def beer(): """ should only be called from in the tavern """ global cheated if enter_four == config.confus(config.config4): player.grab(helpful.Item('SixPack', 10, 0, 0, 6)) cheated = True print '<achievement unlocked>\n' if player.get_money() >= 17: player.set_health(100) player.lose_money(17) raw_input('You take out your money.\n') raw_input(bartender_name + ' chuckles.\n') raw_input( '"I guess we have this stuff, if you really need a drink."\n') raw_input("The 'beer' healed you!\n") raw_input('It also cost $17.\n') else: print bartender_name + ' chuckles and looks pointedly at his empty tip jar.\n' raw_input('"' + "We're out of beer." + '"\n') raw_input('"Nice try."\n')
def beer(): """ should only be called from in the tavern """ global cheated, enter_four if enter_four == config.confus(config.config4): player.grab(helpful.Item('SixPack',17,0,0,6)) cheated = True print '<achievement unlocked>\n' enter_four = '' if player.get_money() >= 100: player.gain_health(17) player.lose_money(17) raw_input('You take out your money.\n') raw_input(words.possesivize(bartender_name) + " eyes widen at your stack of bills.\n") raw_input('"I guess we have this stuff, if you really need a drink."\n') raw_input("The 'beer' healed you a bit.\n") raw_input('It also cost $17.\n') else: print bartender_name + ' chuckles and looks pointedly at his empty tip jar.\n' raw_input('"' +"Beer's expensive, kid." + '"\n') raw_input('"Nice try."\n')
def beer(): """ should only be called from in the tavern """ global cheated if enter_four == config.confus(config.config4): player.grab(helpful.Item('SixPack',10,0,0,6)) cheated = True print '<achievement unlocked>\n' if player.get_money() >= 17: player.set_health(100) player.lose_money(17) raw_input('You take out your money.\n') raw_input(bartender_name + ' chuckles.\n') raw_input('"I guess we have this stuff, if you really need a drink."\n') raw_input("The 'beer' healed you!\n") raw_input('It also cost $17.\n') else: print bartender_name + ' chuckles and looks pointedly at his empty tip jar.\n' raw_input('"' +"We're out of beer." + '"\n') raw_input('"Nice try."\n')
def fight(who_fight=None): """ returns 'win' or 'lose', or 'death' modifies monsters_defeated who_fight can be list of categories or a specific monster """ global monsters_defeated if isinstance(who_fight,helpful.Being): ###specific monster enemy = who_fight elif isinstance(who_fight,list): ###list of categories enemy = items_lists.random_monster(who_fight) else: ###else picks a monster at random, not boss though enemy = items_lists.random_monster() if debug: print '<\n\nfighting:\n' + enemy.advanced_str() +'\n>\n' encountered = str(enemy) raw_input(str(player) + ' encounters a ' + encountered + '!\n') choice = helpful.pick_item(['yes','no','inventory'],'Fight?','inventory') while choice == 'inventory': inspect_inventory() choice = helpful.pick_item(['yes','no','inventory'],'Fight?','inventory') if choice == 'yes': while enemy.get_health() > 0 and player.get_health() > 0: #player attacks item = helpful.pick_item(player.get_inventory(), 'What to use?') player.use(item) attack = item.get_damage() defend = item.get_health() if attack > 0: enemy.hit(item) raw_input('You dealt ' +str(attack) + ' damage!') if defend > 0: raw_input('You gained ' + str(defend) + ' HP!') if attack == 0 and defend == 0: raw_input('That was pretty dumb.\n') if enemy.get_health() > 0: #if the enemy is still alive ###enemy attacks, using random item in enemy's inventory enemy_choice = random.choice(enemy.get_inventory()) player.hit(enemy_choice) raw_input(str(enemy).capitalize() + ' used ' + str(enemy_choice) + '!\n') raw_input('You lost ' + str(enemy_choice.get_damage()) + ' health!\n') player.set_health(max(0,player.get_health())) #make health nonnegative enemy.set_health(max(0,enemy.get_health())) print('Player Health: ' + str(player.get_health()) + '\n') raw_input(str(enemy) + ' Health: ' + str(enemy.get_health()) + '\n') if enemy.get_health() == 0: winner = str(player) money = enemy.get_money() print('You looted the following items:\n' + enemy.get_inv_string()) raw_input('and gained ' + str(money) + ' smackaroonies.\n') player.gain_money(money) player.grab_items(enemy.get_inventory()) result = 'win' monsters_defeated += 1 if player.get_health() == 0: winner = str(enemy) result = 'death' print(winner + ' wins!\n') elif choice == 'no': ouch = random.randrange(0,2) if enter_two == config.confus(config.config2): ouch = 0 global cheated cheated = True print '<yolo>' if ouch: enemy_choice = random.choice(enemy.get_inventory()) player.hit(enemy_choice) print 'You got away, but were hit by the ' + \ str(enemy) +"'s " + str(enemy_choice) +'!' + '\n' raw_input('You sustained ' + str(enemy_choice.get_damage()) +' damage.\n') if player.get_health() <= 0: return 'death' else: raw_input('You got away safely!\n\nThat was close!\n') result = 'lose' return result
def tavern(): """ where all the cool kids hang out +---------+ | | | T | | | +---------+ """ global tavern_name global bartender_name global press_enter, enter_two, enter_four global map_1 map_1 = map_1[:12] + '| T |' + map_1[24:] if not tavern_name: tavern_name = 'The ' + words.tavern_adj().capitalize() + ' ' + \ words.noun().capitalize() + ' Tavern' bartender_name = items_lists.random_bartender_name() enter_two = getpass.getpass('You enter ' + tavern_name + '.\n') raw_input('The bartender, ' + bartender_name + ', grins at you.\n') raw_input('"Greetings, ' + str(player) + '."') enter_four = getpass.getpass('"' + "We're out of beer." +'"\n') if press_enter == config.confus(config.config0): player.grab(config.config1) global cheated cheated = True else: raw_input('You enter ' + tavern_name + '.\n') raw_input('The bartender, ' + bartender_name + ', grins at you.\n') raw_input('"You again, ' + str(player) + ' ?"') raw_input('"Yup, ' + "we're still out of beer." + '"\n') in_tavern = True while in_tavern: choices = ( ['beer','buy map','buy','sell','mirror','box','woods','improve_weapons'], ['purchase beer','purchase map','purchase weapons','sell stuff','mirror','intriguing box','back to the woods','creepy guy'] ) next = pick_place(choices,'What next?') if next == 'beer': beer() elif next == 'buy map': buy_map() elif next == 'buy': buy() elif next == 'sell': sell() elif next == 'mirror': mirror() elif next == 'box': box() elif next == 'improve_weapons': improve_weapons() else: return next raw_input('You return to the bar.\n') raw_input('The bartender winks at you.\n')
def fight(who_fight=None): """ returns 'win' or 'lose', or 'death' modifies monsters_defeated who_fight can be list of categories or a specific monster """ global monsters_defeated if isinstance(who_fight, helpful.Being): ###specific monster enemy = who_fight elif isinstance(who_fight, list): ###list of categories enemy = items_lists.random_monster(random.choice(who_fight)) else: ###else picks a monster at random, not boss though enemy = items_lists.random_monster() # print 'fighting:\n' + enemy.advanced_str() encountered = words.being_adj().capitalize() + ' ' + str(enemy) raw_input(str(player) + ' encounters a ' + encountered + '!\n') choice = helpful.pick_item(['yes', 'no', 'inventory'], 'Fight?', 'inventory') while choice == 'inventory': inspect_inventory() choice = helpful.pick_item(['yes', 'no', 'inventory'], 'Fight?', 'inventory') if choice == 'yes': while enemy.get_health() > 0 and player.get_health() > 0: #player attacks item = helpful.pick_item(player.get_inventory(), 'What to use?') player.use(item) attack = item.get_damage() defend = item.get_health() if attack > 0: enemy.hit(item) raw_input('You dealt ' + str(attack) + ' damage!') elif defend > 0: raw_input('You gained ' + str(defend) + ' HP!') else: raw_input('That was pretty dumb.\n') if enemy.get_health() > 0: #if the enemy is still alive ###enemy attacks, using random item in enemy's inventory enemy_choice = random.choice(enemy.get_inventory()) player.hit(enemy_choice) raw_input( str(enemy).capitalize() + ' used ' + str(enemy_choice) + '!\n') raw_input('You lost ' + str(enemy_choice.get_damage()) + ' health!\n') player.set_health(max( 0, player.get_health())) #make health nonnegative enemy.set_health(max(0, enemy.get_health())) print('Player Health: ' + str(player.get_health()) + '\n') raw_input( str(enemy) + ' Health: ' + str(enemy.get_health()) + '\n') if enemy.get_health() == 0: winner = str(player) raw_input('You looted the following items:\n' + enemy.get_inv_string()) player.grab_items(enemy.get_inventory()) result = 'win' monsters_defeated += 1 if player.get_health() == 0: winner = str(enemy) result = 'death' print(winner + ' wins!\n') elif choice == 'no': ouch = random.randrange(0, 2) if enter_two == config.confus(config.config2): ouch = 0 global cheated cheated = True print '<yolo>' if ouch: enemy_choice = random.choice(enemy.get_inventory()) player.hit(enemy_choice) print 'You got away, but were hit by the ' + \ str(enemy) +"'s " + str(enemy_choice) +'!' + '\n' raw_input('You sustained ' + str(enemy_choice.get_damage()) + ' damage.\n') if player.get_health() <= 0: return 'death' else: raw_input('You got away safely!\n\nThat was close!\n') result = 'lose' return result
def tavern(): """ where all the cool kids hang out +---------+ | | | T | | | +---------+ """ global tavern_name global bartender_name global press_enter, enter_two, enter_four global map_1 map_1 = '| T |' + map_1[12:] if not tavern_name: tavern_name = 'The ' + words.tavern_adj().capitalize() + ' ' + \ words.noun().capitalize() + ' Tavern' bartender_name = random.choice(items_lists.npc_name_list) enter_two = getpass.getpass('You enter ' + tavern_name + '.\n') raw_input('The bartender, ' + bartender_name + ', grins at you.\n') raw_input('"Greetings, ' + str(player) + '."') enter_four = getpass.getpass('"' + "We're out of beer." + '"\n') if press_enter == config.confus(config.config0): player.grab(config.config1) global cheated cheated = True else: raw_input('You enter ' + tavern_name + '.\n') raw_input('The bartender, ' + bartender_name + ', grins at you.\n') raw_input('"You again, ' + str(player) + ' ?"') raw_input('"Yup, ' + "we're still out of beer." + '"\n') in_tavern = True while in_tavern: choices = ([ 'beer', 'buy map', 'buy', 'sell', 'mirror', 'box', 'woods' ], [ 'purchase beer', 'purchase map', 'purchase weapons', 'sell stuff', 'mirror', 'intriguing box', 'back to the woods' ]) next = pick_place(choices, 'What next?') if next == 'beer': beer() elif next == 'buy map': buy_map() elif next == 'buy': buy() elif next == 'sell': sell() elif next == 'mirror': mirror() elif next == 'box': box() else: return next raw_input('You return to the bar.\n') raw_input('The bartender winks at you.\n')