mandalorianObj.showDin(gridObj.getMatrix()) else: inRange = False bulletObj = [] fireball = 0 while True: move(2, 0) configObj.setTime(150 - (round(time.time()) - round(T))) print(Style.BRIGHT + "Time Remaining:", configObj.getTime(), end='\t \t') print("Lives:", configObj.getLives(), end='\t \t') print("Coins:", configObj.getCoins(), end='\t \t') print("Enemy Lives:", configObj.getEnemyLives(), end='\n') if shieldObj.getWait() != 0: remainingTime = configObj.getTime() - shieldObj.getWait() print("Shield Wait Time:", remainingTime) if configObj.getStart() + speedfactor + 100 < 500: configObj.changeStart(speedfactor) else: if fireball % 10 == 0: iceObj.append(IceBall()) fireball = fireball + 1 pass for ball in iceObj: if ball.getPlaced() == 1: ball.removeItem(gridObj.getMatrix())