コード例 #1
0
ファイル: uiinventory.py プロジェクト: Reizonr1/metin2-adv
    def __SellItem(self, itemSlotPos):
        if not player.IsEquipmentSlot(itemSlotPos):
            self.sellingSlotNumber = itemSlotPos
            itemIndex = player.GetItemIndex(itemSlotPos)
            itemCount = player.GetItemCount(itemSlotPos)

            self.sellingSlotitemIndex = itemIndex
            self.sellingSlotitemCount = itemCount

            item.SelectItem(itemIndex)
            ## 안티 플레그 검사 빠져서 추가
            ## 20140220
            if item.IsAntiFlag(item.ANTIFLAG_SELL):
                popup = uiCommon.PopupDialog()
                popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
                popup.SetAcceptEvent(self.__OnClosePopupDialog)
                popup.Open()
                self.popup = popup
                return

            itemPrice = player.GetISellItemPrice(itemSlotPos)

            item.GetItemName(itemIndex)
            itemName = item.GetItemName()

            self.questionDialog = uiCommon.QuestionDialog()
            self.questionDialog.SetText(
                localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
            self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
            self.questionDialog.SetCancelEvent(
                ui.__mem_func__(self.OnCloseQuestionDialog))
            self.questionDialog.Open()
            self.questionDialog.count = itemCount

            constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
コード例 #2
0
ファイル: uiinventory.py プロジェクト: Kunstnebel/famousmt2
    def OnCloseQuestionDialog(self):
        if not self.questionDialog:
            return

        self.questionDialog.Close()
        self.questionDialog = None
        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
コード例 #3
0
    def AskBuyItem(self, slotPos):
        if not app.ENABLE_OFFLINE_SHOP:
            slotPos = self.__GetRealIndex(slotPos)

        itemIndex = shop.GetItemID(slotPos)
        itemPrice = shop.GetItemPrice(slotPos)
        if app.ENABLE_OFFLINE_SHOP:
            itemPriceTwo = shop.GetItemPrice2(slotPos)
            itemPriceThree = shop.GetItemPrice3(slotPos)
            itemPriceFour = shop.GetItemPrice4(slotPos)
        itemCount = shop.GetItemCount(slotPos)

        item.SelectItem(itemIndex)
        itemName = item.GetItemName()

        if app.ENABLE_OFFLINE_SHOP:
            if not itemPriceTwo and not itemPriceThree and not itemPriceFour:
                itemBuyQuestionDialog = uiCommon.QuestionDialog()
                itemBuyQuestionDialog.SetText(
                    localeInfo.DO_YOU_BUY_ITEM(itemName, itemCount, itemPrice))
            else:
                itemBuyQuestionDialog = uiCommon.QuestionDialog2()
                itemBuyQuestionDialog.SetText1(
                    localeInfo.DO_YOU_BUY_ITEM_NEW(
                        itemName, itemCount,
                        localeInfo.NumberToMoneyString(itemPrice),
                        localeInfo.NumberToPriceString(itemPriceTwo, "Coin"),
                        localeInfo.NumberToPriceString(itemPriceThree,
                                                       "Goldbar"),
                        localeInfo.NumberToPriceString(itemPriceFour,
                                                       "Won"))[0])
                itemBuyQuestionDialog.SetText2(
                    localeInfo.DO_YOU_BUY_ITEM_NEW(
                        itemName, itemCount,
                        localeInfo.NumberToMoneyString(itemPrice),
                        localeInfo.NumberToPriceString(itemPriceTwo, "Coin"),
                        localeInfo.NumberToPriceString(itemPriceThree,
                                                       "Goldbar"),
                        localeInfo.NumberToPriceString(itemPriceFour,
                                                       "Won"))[1])
        else:
            itemBuyQuestionDialog = uiCommon.QuestionDialog()
            itemBuyQuestionDialog.SetText(
                localeInfo.DO_YOU_BUY_ITEM(
                    itemName, itemCount,
                    localeInfo.NumberToMoneyString(itemPrice)))

        itemBuyQuestionDialog.SetAcceptEvent(
            lambda arg=True: self.AnswerBuyItem(arg))
        itemBuyQuestionDialog.SetCancelEvent(
            lambda arg=False: self.AnswerBuyItem(arg))
        if app.ENABLE_OFFLINE_SHOP:
            if itemPriceTwo or itemPriceThree or itemPriceFour:
                itemBuyQuestionDialog.SetWidth(550)
        itemBuyQuestionDialog.Open()
        itemBuyQuestionDialog.pos = slotPos
        self.itemBuyQuestionDialog = itemBuyQuestionDialog

        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
コード例 #4
0
ファイル: uiofflineshop.py プロジェクト: Reizonr1/metin2-adv
    def AnswerRemoveItem(self, flag):
        if (flag):
            pos = self.questionDialog.pos
            net.SendRemoveOfflineShopItem(pos)

        self.questionDialog.Close()
        self.questionDialog = None
        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
        self.Refresh()
コード例 #5
0
ファイル: uiofflineshop.py プロジェクト: Reizonr1/metin2-adv
    def AnswerBuyItem(self, flag):
        if (flag):
            pos = self.itemBuyQuestionDialog.pos
            net.SendOfflineShopBuyPacket(pos)

        self.itemBuyQuestionDialog.Close()
        self.itemBuyQuestionDialog = None

        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
コード例 #6
0
ファイル: uishop.py プロジェクト: UnknownUserTM/ExtractFiles
    def AnswerBuyItem(self, flag):

        if flag:
            pos = self.itemBuyQuestionDialog.pos
            GFHhg54GHGhh45GHGH.SendShopBuyPacket(pos)

        self.itemBuyQuestionDialog.Close()
        self.itemBuyQuestionDialog = None

        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
コード例 #7
0
ファイル: uiofflineshop.py プロジェクト: Reizonr1/metin2-adv
    def Close(self):
        global g_isEditingOfflineShop
        g_isEditingOfflineShop = False

        if (self.questionDialog):
            self.questionDialog.Close()
            self.questionDialog = None
            constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

        self.title = ""
        self.Hide()
コード例 #8
0
    def AskClosePrivateShop(self):
        questionDialog = uiCommon.QuestionDialog()
        questionDialog.SetText(localeInfo.PRIVATE_SHOP_CLOSE_QUESTION)
        questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnClosePrivateShop))
        questionDialog.SetCancelEvent(
            ui.__mem_func__(self.OnCloseQuestionDialog))
        questionDialog.Open()
        self.questionDialog = questionDialog

        constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

        return True
コード例 #9
0
 def Close(self):
     if self.itemBuyQuestionDialog:
         self.itemBuyQuestionDialog.Close()
         self.itemBuyQuestionDialog = None
         constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
     if self.questionDialog:
         self.OnCloseQuestionDialog()
     shop.Close()
     net.SendShopEndPacket()
     self.CancelShopping()
     self.tooltipItem.HideToolTip()
     self.Hide()
コード例 #10
0
    def SellAttachedItem(self):

        if shop.IsPrivateShop():
            mouseModule.mouseController.DeattachObject()
            return

        attachedSlotType = mouseModule.mouseController.GetAttachedType()
        attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
        attachedCount = mouseModule.mouseController.GetAttachedItemCount()

        if player.SLOT_TYPE_INVENTORY == attachedSlotType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:

            item.SelectItem(attachedItemIndex)

            if item.IsAntiFlag(item.ANTIFLAG_SELL):
                popup = uiCommon.PopupDialog()
                popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
                popup.SetAcceptEvent(self.__OnClosePopupDialog)
                popup.Open()
                self.popup = popup
                return

            itemtype = player.INVENTORY

            if player.IsValuableItem(itemtype, attachedSlotPos):

                itemPrice = player.GetISellItemPrice(attachedSlotPos)

                itemName = item.GetItemName()

                questionDialog = uiCommon.QuestionDialog()
                questionDialog.SetText(
                    localeInfo.DO_YOU_SELL_ITEM(itemName, attachedCount,
                                                itemPrice))

                questionDialog.SetAcceptEvent(
                    lambda arg1=attachedSlotPos, arg2=attachedCount, arg3=
                    itemtype: self.OnSellItem(arg1, arg2, arg3))
                questionDialog.SetCancelEvent(
                    ui.__mem_func__(self.OnCloseQuestionDialog))
                questionDialog.Open()
                self.questionDialog = questionDialog

                constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

            else:
                self.OnSellItem(attachedSlotPos, attachedCount, itemtype)

        else:
            snd.PlaySound("sound/ui/loginfail.wav")

        mouseModule.mouseController.DeattachObject()
コード例 #11
0
 def Close(self):
     if app.ENABLE_OFFLINE_SHOP:
         if constInfo.SHOP_MOVE_FLAG:
             return
     if self.itemBuyQuestionDialog:
         self.itemBuyQuestionDialog.Close()
         self.itemBuyQuestionDialog = None
         constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
     if self.questionDialog:
         self.OnCloseQuestionDialog()
     shop.Close()
     net.SendShopEndPacket()
     self.CancelShopping()
     self.tooltipItem.HideToolTip()
     self.Hide()
コード例 #12
0
ファイル: uiinventory.py プロジェクト: Reizonr1/metin2-adv
	def __UseItem(self, slotIndex):
		ItemVNum = player.GetItemIndex(slotIndex)
		item.SelectItem(ItemVNum)
		if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
			self.questionDialog = uiCommon.QuestionDialog()
			self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)
			self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
			self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
			self.questionDialog.Open()
			self.questionDialog.slotIndex = slotIndex
		
			constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

		else:
			self.__SendUseItemPacket(slotIndex)
コード例 #13
0
        def Close(self, isDestroy=False):
            self.interface.SetOnTopWindow(player.ON_TOP_WND_NONE)
            if not isDestroy:
                self.interface.RefreshMarkInventoryBag()

            if self.itemBuyQuestionDialog:
                self.itemBuyQuestionDialog.Close()
                self.itemBuyQuestionDialog = None
                constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)

            self.OnCloseQuestionDialog()
            shop.Close()
            net.SendShopEndPacket()
            self.CancelShopping()
            self.tooltipItem.HideToolTip()
            self.Hide()
コード例 #14
0
	def AskBuyItem(self, slotPos):
		itemIndex = shop.GetOfflineShopItemID(slotPos)
		itemPrice = shop.GetOfflineShopItemPrice(slotPos)
		itemCount = shop.GetOfflineShopItemCount(slotPos)

		item.SelectItem(itemIndex)
		itemName = item.GetItemName()

		itemBuyQuestionDialog = uiCommon.QuestionDialog()
		itemBuyQuestionDialog.SetText(localeInfo.DO_YOU_BUY_ITEM(itemName, itemCount, localeInfo.NumberToMoneyString(itemPrice)))
		itemBuyQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerBuyItem(arg))
		itemBuyQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerBuyItem(arg))
		itemBuyQuestionDialog.Open()
		itemBuyQuestionDialog.pos = slotPos
		self.itemBuyQuestionDialog = itemBuyQuestionDialog
		
		constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
コード例 #15
0
	def UnselectItemSlot(self, selectedSlotPos):
		if (constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1):
			return
			
		itemIndex = shop.GetOfflineShopItemID(selectedSlotPos)
		item.SelectItem(itemIndex)
		itemName = item.GetItemName()
		
		questionDialog = uiCommon.QuestionDialog()
		questionDialog.SetText(localeInfo.DO_YOU_WANT_TO_REMOVE_ITEM % (itemName))
		questionDialog.SetAcceptEvent(lambda arg = True : self.AnswerRemoveItem(arg))
		questionDialog.SetCancelEvent(lambda arg = False : self.AnswerRemoveItem(arg))
		questionDialog.Open()
		questionDialog.pos = selectedSlotPos
		self.questionDialog = questionDialog
		
		constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
コード例 #16
0
ファイル: uishop.py プロジェクト: UnknownUserTM/ExtractFiles
    def SellAttachedItem(self):
        import constInfo, chat
        if constInfo.BlockItemsSystem["Block"] == 1:
            chat.AppendChat(1, "Sicherheitssystem Aktiviert.")
            return

        if shop.IsPrivateShop():
            mouseModule.mouseController.DeattachObject()
            return

        attachedSlotType = mouseModule.mouseController.GetAttachedType()
        attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
        attachedCount = mouseModule.mouseController.GetAttachedItemCount()
        if localeInfo.IsBRAZIL() == 0:
            attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex(
            )

        if fgGHGjjFHJghjfFG1545gGG.SLOT_TYPE_INVENTORY == attachedSlotType or fgGHGjjFHJghjfFG1545gGG.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:

            if localeInfo.IsBRAZIL():
                itemIndex = fgGHGjjFHJghjfFG1545gGG.GetItemIndex(
                    attachedSlotPos)
                item.SelectItem(itemIndex)
            else:
                item.SelectItem(attachedItemIndex)

            if item.IsAntiFlag(item.ANTIFLAG_SELL):
                popup = uiCommon.PopupDialog()
                popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
                popup.SetAcceptEvent(self.__OnClosePopupDialog)
                popup.Open()
                self.popup = popup
                return

            itemtype = fgGHGjjFHJghjfFG1545gGG.INVENTORY

            if localeInfo.IsBRAZIL() == 0:
                if fgGHGjjFHJghjfFG1545gGG.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:
                    itemtype = fgGHGjjFHJghjfFG1545gGG.DRAGON_SOUL_INVENTORY

            if fgGHGjjFHJghjfFG1545gGG.IsValuableItem(itemtype,
                                                      attachedSlotPos):

                itemPrice = item.GetISellItemPrice()

                if item.Is1GoldItem():
                    itemPrice = attachedCount / itemPrice / 5
                else:
                    itemPrice = itemPrice * max(1, attachedCount) / 5

                itemName = item.GetItemName()

                questionDialog = uiCommon.QuestionDialog()
                questionDialog.SetText(
                    localeInfo.DO_YOU_SELL_ITEM(itemName, attachedCount,
                                                itemPrice))

                questionDialog.SetAcceptEvent(
                    lambda arg1=attachedSlotPos, arg2=attachedCount, arg3=
                    itemtype: self.OnSellItem(arg1, arg2, arg3))
                questionDialog.SetCancelEvent(
                    ui.__mem_func__(self.OnCloseQuestionDialog))
                questionDialog.Open()
                self.questionDialog = questionDialog

                constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)

            else:
                self.OnSellItem(attachedSlotPos, attachedCount, itemtype)

        else:
            snd.PlaySound("sound/ui/loginfail.wav")

        mouseModule.mouseController.DeattachObject()
コード例 #17
0
 def __OnClosePopupDialog(self):
     self.pop = None
     constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)