイル: __init__.py プロジェクト: 4everlucky/Data
def getLeaderVar(st, var) :
  try :
    clan = st.getPlayer().getClan()
    if clan == None:
      return -1
    leader=clan.getLeader().getPlayerInstance()
    if leader != None :
      return int(leader.getQuestState(qn).get(var))
  except :
    pass
  leaderId=st.getPlayer().getClan().getLeaderId()
  con=L2DatabaseFactory.getInstance().getConnection()
  offline=con.prepareStatement("SELECT value FROM character_quests WHERE charId=? AND var=? AND name=?")
  offline.setInt(1, leaderId)
  offline.setString(2, var)
  offline.setString(3, qn)
  rs=offline.executeQuery()
  if rs :
    rs.next()
    try :
      val=rs.getInt("value")
      con.close()
    except :
      val=-1
      try : con.close()
      except : pass
  else :
    val=-1
  return int(val)
コード例 #3
0
def suscribe_members(st):
    clan = st.getPlayer().getClan().getClanId()
    con = L2DatabaseFactory.getInstance().getConnection()
    offline = con.prepareStatement(
        "SELECT charId FROM characters WHERE clanid=? AND online=0")
    offline.setInt(1, clan)
    rs = offline.executeQuery()
    while (rs.next()):
        charId = rs.getInt("charId")
        try:
            insertion = con.prepareStatement(
                "INSERT INTO character_quests (charId,name,var,value) VALUES (?,?,?,?)"
            )
            insertion.setInt(1, charId)
            insertion.setString(2, qn)
            insertion.setString(3, "<state>")
            insertion.setString(4, "Started")
            insertion.executeUpdate()
            insertion.close()
        except:
            try:
                insertion.close()
            except:
                pass
    try:
        con.close()
    except:
        pass
コード例 #4
0
def setLeaderVar(st, var, value):
    clan = st.getPlayer().getClan()
    if clan == None: return
    leader = clan.getLeader().getPlayerInstance()
    if leader != None:
        leader.getQuestState(qn).set(var, value)
    else:
        leaderId = st.getPlayer().getClan().getLeaderId()
        con = L2DatabaseFactory.getInstance().getConnection()
        offline = con.prepareStatement(
            "UPDATE character_quests SET value=? WHERE charId=? AND var=? AND name=?"
        )
        offline.setString(1, value)
        offline.setInt(2, leaderId)
        offline.setString(3, var)
        offline.setString(4, qn)
        try:
            offline.executeUpdate()
            offline.close()
            con.close()
        except:
            try:
                con.close()
            except:
                pass
    return
コード例 #5
0
def getLeaderVar(st, var):
    try:
        clan = st.getPlayer().getClan()
        if clan == None:
            return -1
        leader = clan.getLeader().getPlayerInstance()
        if leader != None:
            return int(leader.getQuestState(qn).get(var))
    except:
        pass
    leaderId = st.getPlayer().getClan().getLeaderId()
    con = L2DatabaseFactory.getInstance().getConnection()
    offline = con.prepareStatement(
        "SELECT value FROM character_quests WHERE charId=? AND var=? AND name=?"
    )
    offline.setInt(1, leaderId)
    offline.setString(2, var)
    offline.setString(3, qn)
    rs = offline.executeQuery()
    if rs:
        rs.next()
        try:
            val = rs.getInt("value")
            con.close()
        except:
            val = -1
            try:
                con.close()
            except:
                pass
    else:
        val = -1
    return int(val)
コード例 #6
0
def suscribe_members(st):
    clan = st.getPlayer().getClanId()
    con = L2DatabaseFactory.getInstance().getConnection()
    offline = con.prepareStatement("SELECT charId FROM characters WHERE clanid=? AND online=0")
    offline.setInt(1, clan)
    rs = offline.executeQuery()
    while rs.next():
        charId = rs.getInt("charId")
        try:
            insertion = con.prepareStatement("INSERT INTO character_quests (charId,name,var,value) VALUES (?,?,?,?)")
            insertion.setInt(1, charId)
            insertion.setString(2, qn)
            insertion.setString(3, "<state>")
            insertion.setString(4, "Started")
            insertion.executeUpdate()
            insertion.close()
        except:
            try:
                insertion.close()
            except:
                pass
    try:
        con.close()
    except:
        pass
コード例 #7
0
def setLeaderVar(st, var, value):
    clan = st.getPlayer().getClan()
    if clan == None:
        return
    leader = clan.getLeader().getPlayerInstance()
    if leader != None:
        leader.getQuestState(qn).set(var, value)
    else:
        leaderId = st.getPlayer().getClan().getLeaderId()
        con = L2DatabaseFactory.getInstance().getConnection()
        offline = con.prepareStatement("UPDATE character_quests SET value=? WHERE charId=? AND var=? AND name=?")
        offline.setString(1, value)
        offline.setInt(2, leaderId)
        offline.setString(3, var)
        offline.setString(4, qn)
        try:
            offline.executeUpdate()
            offline.close()
            con.close()
        except:
            try:
                con.close()
            except:
                pass
    return
コード例 #8
0
ファイル: GBreset.py プロジェクト: w001122/s4L2J
	def get_GB_respawn_time(self):
		r = {}
		con, statement, rset = None, None, None
		try:
			con = L2DatabaseFactory.getInstance().getConnection()
			statement = con.prepareStatement("select `boss_id`, `respawn_time` from `grandboss_data`;")
			rset = statement.executeQuery()
			while rset.next():
				r[rset.getInt("boss_id")] = rset.getLong("respawn_time")
		finally:
			if rset:
				rset.close()
			if statement:
				statement.close()
			if con:
				L2DatabaseFactory.close(con)
		return r
コード例 #9
0
ファイル: Rank.py プロジェクト: w001122/s4L2J
 def db_query(self, sql, cb):
     r = []
     con, statement, rset = None, None, None
     try:
         con = L2DatabaseFactory.getInstance().getConnection()
         statement = con.prepareStatement(sql)
         rset = statement.executeQuery()
         while rset.next():
             try:
                 r += [cb(rset)]
             except:
                 pass
     finally:
         if rset:
             rset.close()
         if statement:
             statement.close()
         if con:
             L2DatabaseFactory.close(con)
     return r
コード例 #10
0
ファイル: Rank.py プロジェクト: 6009821/s4L2J
	def db_query(self, sql, cb):
		r = []
		con, statement, rset = None, None, None
		try:
			con = L2DatabaseFactory.getInstance().getConnection()
			statement = con.prepareStatement(sql)
			rset = statement.executeQuery()
			while rset.next():
				try:
					r += [cb(rset)]
				except:
					pass
		finally:
			if rset:
				rset.close()
			if statement:
				statement.close()
			if con:
				L2DatabaseFactory.close(con)
		return r
コード例 #11
0
ファイル: __init__.py プロジェクト: 4everlucky/Data
def offlineMemberExit(st) :
  clan=st.getPlayer().getClan().getClanId()
  con=L2DatabaseFactory.getInstance().getConnection()
  offline=con.prepareStatement("DELETE FROM character_quests WHERE name = ? and charId IN (SELECT charId FROM characters WHERE clanId =? AND online=0")
  offline.setString(1, qn)
  offline.setInt(2, clan)
  try :
    offline.executeUpdate()
    offline.close()
    con.close()
  except :
    try : con.close()
    except : pass
コード例 #12
0
def offlineMemberExit(st) :
  clan=st.getPlayer().getClan().getClanId()
  con=L2DatabaseFactory.getInstance().getConnection()
  offline=con.prepareStatement("DELETE FROM character_quests WHERE name = ? and charId IN (SELECT charId FROM characters WHERE clanId =? AND online=0")
  offline.setString(1, qn)
  offline.setInt(2, clan)
  try :
    offline.executeUpdate()
    offline.close()
    con.close()
  except :
    try : con.close()
    except : pass
コード例 #13
0
ファイル: __init__.py プロジェクト: svn2github/l2jtw_datapack
def EvolvePet(player, item, striderControlItem):
    con = L2DatabaseFactory.getInstance().getConnection()
    statement = con.prepareStatement("UPDATE items SET item_id =? WHERE object_id=? AND owner_id=?")
    statement.setInt(1, striderControlItem)
    statement.setInt(2, item.getObjectId())
    statement.setInt(3, player.getObjectId())
    statement.execute()
    statement.close()
    con.close()
    sm1 = SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED)
    sm1.addItemName(item.getItemId())
    sm1.addNumber(1)
    sm2 = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_A_S1_S2)
    sm2.addNumber(item.getEnchantLevel())
    sm2.addItemName(striderControlItem)
    player.sendPacket(sm1)
    player.sendPacket(sm2)
    player.sendPacket(ItemList(player, False))
    return
コード例 #14
0
ファイル: __init__.py プロジェクト: mjsxjy/l2jtw_datapack
def EvolvePet(player,item,striderControlItem) :
   con = L2DatabaseFactory.getInstance().getConnection()
   statement = con.prepareStatement("UPDATE items SET item_id =? WHERE object_id=? AND owner_id=?")
   statement.setInt(1, striderControlItem)
   statement.setInt(2, item.getObjectId())
   statement.setInt(3, player.getObjectId())
   statement.execute()
   statement.close()
   con.close()
   sm1 = SystemMessage.getSystemMessage(SystemMessageId.S2_S1_DISAPPEARED)
   sm1.addItemName(item.getItemId())
   sm1.addNumber(1)
   sm2 = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_A_S1_S2)
   sm2.addNumber(item.getEnchantLevel())
   sm2.addItemName(striderControlItem)
   player.sendPacket(sm1)
   player.sendPacket(sm2)
   player.sendPacket(ItemList(player, False))
   return
コード例 #15
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.hellboundTrust = 0
     self.hellboundLevel = 0
     self.hellboundMobs = {
         22320: {
             'points': 10
         },
         22321: {
             'points': 10
         },
         22324: {
             'points': 1
         },
         22325: {
             'points': 1
         },
         22327: {
             'points': 3
         },
         22328: {
             'points': 3
         },
         22329: {
             'points': 3
         },
     }
     self.hellboundMobs1 = {
         22322: {
             'points': -10
         },
         22323: {
             'points': -10
         },
         22342: {
             'points': 3
         },
         22343: {
             'points': 3
         },
         22361: {
             'points': 20
         },
         22449: {
             'points': 50
         },
         22450: {
             'points': -10
         },
         25536: {
             'points': 200
         }
     }
     self.Warpgateloc = []
     self.Warpgate1loc = []
     self.buronloc = []
     self.kiefloc = []
     self.keltasmin = []
     self.keltasloc = []
     self.Keltas = 0
     con = L2DatabaseFactory.getInstance().getConnection()
     trigger = con.prepareStatement(
         "SELECT name FROM hellbound WHERE dummy=0")
     trigger1 = trigger.executeQuery()
     ZoneName = 100
     while (trigger1.next()):
         ZoneName = trigger1.getInt("name")
     try:
         con.close()
     except:
         pass
     if ZoneName != 8000:
         con = L2DatabaseFactory.getInstance().getConnection()
         insertion = con.prepareStatement(
             "INSERT INTO hellbound (name,trustLevel,zonesLevel,unlocked,dummy) VALUES (?,?,?,?,?)"
         )
         insertion.setInt(1, 8000)
         insertion.setInt(2, 0)
         insertion.setInt(3, 0)
         insertion.setInt(4, 0)
         insertion.setInt(5, 0)
         insertion.executeUpdate()
         insertion.close()
         try:
             con.close()
         except:
             pass
     self.hellboundLevel = HellboundManager.getInstance().getLevel()
     self.hellboundTrust = HellboundManager.getInstance().getTrust()
     if self.hellboundLevel == 0:
         self.Warpgateloc = []
         self.Warpgate1loc = []
         oldWarpgate = self.addSpawn(Warpgate, 112080, 219568, -3664, 0,
                                     False, 0)
         oldWarpgate1 = self.addSpawn(Warpgate, -16899, 209827, -3640, 0,
                                      False, 0)
         self.Warpgateloc.append(oldWarpgate)
         self.Warpgate1loc.append(oldWarpgate1)
     if self.hellboundLevel >= 1:
         newWarpgate6 = self.addSpawn(32319, 112080, 219568, -3664, 0,
                                      False, 0)
         newWarpgate6 = self.addSpawn(32319, -16899, 209827, -3640, 0,
                                      False, 0)
     if self.hellboundLevel >= 2:
         newFalk = self.addSpawn(32297, -19904, 250016, -3240, 12288, False,
                                 0)
     if self.hellboundLevel >= 3 and self.hellboundLevel < 5:
         self.keltasloc = []
         xx, yy, zz = KeltasSpawn
         newKeltas = self.addSpawn(Keltas, xx, yy, zz, 0, False, 0)
         self.keltasloc.append(newKeltas)
         self.keltasmin = []
         for i in range(31):
             xx, yy, zz = KeltasMinionsSpawns[i]
             RndMobSpawn = KeltasMinions[Rnd.get(len(KeltasMinions))]
             newKeltasMinion = self.addSpawn(RndMobSpawn, xx, yy, zz, 0,
                                             False, 0)
             self.keltasmin.append(newKeltasMinion)
     if self.hellboundLevel == 4:
         newDerek = self.addSpawn(ghostofderek, -28058, 256885, -1934, 0,
                                  False, 0)
     if self.hellboundLevel < 5:
         self.buronloc = []
         self.kiefloc = []
         oldKief = self.addSpawn(Kief, -21271, 250238, -3314, 16384, False,
                                 0)
         oldBuron = self.addSpawn(Buron, -11173, 236537, -3236, 41760,
                                  False, 0)
         self.buronloc.append(oldBuron)
         self.kiefloc.append(oldKief)
     if self.hellboundLevel >= 5:
         newSolomon = self.addSpawn(Solomon, -28916, 249381, -3472, 0,
                                    False, 0)
         newTraitor = self.addSpawn(Traitor, -27352, 252387, -3520, 5416,
                                    False, 0)
         newKief = self.addSpawn(Kief, -28357, 248993, -3472, 16384, False,
                                 0)
         newBuron = self.addSpawn(Buron, -28567, 248994, -3472, 16384,
                                  False, 0)
     if self.hellboundLevel < 6:
         changeBoxesSpawnState(0)
     if self.hellboundLevel < 7:
         changeChimeraSpawnState(0)
     if self.hellboundLevel >= 7:
         #worldObjects = SpawnTable.getInstance().getSpawnTable().values()
         worldObjects = SpawnTable.getInstance().getSpawnTable()
         for i in worldObjects:
             npcId = i.getNpcid()
             if npcId == WLGuard:
                 xx, yy, zz = i.getLocx(), i.getLocy(), i.getLocz()
                 i.stopRespawn()
                 curNpc = i.getLastSpawn()
                 curNpc.onDecay()
     self.startQuestTimer("LevelCheck", 60000, None, None, True)
コード例 #16
0
	def __init__(self, id, name, descr):
		JQuest.__init__(self, id, name, descr)
		self.hellboundTrust = 0
		self.hellboundLevel = 0
		self.hellboundMobs = {
				22320: {'points':10},
				22321: {'points':10},
				22324: {'points':1},
				22325: {'points':1},
				22327: {'points':3},
				22328: {'points':3},
				22329: {'points':3},
		}
		self.hellboundMobs1 = {
				22322: {'points':-10},
				22323: {'points':-10},
				22342: {'points':3},
				22343: {'points':3},
				22361: {'points':20},
				22449: {'points':50},
				22450: {'points':-10},
				25536: {'points':200}
		}
		self.Warpgateloc = []
		self.Warpgate1loc = []
		self.buronloc = []
		self.kiefloc = []
		self.keltasmin = []
		self.keltasloc = []
		self.Keltas = 0
		con = L2DatabaseFactory.getInstance().getConnection()
		trigger = con.prepareStatement("SELECT name FROM hellbound WHERE dummy=0")
		trigger1 = trigger.executeQuery()
		ZoneName = 100
		while (trigger1.next()):
			ZoneName = trigger1.getInt("name")
		try:
			con.close()
		except:
			pass
		if ZoneName != 8000:
			con = L2DatabaseFactory.getInstance().getConnection()
			insertion = con.prepareStatement("INSERT INTO hellbound (name,trustLevel,zonesLevel,unlocked,dummy) VALUES (?,?,?,?,?)")
			insertion.setInt(1, 8000)
			insertion.setInt(2, 0)
			insertion.setInt(3, 0)
			insertion.setInt(4, 0)
			insertion.setInt(5, 0)
			insertion.executeUpdate()
			insertion.close();
			try:
				con.close()
			except:
				pass
		self.hellboundLevel = HellboundManager.getInstance().getLevel()
		self.hellboundTrust = HellboundManager.getInstance().getTrust()
		if self.hellboundLevel == 0:
			self.Warpgateloc = []
			self.Warpgate1loc = []
			oldWarpgate = self.addSpawn(Warpgate, 112080, 219568, -3664, 0, False, 0)
			oldWarpgate1 = self.addSpawn(Warpgate, -16899, 209827, -3640, 0, False, 0)
			self.Warpgateloc.append(oldWarpgate)
			self.Warpgate1loc.append(oldWarpgate1)
		if self.hellboundLevel >= 1:
			newWarpgate6 = self.addSpawn(32319, 112080, 219568, -3664, 0, False, 0)
			newWarpgate6 = self.addSpawn(32319, -16899, 209827, -3640, 0, False, 0)
		if self.hellboundLevel >= 2:
			newFalk = self.addSpawn(32297, -19904, 250016, -3240, 12288, False, 0)
		if self.hellboundLevel >= 3 and self.hellboundLevel < 5:
			self.keltasloc = []
			xx, yy, zz = KeltasSpawn
			newKeltas = self.addSpawn(Keltas, xx, yy, zz, 0, False, 0)
			self.keltasloc.append(newKeltas)
			self.keltasmin = []
			for i in range(31):
				xx, yy, zz = KeltasMinionsSpawns[i]
				RndMobSpawn = KeltasMinions[Rnd.get(len(KeltasMinions))]
				newKeltasMinion = self.addSpawn(RndMobSpawn, xx, yy, zz, 0, False, 0)
				self.keltasmin.append(newKeltasMinion)
		if self.hellboundLevel == 4:
			newDerek = self.addSpawn(ghostofderek, -28058, 256885, -1934, 0, False, 0)
		if self.hellboundLevel < 5:
			self.buronloc = []
			self.kiefloc = []
			oldKief = self.addSpawn(Kief, -21271, 250238, -3314, 16384, False, 0)
			oldBuron = self.addSpawn(Buron, -11173, 236537, -3236, 41760, False, 0)
			self.buronloc.append(oldBuron)
			self.kiefloc.append(oldKief)
		if self.hellboundLevel >= 5:
			newSolomon = self.addSpawn(Solomon, -28916, 249381, -3472, 0, False, 0)
			newTraitor = self.addSpawn(Traitor, -27352, 252387, -3520, 5416, False, 0)
			newKief = self.addSpawn(Kief, -28357, 248993, -3472, 16384, False, 0)
			newBuron = self.addSpawn(Buron, -28567, 248994, -3472, 16384, False, 0)
		if self.hellboundLevel < 6:
			changeBoxesSpawnState(0)
		if self.hellboundLevel < 7:
			changeChimeraSpawnState(0)
		if self.hellboundLevel >= 7:
			worldObjects = SpawnTable.getInstance().getSpawnTable().values()
			for i in worldObjects:
				npcId = i.getNpcid()
				if npcId == WLGuard:
					xx, yy, zz = i.getLocx(), i.getLocy(), i.getLocz()
					i.stopRespawn()
					curNpc = i.getLastSpawn()
					curNpc.onDecay()
		self.startQuestTimer("LevelCheck", 60000, None, None, True)