コード例 #1
0
    def __init__(self, address):
        super().__init__()

        self.logger = logging.getLogger(__name__)
        self.unique_id: int = None
        self.login_name: str = None
        self.display_name: str = None
        self.password_hash: str = None
        self.port = address[1]
        self.verified = False
        self.last_received_seq = 0
        self.vote = None
        self.state = None
        self.is_modded: bool = False
        self.login_server = None
        self.game_server = None
        self.loadouts: Dict[Loadouts] = {
            mode: Loadouts(mode)
            for mode in get_game_setting_modes()
        }
        self.friends = Friends(self)
        self.player_settings = PlayerSettings()
        self.team = None
        self.pings = {}
        self.activity_since_last_check = True

        detected_ip = IPv4Address(address[0])
        if detected_ip.is_global:
            self.address_pair = IPAddressPair(detected_ip, None)
        else:
            assert detected_ip.is_private
            self.address_pair = IPAddressPair(None, detected_ip)
コード例 #2
0
 def save(self):
     if self.verified:
         for mode in get_game_setting_modes():
             self.loadouts[mode].save(self.loadout_file_path %
                                      (self.login_name, mode))
         self.friends.save(self.friends_file_path % self.login_name)
         self.player_settings.save(self.settings_file_path %
                                   self.login_name)
コード例 #3
0
ファイル: player.py プロジェクト: lalibertemarc/taserver
 def load(self):
     if self.registered:
         for mode in get_game_setting_modes():
             self.loadouts[mode].load(self.loadout_file_path %
                                      (self.login_name, mode))
         self.friends.load(self.friends_file_path % self.login_name)
         self.player_settings.load(self.settings_file_path %
                                   self.login_name)
コード例 #4
0
    def handle_client2login_switchmode(self, message: Client2LoginSwitchMode):
        modes = list(get_game_setting_modes())
        next_mode = modes[(modes.index(self.player.player_settings.game_setting_mode) + 1) % len(modes)]
        self.player.player_settings.game_setting_mode = next_mode

        # Send the player a message confirming their mode
        self._send_private_msg_from_server(self.player, 'You are now in %s mode'
                                           % self.player.player_settings.game_setting_mode)
        self._send_game_mode_data()