コード例 #1
0
 def __init__(self):
     super(LandGrant, self).__init__('Land Grant')
     land_grant_action_land = Action('Land Grant',
                                     'Land',
                                     requirements=[
                                         CardNotInHand('Taiga'),
                                         CardInHand(self.name),
                                         CardInDeck('Taiga')
                                     ],
                                     consequences=[
                                         MoveCard('Land Grant', 'Hand',
                                                  'Graveyard'),
                                         MoveCard('Taiga', 'Deck', 'Hand'),
                                         Shuffle(),
                                         AddStorm()
                                     ])
     land_grant_action_no_land = Action(
         'Land Grant',
         'No land',
         requirements=[CardNotInHand('Taiga'),
                       CardInHand(self.name)],
         consequences=[
             MoveCard(self.name, 'Hand', 'Graveyard'),
             Shuffle(),
             AddStorm()
         ])
     self.add_action(land_grant_action_land)
     self.add_action(land_grant_action_no_land)
コード例 #2
0
 def __init__(self):
     super(LotusPetal, self).__init__('Lotus Petal', is_permanent=True)
     lotus_petal_play = Action('Lotus Petal',
                               'Play',
                               requirements=[CardInHand(self.name)],
                               consequences=[
                                   MoveCard(self.name, 'Hand',
                                            'Battlefield'),
                                   AddStorm()
                               ])
     lotus_petal_activate = Action(
         'Lotus Petal',
         'Sacrifice',
         requirements=[CardInPlay(self.name)],
         consequences=[MoveCard(self.name, 'Battlefield', 'Graveyard')])
     self.add_action(lotus_petal_play)
     self.add_mana_action(lotus_petal_activate,
                          adding=[ColorDict({c: 1}) for c in COLORS])
コード例 #3
0
 def __init__(self):
     super(GitaxianProbe, self).__init__('Gitaxian Probe')
     gitaxian_probe_action = Action('Gitaxian Probe',
                                    'Play',
                                    requirements=[CardInHand(self.name)],
                                    consequences=[
                                        MoveCard(self.name, 'Hand',
                                                 'Graveyard'),
                                        DrawCard(),
                                        AddStorm()
                                    ])
     self.add_action(gitaxian_probe_action)
コード例 #4
0
 def __init__(self):
     super(LionsEyeDiamond, self).__init__('Lions Eye Diamond',
                                           is_permanent=True)
     lions_eye_diamond_play = Action('Lions Eye Diamond',
                                     'Play',
                                     requirements=[CardInHand(self.name)],
                                     consequences=[
                                         MoveCard(self.name, 'Hand',
                                                  'Battlefield'),
                                         AddStorm()
                                     ])
     lions_eye_diamond_activate = Action(
         'Lions Eye Diamond',
         'Sacrifice',
         requirements=[CardInPlay(self.name)],
         consequences=[
             DiscardHand(),
             MoveCard(self.name, 'Battlefield', 'Graveyard')
         ])
     self.add_action(lions_eye_diamond_play)
     self.add_mana_action(lions_eye_diamond_activate,
                          adding=[ColorDict({c: 3}) for c in COLORS])
コード例 #5
0
 def __init__(self):
     super(RiteOfFlame, self).__init__('Rite of Flame')
     rite_of_flame_action = Action('Rite of Flame',
                                   'Play',
                                   requirements=[
                                       CardInHand(self.name),
                                       ManaInPool(ColorDict({'Red': 1}))
                                   ],
                                   consequences=[
                                       MoveCard(self.name, 'Hand',
                                                'Graveyard'),
                                       ReduceMana(ColorDict({'Red': 1})),
                                       AddStorm(),
                                       AddRiteMana()
                                   ])
     self.add_action(rite_of_flame_action)
コード例 #6
0
 def __init__(self):
     super(EmptyTheWarrens, self).__init__('Empty the Warrens')
     empty_the_warrens_action = Action('Empty the Warrens',
                                       'Play',
                                       requirements=[CardInHand(self.name)],
                                       consequences=[
                                           AddStorm(),
                                           AddGoblins(),
                                           MoveCard(self.name, 'Hand',
                                                    'Graveyard')
                                       ])
     self.add_mana_action(empty_the_warrens_action,
                          paying=color_combinations(
                              ColorDict({
                                  'Red': 1,
                                  'Colorless': 3
                              })))
コード例 #7
0
 def __init__(self):
     super(DesperateRitual, self).__init__('Desperate Ritual')
     desperate_ritual_action = Action('Desperate Ritual',
                                      'Play',
                                      requirements=[CardInHand(self.name)],
                                      consequences=[
                                          AddMana({'Red': 3}),
                                          AddStorm(),
                                          MoveCard(self.name, 'Hand',
                                                   'Graveyard')
                                      ])
     self.add_mana_action(desperate_ritual_action,
                          paying=color_combinations(
                              ColorDict({
                                  'Red': 1,
                                  'Colorless': 1
                              })))
コード例 #8
0
 def __init__(self):
     super(SeethingSong, self).__init__('Seething Song')
     seething_song_action = Action('Seething Song',
                                   'Play',
                                   requirements=[CardInHand(self.name)],
                                   consequences=[
                                       AddMana(ColorDict({'Red': 5})),
                                       MoveCard(self.name, 'Hand',
                                                'Graveyard'),
                                       AddStorm()
                                   ])
     self.add_mana_action(seething_song_action,
                          paying=color_combinations(
                              ColorDict({
                                  'Red': 1,
                                  'Colorless': 2
                              })))