コード例 #1
0
    def generate_ray(self, sample:CameraSample)->Ray:

        point_camera = Point3d(sample.image_xy[0], sample.image_xy[1], 0.0) * self.rasterToCamera
        direction = Vector3d(0.0, 0.0, 1.0)

        r = Ray(point_camera, direction, 0.0, infinity_max_f)

        if self.lensRadius>0.0:
            pass
            #todo

        r.time = sample.time
        return r * self.camera_to_world
コード例 #2
0
ファイル: perspective_camera.py プロジェクト: neodyme60/raypy
    def generate_ray(self, sample:CameraSample)->Ray:

        camera_point = Point3d(sample.image_xy[0], sample.image_xy[1], 0.0) * self.rasterToCamera
        camera_direction = Vector3d(camera_point.x, camera_point.y, camera_point.z).get_normalized()

        r = Ray(camera_point, camera_direction, 0.0, infinity_max_f)

        if self.lensRadius>0.0:
            pass
            #todo

        r.time = sample.time
        return r * self.camera_to_world