bo.end_count_pos = [16*scale, (bo.visible_height+3)*16*scale] bo.init_images(scale) bo2 = board.board() bo2.spawn_block() #bo2.bo_pos=[16*17*scale, 16*scale] #Legacy position bo2.bo_pos=[20*16*scale, 8*16*scale] #New position bo2.end_count_pos = [16*scale, (bo2.visible_height+3)*16*scale] bo2.init_images(scale) #Configure keybindings if ai == "1": cfg = ConfigLoader(bo, bo, configfile) elif ai == "2": cfg = ConfigLoader(bo, bo2, configfile) cfg.actions = {} elif ai == "3" or ai == "4": cfg = ConfigLoader(bo, bo, configfile) if opponent_ip == None: print("Opponent ip not specified") exit(1) if ai == "3": bo2.add_send_connection(opponent_ip) else: bo.draw_matrix(win.screen, str_to_matrix("please\nwait\nfor the\nsecond\nplayer"), [1*16*scale, 1*16*scale], bo.purple_block_image) pygame.display.flip() bo2.add_wait_connection(opponent_ip) bo.connection = bo2.connection bo.send_multi = True else: