コード例 #1
0
ファイル: gameengine.py プロジェクト: Daladevelop/havencore
    def connect(self):

        """Negotiate for connection to remote host."""

        self.logger.info("Connecting to %s:%s." % self.addr)

        try:
            self.socket = create_connection(self.addr, 5)
            self.socket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
        except IOError as e:
            self.logger.critical("Connection failed: %s" % e)
            sys.exit(1)

        net.send(self.socket, 'icanhazconnectplz?', self.username)

        servername, response = net.receive(self.socket)
        if servername == None:
            self.logger.critical("Connection failed: Unknown reason")

        if 'accepted' not in response[0]:
            self.logger.critical("Bad server response")
            self.logger.debug("Data causing error:\n%s" % response)
            sys.exit(1)

        if response[0]['accepted'] == False:
            self.logger.critical("Connection failed: %s" %
                                 response[0]['reason'])
        else:
            self.logger.info("Connected")
コード例 #2
0
ファイル: gameengine.py プロジェクト: Daladevelop/havencore
    def transmit(self, message):

        """Send the game state to all clients."""

        send_list = [self.socket]
        readable, writable, in_error = select.select([], send_list, [], 0)
        for socket in writable:
            net.send(socket, message, self.username)
コード例 #3
0
ファイル: gameengine.py プロジェクト: Daladevelop/havencore
    def transmit(self, data):

        """Send data to all clients."""

        send_list = self.clients.values()
        # Select only wriatable sockets.  Timeout = 0, instant
        readable, writable, in_error = select.select([], send_list, [], 0)
        for socket in writable:
            net.send(socket, data)
コード例 #4
0
ファイル: gameengine.py プロジェクト: Daladevelop/havencore
    def on_connect(self):

        """Handle client(s) awaiting connection."""

        client, address = self.server_socket.accept()

        try:
            username, messages = net.receive(client)
        except IOError as e:
            if e.errno == errno.ECONNRESET:
                self.disconnect_client(client, "Connection lost")
            else:
                self.logger.error(e.strerror)
            return

        if username in self.clients.keys():
            # The username is already taken, refuse connection
            self.logger.info("Refused connection from %s:%s, "
                    "username '%s' unavailable" %
                    (address[0], address[1], username))

            net.send(client, { 'accepted': False,
                               'reason': 'Username unavailable' })
            
            client.close()

            return False

        else:
            # The username is free, accept the client
            self.logger.info("Connection from %s:%d, username '%s' accepted" %
                    (address[0], address[1], username))

            net.send(client, { 'accepted': True })
            self.clients[username] = client

            # For now, create a vehicle:
            gameengine.add_entity(Vehicle(username, (400, 300),
            120,('bigmotor','smallmotor')))

            return True