def _get_plugin_name(): """Return a new plugin name.""" # Clear the screen clear_screen() # Ask for a valid plugin name name = input( 'What is the name of the plugin that should be created?\n\n') # Is the plugin name invalid? if not name.replace('_', '').isalnum(): # Try to get a new plugin name return _ask_retry( 'Invalid characters used in plugin name "{name}".\n' 'Only alpha-numeric and underscores allowed.'.format( name=name, ) ) # Does the plugin already exist? if name in plugin_list: # Try to get a new plugin name return _ask_retry( 'Plugin name "{name}" already exists.'.format(name=name) ) # Return the plugin name return name
def _get_plugin_name(): """Return a new plugin name.""" # Clear the screen clear_screen() # Ask for a valid plugin name name = input('What is the name of the plugin that should be created?\n\n') # Is the plugin name invalid? if not name.replace('_', '').isalnum(): # Try to get a new plugin name return _ask_retry('Invalid characters used in plugin name "{name}".\n' 'Only alpha-numeric and underscores allowed.'.format( name=name, )) # Does the plugin already exist? if name in plugin_list: # Try to get a new plugin name return _ask_retry( 'Plugin name "{name}" already exists.'.format(name=name)) # Return the plugin name return name
def _get_directory(name): """Return whether or not to create the given directory.""" # Clear the screen clear_screen() # Get whether the directory should be added value = input('Do you want to include a {name} directory?\n\n' '\t(1) Yes\n\t(2) No\n\n'.format(name=name, )).lower() # Was the given value invalid? if value not in _boolean_values: # Try again return _get_directory(name) # Return the value return _boolean_values[value]
def _get_directory_or_file(name): """Return whether to create the given directory or file.""" # Clear the screen clear_screen() # Get whether to add a directory, file, or neither value = input( 'Do you want to include a {name} file, directory, or neither?\n\n' '\t(1) File\n\t(2) Directory\n\t(3) Neither\n\n'.format(name=name, )) # Was the given value invalid? if value not in _directory_or_file: # Try again _get_directory_or_file(name) # Return the value return _directory_or_file[value]
def _get_directory_or_file(name): """Return whether to create the given directory or file.""" # Clear the screen clear_screen() # Get whether to add a directory, file, or neither value = input( 'Do you want to include a {name} file, directory, or neither?\n\n' '\t(1) File\n\t(2) Directory\n\t(3) Neither\n\n'.format( name=name, ) ) # Was the given value invalid? if value not in _directory_or_file: # Try again _get_directory_or_file(name) # Return the value return _directory_or_file[value]
def _get_directory(name): """Return whether or not to create the given directory.""" # Clear the screen clear_screen() # Get whether the directory should be added value = input( 'Do you want to include a {name} directory?\n\n' '\t(1) Yes\n\t(2) No\n\n'.format( name=name, ) ).lower() # Was the given value invalid? if value not in _boolean_values: # Try again return _get_directory(name) # Return the value return _boolean_values[value]
def _ask_retry(reason): """Ask if another plugin name should be given.""" # Clear the screen clear_screen() # Get whether to retry or not value = input(reason + '\n\n' + 'Do you want to try again?\n\n' + '\t(1) Yes\n\t(2) No\n\n').lower() # Was the retry value invalid? if value not in _boolean_values: # Try again return _ask_retry(reason) # Was Yes selected? if _boolean_values[value]: # Try to get another plugin name return _get_plugin_name() # Simply return None to not get a plugin name return None
def _ask_retry(reason): """Ask if another plugin name should be given.""" # Clear the screen clear_screen() # Get whether to retry or not value = input( reason + '\n\n' + 'Do you want to try again?\n\n' + '\t(1) Yes\n\t(2) No\n\n').lower() # Was the retry value invalid? if value not in _boolean_values: # Try again return _ask_retry(reason) # Was Yes selected? if _boolean_values[value]: # Try to get another plugin name return _get_plugin_name() # Simply return None to not get a plugin name return None
link_source_python(game_name) # ============================================================================= # >> CALL MAIN FUNCTION # ============================================================================= if __name__ == '__main__': # Get the game to link _game_name = get_game() # Was a valid game chosen? if _game_name is not None: # Clear the screen clear_screen() # Was ALL selected? if _game_name == 'ALL': # Loop through each game for _game_name in supported_games: # Link the game link_game(_game_name) # Otherwise else: # Link the game link_game(_game_name)
link_file(src, dest) # ============================================================================= # >> CALL MAIN FUNCTION # ============================================================================= if __name__ == '__main__': # Get the plugin to link _plugin_name = get_plugin('link') # Was a valid plugin chosen? if _plugin_name is not None: # Clear the screen clear_screen() # Was ALL chosen? if _plugin_name == 'ALL': # Loop through all plugins for _plugin_name in plugin_list: # Check the current plugin link_plugin(_plugin_name) # Was a valid plugin chosen? else: # Check the chosen plugin link_plugin(_plugin_name)