def main(): pg.init() pg.display.set_caption('Pang') pview.set_mode((800, 600)) clock = pg.time.Clock() sm.init() while True: ms = clock.tick(settings.FPS) # throttle outcome = controller.poll() # get player input if outcome == OUT_QUIT: break elif outcome == OUT_FSCR: pview.toggle_fullscreen() outcome = sm.scene_manager.tick(ms) # update scene if outcome == OUT_QUIT: break
def main(): # configure the logger before anything else happens logging.config.fileConfig('logging.conf') # The game logger is configured when the config module is imported. log = logging.getLogger('game') log.info('Main started') # load levels levels = load_level_set(LEVELS_FILENAME, LEVELS_MAXSIZE) # list pg.init() pg.display.set_caption('Sokobalt') pview.set_mode(BASE_RES) clock = pg.time.Clock() scenes = {SCN_MENU: MenuScene(levels), SCN_GAME: GameScene(levels)} cur_scene = scenes[SCN_MENU] while True: ms = clock.tick(FPS) # throttle # poll controls outcome = controller.poll() # get player input if outcome == OUT_QUIT: break elif outcome == OUT_FSCR: pview.toggle_fullscreen() cur_scene.redraw() # tick scene next_scene_id, kwargs = cur_scene.tick(ms) if next_scene_id == SCN_QUIT: # quit via dummy scene constant break elif next_scene_id is not None: # change scene cur_scene.pause() cur_scene = scenes[next_scene_id] cur_scene.resume(**kwargs)
def redraw(self): # TODO: recompute/redraw bg # self._draw() pass if __name__ == "__main__": from constants import OUT_QUIT, OUT_FSCR from settings import LEVELS_FILENAME, LEVELS_MAXSIZE from level import load_level_set pg.init() pview.set_mode(BASE_RES) clock = pg.time.Clock() levels = load_level_set(LEVELS_FILENAME, LEVELS_MAXSIZE) # list scene = GameScene(levels) while True: ms = clock.tick(30) outcome = controller.poll() # get player input if outcome == OUT_QUIT: break elif outcome == OUT_FSCR: pview.toggle_fullscreen() scene.redraw() next_scene_id, kwargs = scene.tick(ms) if next_scene_id == SCN_GAME: # level completed, switch to game scene scene.resume(**kwargs) pg.display.set_caption('game scene -- %.1f fps' % clock.get_fps())