コード例 #1
0
ファイル: controler.py プロジェクト: derrick0714/mas
	def do_crawler(self,para):
		print "do_crawler"
		#create crawler engin
		crawler_engine = Engine()
		#start engine 
		crawler_engine.start( )
		#stop engin 
		crawler_engine.stop()
コード例 #2
0
ファイル: runner.py プロジェクト: JonathanMurray/matchmaker
 def _run_and_plot(self, plot_index, num_plots, name, match_maker, environment):
     engine = Engine(match_maker, environment)
     for i in range(self.num_rounds):
         engine.one_round()
     target_players = engine.players_with_mmr_between(self.min_mmr, self.max_mmr)
     stats = engine.statistics(target_players)
     Runner._print_stats(name, stats)
     Runner._plot(plot_index, num_plots, stats)
コード例 #3
0
def main():
    import argparse
    parser = argparse.ArgumentParser()
    parser.add_argument('traintsv')
    parser.add_argument('generalintentscsv')
    parser.add_argument('testtsv')
    args = parser.parse_args()
    data = read_tsv(args.testtsv)

    # initialize engine
    engine = Engine(args.traintsv, args.generalintentscsv)

    correct_entities = 0.
    correct_intents = 0.
    correct_response = 0.

    from fuzzywuzzy import fuzz

    # Begin evaluation
    for i, line in enumerate(data):
        print "Query ", i
        query = line[0]
        response = line[1]
        intent = line[2]
        entities = underscore_entities(line[3].split(','))
        result = engine.process_message(i, query)
        pprint(line)
        pprint(result)
        if len(result['entities']) >= 1 and set(entities).issubset(
                result['entities']):
            correct_entities += 1
        else:
            print "Entities mismatch"
            print set(entities)
            print result['entities']

        if intent == result['intent']:
            correct_intents += 1
        else:
            print "Intent mismatch"

        if result['response'] is not None and \
           fuzz.partial_ratio(response, result['response']) > 50:
            correct_response += 1
        else:
            print "Response mismatch"

    print "Entity score {} Intent score {} Response score {}".format(
        correct_entities / len(data), correct_intents / len(data),
        correct_response / len(data))

    sys.stdout.flush()
コード例 #4
0
ファイル: demo.py プロジェクト: JonathanMurray/matchmaker
    def run(self, match_maker: MatchMaker, mmr_engine: MmrEngine, environment: Environment, skip_rounds: int = 0):

        self.engine = Engine(match_maker, mmr_engine, environment)
        self.engine._on_game_finished_listeners.append(self)
        self.engine._on_lobby_found_listeners.append(self)
        self.environment = environment
        self._main_loop(skip_rounds)
コード例 #5
0
ファイル: switch.py プロジェクト: kit-tm/fdeval
    def __init__(self, ctx, **kwargs):
        super().__init__(ctx, **kwargs);
        self.id = kwargs.get("id") # networkx node id
        self.label = kwargs.get("label", "NoLabelSet"); # name in topology
        self.x = kwargs.get("x"); # coordinates in topology
        self.y = kwargs.get("y"); # coordinates in topology

        # create a port object for each port of the switch; these are used 
        # to store and access port related statistics
        cnt = 0
        self.ports = {}

        for n in ctx.topo.graph.neighbors(self.id):
            port = Port(cnt)
            cnt += 1 
            port.target = n
            port.link_in = ctx.topo.graph.edges[n, self.id]['_link']
            port.link_out = ctx.topo.graph.edges[self.id, n]['_link']
            self.ports[(n, self.id)] = port

        # create a flow table object for this switch
        self.flowtable = FlowTable(self)

        # logic of the switch is implemented inside the engine; This is
        # similar to connecting a switch to a controller
        self.engine = kwargs.get("engine", Engine(self.ctx, **kwargs)) # routing engine

        self.cnt_backdelegations = 0
        self.cnt_adddelegations = 0
コード例 #6
0
class Crawler():
    def __init__(self):
        os.chdir('./global_vars')
        from core.engine import Engine
        os.chdir('..')
        self.engine = Engine()

    def _start_engine(self):
        self.engine.start()

    def _stop_engine(self):
        self.engine.stop()

    def crawl(self):  # entrance method
        self._start_engine()

    def stop(self):
        self._stop_engine()
コード例 #7
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    def init(self, spider_type, task_name):
        self.__spider_type = spider_type
        self.__task_name = task_name
        self.__container = Container()
        self.set('app', self)
        self.set('browser', Browser())
        self.set('facade', Facade())
        Facade().init(self)

        self.set('component', ComponentManager())
        self.set('for', ForManager())
        self.set('global', GlobalManager())
        self.set('hook', HookManager())
        self.set('config', Config())

        self.set('engine', Engine())
        Engine().init(spider_type)
        return self
コード例 #8
0
ファイル: crawler.py プロジェクト: Adam57/Crawler
def main():

	try:	
		#create crawler engin
		crawler_engine = Engine()


		#start engine 
		crawler_engine.start( )

		#hold the main thread here, wait for any input to finish
		raw_input("")
		#stop engin 
		crawler_engine.stop()

	except (Exception) as e:  
		#Log().debug(e)
		sys.exit(0)
コード例 #9
0
    def __init__(self, size=24, selection_size=6, game_number=5, folder="generations", \
        ideal_generation=1000, idle_limit=100, league:LEAGUE=LEAGUE.WOOD3, restart_generation=20,
        visualize=False, batch_size=os.cpu_count(), save_every=10, print_game = False):

        assert size > selection_size
        assert not (
            size % batch_size
        ), f'Population Size ({size}) must be divisible by Batch Size ({batch_size})'
        assert not (
            (size // batch_size) %
            2), f'Batch Data must be an even number ({(size // batch_size)})'

        self.batch_size = batch_size
        self.generation = 0
        self.simulated = 0
        self.restart_limit = restart_generation
        self.size = size
        self.selection_size = selection_size
        self.folder = folder
        self.ideal_generation = ideal_generation
        self.visualize = visualize
        self.save_every = save_every
        self.print_game = print_game

        if not os.path.exists(f'./ai/{folder}'):
            os.mkdir(f'./ai/{folder}')

        if visualize:
            from core.gui import GUIEngine
            self.batch_size = 1
            self.num_game = 1
            self.engines = [
                GUIEngine(league=league,
                          silence=False,
                          idle_limit=idle_limit,
                          sleep=0.1)
            ]

        else:
            print(
                f'Initializing Population with size({size}) selection({selection_size}) batch({batch_size}) league({league.name})'
            )
            self.engines = [
                Engine(league=league, silence=True, idle_limit=idle_limit)
                for _ in range(batch_size)
            ]

        [(engine.add_player(AIBot, randomize=True),\
            engine.add_player(AIBot, randomize=True)) for engine in self.engines]
        self.num_game = game_number
        self.generation_data = [None] * self.size
        self.results = [None] * self.size
        self.current_index = 0
コード例 #10
0
def shell_main():
    print("""
    输入 url, 响应数, 最大搜索页数, 空格隔开, 回车结束一次输入
    比如\n
    http://h.nimingban.com/f/%E7%BB%BC%E5%90%88%E7%89%881 20 10\n
    连续两次回车开始程序
    """)
    tasks = []
    while True:
        ip = input()
        if not ip:
            break

        url, response_gt, max_page = ip.split()
        tasks.append({
            'url': url,
            'response_gt': int(response_gt),
            'max_page': int(max_page),
        })
    engine = Engine()
    engine.set_init_tasks(tasks)
    engine.start()

    print('-----------Engine Start----------')

    while engine.is_running:
        rs = engine.get_one_result()
        if not rs:
            time.sleep(0.5)
            continue
        print(rs.link, 'image', rs.image_url or 'None')
        print(rs.text)
        print('-'*40)

    print('------------Engine Stop---------------')
コード例 #11
0
 def do_crawler(self, para):
     print "do_crawler"
     #create crawler engin
     crawler_engine = Engine()
     #start engine
     crawler_engine.start()
     #stop engin
     crawler_engine.stop()
コード例 #12
0
ファイル: main.py プロジェクト: w-ensink/CSD2
def main() -> None:
    engine = Engine()
    engine.load_session_from_json('../config/project.json')
    interface = ConsoleInterface(engine)
    # This starts the interface, which uses this thread until the exit command has been given
    # The sequencer runs in it's own thread, that has already been started, so this is actually desired
    interface.start_interface()
    # after the ui has stopped, it's time to shut down the engine (which stops the sequencer thread)
    engine.shut_down()
コード例 #13
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def main():
    usage = "usage: %prog [options]"
    parser = OptionParser(usage=usage)
    parser.add_option("-u", "--url", dest="url", help="target URL")

    (options, args) = parser.parse_args()
    #options.url=targetUrl
    if options.url is None:
        parser.print_help()
        exit()

    t = Target(options.url)
    s = Engine(t)
    s.addOption("crawl", True)
    s.addOption("forms", True)
    s.addOption("threads", 1)
    if s.start():
        exit()
コード例 #14
0
ファイル: game.py プロジェクト: EECS-448-Team-18/Project2
class Game:
	"""
		Description: Provides a game entity that represents the entirety of the game. Game is composed of engine
				     to render graphics and to maintain frame rate and a state which handles game logic.

	"""

	engine = Engine()
	state = State()

	def __init__(self):
		pass

	def run(self) -> None:
		"""
		Runs game. Calls run_event from state to signal that next event should be executed.
		keep_running returns false when "X" in top right corner of game window is clicked
		"""
		while self.engine.should_run():
			self.engine.clear_screen()
			self.state.run_event(self.engine.get_dt())
			self.engine.update_screen(self.state.get_objects_to_render(), self.state.get_sprites())
コード例 #15
0
        batch_indexs = [
            idx - min_idx for idx in state['sample']['batch_anno_idxs']
        ]
        sorted_segments = [state['output'][i] for i in batch_indexs]
        state['sorted_segments_list'].extend(sorted_segments)

    def on_test_end(state):
        if config.VERBOSE:
            state['progress_bar'].close()
            print()

        annotations = test_dataset.annotations
        state['Rank@N,mIoU@M'], state['miou'] = eval_predictions(
            state['sorted_segments_list'], annotations, verbose=True)

        loss_message = '\ntest loss {:.4f}'.format(state['loss_meter'].avg)
        print(loss_message)
        state['loss_meter'].reset()
        test_table = display_results(state['Rank@N,mIoU@M'], state['miou'],
                                     'performance on testing set')
        table_message = '\n' + test_table
        print(table_message)

        # save_scores(state['sorted_segments_list'], annotations, config.DATASET.NAME, args.split)

    engine = Engine()
    engine.hooks['on_test_start'] = on_test_start
    engine.hooks['on_test_forward'] = on_test_forward
    engine.hooks['on_test_end'] = on_test_end
    engine.test(network, dataloader, args.split)
コード例 #16
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# Entry point for the application

import os
import json
from pathlib import Path

from core.engine import Engine

if __name__ == '__main__':
    cfg_path = Path(f'{os.getcwd()}/config/config.json')
    with open(cfg_path) as config_file:
        config = json.load(config_file)

    Engine().init(config)
    Engine().run()
コード例 #17
0
ファイル: hedgebot.py プロジェクト: CCKRK/CryptoBots
def main():
    engine = Engine()
    engine.run()
コード例 #18
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ファイル: command_handlers.py プロジェクト: w-ensink/CSD2
 def perform(self, engine: Engine, command: str) -> str:
     file_path = command[3:]
     if isfile(file_path):
         engine.load_session_from_json(file_path)
         return f'Loaded json session from {file_path}'
     return f'Couldn\'t load json from {file_path}, because it the file does not exits'
コード例 #19
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def main():
	manager, port, downloaders  = parseCommandLineArgs()
	engine = Engine(downloaders, manager, port)
	engine.start()
	raw_input("press any key to stop....\n")
	engine.stop()
コード例 #20
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 def __init__(self, outfile=None):
     search_name = '[baidu]'
     Engine.__init__(self, search_name, outfile)
コード例 #21
0
ファイル: xsssniper.py プロジェクト: m4rm0k/xsssniper
def main():
    banner()
    usage = "usage: %prog [options]"

    parser = OptionParser(usage=usage)
    parser.add_option("-u", "--url", dest="url", help="target URL")
    parser.add_option("--post",
                      dest="post",
                      default=False,
                      action="store_true",
                      help="try a post request to target url")
    parser.add_option("--data", dest="post_data", help="posta data to use")
    parser.add_option("--threads",
                      dest="threads",
                      default=1,
                      help="number of threads")
    parser.add_option("--http-proxy",
                      dest="http_proxy",
                      help="scan behind given proxy (format: 127.0.0.1:80)")
    parser.add_option("--tor",
                      dest="tor",
                      default=False,
                      action="store_true",
                      help="scan behind default Tor")
    parser.add_option("--crawl",
                      dest="crawl",
                      default=False,
                      action="store_true",
                      help="crawl target url for other links to test")
    parser.add_option("--forms",
                      dest="forms",
                      default=False,
                      action="store_true",
                      help="crawl target url looking for forms to test")
    parser.add_option("--user-agent",
                      dest="user_agent",
                      help="provide an user agent")
    parser.add_option("--random-agent",
                      dest="random_agent",
                      default=False,
                      action="store_true",
                      help="perform scan with random user agents")
    parser.add_option("--cookie",
                      dest="cookie",
                      help="use a cookie to perform scans")
    parser.add_option("--dom",
                      dest="dom",
                      default=False,
                      action="store_true",
                      help="basic heuristic to detect dom xss")

    (options, args) = parser.parse_args()
    if options.url is None:
        parser.print_help()
        exit()

    # Build a first target
    print "[+] TARGET: %s" % options.url

    if options.post is True:
        print " |- METHOD: POST"
        if options.post_data is not None:
            print " |- POST data: %s" % options.post_data
            t = Target(options.url, method='POST', data=options.post_data)
        else:
            error('No POST data specified: use --data', ' |- ')
            exit()
    else:
        print " |- METHOD: GET"
        t = Target(options.url)

    # Build a scanner
    s = Engine(t)

    # Lets parse options for some proxy setting
    if options.http_proxy is not None and options.tor is True:
        error('No --tor and --http-proxy together!', ' |- ')
        exit()
    elif options.tor is False and options.http_proxy is not None:
        s.addOption("http-proxy", options.http_proxy)
        print " |- PROXY: %s" % options.http_proxy
    elif options.tor is True:
        s.addOption("http-proxy", "127.0.0.1:8118")
        print " |- PROXY: 127.0.0.1:8118"

    # User Agent option provided?
    if options.user_agent is not None and options.random_agent is True:
        error('No --user-agent and --random-agent together!', ' |- ')
    elif options.random_agent is False and options.user_agent is not None:
        s.addOption("ua", options.user_agent)
        print " |- USER-AGENT: %s" % options.user_agent
    elif options.random_agent is True:
        s.addOption("ua", "RANDOM")
        print " |- USER-AGENT: RANDOM"

    # Cookies?
    if options.cookie is not None:
        s.addOption("cookie", options.cookie)
        print " |- COOKIE: %s" % options.cookie

    # Do you want to crawl?
    if options.crawl is True:
        s.addOption("crawl", True)

    # Do you want to crawl forms?
    if options.forms is True:
        s.addOption("forms", True)

    # Dom scan?
    if options.dom is True:
        s.addOption("dom", True)

    # How many threads?
    s.addOption("threads", int(options.threads))

    # Start the scanning
    if s.start():
        exit()
コード例 #22
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 def __init__(self):
     self.database = Database()
     self.engine = Engine()
     self.service = self.engine.service
コード例 #23
0
ファイル: ruler.py プロジェクト: Navdevl/gmailRuler
 def __init__(self):
     self.db = Database()
     self.db.create_schema()
     self.query = self.db.session.query(Email)
     self.engine = Engine()
     self.service = self.engine.service
コード例 #24
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# add manually trade mode
args.backtest = True
# args.live = True
# args.paper = True

# usage
# print(arg_parser.format_help())

# print current options
print(args)

# check whether trade mode is provided, otherwise exit
if not args.backtest and not args.live and not args.paper:
    print(
        "Missing trade mode argument (backtest, paper or live). See --help for more details."
    )
    exit(0)
else:
    # initialize and run Engine
    engine = Engine(trade_mode_input='backtest',
                    plot_input=True,
                    strategy='bumblebee')
    engine.run()  # problems with exit

# data downloaded: pandas dataframe
data = engine.history
print(data.columns)
print(data.shape)
print(data.describe())
# dates = data.date
コード例 #25
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 def __init__(self):
     os.chdir('./global_vars')
     from core.engine import Engine
     os.chdir('..')
     self.engine = Engine()
コード例 #26
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# -*- coding: utf-8 -*-

import os
import sys
import json
from core import watson as w, solr
import psycopg2
import csv
import urlparse
from core.engine import Engine
from autocorrect import spell

watson = w.ConversationAPI(w.graduate_affairs_2_config())
demo_watson = w.ConversationAPI(w.rohan_admissions_config())
engine = Engine('training/question-answers-2016-11-27.tsv',
                'training/general-intents.csv')

import requests
import flask
from flask import Flask, request
from flask import render_template
from flask_bootstrap import Bootstrap


def create_app():
    app = Flask(__name__)
    Bootstrap(app)

    return app

コード例 #27
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from flask import Flask
from core.engine import Engine
import os

## Create app
app = Flask(__name__)

## Create engine
engine = Engine()

## Look up which is the current path
APP_ROOT = os.path.dirname(os.path.abspath(__file__))

## Specify the upload directory target
app.config['UPLOAD_FOLDER'] = os.path.join(APP_ROOT, 'dynamic')

## Get the views
from webapp import views
コード例 #28
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        if config.VERBOSE:
            state['progress_bar'].update(1)
        state['loss_meter'].update(state['loss'].item(), 1)

        min_idx = min(state['sample']['batch_anno_idxs'])
        batch_indexs = [
            idx - min_idx for idx in state['sample']['batch_anno_idxs']
        ]
        sorted_segments = [state['output'][i] for i in batch_indexs]
        state['sorted_segments_list'].extend(sorted_segments)

    def on_test_end(state):
        annotations = state['iterator'].dataset.annotations
        state['Rank@N,mIoU@M'], state['miou'] = eval.eval_predictions(
            state['sorted_segments_list'], annotations, verbose=False)
        if config.VERBOSE:
            state['progress_bar'].close()

    engine = Engine()
    engine.hooks['on_start'] = on_start
    engine.hooks['on_forward'] = on_forward
    engine.hooks['on_update'] = on_update
    engine.hooks['on_end'] = on_end
    engine.hooks['on_test_start'] = on_test_start
    engine.hooks['on_test_forward'] = on_test_forward
    engine.hooks['on_test_end'] = on_test_end
    engine.train(network,
                 iterator('train'),
                 maxepoch=config.TRAIN.MAX_EPOCH,
                 optimizer=optimizer,
                 scheduler=scheduler)
コード例 #29
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ファイル: command_handlers.py プロジェクト: w-ensink/CSD2
 def perform(self, engine: Engine, command: str) -> str:
     file_path = command[3:]
     engine.export_session_to_json(file_path)
     return f'Saved session as json to {file_path}'
コード例 #30
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ファイル: demo.py プロジェクト: JonathanMurray/matchmaker
class Demo(OnGameFinishedListener, OnLobbyFoundListener):

    def __init__(self, width=800, height=600, bar_height=10, wait_ms=100, bg_color=(50, 50, 50), text_color=(255, 255, 255)):
        pygame.init()
        self.width = width
        self.height = height
        self.bar_height = bar_height
        self.screen = pygame.display.set_mode((self.width, self.height))
        self.engine = None
        self.environment = None
        self.wait_ms = wait_ms
        self.bg_color = bg_color
        self.font = pygame.font.Font(None, 22)
        self.text_color = text_color
        self.num_playing = 0
        self._currently_skipping_rounds = False

    def on_lobby_found(self, team_1: List[Queuer], team_2: List[Queuer]) -> None:
        self.num_playing += TEAM_SIZE * 2
        avg_mmr_diff = int(avg_mmr([q.player for q in team_2]) - avg_mmr([q.player for q in team_1]))
        max_mmr_d = max_mmr_diff([q.player for q in team_1], [q.player for q in team_2])
        names = [q.player.name for q in team_1 + team_2]
        skills = [self.environment.get_player_skill(name) for name in names]
        max_skill_d = max(skills) - min(skills)
        if not self._currently_skipping_rounds:
            print("New game: max diff: " + str(max_mmr_d) +
                  ", avg diff: " + str(avg_mmr_diff) +
                  ", max skill diff: " + str(max_skill_d) +
                  ", avg wait: " + str(avg([q.waited for q in team_1 + team_2])))

    def on_game_finished(self, game: Game) -> None:
        self.num_playing -= TEAM_SIZE * 2

    def run(self, match_maker: MatchMaker, mmr_engine: MmrEngine, environment: Environment, skip_rounds: int = 0):

        self.engine = Engine(match_maker, mmr_engine, environment)
        self.engine._on_game_finished_listeners.append(self)
        self.engine._on_lobby_found_listeners.append(self)
        self.environment = environment
        self._main_loop(skip_rounds)

    def _main_loop(self, skip_rounds: int):
        self._currently_skipping_rounds = True
        for i in range(skip_rounds):
            self.engine.one_round()
        self._currently_skipping_rounds = False
        self._render()
        pygame.time.wait(1000)
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    sys.exit()
                elif event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_DOWN:
                        if self.wait_ms == 0:
                            self.wait_ms = 2
                        else:
                            self.wait_ms = int(self.wait_ms * 1.5)
                    elif event.key == pygame.K_UP:
                        self.wait_ms = int(self.wait_ms / 1.5)
            self.engine.one_round()
            pygame.time.wait(self.wait_ms)
            self._render()

    def _render(self):
        pygame.draw.rect(self.screen, self.bg_color, (0, 0, self.width, self.height))
        for i, queuer in enumerate(self.engine.queue()):
            width_divider = 8
            w = queuer.player.mmr / width_divider
            line_x = self.environment.get_player_skill(queuer.player.name) / width_divider
            line_color = (255, 255, 255)
            x = 10
            space = 1
            top_space = 50
            y = top_space + i * (self.bar_height + space)
            rect = (x, y, w, self.bar_height)
            if queuer.waited < 255:
                color = (queuer.waited, 0, 255-queuer.waited)
            else:
                color = (255, 0, 0)
            pygame.draw.rect(self.screen, color, rect)
            pygame.draw.rect(self.screen, line_color, (x + line_x, y, 3, self.bar_height))

        longest_wait = 0
        if len(self.engine.queue()) > 0:
            longest_wait = self.engine.queue()[0].waited

        self._render_text(str(len(self.engine.queue())) + " queueing", 10)
        self._render_text("longest: " + str(longest_wait) + "s", 150)
        self._render_text(str(len(self.engine._data_store.replays)) + " games played", 310)
        self._render_text(str(self.wait_ms) + "ms / round", 450)
        self._render_text(str(self.num_playing) + " playing", 610)

        pygame.display.flip()

    def _render_text(self, msg, x):
        text = self.font.render(msg, 1, self.text_color)
        textpos = text.get_rect()
        textpos.x = x
        textpos.y = 10
        self.screen.blit(text, textpos)
コード例 #31
0
def main():

    print(args)
    engine = Engine()
    engine.run()
コード例 #32
0
ファイル: main.py プロジェクト: xts0922/scrapy_plus
# project_dir/main.py
# from core.engine import Engine    # 导入引擎
#
# from .spiders.baidu import BaiduSpider
# from .spiders.douban import DoubanSpider
# from .pipelines import BaiduPipeline, DoubanPipeline
# # 此处新增
# from .spider_middlewares import TestDownloaderMiddleware1, TestDownloaderMiddleware2
# from .downloader_middlewares import TestSpiderMiddleware1, TestSpiderMiddleware2
# if __name__ == '__main__':
#     baidu_spider = BaiduSpider()    # 实例化爬虫对象
#     douban_spider = DoubanSpider()    # 实例化爬虫对象
#     spiders = {BaiduSpider.name: baidu_spider, DoubanSpider.name: douban_spider}
#     pipelines = [BaiduPipeline(), DoubanPipeline()]  # 管道们
#     spider_mids = [TestSpiderMiddleware1(), TestSpiderMiddleware2()]  # 多个爬虫中间件
#     downloader_mids = [TestDownloaderMiddleware1(), TestDownloaderMiddleware2()]  # 多个下载中间件
#     # engine = Engine(spiders)    # 传入爬虫对象
#     engine = Engine(spiders, pipelines=pipelines,
#                     spider_mids=spider_mids, downloader_mids=downloader_mids)    # 传入爬虫对象
#     engine.start()    # 启动引擎

# project_dir/main.py
from core.engine import Engine  # 导入引擎

if __name__ == '__main__':
    engine = Engine()  # 创建引擎对象
    engine.start()  # 启动引擎
コード例 #33
0
ファイル: run.py プロジェクト: austinbenincasa/Odyssey
def run():
    from core.engine import Engine
    game_config = Config()
    GameEngine = Engine(game_config)
    GameEngine.run()
コード例 #34
0
args = arg_parser.parse_known_args()[0]

# add manually trade mode
args.backtest = True
# args.live = True
# args.paper = True

# usage
# print(arg_parser.format_help())

# print current options
print(args)

# check whether trade mode is provided, otherwise exit
if not args.backtest and not args.live and not args.paper:
    print(
        "Missing trade mode argument (backtest, paper or live). See --help for more details."
    )
    exit(0)
else:
    # initialize and run Engine
    engine = Engine(trade_mode_input='backtest', plot_input=True)
    engine.run()  # problems with exit

# data downloaded: pandas dataframe
data = engine.history
print(data.columns)
print(data.shape)
print(data.describe())
# dates = data.date
コード例 #35
0
Create a Scene that store objects, the scene must include the optimised data structure.
Create a camera.
Create a light source.
Add objects to the Scene.
Generate data structure for the Scene with optimize().

Create an engine object with that contains methods for ray tracings.
Give the scene to the engine that outputs a picture.

Show the picture.

"""

if __name__ == "__main__":

    engine = Engine(500, 500)

    camera = Camera([0, 0, 0], [1, 0, 0], [0, -1, 0], fov=1)
    #camera = ThinLensCamera([0,0,0], [1,0,0], [0,-1,0], radius=0.0, focal_distance=6, fov=1)

    #light = Light([10,0,10])
    #light = LightProb("hdrmap/grace_probe.pfm")
    light = LightProb("hdrmap/stpeters_probe.pfm")

    scene = Scene(light)

    #scene.addobject(Sphere([0,0,0], 1000, anti=True))

    #scene.addobject(Triangle(([-1000, -1000, 200], [1000,-1000, 200], [1000,1000, 200]), color=[255,0,0]))
    #scene.addobject(Triangle(([-1000, -1000, 200], [1000,1000, 200], [-1000, 1000, 200])))
コード例 #36
0
from core.engine import Engine

Engine("Login")
Engine("Home")
コード例 #37
0
ファイル: xsstest.py プロジェクト: nanshihui/xssfuzz
def main():
    banner()
    usage = "usage: %prog [options]"

    parser = OptionParser(usage=usage)
    parser.add_option("-u", "--url", dest="url", help="target URL")
    parser.add_option("--post", dest="post", default=False, action="store_true",
                      help="try a post request to target url")
    parser.add_option("--data", dest="post_data", help="posta data to use")
    parser.add_option("--threads", dest="threads", default=1, 
                      help="number of threads")
    parser.add_option("--http-proxy", dest="http_proxy", 
                      help="scan behind given proxy (format: 127.0.0.1:80)")
    parser.add_option("--tor", dest="tor", default=False, action="store_true", 
                      help="scan behind default Tor")
    parser.add_option("--crawl", dest="crawl", default=False, action="store_true", 
                      help="crawl target url for other links to test")
    parser.add_option("--forms", dest="forms", default=False, action="store_true", 
                      help="crawl target url looking for forms to test")
    parser.add_option("--user-agent", dest="user_agent", 
                      help="provide an user agent")
    parser.add_option("--random-agent", dest="random_agent", default=False, 
                      action="store_true", 
                      help="perform scan with random user agents")
    parser.add_option("--cookie", dest="cookie", 
                      help="use a cookie to perform scans")
    parser.add_option("--dom", dest="dom", default=False, action="store_true", 
                      help="basic heuristic to detect dom xss")

    (options, args) = parser.parse_args()
    if options.url is None: 
        parser.print_help() 
        exit()

    # Build a first target
    print "[+] TARGET: %s" % options.url

    if options.post is True:
        print " |- METHOD: POST"
        if options.post_data is not None:
            print " |- POST data: %s" % options.post_data
            t = Target(options.url, method = 'POST', data = options.post_data)
        else:
            error('No POST data specified: use --data', ' |- ')
            exit()
    else:
        print " |- METHOD: GET"
        t = Target(options.url)

    # Build a scanner
    s = Engine(t)

    # Lets parse options for some proxy setting
    if options.http_proxy is not None and options.tor is True:
        error('No --tor and --http-proxy together!', ' |- ')
        exit()
    elif options.tor is False and options.http_proxy is not None:
        s.addOption("http-proxy", options.http_proxy)
        print " |- PROXY: %s" % options.http_proxy
    elif options.tor is True:
        s.addOption("http-proxy", "127.0.0.1:8118")
        print " |- PROXY: 127.0.0.1:8118"

    # User Agent option provided?
    if options.user_agent is not None and options.random_agent is True:
        error('No --user-agent and --random-agent together!', ' |- ')
    elif options.random_agent is False and options.user_agent is not None:
        s.addOption("ua", options.user_agent)
        print " |- USER-AGENT: %s" % options.user_agent
    elif options.random_agent is True:
        s.addOption("ua", "RANDOM")
        print " |- USER-AGENT: RANDOM"

    # Cookies?
    if options.cookie is not None:
        s.addOption("cookie", options.cookie)
        print " |- COOKIE: %s" % options.cookie

    # Do you want to crawl?
    if options.crawl is True:
        s.addOption("crawl", True)

    # Do you want to crawl forms?
    if options.forms is True:
        s.addOption("forms", True)

    # Dom scan?
    if options.dom is True:
        s.addOption("dom", True)

    # How many threads?
    s.addOption("threads", int(options.threads))

    # Start the scanning
    if s.start():
        exit()
コード例 #38
0
ファイル: mosquito.py プロジェクト: flamby/mosquito
def main(args):

    engine = Engine(args, 'config.ini')
    engine.run()