コード例 #1
0
ファイル: import_games.py プロジェクト: SanjaLV/Tenis
def process(games, params):
    id = int(params[0])
    date = get_date(params[1])
    player1_name = normalize_name(params[2])
    score1 = int(params[3])
    player2_name = normalize_name(params[4])
    score2 = int(params[5])

    # get cached players
    player1 = player_cache.get(unique=player1_name)
    player2 = player_cache.get(unique=player2_name)

    # get cached statistics
    stat1 = statistic_cache.get(unique=player1.pk)
    stat2 = statistic_cache.get(unique=player2.pk)

    this_game = Game(player1=player1,
                     score1=score1,
                     elo1=player1.elo,
                     player2=player2,
                     score2=score2,
                     elo2=player2.elo,
                     verified=True,
                     date=date)
    this_game.calculate()

    games.append(this_game)

    # update ratings and stats
    player1.elo += this_game.change
    player2.elo -= this_game.change

    stat1.games += 1
    stat2.games += 1
    if this_game.player1_win():
        stat1.wins += 1
    else:
        stat2.wins += 1
コード例 #2
0
ファイル: populate_data.py プロジェクト: SanjaLV/Tenis
    def handle(self, *args, **kwargs):
        start_time = time.time()

        player_cache = Cacher()
        statistic_cache = Cacher()

        names = "Sol Fred Patricia Hettie Luana Shonda Gabriele Antionette Joaquin Elroy Cyrstal Lamonica Esperanza Blanch Yong Mazie Charla Gwen Torrie Katherin".split(
        )
        pks = []
        strengths = []

        name_count = len(names)

        for name in names:
            user = User.objects.create_user(username=name, password="******")
            player = Player.objects.create(user=user, name=name)
            stat = Statistic.objects.create(player=player)
            pks.append(player.pk)
            strengths.append(randint(1, 100))

            player_cache.create(pk=player.pk, item=player, unique=player.name)
            statistic_cache.create(pk=stat.pk, item=stat, unique=player.pk)

        game_bulk = []

        for x in range(kwargs["games"]):
            pk_1 = randint(0, name_count - 1)
            pk_2 = pk_1
            while pk_1 == pk_2:
                pk_2 = randint(0, name_count - 1)

            p1 = player_cache.get(pk=pks[pk_1])
            p2 = player_cache.get(pk=pks[pk_2])

            score1 = 0
            score2 = 0

            for _ in range(7):
                if random() <= strengths[pk_1] / (strengths[pk_1] +
                                                  strengths[pk_2]):
                    score1 += 1
                else:
                    score2 += 1

            game = Game(player1=p1,
                        elo1=p1.elo,
                        player2=p2,
                        elo2=p2.elo,
                        score1=score1,
                        score2=score2,
                        verified=True,
                        date=timezone.now())
            game.calculate()

            # update cache
            p1.elo += game.change
            p2.elo -= game.change

            s1 = statistic_cache.get(unique=p1.pk)
            s2 = statistic_cache.get(unique=p2.pk)

            s1.games += 1
            s2.games += 2

            if game.player1_win():
                s1.wins += 1
            else:
                s2.wins += 1

            # cache done

            game_bulk.append(game)
            print("Done", x)

        # save all players
        for pk, item in player_cache.data.items():
            item.save()

        # save all stats
        for pk, item in statistic_cache.data.items():
            item.save()

        # create all games
        Game.objects.bulk_create(game_bulk)

        end_time = time.time()
        print('Done in {:.3f} ms'.format((end_time - start_time) * 1000.0))