コード例 #1
0
 async def force_update(self, ctx: commands.Context):
     if not ChannelUtil.hasChannel(ctx.guild.id, ctx.channel.id,
                                   Util.ChannelType.RPG_GUILD):
         return
     results = StatusUtil.getAllStatus(StatusType.REST)
     rest_over = []
     now = datetime.now()
     status: RPGStatus
     for status in results:
         if status.expire_time < now:
             rest_over.append(status)
     msg = f"目前休息中的人為 {len(results)}人\n"
     msg += f"可以解除休息的人數為 {len(rest_over)}人\n"
     if len(rest_over) > 0:
         msg += f"解除休息中..."
     await ctx.send(msg)
     for status in rest_over:
         character = RPGCharacterUtil.getRPGCharacter(status.member_id)
         user = self.bot.get_user(status.member_id)
         name = await NicknameUtil.get_user_name(ctx.guild, user)
         if character == None:
             msg = f"找不到人物{status.member_id}, 刪除舊狀態..."
         else:
             msg = f"刪除'{name}'的休息狀態..."
             RPGCharacterUtil.changeHp(character, status.buff.buff_value)
         await ctx.send(msg)
         status.delete_instance()
         await ctx.send(f"'{name}'的休息狀態成功")
コード例 #2
0
    async def sneak_attack_character(self, ctx: commands.Context, user: User):
        if not ChannelUtil.hasChannel(ctx.guild.id, ctx.channel.id,
                                      Util.ChannelType.RPG_BATTLE_GROUND):
            return
        if not RPGCharacterUtil.hasAdventureStared(ctx.author.id):
            await ctx.send("看起來你還沒開始你的旅程呢. 請先申請成為冒險者吧")
            return
        if not RPGCharacterUtil.hasAdventureStared(user.id):
            await ctx.send("看起來對方不是冒險者呢. 請不要偷襲平民")
            return
        author: RPGCharacter = RPGCharacterUtil.getRPGCharacter(ctx.author.id)
        other: RPGCharacter = RPGCharacterUtil.getRPGCharacter(user.id)
        author_name = await NicknameUtil.get_user_name(ctx.guild, ctx.author)
        name = await NicknameUtil.get_user_name(ctx.guild, user)
        guild = self.bot.get_guild(ctx.guild.id)
        member = guild.get_member(user.id)

        if StatusUtil.isResting(ctx.author, ctx.guild.id):
            await ctx.send("你正在休息. 偷襲無效.")
            return
        if StatusUtil.isComa(user, ctx.guild.id):
            await ctx.send(f"哎不是! '{name}'都已經昏厥了你還偷襲? 偷襲無效啦!")
            return
        if StatusUtil.isComa(ctx.author, ctx.guild.id):
            await ctx.send(f"你都沒有體力了! 要怎麼偷襲! 偷襲無效.")
            return
        if author.character.member_id == user.id:
            dead = RPGCharacterUtil.changeHp(other, -1 * author.hp_max)
            if dead:
                StatusUtil.createComaStatus(ctx.guild.id, user, other.hp_max)
            await ctx.send(f"{name} 查覺到自己的行為, 但是阻止不了自己偷襲自己. 於是流血過多而昏厥過去. 攻擊成功")
            return
        if StatusUtil.isAlerted(user, ctx.guild.id):
            await ctx.send(f"由於已經被偷襲過, '{name}'現在非常警戒並擋下了你的攻擊! 攻擊失敗!")
            msg = f"注意!{author_name}企圖偷襲你但是被你識破了!"
            await member.send(msg)
            return

        # try to sneak attack
        success = random.randint(0, 1) == 0
        if success:
            multiplier = [2, 2, 2, 2, 2, 2, 8, 8, 10, 20]
            random_index = random.randrange(len(multiplier))
            atk = RPGCharacterUtil.getAttackPoint(
                author) * multiplier[random_index]
            dead = RPGCharacterUtil.changeHp(other, -1 * atk)
            if dead:
                StatusUtil.createComaStatus(ctx.guild.id, user, other.hp_max)
            RPGCharacterUtil.attackSuccess(author)
            await ctx.send(f"'{name}' 減少了 {atk}點體力. 偷襲成功!")

            if StatusUtil.isComa(user, ctx.guild.id):
                await ctx.send(f"由於你的攻擊, '{name}'生命力歸零昏厥了過去")
            # sent a message let member know is being attack
            msg = f"注意!你被{author_name}偷襲了!"
            await member.send(msg)
        else:
            await ctx.send(f"由於你的腳步聲太大, '{name}'注意到並擋下了你的攻擊! 攻擊失敗!")
        # the other person is now alerted
        StatusUtil.createOrUpdateAlertStatus(member.id, ctx.guild.id, 86400)
コード例 #3
0
 def _cleanUpStatus(status: RPGStatus):
     if not RPGCharacterUtil.hasAdventureStared(status.member_id):
         return
     character = RPGCharacterUtil.getRPGCharacter(status.member_id)
     if status.type == StatusType.REST.value:
         RPGCharacterUtil.changeHp(character, status.buff.buff_value)
     if status.type == StatusType.COMA.value:
         RPGCharacterUtil.changeHp(character, status.buff.buff_value)
コード例 #4
0
    def test_applyExpiredStatus_success(self):
        c: RPGCharacter = RPGCharacterUtil.createNewRPGCharacter(1)
        RPGCharacterUtil.changeHp(c, -1000)
        StatusUtil.createRestStatus(1, 1, 20, -500)  # expired status
        StatusUtil.applyExpiredStatus()

        assert None == StatusUtil.getStatus(1, 1, StatusType.REST)

        c = RPGCharacterUtil.getRPGCharacter(1)
        assert c.hp_current > 0
コード例 #5
0
    def test_changeHp_success(self):
        member = self.database.add_member(100)
        rpg: RPGCharacterUtil = RPGCharacterUtil.createNewRPGCharacter(member)
        expected_hp = rpg.hp_current
        dead = RPGCharacterUtil.changeHp(rpg, -10000)
        assert (rpg.hp_current == 0) and (dead is True)

        dead = RPGCharacterUtil.changeHp(rpg, +100)
        assert (rpg.hp_current == expected_hp) and (dead is not True)
    
        
コード例 #6
0
    async def attack_character(self, ctx: commands.Context, user: User):
        if not ChannelUtil.hasChannel(ctx.guild.id, ctx.channel.id,
                                      Util.ChannelType.RPG_BATTLE_GROUND):
            return
        if not RPGCharacterUtil.hasAdventureStared(ctx.author.id):
            await ctx.send("看起來你還沒開始你的旅程呢. 請先申請成為冒險者吧")
            return
        if not RPGCharacterUtil.hasAdventureStared(user.id):
            await ctx.send("看起來對方不是冒險者呢. 請不要攻擊平民")
            return
        author: RPGCharacter = RPGCharacterUtil.getRPGCharacter(ctx.author.id)
        other: RPGCharacter = RPGCharacterUtil.getRPGCharacter(user.id)
        author_name = await NicknameUtil.get_user_name(ctx.guild, ctx.author)
        name = await NicknameUtil.get_user_name(ctx.guild, user)
        guild = self.bot.get_guild(ctx.guild.id)
        member = guild.get_member(user.id)

        if StatusUtil.isResting(ctx.author, ctx.guild.id):
            await ctx.send("你正在休息. 攻擊無效.")
            return
        if StatusUtil.isComa(user, ctx.guild.id) or StatusUtil.isResting(
                user, ctx.guild.id):
            await ctx.send(f"哎不是! '{name}'都已經昏厥了你還攻擊? 攻擊無效啦!")
            return
        if StatusUtil.isResting(user, ctx.guild.id):
            await ctx.send(f"卑鄙源之助! '{name}'正在休息你還攻擊? 攻擊無效啦!")
            return
        if StatusUtil.isComa(ctx.author, ctx.guild.id):
            await ctx.send(f"你都沒有體力了! 先去休息啦! 攻擊無效.")
            return
        if author.character.member_id == user.id:
            dead = RPGCharacterUtil.changeHp(other, -1 * author.hp_max)
            if dead:
                StatusUtil.createComaStatus(guild_id=ctx.guild.id,
                                            user=user,
                                            hp_max=other.hp_max)
            await ctx.send(f"{name} 決定朝自己的腹部捅一刀, 因為流血過多而昏厥過去了. 攻擊成功")
            return
        if RPGCharacterUtil.tryToAttack(author, other):
            atk = RPGCharacterUtil.getAttackPoint(author)
            dead = RPGCharacterUtil.changeHp(other, -1 * atk)
            if dead:
                StatusUtil.createComaStatus(ctx.guild.id, user, other.hp_max)
            RPGCharacterUtil.attackSuccess(author)
            await ctx.send(f"'{name}' 減少了 {atk}點體力. 攻擊成功!")

            if StatusUtil.isComa(user, ctx.guild.id):
                await ctx.send(f"由於你的攻擊, '{name}'生命力歸零昏厥了過去")
            # sent a message let member know is being attack
            msg = f"注意!你被{author_name}攻擊了!"
            await member.send(msg)
        else:
            await ctx.send(f"'{name}'成功的擋下了你的攻擊! 攻擊失敗!")
コード例 #7
0
 async def revive_rpg_character(self, ctx: commands.Command, user: User):
     if not ChannelUtil.hasChannel(ctx.guild.id, ctx.channel.id,
                                   Util.ChannelType.BANK):
         return
     if not RPGCharacterUtil.hasAdventureStared(user.id):
         await ctx.send("看起來對方不是冒險者呢. 無法回血")
         return
     other: RPGCharacter = RPGCharacterUtil.getRPGCharacter(user.id)
     author: RPGCharacter = RPGCharacterUtil.getRPGCharacter(ctx.author.id)
     name = await NicknameUtil.get_user_name(ctx.guild, user)
     if author.character.member_id == user.id:
         await ctx.send(f"此功能不是拿來幫你自己加血的, 請不要濫用職權.")
         return
     RPGCharacterUtil.changeHp(other, other.hp_max)
     await ctx.send(f"{name}生命值回復成功.")