コード例 #1
0
ファイル: editor.py プロジェクト: anubiann00b/Touhou-SRPG
    def load_spritesheet(self, filename):
        if filename[-4:] == ".png":

            glcontext = gtk.gtkgl.widget_get_gl_context(self.drawing_area)
            gldrawable = gtk.gtkgl.widget_get_gl_drawable(self.drawing_area)
            gldrawable.gl_begin(glcontext)

            #construction uses OpenGL so needs to be in GL context.
            self.spritesheet = Graphic(filename)
            self.spritesheet.draw()
            if gldrawable.is_double_buffered():
                gldrawable.swap_buffers()
            else:
                glFlush()

            gldrawable.gl_end()

            glcontext = gtk.gtkgl.widget_get_gl_context(self.preview_gl)
            gldrawable = gtk.gtkgl.widget_get_gl_drawable(self.preview_gl)
            gldrawable.gl_begin(glcontext)
            self.preview = Animated(filename)
            gldrawable.gl_end()

            self.builder.get_object("action").set_sensitive(True)
            self.builder.get_object("preview_frame").set_sensitive(True)