コード例 #1
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 def test_EGO_creation(self):  # Check if EGO Apollo is created
     with SimConnection() as sim:
         agent_state = spawn_state(sim)
         agent = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", agent_state)
         expected = agent.name
         target = "Lincoln2017MKZ (Apollo 5.0)"
     self.assertEqual(expected, target)
コード例 #2
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 def test_EGO_changing_lane_causes_crash_without_apollo(self):
     simConnection = SimConnection()
     collisions = drive_ego_no_apollo(simConnection, npc_speed=3.5)["collisions"]
     # Close simulator
     simConnection.sim.close()
     # Crash scenario has non-zero collisions
     self.assertTrue(len(collisions) == 0)
コード例 #3
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 def test_NPC_creation(self):
     with SimConnection(60) as sim:
         agent_state = spawn_state(sim)
         agent = load_npc(sim, "Sedan", agent_state)
         expected = agent.name
         target = "Sedan"
     self.assertEqual(expected, target)
コード例 #4
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    def test_EGO_exit_park_lot(self):
        VEHICLE_SET = [
            {
                "name": "Sedan",
                "load_vehicle": load_npc,
                "distance": 0,
                "type": "Sedan"
            },
            {
                "name": "Ego",
                "load_vehicle": load_ego,
                "distance": 10,
                "type": "Lincoln2017MKZ (Apollo 5.0)"
            },
            {
                "name": "SUV",
                "load_vehicle": load_npc,
                "distance": 5,
                "type": "SUV"
            },
            {
                "name": "Jeep",
                "load_vehicle": load_npc,
                "distance": 20,
                "type": "Jeep"
            },
        ]
        # Setup environment
        sim_connection = SimConnection()
        lgsvl_sim = sim_connection.connect()
        scenario = Scenario(sim_connection)
        # Setup vehicles position
        sedan, ego, suv, jeep = scenario.generate_vehicles(
            lgsvl_sim, VEHICLE_SET)

        # Delay the scenario for 2s
        sim_connection.execute(timeout=2)
        try:
            scenario.drive_ego(sim_connection, ego)
        except Exception:
            sim_connection.sim.close()
            self.fail("Failed!")

        # Passed!
        sim_connection.sim.close()
        self.assertTrue(True, True)
コード例 #5
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    def test_finding_ego_speed_to_avoid_encroaching_npc_speed_20(self):
        encroaching = Encroaching(
            npc_speed=20,
            ego_speed=1,
            sim_connection=SimConnection(scene="CubeTown"),
            step=1,
            setup_vehicles=setup_cars,
            npc_waypoints=sedan_wps)
        encroaching.run()

        self.assertEqual(3.0, encroaching.ego_speed)
コード例 #6
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    def test_placing_EGO_and_NPC_on_different_lane(self):
        with SimConnection(scene="SingleLaneRoad") as sim:
            # Placing the sedan on the starting point
            state = spawn_state(sim)
            sedan = load_npc(sim, "Sedan", state)

            # Placing the ego on the left hand side of starting point - distance 3.5
            ego_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-3.5, state=state)
            ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

            # sedan and ego on different line
            self.assertNotEqual(ego.state.position.z, sedan.state.position.z, "sedan and ego on different lane")
コード例 #7
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    def test_EGO_following_NPC_without_crash(self):
        simConnection = SimConnection()
        sim = simConnection.connect()
        # Placing the suv - 10m ahead from the starting point
        state = spawn_state(sim)
        truck_state = CarControl.place_car_from_the_point(dimension="vertical",
                                                          distance=10,
                                                          state=state)
        truck = load_npc(sim, "BoxTruck", truck_state)
        # Driving the truck - speed 5m/s from the starting point
        truck.follow_closest_lane(True, 5)

        # Driving the ego - speed 1m/s from the starting point
        state = spawn_state(sim)
        ego_state = CarControl.drive_ego_car(state=state,
                                             directions=[("vertical", 4.5)])
        ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

        # Run the simulator for 10 seconds with debug mode
        simConnection.execute(timeout=10)
        self.assertEqual(True, True)
        simConnection.sim.close()
コード例 #8
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    def test_placing_EGO_behind_NPC_on_same_lane(self):
        with SimConnection(scene="SingleLaneRoad") as sim:
            # Placing the sedan on the starting point
            state = spawn_state(sim)
            sedan = load_npc(sim, "Sedan", state)

            # Placing the sedan in front of the ego
            # Both vehicles are on the same lane
            ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=-3.5, state=state)
            ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

            # sedan and ego on same line
            self.assertEqual(ego.state.position.z, sedan.state.position.z, "sedan and ego on same lane")
            # ego is behind sedan
            self.assertLess(sedan.state.position.x, ego.state.position.x, "ego behind sedan")
コード例 #9
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 def drive_ego(sim_connection: SimConnection, ego: lgsvl.agent.EgoVehicle):
     control = lgsvl.VehicleControl()
     control.steering = -0.4
     control.throttle = 0.2
     ego.apply_control(control, True)
     sim_connection.execute(timeout=3)
     control.steering = 0.13
     ego.apply_control(control, True)
     sim_connection.execute(timeout=3)
     control.steering = 0
     ego.apply_control(control, True)
     sim_connection.execute(timeout=5)
コード例 #10
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        def setup_cars(sim_connection: SimConnection, ego_speed: float,
                       npc_speed: float):
            lgsvl_sim = sim_connection.connect()
            # Placing the school_bus
            school_bus_state = spawn_state(lgsvl_sim)
            school_bus = load_npc(lgsvl_sim, "SchoolBus", school_bus_state)

            # Placing the ego on the starting point
            ego_state = spawn_state(lgsvl_sim)
            ego_state = CarControl.place_car_from_the_point(
                dimension="horizontal", distance=-6, state=ego_state)
            ego_state = CarControl.drive_ego_car(ego_state,
                                                 [("vertical", ego_speed)])
            ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)
            return {
                "school_bus": school_bus,
                "ego": ego,
            }
コード例 #11
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    def test_ego_crash_encroaching_npc(self):
        sim_connection = SimConnection(scene="CubeTown")
        encroaching = Encroaching(npc_speed=20,
                                  ego_speed=1,
                                  sim_connection=sim_connection,
                                  step=1,
                                  setup_vehicles=setup_cars,
                                  npc_waypoints=sedan_wps)

        try:
            encroaching.run()
        except Exception:
            sim_connection.sim.close()
            self.fail("Failed!")

        # Passed!
        sim_connection.sim.close()
        self.assertTrue(True, True)
コード例 #12
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def drive_ego_with_apollo(simConnection: SimConnection):
    lgsvl_sim = simConnection.connect()
    initial_state = spawn_state(lgsvl_sim)  # Mutable object
    configuration = init_configuration(lgsvl_sim, initial_state, npc_speed=3.9)
    sedan = configuration["sedan"]
    ego = configuration["ego"]
    suv = configuration["suv"]

    # Run the simulator for 5 seconds with debug mode
    simConnection.execute(timeout=5)

    # Record collision if happen
    collisions = []

    def on_collision(agent1, agent2, contact):
        collisions.append([agent1, agent2, contact])
        print("{} collided with {}".format(agent1, agent2))

    sedan.on_collision(on_collision)
    suv.on_collision(on_collision)
    ego.on_collision(on_collision)

    # Drive ego to make lane change
    simConnection.execute(timeout=5)
    control = lgsvl.VehicleControl()
    control.steering = 0.037
    ego.apply_control(control, True)
    simConnection.execute(timeout=5)

    # Start to drive the ego by Apollo
    try:
        dv_connection = connect_to_dreamview(ego, TARGET_POINT,
                                             LGSVL__APOLLO_HOST,
                                             LGSVL__APOLLO_PORT,
                                             LGSVL__DREAMVIEW_PORT)
        dv_connection.set_hd_map(config.test_place.map_name)
        dv_connection.enable_module(ApolloModule.Control.value)

        dv_connection.setup_apollo(TARGET_POINT.x, TARGET_POINT.z, [])
    except Exception:
        simConnection.sim.close()

    return {"sedan": sedan, "suv": suv, "ego": ego, "collisions": collisions}
コード例 #13
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    def test_placing_EGO_between_TRUCK_and_SEDAN_on_same_lane(self):
        with SimConnection(scene="SingleLaneRoad") as sim:
            # Placing the sedan on the starting point
            state = spawn_state(sim)
            sedan = load_npc(sim, "Sedan", state)

            # Placing the ego - 5m ahead from the starting point
            state = spawn_state(sim)
            ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=5, state=state)
            ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

            # Placing the suv - 10m ahead from the starting point
            state = spawn_state(sim)
            suv_state = CarControl.place_car_from_the_point(dimension="vertical", distance=10, state=state)
            suv = load_npc(sim, "SUV", suv_state)

            # sedan and ego and suv on same line
            self.assertEqual(sedan.state.position.z, ego.state.position.z, "sedan and ego on same lane")
            self.assertEqual(ego.state.position.z, suv.state.position.z, "ego and suv on same lane")
            # ego is behind suv
            self.assertLess(suv.state.position.x, ego.state.position.x, "ego behind suv")
            self.assertLess(ego.state.position.x, sedan.state.position.x, "ego in front of sedan")
コード例 #14
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        def setup_cars(simc: SimConnection, npc_speed: float):
            lgsvl_sim = simc.connect()
            sedan_state = spawn_state(lgsvl_sim)
            sedan_state = CarControl.place_car_from_the_point(dimension="vertical", distance=0, state=sedan_state)
            sedan = load_npc(lgsvl_sim, "Sedan", sedan_state)
            sedan.follow_closest_lane(True, npc_speed)

            suv_state = spawn_state(lgsvl_sim)
            suv_state = CarControl.place_car_from_the_point(dimension="vertical", distance=17, state=suv_state)
            suv = load_npc(lgsvl_sim, "Sedan", suv_state)
            suv.follow_closest_lane(True, npc_speed)

            ego_state = spawn_state(lgsvl_sim)
            ego_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-3.5, state=ego_state)
            ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=5, state=ego_state)
            ego_state = CarControl.drive_ego_car(state=ego_state, directions=[("vertical", 5)])
            ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)
            return {
                "sedan": sedan,
                "suv": suv,
                "ego": ego,
            }
コード例 #15
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def setup_cars(sim_connection: SimConnection, ego_speed: float):
    lgsvl_sim = sim_connection.connect()
    # Placing the sedan
    sedan_state = spawn_state(lgsvl_sim)
    sedan_state = CarControl.place_car_from_the_point(dimension="vertical",
                                                      distance=15,
                                                      state=sedan_state)
    sedan_state = CarControl.place_car_from_the_point(dimension="horizontal",
                                                      distance=-8,
                                                      state=sedan_state)
    sedan_state = CarControl.rotate_car_by_degree(state=sedan_state,
                                                  degree=-45)
    sedan = load_npc(lgsvl_sim, "Sedan", sedan_state)

    # Placing the ego on the starting point
    ego_state = spawn_state(lgsvl_sim)
    ego_state = CarControl.drive_ego_car(ego_state, [("vertical", ego_speed)])
    ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)
    return {
        "sedan": sedan,
        "ego": ego,
    }
コード例 #16
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    def test_EGO_respond_SCHOOLBUS_with_crash(self):
        sim_connection = SimConnection(scene="CubeTown")
        scenario = SchoolBus(
            sim_connection=sim_connection,
            ego_target=Vector(3.03013730049133, -0.00637590885162354,
                              -16.5673313140869),
            ego_speed=7,
            ego_brake=0,
            npc_speed=6,
            npc_source=Vector(-3.84999561309814, -0.00320455431938171,
                              10.877103805542),
            npc_target=Vector(3.03013730049133, -0.00320455431938171,
                              -5.877103805542),
        )
        try:
            scenario.run()
        except Exception:
            sim_connection.sim.close()
            self.fail("Failed!")

        # Passed!
        sim_connection.sim.close()
        self.assertTrue(True, True)
コード例 #17
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    def _iterate_configs(
            self, config_provider: Callable[[Location, bool],
                                            TestConfig]) -> None:
        import logging

        all_succeeded = True
        for location in ALL_LOCATIONS:
            for pedestrian_direction in [True, False]:
                config = config_provider(location, pedestrian_direction)
                from common import SimConnection
                with SimConnection(load_scene=False) as sim:
                    test_result = TestCase6.execute(sim, config)
                    if test_result is None:
                        logging.warning("Skipped config {}".format(config))
                    else:
                        if not test_result:
                            logging.debug(
                                "Failed with config {}".format(config))
                            all_succeeded = False
        self.assertTrue(
            all_succeeded,
            "The ego vehicle failed with the previously given configurations (See logging output)"
        )
コード例 #18
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    def test_finding_ego_speed_to_avoid_encroaching_schoolbus_speed_6(self):
        def setup_cars(sim_connection: SimConnection, ego_speed: float,
                       npc_speed: float):
            lgsvl_sim = sim_connection.connect()
            # Placing the school_bus
            school_bus_state = spawn_state(lgsvl_sim)
            school_bus = load_npc(lgsvl_sim, "SchoolBus", school_bus_state)

            # Placing the ego on the starting point
            ego_state = spawn_state(lgsvl_sim)
            ego_state = CarControl.place_car_from_the_point(
                dimension="horizontal", distance=-6, state=ego_state)
            ego_state = CarControl.drive_ego_car(ego_state,
                                                 [("vertical", ego_speed)])
            ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)
            return {
                "school_bus": school_bus,
                "ego": ego,
            }

        school_bus_wps = [
            Vector(-3.31942486763, -0.0809718370437622, 24.2049713134766),
            Vector(-3.84999561309814, -0.00320455431938171, 14.877103805542),
            Vector(3.84999561309814, -0.00320455431938171, -20.877103805542)
        ]
        npc_speed = 6
        ego_speed = 6
        encroaching = Encroaching(
            npc_speed=npc_speed,
            ego_speed=ego_speed,
            sim_connection=SimConnection(scene="CubeTown"),
            step=1,
            setup_vehicles=setup_cars,
            npc_waypoints=school_bus_wps)
        encroaching.run()

        self.assertEqual(8.0, encroaching.ego_speed)
コード例 #19
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    def test_placing_EGO_on_different_land_and_ego_between_SUV_and_SEDAN(self):
        with SimConnection(scene="SingleLaneRoad") as sim:
            # Placing the sedan on the starting point
            state = spawn_state(sim)
            sedan = load_npc(sim, "Sedan", state)

            # Placing the ego:
            # - 5m ahead from the starting point
            # - 3.5m on the left hand side
            state = spawn_state(sim)
            ego_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-3.5, state=state)
            ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=5, state=ego_state)
            ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

            # Placing the suv - 10m ahead from the starting point
            state = spawn_state(sim)
            suv_state = CarControl.place_car_from_the_point(dimension="vertical", distance=10, state=state)
            suv = load_npc(sim, "SUV", suv_state)

            self.assertNotEqual(ego.state.position.z, sedan.state.position.z, "ego and sedan on different lane")
            self.assertNotEqual(ego.state.position.z, suv.state.position.z, "ego and suv on different lane")
            self.assertEqual(suv.state.position.z, sedan.state.position.z, "suv and sedan on same lane")
            self.assertLess(suv.state.position.x, ego.state.position.x, "ego behind suv")
            self.assertLess(ego.state.position.x, sedan.state.position.x, "ego in front of sedan")
コード例 #20
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    def test_driving_EGO_changes_lane_with_configurable_parameter(self):
        # Define configuration for vehicles
        def setup_cars(simc: SimConnection, npc_speed: float):
            lgsvl_sim = simc.connect()
            sedan_state = spawn_state(lgsvl_sim)
            sedan_state = CarControl.place_car_from_the_point(dimension="vertical", distance=0, state=sedan_state)
            sedan = load_npc(lgsvl_sim, "Sedan", sedan_state)
            sedan.follow_closest_lane(True, npc_speed)

            suv_state = spawn_state(lgsvl_sim)
            suv_state = CarControl.place_car_from_the_point(dimension="vertical", distance=17, state=suv_state)
            suv = load_npc(lgsvl_sim, "Sedan", suv_state)
            suv.follow_closest_lane(True, npc_speed)

            ego_state = spawn_state(lgsvl_sim)
            ego_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-3.5, state=ego_state)
            ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=5, state=ego_state)
            ego_state = CarControl.drive_ego_car(state=ego_state, directions=[("vertical", 5)])
            ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)
            return {
                "sedan": sedan,
                "suv": suv,
                "ego": ego,
            }

        # Find an optimal value for NPCs to allow ego make lane changes
        lane_change = LaneChange(
            sim_connection=SimConnection(),
            npc_speed=3.8,
            setup_vehicles=setup_cars,
            step=0.1
        )
        lane_change.run()

        # The lane change is successful with this optimal value
        self.assertEqual(True, 3.9 <= lane_change.npc_speed <= 4.1)
コード例 #21
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 def test_spawns(
         self):  # Check if there is at least 1 spawn point for Ego Vehicles
     with SimConnection() as sim:
         spawns = sim.get_spawn()
         self.assertGreater(len(spawns), 0)
コード例 #22
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 def test_unload_scene(self):  # Check if a different scene gets loaded
     with SimConnection() as sim:
         self.assertEqual(sim.current_scene, "BorregasAve")
         sim.load("CubeTown")
         self.assertEqual(sim.current_scene, "CubeTown")
コード例 #23
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    def test_EGO_encroach_NPC_speed_20_with_apollo(self):
        LGSVL__APOLLO_HOST = config("LGSVL__APOLLO_HOST")
        LGSVL__APOLLO_PORT = int(config("LGSVL__APOLLO_PORT"))
        LGSVL__DREAMVIEW_HOST = config("LGSVL__DREAMVIEW_HOST")
        MODULES = [
            'Recorder', 'Localization', 'Perception', 'Transform', 'Routing',
            'Prediction', 'Planning', 'Traffic Light', 'Control'
        ]
        TARGET = Vector(4.85003185272217, -0.0120296478271484,
                        22.7699680328369)
        COLLISIONS = []
        SEDAN_WPS = [
            Vector(-3.15000438690186, 0, 37.7700042724609),
            Vector(4.85003137588501, -0.0120288729667664, 22.7699680328369)
        ]
        NPC_SPEED = 10

        sim_connection = SimConnection(scene="CubeTown")
        lgsvl_sim = sim_connection.connect()
        # Placing the sedan
        sedan_state = spawn_state(lgsvl_sim)
        sedan_state = CarControl.place_car_from_the_point(dimension="vertical",
                                                          distance=15,
                                                          state=sedan_state)
        sedan_state = CarControl.place_car_from_the_point(
            dimension="horizontal", distance=-8, state=sedan_state)
        sedan_state = CarControl.rotate_car_by_degree(state=sedan_state,
                                                      degree=-45)
        sedan = load_npc(lgsvl_sim, "Sedan", sedan_state)

        # Placing the ego on the starting point
        ego_state = spawn_state(lgsvl_sim)
        # ego_state = CarControl.drive_ego_car(ego_state, [("vertical", 3)])
        ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

        def on_collision(agent1, agent2, contact):
            COLLISIONS.append([agent1, agent2, contact])
            sim_connection.sim.close()
            print("Exception: {} collided with {}".format(agent1, agent2))

        ego.on_collision(on_collision)
        sedan.on_collision(on_collision)

        try:
            ego.connect_bridge(LGSVL__APOLLO_HOST, LGSVL__APOLLO_PORT)
            dv = lgsvl.dreamview.Connection(lgsvl_sim, ego,
                                            LGSVL__DREAMVIEW_HOST)
            dv.set_hd_map("CubeTown")
            dv.set_vehicle("Lincoln2017MKZ (Apollo 5.0)")
            dv.setup_apollo(TARGET.x, TARGET.z, MODULES)
            # Start the scenario
            waypoints = []
            for point in SEDAN_WPS:
                waypoints.append(
                    lgsvl.DriveWaypoint(point, NPC_SPEED,
                                        sedan.state.transform.rotation))

            sedan.follow(waypoints)
            sim_connection.execute(timeout=15)
        except Exception:
            sim_connection.sim.close()
            self.fail("Failed!")

        sim_connection.sim.close()
        self.assertTrue(True, True)
コード例 #24
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    def test_EGO_encroach_schoolbus_speed_6_with_apollo(self):
        LGSVL__APOLLO_HOST = config("LGSVL__APOLLO_HOST")
        LGSVL__APOLLO_PORT = int(config("LGSVL__APOLLO_PORT"))
        LGSVL__DREAMVIEW_HOST = config("LGSVL__DREAMVIEW_HOST")
        MODULES = [
            'Recorder', 'Localization', 'Perception', 'Transform', 'Routing',
            'Prediction', 'Planning', 'Traffic Light', 'Control'
        ]
        TARGET = Vector(3.03013730049133, -0.00637590885162354,
                        -16.5673313140869)
        COLLISIONS = []
        SEDAN_WPS = [
            Vector(-3.31942486763, -0.0809718370437622, 24.2049713134766),
            Vector(-3.84999561309814, -0.00320455431938171, 14.877103805542),
            Vector(3.84999561309814, -0.00320455431938171, -20.877103805542)
        ]
        NPC_SPEED = 6

        sim_connection = SimConnection(scene="CubeTown")
        lgsvl_sim = sim_connection.connect()
        # Placing the school_bus
        school_bus_state = spawn_state(lgsvl_sim)
        school_bus = load_npc(lgsvl_sim, "SchoolBus", school_bus_state)

        # Placing the ego on the starting point
        ego_state = spawn_state(lgsvl_sim)
        ego_state = CarControl.place_car_from_the_point(dimension="horizontal",
                                                        distance=-6,
                                                        state=ego_state)
        # ego_state = CarControl.drive_ego_car(ego_state, [("vertical", 6)])
        ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

        def on_collision(agent1, agent2, contact):
            COLLISIONS.append([agent1, agent2, contact])
            sim_connection.sim.close()
            print("Exception: {} collided with {}".format(agent1, agent2))

        ego.on_collision(on_collision)
        school_bus.on_collision(on_collision)

        try:
            ego.connect_bridge(LGSVL__APOLLO_HOST, LGSVL__APOLLO_PORT)
            dv = lgsvl.dreamview.Connection(lgsvl_sim, ego,
                                            LGSVL__DREAMVIEW_HOST)
            dv.set_hd_map("CubeTown")
            dv.set_vehicle("Lincoln2017MKZ (Apollo 5.0)")
            dv.setup_apollo(TARGET.x, TARGET.z, MODULES)
            # Start the scenario
            school_bus.follow_closest_lane(follow=True, max_speed=10)
            waypoints = []
            for point in SEDAN_WPS:
                waypoints.append(
                    lgsvl.DriveWaypoint(point, NPC_SPEED,
                                        school_bus.state.transform.rotation))

            school_bus.follow(waypoints)
            sim_connection.execute(timeout=15)
        except Exception:
            sim_connection.sim.close()
            self.fail("Failed!")

        sim_connection.sim.close()
        self.assertTrue(True, True)
コード例 #25
0
 def test_scene(self):  # Check if the right scene was loaded
     with SimConnection() as sim:
         self.assertEqual(sim.current_scene, "BorregasAve")
コード例 #26
0
def drive_ego_no_apollo(simConnection: SimConnection, npc_speed: float):
    lgsvl_sim = simConnection.connect()
    initial_state = spawn_state(lgsvl_sim)  # Mutable object

    configuration = init_configuration(lgsvl_sim,
                                       initial_state,
                                       npc_speed=npc_speed)
    sedan = configuration["sedan"]
    ego = configuration["ego"]
    suv = configuration["suv"]

    # Run the simulator for 5 seconds with debug mode
    # simConnection.execute(timeout=5, vehicles=[ego, sedan, suv], debug=True)
    # Run the simulator for 5 seconds
    simConnection.execute(timeout=5)

    # Record collision if happen
    collisions = []

    def on_collision(agent1, agent2, contact):
        collisions.append([agent1, agent2, contact])
        # print("{} collided with {}".format(agent1, agent2))

    sedan.on_collision(on_collision)
    suv.on_collision(on_collision)
    ego.on_collision(on_collision)

    # Drive ego to make lane change
    simConnection.execute(timeout=5)
    control = lgsvl.VehicleControl()
    control.steering = 0.037
    ego.apply_control(control, True)
    simConnection.execute(timeout=5)
    control.steering = -0.041
    ego.apply_control(control, True)
    simConnection.execute(timeout=5)
    control.steering = 0
    ego.apply_control(control, True)
    simConnection.execute(timeout=7)
    control.braking = 1
    ego.apply_control(control, True)
    simConnection.execute(timeout=3)

    return {"sedan": sedan, "suv": suv, "ego": ego, "collisions": collisions}
コード例 #27
0
    def test_EGO_exit_park_with_incoming_NPC(self):
        NPC_START = lgsvl.geometry.Vector(120, -0.0120140314102173, -2)
        NPC_TARGET = lgsvl.geometry.Vector(60, -0.0121138095855713, -2)
        NPC_SPEED = 4
        VEHICLE_SET = [
            {
                "name": "Sedan",
                "load_vehicle": load_npc,
                "distance": 0,
                "type": "Sedan"
            },
            {
                "name": "Ego",
                "load_vehicle": load_ego,
                "distance": 10,
                "type": "Lincoln2017MKZ (Apollo 5.0)"
            },
            {
                "name": "SUV",
                "load_vehicle": load_npc,
                "distance": 5,
                "type": "SUV"
            },
            {
                "name": "Jeep",
                "load_vehicle": load_npc,
                "distance": 20,
                "type": "Jeep"
            },
        ]
        # Setup environment
        sim_connection = SimConnection()
        lgsvl_sim = sim_connection.connect()
        scenario = Scenario(sim_connection)
        # Setup vehicles position
        sedan, ego, suv, jeep = scenario.generate_vehicles(
            lgsvl_sim, VEHICLE_SET)
        # Setup a new NPC
        NPC_state = spawn_state(lgsvl_sim)
        NPC_state = CarControl.place_car_on_the_point(sim=lgsvl_sim,
                                                      point=NPC_START,
                                                      state=NPC_state)
        NPC_state = CarControl.rotate_car_by_degree(state=NPC_state,
                                                    degree=-90)
        NPC = load_npc(lgsvl_sim, "Sedan", NPC_state)
        NPC.on_collision(scenario.on_collision)
        waypointsCommand = [
            lgsvl.DriveWaypoint(NPC_START, NPC_SPEED,
                                NPC_state.transform.rotation),
            lgsvl.DriveWaypoint(NPC_TARGET, NPC_SPEED,
                                NPC_state.transform.rotation)
        ]

        # Delay the scenario for 2s
        sim_connection.execute(timeout=2)
        try:
            NPC.follow(waypointsCommand)
            scenario.drive_ego(sim_connection, ego)
        except Exception:
            sim_connection.sim.close()
            self.fail("Failed!")

        # Passed!
        sim_connection.sim.close()
        self.assertTrue(True, True)
コード例 #28
0
    def test_EGO_exit_with_apollo(self):
        LGSVL__APOLLO_HOST = config("LGSVL__APOLLO_HOST")
        LGSVL__APOLLO_PORT = int(config("LGSVL__APOLLO_PORT"))
        LGSVL__DREAMVIEW_HOST = config("LGSVL__DREAMVIEW_HOST")
        MODULES = [
            'Recorder', 'Localization', 'Perception', 'Transform', 'Routing',
            'Prediction', 'Planning', 'Traffic Light', 'Control'
        ]
        EGO_TARGET = Vector(114.219772338867, -0.003660649061203,
                            -1.39988207817078)
        COLLISIONS = []

        # Setup environment
        sim_connection = SimConnection()
        lgsvl_sim = sim_connection.connect()

        NPC_state = spawn_state(lgsvl_sim)
        NPC = load_npc(lgsvl_sim, "Sedan", NPC_state)

        sedan2_state = spawn_state(lgsvl_sim)
        sedan2_state = CarControl.place_car_from_the_point(
            dimension="vertical", distance=10, state=sedan2_state)
        sedan2 = load_npc(lgsvl_sim, "Sedan", sedan2_state)
        sedan3_state = spawn_state(lgsvl_sim)
        sedan3_state = CarControl.place_car_from_the_point(
            dimension="vertical", distance=15, state=sedan3_state)
        sedan3 = load_npc(lgsvl_sim, "Sedan", sedan3_state)

        # Placing the ego on the starting point
        ego_state = spawn_state(lgsvl_sim)
        ego_state = CarControl.place_car_from_the_point(dimension="vertical",
                                                        distance=5,
                                                        state=ego_state)
        ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

        sim_connection.execute(timeout=5, debug=True, vehicles=[ego])

        def on_collision(agent1, agent2, contact):
            COLLISIONS.append([agent1, agent2, contact])
            sim_connection.sim.close()
            # print("Exception: {} collided with {}".format(agent1, agent2))
            raise Exception()

        ego.on_collision(on_collision)
        NPC.on_collision(on_collision)
        sedan2.on_collision(on_collision)
        sedan3.on_collision(on_collision)

        try:
            ego.connect_bridge(LGSVL__APOLLO_HOST, LGSVL__APOLLO_PORT)
            dv = lgsvl.dreamview.Connection(lgsvl_sim, ego,
                                            LGSVL__DREAMVIEW_HOST)
            dv.set_hd_map("CubeTown")
            dv.set_vehicle("Lincoln2017MKZ (Apollo 5.0)")
            dv.setup_apollo(EGO_TARGET.x, EGO_TARGET.z, MODULES)
            # Start the scenario
            sim_connection.execute(timeout=15)
        except Exception:
            sim_connection.sim.close()
            self.fail("Failed!")

        sim_connection.sim.close()
        self.assertTrue(True, True)