コード例 #1
0
 async def show_item(self, ctx: commands.Context, item_name: str):
     result = InventoryUtil.getAllItemsBelongToUser(ctx.guild.id, ctx.author.id)
     if len(result) < 1:
         await ctx.send('`你尚未擁有任何物品!`')
     else:
         # for-else: for
         for result_item in result:
             if result_item.item.name == item_name:
                 embed_specific_item = Embed(
                     title=f"物品名稱: {result_item.item.name}",
                     description=f"描述: {result_item.item.description}",
                     color=0xff8000
                 )
                 # 內嵌方塊: 內容第1列之1,物品ID
                 embed_specific_item.add_field(
                     name = 'ID:',
                     value = '{}'.format(str(result_item.item.id).ljust(3, " ")),
                     inline = True
                 )
                 # 內嵌方塊: 內容第1列之2,持有數量
                 embed_specific_item.add_field(
                     name = '持有數量:',
                     value = '{}'.format(str(result_item.amount).ljust(3, " ")),
                     inline = True
                 )
                 # 內嵌方塊: 內容第2列之1,等級限制
                 embed_specific_item.add_field(
                     name = '等級限制:',
                     value = '{}'.format(str(result_item.item.level_required).ljust(3, " ")),
                     inline = True
                 )
                 # 內嵌方塊: 內容第2列之2,價格
                 embed_specific_item.add_field(
                     name = '價格:',
                     value = '{}'.format(str(result_item.item.token_required).ljust(3, " ")),
                     inline = True
                 )
                  # 內嵌方塊: 內容第3列之1,物品類型
                 embed_specific_item.add_field(
                     name = '物品類型:',
                     value = '{}'.format(str(result_item.item.type).ljust(3, " ")),  #顯示錯誤 e.g. ItemType.RECOVER
                     inline = True
                 )
                  # 內嵌方塊: 內容第3列之2,增幅類型
                 embed_specific_item.add_field(
                     name = '增幅類型:',
                     value = '{}'.format(str(result_item.item.buff.buff_type).ljust(3, " ")),    #顯示錯誤 e.g. HITPOINT
                     inline = True
                 )
                 # 暫時放一張圖代替 (set_thumbnail())
                 embed_specific_item.set_thumbnail(url='https://images.heb.com/is/image/HEBGrocery/001584756')
                 await ctx.send(embed = embed_specific_item)
                 break;
         # for-else: else
         else:
             await ctx.send('`你的物品清單裡沒有此物品!`')
コード例 #2
0
    async def show_items_command(self, ctx: commands.Context):
        if ctx.author.bot:
            return  # ignore bot
        records = InventoryUtil.getAllItemsBelongToUser(
            ctx.guild.id, ctx.author.id)
        msg = ""
        if len(records) > 0:
            msg += "你現在有以下物品:\n"
            record: InventoryRecord
            for record in records:
                msg += f"{record.item.name} x {record.amount}\n"
        else:
            msg += "你目前沒有任何物品"

        await ctx.author.send(msg)
コード例 #3
0
    async def show_inventory(self, ctx: commands.Context):
        result = InventoryUtil.getAllItemsBelongToUser(ctx.guild.id, ctx.author.id)
        result_count = len(result)  # 資料個數 = 資料輸出串列總長
        if result_count < 1:
            await ctx.send('`你尚未擁有任何物品!`')
        else:
            # 內嵌方塊: 內容初始化
            embed_inventory = Embed(
                title=f"{ctx.author.name}的物品清單",
                description="清單每頁20筆資料",
                color=0xff8000
            )

            # 內嵌方塊: 顯示全部物品
            # 這裡要用set,不然重複的物品會出現在顯示欄位
            for item_index, item_display in enumerate(result[:], start=1):
                embed_inventory.add_field(name=None, value = f'{item_index}. {item_display.item.name}', inline=False)
                
            # 暫時放一張圖代替 (set_thumbnail())
            embed_inventory.set_thumbnail(url="https://s1.zerochan.net/Takanashi.Kiara.600.3145979.jpg")
            embed_inventory.set_footer(text=f"一共{result_count}個物品")
            await ctx.send(embed = embed_inventory)
コード例 #4
0
 def test_buyShopitem_success(self):
     MemberUtil.add_member(member_id=123)
     MemberUtil.add_token(member_id=123, amount=100)
     ItemUtil.createItem(guild_id=1,
                         item_name="hello",
                         item_type=ItemType.ATTACK,
                         buff_type=BuffType.ATTACK,
                         buff_value=-1,
                         buff_round=2,
                         level_required=0,
                         price=10)
     shopItem1 = InventoryUtil.addItemToShop(guild_id=1,
                                             item_name="hello",
                                             amount=10)
     InventoryUtil.addItemToShop(guild_id=1, item_name="hey", amount=10)
     InventoryUtil.buyShopitem(guild_id=1,
                               user_id=123,
                               item_name="hello",
                               count=2)
     itemList = InventoryUtil.getAllItemsBelongToUser(guild_id=1,
                                                      user_id=123)
     assert itemList[0].user_id == 123 and itemList[0].item == shopItem1.item
コード例 #5
0
 def test_getAllItemsBelongToUser_empty(self):
     MemberUtil.add_member(member_id=123)
     MemberUtil.add_token(member_id=123, amount=100)
     itemList = InventoryUtil.getAllItemsBelongToUser(guild_id=1,
                                                      user_id=123)
     assert len(itemList) == 0
コード例 #6
0
 def test_getInventory_empty(self):
     inventory = InventoryUtil.getAllItemsBelongToUser(1, 1)
     assert len(inventory) == 0