def nonlinear_coordination(request, quest): player = request.user if request.method == 'POST': mission = get_object_or_404(Mission, pk=request.POST['mission_id']) if quest.started and not quest.is_game_over and not mission.is_completed(player): form = KeyForm(request.POST, quest=quest) if form.is_valid(): key = form.cleaned_data["key"] right_key = mission.key is_right = len(right_key) > 0 and right_key == key keylog = Keylog(key=key, fix_time=timezone.now(), player=player, mission=mission, is_right=is_right) if is_right: keylog.points = mission.points keylog.save() if mission.order_number > 1: url = '{0}#m{1}'.format(resolve_url('coordination:quest_coordination', quest_id=quest.id), mission.order_number - 1) else: url = resolve_url('coordination:quest_coordination', quest_id=quest.id) return redirect(url) else: rest_quest = None missions = None mission_start = None mission_finish = None display_hints = None rest_hints = None form = None if quest.not_started: mission_start = quest.start_mission() else: if quest.started and not quest.is_game_over: rest_quest = get_timedelta(quest.game_over) form = KeyForm(quest=quest) count = 0 missions = quest.missions().filter(order_number__gt=0, is_finish=False) for mission in missions: mission.wrong_keys = Keylog.wrong_keylogs_format(player, mission) is_completed = mission.is_completed(request.user) mission.is_completed = is_completed if not is_completed: count += 1 if missions and count == 0 or quest.is_game_over or quest.ended: mission_finish = quest.finish_mission() display_hints, rest_hints = Mission.hints_in_nl(quest, missions) points = Keylog.total_points(quest, player) messages = quest.messages().filter(is_show=True) context = {'quest': quest, 'messages': messages, 'missions': missions, 'mission_finish': mission_finish, 'mission_start': mission_start, 'rest_quest': rest_quest, 'points': points, 'form': form, 'display_hints': display_hints, 'rest_hints': rest_hints} return render(request, 'coordination/quests/coordination/nonlinear.html', context)
def next_mission(request, quest_id, user_id): quest = get_object_or_404(Quest, pk=quest_id) is_quest_organizer(request, quest) if quest.linear and quest.started: player = get_object_or_404(User, pk=user_id) cm = get_object_or_404(CurrentMission, mission__quest=quest, player=player) if not cm.mission.is_finish: right_key = cm.mission.key keylog = Keylog(key=right_key, fix_time=timezone.now(), player=player, mission=cm.mission, is_right=True) cm.mission = Mission.objects.get(quest=quest, order_number=cm.mission.order_number + 1) cm.start_time = keylog.fix_time keylog.save() cm.save() return redirect('coordination:quest_control', quest_id=quest_id)
def multilinear_coordination(request, quest): player = request.user if request.method == 'POST': mission = get_object_or_404(Mission, pk=request.POST['mission_id']) if quest.started and not quest.is_game_over and not mission.is_completed(player): form = KeyForm(request.POST, quest=quest) if form.is_valid(): key = form.cleaned_data["key"] right_key = mission.key is_right = len(right_key) > 0 and right_key == key keylog = Keylog(key=key, fix_time=timezone.now(), player=player, mission=mission, is_right=is_right) if is_right: keylog.points = mission.points line = mission.quest next_mission = Mission.objects.filter(quest=line, order_number=mission.order_number + 1).first() current_mission = get_object_or_404(CurrentMission, mission__quest=line, player=player) current_mission.mission = next_mission current_mission.start_time = keylog.fix_time current_mission.save() keylog.save() url = '{0}#m{1}'.format(resolve_url('coordination:quest_coordination', quest_id=quest.id), mission.id) return redirect(url) else: rest_quest = None lines = None mission_start = None mission_finish = None form = None if quest.not_started: mission_start = quest.start_mission() else: if quest.started and not quest.is_game_over: rest_quest = get_timedelta(quest.game_over) form = KeyForm(quest=quest) lines = quest.lines() for line in lines: current_mission = get_object_or_404(CurrentMission, mission__quest=line, player=player) line.mission = current_mission.mission if quest.is_game_over or quest.ended: mission_finish = quest.finish_mission() points = Keylog.total_points(quest, player) messages = quest.messages().filter(is_show=True) context = {'quest': quest, 'messages': messages, 'lines': lines, 'mission_finish': mission_finish, 'mission_start': mission_start, 'rest_quest': rest_quest, 'points': points, 'form': form} return render(request, 'coordination/quests/coordination/multilinear.html', context)
def linear_coordination(request, quest): player = request.user current_mission = get_object_or_404(CurrentMission, mission__quest=quest, player=player) mission = current_mission.mission if request.method == 'POST': if quest.started and not mission.is_finish: form = KeyForm(request.POST, quest=quest) if form.is_valid(): key = form.cleaned_data["key"] next_missions = Mission.objects.filter(quest=quest, order_number=mission.order_number + 1) if quest.linear: right_key = mission.key next_mission = next_missions.first() is_right = len(right_key) > 0 and right_key == key else: next_mission = next_missions.filter(key=key).first() is_right = next_mission is not None keylog = Keylog(key=key, fix_time=timezone.now(), player=player, mission=mission, is_right=is_right) keylog.save() if is_right: current_mission.mission = next_mission current_mission.start_time = keylog.fix_time current_mission.save() return redirect('coordination:quest_coordination', quest_id=quest.id) else: hints = current_mission.display_hints() next_hint_time = current_mission.next_hint_time() delay = get_timedelta(next_hint_time) if next_hint_time else None completed_missions = Mission.completed_missions(quest, player) form = None wrong_keys_str = None messages = quest.messages().filter(is_show=True) if quest.started and not mission.is_finish: form = KeyForm(quest=quest) wrong_keys_str = Keylog.wrong_keylogs_format(player, mission) context = {'quest': quest, 'mission': mission, 'hints': hints, 'form': form, 'messages': messages, 'wrong_keys': wrong_keys_str, 'delay': delay, 'completed_missions': completed_missions} return render(request, 'coordination/quests/coordination/general.html', context)