コード例 #1
0
    def set_dests(self):
        dests = {}
        promotions = []
        moves = self.board.legal_moves()
        # print("self.board.legal_moves()", moves)
        if self.random_mover:
            self.random_move = random.choice(moves) if moves else ""
            # print("RM: %s" % self.random_move)

        for move in moves:
            if self.variant[-5:] == "shogi":
                move = usi2uci(move)
            elif self.variant == "xiangqi" or self.variant == "grand" or self.variant == "grandhouse" or self.variant == "shako":
                move = grand2zero(move)
            source, dest = move[0:2], move[2:4]
            if source in dests:
                dests[source].append(dest)
            else:
                dests[source] = [dest]

            if not move[-1].isdigit():
                promotions.append(move)

        self.dests = dests
        self.promotions = promotions
コード例 #2
0
ファイル: utils.py プロジェクト: Ka-hu/pychess-variants
async def load_game(app, game_id):
    """ Return Game object from app cache or from database """
    db = app["db"]
    games = app["games"]
    users = app["users"]
    if game_id in games:
        return games[game_id]

    doc = await db.game.find_one({"_id": game_id})

    if doc is None:
        return None

    wp, bp = doc["us"]
    if wp in users:
        wplayer = users[wp]
    else:
        wplayer = User(app, username=wp, anon=True)
        users[wp] = wplayer

    if bp in users:
        bplayer = users[bp]
    else:
        bplayer = User(app, username=bp, anon=True)
        users[bp] = bplayer

    variant = C2V[doc["v"]]

    initial_fen = doc.get("if")

    # Old USI Shogi games saved using usi2uci() need special handling
    usi_format = variant.endswith("shogi") and doc.get("uci") is None

    if usi_format:
        wplayer, bplayer = bplayer, wplayer
        if initial_fen:
            # print("load_game() USI SFEN was:", initial_fen)
            parts = initial_fen.split()
            if len(parts) > 3 and parts[1] in "wb":
                pockets = "[%s]" % parts[2] if parts[2] not in "-0" else ""
                initial_fen = parts[0] + pockets + (
                    " w" if parts[1] == "b" else " b") + " 0 " + parts[3]
            else:
                initial_fen = parts[0] + (" w"
                                          if parts[1] == "b" else " b") + " 0"
            # print("   changed to:", initial_fen)

    game = Game(app,
                game_id,
                variant,
                initial_fen,
                wplayer,
                bplayer,
                base=doc["b"],
                inc=doc["i"],
                byoyomi_period=int(bool(doc.get("bp"))),
                level=doc.get("x"),
                rated=bool(doc.get("y")),
                chess960=bool(doc.get("z")),
                create=False)

    mlist = decode_moves(doc["m"], variant)

    if mlist:
        game.saved = True

    if usi_format and variant == "shogi":
        mirror = mirror9
        mlist = map(mirror, mlist)

    elif usi_format and (variant == "minishogi" or variant == "kyotoshogi"):
        mirror = mirror5
        mlist = map(mirror, mlist)

    elif variant == "xiangqi" or variant == "grand" or variant == "grandhouse" or variant == "shako" or variant == "janggi":
        mlist = map(zero2grand, mlist)

    if "a" in doc:
        if usi_format and "m" in doc["a"][0]:
            doc["a"][0]["m"] = mirror(usi2uci(doc["a"][0]["m"]))
        game.steps[0]["analysis"] = doc["a"][0]

    if "mct" in doc:
        print(doc["mct"])
        manual_count_toggled = iter(doc["mct"])
        count_started = -1
        count_ended = -1

    for ply, move in enumerate(mlist):
        try:
            if "mct" in doc:
                # print("Ply", ply, "Move", move)
                if ply + 1 >= count_ended:
                    try:
                        game.board.count_started = -1
                        count_started, count_ended = next(manual_count_toggled)
                        # print("New count interval", (count_started, count_ended))
                    except StopIteration:
                        # print("Piece's honour counting started")
                        count_started = 0
                        count_ended = MAX_PLY + 1
                        game.board.count_started = 0
                if ply + 1 == count_started:
                    # print("Count started", count_started)
                    game.board.count_started = ply

            san = game.board.get_san(move)
            game.board.push(move)
            game.check = game.board.is_checked()
            turnColor = "black" if game.board.color == BLACK else "white"
            if usi_format:
                turnColor = "black" if turnColor == "white" else "white"
            game.steps.append({
                "fen": game.board.fen,
                "move": move,
                "san": san,
                "turnColor": turnColor,
                "check": game.check
            })

            if "a" in doc:
                if usi_format and "m" in doc["a"][ply + 1]:
                    doc["a"][ply + 1]["m"] = mirror(
                        usi2uci(doc["a"][ply + 1]["m"]))
                try:
                    game.steps[-1]["analysis"] = doc["a"][ply + 1]
                except IndexError:
                    print("IndexError", ply, move, san)

        except Exception:
            log.exception("ERROR: Exception in load_game() %s %s %s %s %s" %
                          (game_id, variant, doc.get("if"), move, list(mlist)))
            break

    if len(game.steps) > 1:
        move = game.steps[-1]["move"]
        game.lastmove = move

    level = doc.get("x")
    game.date = doc["d"]
    game.status = doc["s"]
    game.level = level if level is not None else 0
    game.result = C2R[doc["r"]]

    try:
        game.wrating = doc["p0"]["e"]
        game.wrdiff = doc["p0"]["d"]
        game.brating = doc["p1"]["e"]
        game.brdiff = doc["p1"]["d"]
    except KeyError:
        game.wrating = "1500?"
        game.wrdiff = "0"
        game.brating = "1500?"
        game.brdiff = "0"
    return game
コード例 #3
0
async def load_game(app, game_id):
    """ Return Game object from app cache or from database """
    db = app["db"]
    games = app["games"]
    users = app["users"]
    if game_id in games:
        return games[game_id]

    doc = await db.game.find_one({"_id": game_id})

    if doc is None:
        return None

    wp, bp = doc["us"]
    if wp in users:
        wplayer = users[wp]
    else:
        wplayer = User(app, username=wp, anon=True)
        users[wp] = wplayer

    if bp in users:
        bplayer = users[bp]
    else:
        bplayer = User(app, username=bp, anon=True)
        users[bp] = bplayer

    variant = C2V[doc["v"]]

    initial_fen = doc.get("if")

    # Old USI Shogi games saved using usi2uci() need special handling
    usi_format = variant.endswith("shogi") and doc.get("uci") is None

    if usi_format:
        wplayer, bplayer = bplayer, wplayer
        if initial_fen:
            print("load_game() USI SFEN was:", initial_fen)
            parts = initial_fen.split()
            pockets = "[%s]" % parts[2]
            initial_fen = parts[0] + pockets + (" w" if parts[1] == " b" else " w") + " 0 " + parts[3]
            print("   changed to:", initial_fen)

    game = Game(app, game_id, variant, initial_fen, wplayer, bplayer, doc["b"], doc["i"], doc.get("x"), bool(doc.get("y")), bool(doc.get("z")), create=False)

    mlist = decode_moves(doc["m"], variant)

    if mlist:
        game.saved = True

    if usi_format and variant == "shogi":
        mirror = mirror9
        mlist = list(map(mirror, mlist))

    elif usi_format and (variant == "minishogi" or variant == "kyotoshogi"):
        mirror = mirror5
        mlist = list(map(mirror, mlist))

    elif variant == "xiangqi" or variant == "grand" or variant == "grandhouse" or variant == "shako":
        mlist = map(zero2grand, mlist)

    if "a" in doc:
        if usi_format and "m" in doc["a"][0]:
            doc["a"][0]["m"] = mirror(usi2uci(doc["a"][0]["m"]))
        game.steps[0]["analysis"] = doc["a"][0]

    for ply, move in enumerate(mlist):
        try:
            san = game.board.get_san(move)
            game.board.push(move)
            game.check = game.board.is_checked()
            game.steps.append({
                "fen": game.board.fen,
                "move": move,
                "san": san,
                "turnColor": "black" if game.board.color == BLACK else "white",
                "check": game.check}
            )

            if "a" in doc:
                if usi_format and "m" in doc["a"][ply + 1]:
                    doc["a"][ply + 1]["m"] = mirror(usi2uci(doc["a"][ply + 1]["m"]))
                game.steps[-1]["analysis"] = doc["a"][ply + 1]

        except Exception:
            log.exception("ERROR: Exception in load_game() %s %s %s %s" % (game_id, variant, doc.get("if"), mlist))
            break

    if len(game.steps) > 1:
        move = game.steps[-1]["move"]
        game.lastmove = move

    level = doc.get("x")
    game.date = doc["d"]
    game.status = doc["s"]
    game.level = level if level is not None else 0
    game.result = C2R[doc["r"]]
    game.random_move = ""
    try:
        game.wrating = doc["p0"]["e"]
        game.wrdiff = doc["p0"]["d"]
        game.brating = doc["p1"]["e"]
        game.brdiff = doc["p1"]["d"]
    except KeyError:
        game.wrating = "1500?"
        game.wrdiff = "0"
        game.brating = "1500?"
        game.brdiff = "0"
    return game