コード例 #1
0
ファイル: event.py プロジェクト: rajansg/Utuputki2
    def handle(self, packet_msg):
        if not self.is_user_auth():
            return

        # Fetch all events. Use this to init client state
        if self.query == 'fetchall':
            s = db_session()
            if self.is_admin():
                events = [event.serialize() for event in s.query(Event).all()]
            else:
                events = [event.serialize() for event in s.query(Event).filter_by(visible=True).all()]
            s.close()
            self.send_message(events)
            log.info(u"[%s] Events fetched", self.sock.sid[0:6])
            return

        if self.query == 'add' and self.is_admin():
            s = db_session()
            event = Event(name=u'Event {}'.format(generate_session()[:4]), visible=False)
            s.add(event)
            s.commit()
            self.send_message(event.serialize())
            s.close()

            log.info(u"[%s] New event added", self.sock.sid[0:6])
            return

        if self.query == 'edit' and self.is_admin():
            event_id = packet_msg.get('id')
            name = packet_msg.get('name')
            visible = packet_msg.get('visible')

            # Get user
            s = db_session()
            try:
                event = s.query(Event).filter_by(id=event_id).one()
                event.name = name
                event.visible = visible
                s.add(event)
                s.commit()
                self.send_message(event.serialize())

                log.info(u"[%s] Event %d edited", event_id, self.sock.sid[0:6])
            except NoResultFound:
                log.info(u"[%s] error while editing event %d: no event found", event_id, self.sock.sid[0:6])
                return
            finally:
                s.close()
コード例 #2
0
ファイル: login.py プロジェクト: katajakasa/Utuputki2
    def handle(self, packet_msg):
        # If we are already authenticated, don't bother with this
        if self.sock.authenticated:
            return

        username = packet_msg.get('username', '')
        password = packet_msg.get('password', '')
        token = packet_msg.get('token')

        if token:
            s = db_session()
            try:
                player = s.query(Player).filter_by(token=token).one()
            except NoResultFound:
                self.send_error('Incorrect token', 401)
                log.info(u"Invalid token.")
                return
            finally:
                s.close()

            self.sock.authenticated = True
            self.sock.client_type = 'token'
            self.sock.uid = player.id
            self.sock.level = 0

            # Send login success message
            self.send_message({
                'name': player.name
            })

            log.info(u"[%s] Token logged in", token[0:6])
        else:
            s = db_session()
            try:
                user = s.query(User).filter_by(username=username).one()
            except NoResultFound:
                self.send_error('Incorrect username or password', 401)
                log.info(u"Invalid username or password.")
                return
            finally:
                s.close()

            # If user exists and password matches, pass onwards!
            if user and pbkdf2_sha256.verify(password, user.password):
                session_id = generate_session()

                # Add new session
                s = db_session()
                ses = Session(key=session_id, user=user.id)
                s.add(ses)
                s.commit()
                s.close()

                # Mark connection as authenticated, and save session id
                self.sock.sid = session_id
                self.sock.uid = user.id
                self.sock.authenticated = True
                self.sock.level = user.level
                self.sock.client_type = 'user'

                # Send login success message
                self.send_message({
                    'uid': self.sock.uid,
                    'sid': self.sock.sid,
                    'user': user.serialize()
                })

                # Send required skip count
                self.send_req_skip_count()

                # Dump out log
                log.info(u"[%s] Logged in", self.sock.sid[0:6])
            else:
                self.send_error('Incorrect username or password', 401)
                log.info(u"Invalid username or password.")
コード例 #3
0
ファイル: tools.py プロジェクト: katajakasa/Utuputki2
    s.close()
    exit(0)

if 'create_player' in sys.argv:
    settings.config_init()
    db_init(settings.DATABASE_CONFIG)

    if len(sys.argv) == 4:
        event_id = int(sys.argv[2])
        name = sys.argv[3]
    else:
        event_id = int(raw_input("Event ID: "))
        name = raw_input("Player name: ")

    s = db_session()
    player = Player(event=event_id, name=name, token=generate_session()[:16])
    s.add(player)
    s.commit()
    s.close()
    exit(0)

if 'list_players' in sys.argv:
    settings.config_init()
    db_init(settings.DATABASE_CONFIG)
    s = db_session()
    print("Id  Ev  Name             Token")
    for player in s.query(Player).all():
        print("{:3} {:3} {:16} {}".format(player.id, player.event, player.name, player.token))
    s.close()
    exit(0)
コード例 #4
0
    s.close()
    exit(0)

if 'create_player' in sys.argv:
    settings.config_init()
    db_init(settings.DATABASE_CONFIG)

    if len(sys.argv) == 4:
        event_id = int(sys.argv[2])
        name = sys.argv[3]
    else:
        event_id = int(raw_input("Event ID: "))
        name = raw_input("Player name: ")

    s = db_session()
    player = Player(event=event_id, name=name, token=generate_session()[:16])
    s.add(player)
    s.commit()
    s.close()
    exit(0)

if 'list_players' in sys.argv:
    settings.config_init()
    db_init(settings.DATABASE_CONFIG)
    s = db_session()
    print("Id  Ev  Name             Token")
    for player in s.query(Player).all():
        print("{:3} {:3} {:16} {}".format(player.id, player.event, player.name,
                                          player.token))
    s.close()
    exit(0)
コード例 #5
0
ファイル: player.py プロジェクト: katajakasa/Utuputki2
    def handle(self, packet_msg):
        if not self.is_user_auth():
            return

        # Add new empty player
        if self.query == "add" and self.is_admin():
            event_id = packet_msg.get("event_id")

            s = db_session()
            player = Player(
                event=event_id, name=u"Player {}".format(generate_session()[:4]), token=generate_session()[:16]
            )
            s.add(player)
            s.commit()
            self.send_message(player.serialize(show_token=True))
            s.close()

            log.info(u"[%s] New player added", self.sock.sid[0:6])
            return

        if self.query == "edit" and self.is_admin():
            player_id = packet_msg.get("id")
            name = packet_msg.get("name")

            # Get user
            s = db_session()
            try:
                player = s.query(Player).filter_by(id=player_id).one()
                player.name = name
                s.add(player)
                s.commit()
                self.send_message(player.serialize(show_token=True))

                log.info(u"[%s] Player %d edited", player_id, self.sock.sid[0:6])
            except NoResultFound:
                log.info(u"[%s] error while editing player %d: no player found", player_id, self.sock.sid[0:6])
                return
            finally:
                s.close()

        # Fetch all players. Use this to init client state
        if self.query == "fetchall":
            s = db_session()
            players = [p.serialize(show_token=self.is_admin()) for p in s.query(Player).all()]
            s.close()
            self.send_message(players)
            return

        if self.query == "now_playing":
            player_id = packet_msg.get("player_id")

            # Make sure we have a valid player
            s = db_session()
            try:
                player = s.query(Player).filter_by(id=player_id).one()
            except NoResultFound:
                return
            finally:
                s.close()

            self.send_message({"state": player.serialize()}, query="change")
            return

        # Request skip
        if self.query == "skip":
            player_id = packet_msg.get("player_id")

            # Make sure we have a valid player
            s = db_session()
            try:
                player = s.query(Player).filter_by(id=player_id).one()
            except NoResultFound:
                return
            finally:
                s.close()

            # Add our own skip
            s = db_session()
            try:
                skip = Skip(user=self.sock.uid, player=player.id, media=player.last)
                s.add(skip)
                s.commit()
            except IntegrityError:
                log.debug(u"Hissatsu! Double skip!")
                return
            finally:
                s.close()

            log.info(u"User %s requested skipping media %s on player %s", self.sock.uid, player.last, player.id)

            # Broadcast skip count
            skips = s.query(Skip).filter_by(player=player.id, media=player.last).count()
            if skips >= self.get_req_skip_count():
                log.info(u"All skip votes gathered; skipping %d", player.last)
                PlayerDeviceHandler(self.sock, "playerdev", "status_change").send_source(player)
            else:
                self.broadcast(
                    "player",
                    {"count": skips},
                    query="current_skip_count",
                    req_auth=True,
                    avoid_self=False,
                    client_type="user",
                )

            # That's that.
            return

        if self.query == "get_media_skip_count":
            player_id = packet_msg.get("player_id")

            # Make sure we have a valid player
            s = db_session()
            try:
                player = s.query(Player).filter_by(id=player_id).one()
            except NoResultFound:
                return
            finally:
                s.close()

            # Get current skip count for requested player
            skips = s.query(Skip).filter_by(player=player.id, media=player.last).count()
            self.send_message({"count": skips}, query="current_skip_count")
            return

        if self.query == "req_skip_count":
            self.send_req_skip_count()
            return

        if self.query == "pause" and self.is_admin():
            player_id = packet_msg.get("player_id")
            if player_id:
                log.info(u"ADMIN: Force status = 2 on player %d", player_id)
                self._send_message("playerdev", {"status": 2}, query="set_status", target_uid=player_id)
            return

        if self.query == "play" and self.is_admin():
            player_id = packet_msg.get("player_id")
            s = db_session()
            try:
                player = s.query(Player).filter_by(id=player_id).one()
            except NoResultFound:
                return
            finally:
                s.close()

            if player.status > 0:
                log.info(u"ADMIN: Force status = 1 on player %d", player_id)
                self._send_message("playerdev", {"status": 1}, query="set_status", target_uid=player_id)
            else:
                PlayerDeviceHandler(self.sock, "playerdev", "status_change").send_source(player)
            return

        if self.query == "force_skip" and self.is_admin():
            player_id = packet_msg.get("player_id")
            s = db_session()
            try:
                player = s.query(Player).filter_by(id=player_id).one()
            except NoResultFound:
                return
            finally:
                s.close()

            log.info(u"ADMIN: Force skipping on player %d", player_id)
            PlayerDeviceHandler(self.sock, "playerdev", "status_change").send_source(player)
            return

        # Maintenance mode, not stop (even if it is named so)
        if self.query == "stop" and self.is_admin():
            player_id = packet_msg.get("player_id")
            if player_id:
                log.info(u"ADMIN: Force status = 4 on player %d", player_id)
                self._send_message("playerdev", {"status": 4}, query="set_status", target_uid=player_id)
            return
コード例 #6
0
    def handle(self, packet_msg):
        if not self.is_user_auth():
            return

        # Add new empty player
        if self.query == 'add' and self.is_admin():
            event_id = packet_msg.get('event_id')

            s = db_session()
            player = Player(
                event=event_id,
                name=u'Player {}'.format(generate_session()[:4]),
                token=generate_session()[:16])
            s.add(player)
            s.commit()
            self.send_message(player.serialize(show_token=True))
            s.close()

            log.info(u"[%s] New player added", self.sock.sid[0:6])
            return

        if self.query == 'edit' and self.is_admin():
            player_id = packet_msg.get('id')
            name = packet_msg.get('name')

            # Get user
            s = db_session()
            try:
                player = s.query(Player).filter_by(id=player_id).one()
                player.name = name
                s.add(player)
                s.commit()
                self.send_message(player.serialize(show_token=True))

                log.info(u"[%s] Player %d edited", player_id, self.sock.sid[0:6])
            except NoResultFound:
                log.info(u"[%s] error while editing player %d: no player found", player_id, self.sock.sid[0:6])
                return
            finally:
                s.close()

        # Fetch all players. Use this to init client state
        if self.query == 'fetchall':
            s = db_session()
            players = [p.serialize(show_token=self.is_admin()) for p in s.query(Player).all()]
            s.close()
            self.send_message(players)
            return

        if self.query == 'now_playing':
            player_id = packet_msg.get('player_id')

            # Make sure we have a valid player
            s = db_session()
            try:
                player = s.query(Player).filter_by(id=player_id).one()
            except NoResultFound:
                return
            finally:
                s.close()

            self.send_message({'state': player.serialize()}, query='change')
            return

        # Request skip
        if self.query == 'skip':
            player_id = packet_msg.get('player_id')

            # Make sure we have a valid player
            s = db_session()
            try:
                player = s.query(Player).filter_by(id=player_id).one()
            except NoResultFound:
                return
            finally:
                s.close()

            # Add our own skip
            s = db_session()
            try:
                skip = Skip(user=self.sock.uid, player=player.id, media=player.last)
                s.add(skip)
                s.commit()
            except IntegrityError:
                log.debug(u"Hissatsu! Double skip!")
                return
            finally:
                s.close()

            log.info(u"User %s requested skipping media %s on player %s", self.sock.uid, player.last, player.id)

            # Broadcast skip count
            skips = s.query(Skip).filter_by(player=player.id, media=player.last).count()
            if skips >= self.get_req_skip_count():
                log.info(u"All skip votes gathered; skipping %d", player.last)
                PlayerDeviceHandler(self.sock, 'playerdev', 'status_change').send_source(player)
            else:
                self.broadcast('player', {
                    'count': skips,
                }, query='current_skip_count', req_auth=True, avoid_self=False, client_type='user')

            # That's that.
            return

        if self.query == 'get_media_skip_count':
            player_id = packet_msg.get('player_id')

            # Make sure we have a valid player
            s = db_session()
            try:
                player = s.query(Player).filter_by(id=player_id).one()
            except NoResultFound:
                return
            finally:
                s.close()

            # Get current skip count for requested player
            skips = s.query(Skip).filter_by(player=player.id, media=player.last).count()
            self.send_message({'count': skips}, query='current_skip_count')
            return

        if self.query == 'req_skip_count':
            self.send_req_skip_count()
            return

        if self.query == 'pause' and self.is_admin():
            player_id = packet_msg.get('player_id')
            if player_id:
                log.info(u"ADMIN: Force status = 2 on player %d", player_id)
                self._send_message('playerdev', {'status': 2}, query='set_status', target_uid=player_id)
            return

        if self.query == 'play' and self.is_admin():
            player_id = packet_msg.get('player_id')
            s = db_session()
            try:
                player = s.query(Player).filter_by(id=player_id).one()
            except NoResultFound:
                return
            finally:
                s.close()

            if player.status > 0:
                log.info(u"ADMIN: Force status = 1 on player %d", player_id)
                self._send_message('playerdev', {'status': 1}, query='set_status', target_uid=player_id)
            else:
                PlayerDeviceHandler(self.sock, 'playerdev', 'status_change').send_source(player)
            return

        if self.query == 'force_skip' and self.is_admin():
            player_id = packet_msg.get('player_id')
            s = db_session()
            try:
                player = s.query(Player).filter_by(id=player_id).one()
            except NoResultFound:
                return
            finally:
                s.close()

            log.info(u"ADMIN: Force skipping on player %d", player_id)
            PlayerDeviceHandler(self.sock, 'playerdev', 'status_change').send_source(player)
            return

        # Maintenance mode, not stop (even if it is named so)
        if self.query == 'stop' and self.is_admin():
            player_id = packet_msg.get('player_id')
            if player_id:
                log.info(u"ADMIN: Force status = 4 on player %d", player_id)
                self._send_message('playerdev', {'status': 4}, query='set_status', target_uid=player_id)
            return