コード例 #1
0
ファイル: fmeta.py プロジェクト: Zatarita/SeT
    def compileData(self):
        stream = StreamWriter()
        stream.writeInt(len(self.children))

        for child in self.children.values():
            stream.write(child.formatData())

        stream.write(b'\0' * (0x4408 - stream.tell()))

        return stream.getvalue()
コード例 #2
0
ファイル: imeta_from_scenedata.py プロジェクト: Zatarita/SeT
def imeta_from_scenedata(scenedata, inplace1_loc, inplace2_loc):
    inplace1 = inplace1_loc
    inplace2 = inplace2_loc

    if type(inplace1_loc) != Ipak:
        print("Loading inplace1..")
        print("\t" + inplace1_loc)
        inplace1 = Ipak(inplace1_loc)
    if type(inplace1_loc) != Ipak:
        print("Loading inplace2..")
        print("\t" + inplace2_loc)
        inplace2 = Ipak(inplace1_loc)

    print("Finding dependancies")
    output = StreamWriter()

    output.writeInt(len(scenedata.Textures) + 14)
    output.writeInt(0)

    unlisted_names = [
        'arifle_display_i1', 'expl_flame', 'font_main_00', 'menu_common_i17',
        'menu_common_i7', 'menu_manager_i54', 'menu_manager_i5f', 'msg_box_i6',
        'part_alias_akill', 'part_alias_normal', 'part_alias_transp',
        'part_plasma', 'scorch_pak_parallax', 'xbox_rt_b', 'smoke_sm',
        'part_rmp_flame_01'
    ]

    dependancies = scenedata.Textures + unlisted_names
    dependancies.sort()

    print("Writing dependancies")
    for texture in dependancies:
        dependant = inplace1.items.get(texture, None)
        dependant = inplace2.items.get(texture, dependant)
        if dependant:
            output.write(dependant.compile_data())

    print("Finalizing")
    output.write(b'\0' * (0x00290008 - output.tell()))
    return output.getvalue()