def verify_buy(char_id, receipt): data = { 'char_id': char_id, 'receipt': receipt, } # FIXME error handle res = api_purchase_verify(data) if res['ret'] != 0: return VerifyResult(res['ret']) log_id = res['data']['log_id'] char_id = res['data']['char_id'] product_id = res['data']['product_id'] name = res['data']['name'] sycee = res['data']['sycee'] actual_sycee = res['data']['actual_sycee'] resource = Resource( char_id, "Purchase Done", "purchase got: sycee {0}, actual sycee {1}".format( sycee, actual_sycee)) resource.add(purchase_got=sycee, purchase_actual_got=actual_sycee) api_purchase_done({'log_id': log_id}) return VerifyResult(0, product_id=product_id, name=name, add_sycee=actual_sycee)
def equip_sell(self, ids): if not isinstance(ids, (set, list, tuple)): ids = [ids] f = Formation(self.char_id) ids = set(ids) for _id in ids: if not self.has_equip(_id): raise SanguoException( errormsg.EQUIPMENT_NOT_EXIST, self.char_id, "Equipment Sell", "Equipment {0} NOT exist".format(_id) ) if f.find_socket_by_equip(_id): raise SanguoException( errormsg.EQUIPMENT_CANNOT_SELL_FORMATION, self.char_id, "Equipment Sell", "Equipment {0} in Formation, Can not sell".format(_id) ) gold = 0 for _id in ids: e = Equipment(self.char_id, _id, self.item) gold += e.sell_gold() resource = Resource(self.char_id, "Equipment Sell", "equipments {0}".format(ids)) resource.check_and_remove(equipments=list(ids)) resource.add(gold=gold)
def send_reward_with_custom_price(self, goods_id, price): # 这里 price 是新台币,而且不一定是这个goods_id所对应的价格 # 所以这里按照比例给东西 p = PURCHASE[goods_id] xintaibi = p.rmb * 5 buy_div, buy_mod = divmod(price, xintaibi) for i in xrange(buy_div): self.send_reward(goods_id) if buy_mod: # 换算成对应的元宝 sycee = buy_mod * 2 # 任意金额也要双倍!!! buy_times = self.buy_times_of_this_goods(goods_id) if buy_times == 0: actual_sycee = sycee * 2 else: actual_sycee = sycee resource = Resource(self.char_id, "Purchase With Custom Price") resource.add(purchase_got=sycee, purchase_actual_got=actual_sycee) self.mongo_record.times[str(goods_id)] = buy_times + 1 self.mongo_record.save() self.send_notify() title = u'充值成功' content = u'获得了 {0} 元宝'.format(actual_sycee) mail = Mail(self.char_id) mail.add(title, content)
def plunder(self, _id): if str(_id) not in self.mongo_plunder.chars: raise SanguoException( errormsg.PLUNDER_NOT_IN_LIST, self.char_id, "Plunder Plunder", "Plunder, {0} not in plunder list".format(_id)) counter = Counter(self.char_id, 'plunder') if counter.remained_value <= 0: char = Char(self.char_id).mc if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.PLUNDER_NO_TIMES, self.char_id, "Plunder Battle", "Plunder no times. vip current: {0}, max: {1}".format( char.vip, VIP_MAX_LEVEL)) raise SanguoException( errormsg.PLUNDER_NO_TIMES_FINAL, self.char_id, "Plunder Battle", "Plunder no times. vip reach max level {0}".format( VIP_MAX_LEVEL)) msg = MsgBattle() pvp = PVP(self.char_id, _id, msg) pvp.start() if not self.mongo_plunder.chars[str(_id)].is_robot: char = Char(self.char_id) h = Hang(_id) h.plundered(char.cacheobj.name, not msg.self_win) t = Task(self.char_id) t.trig(3) ground_win_times = 0 if msg.first_ground.self_win: ground_win_times += 1 if msg.second_ground.self_win: ground_win_times += 1 if msg.third_ground.self_win: ground_win_times += 1 got_point = PLUNDER_POINT.get(ground_win_times, 0) if got_point: self.mongo_plunder.points += got_point if msg.self_win: counter.incr() self.mongo_plunder.target_char = _id drop_official_exp = PLUNDER_GET_OFFICIAL_EXP_WHEN_WIN drop_gold = PLUNDER_DEFENSE_FAILURE_GOLD resource = Resource(self.char_id, "Plunder") resource.add(gold=drop_gold, official_exp=drop_official_exp) else: self.mongo_plunder.target_char = 0 self.mongo_plunder.got_reward = [] self.mongo_plunder.save() self.send_notify() return msg
def levy(self): char = Char(self.char_id).mc if self.counter.remained_value <= 0: if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.LEVY_NO_TIMES, self.char_id, "Levy", "no times. but can get additional times by increase vip level. current: {0}, max: {1}" .format(char.vip, VIP_MAX_LEVEL)) raise SanguoException( errormsg.LEVY_NO_TIMES_FINAL, self.char_id, "Levy", "no times. vip reach the max level {0}".format(VIP_MAX_LEVEL)) resource = Resource(self.char_id, "Levy") cost_cyess = self.get_cost_sycee() with resource.check(sycee=-cost_cyess): got_gold = LEVY_GOT_GOLD_FUNCTION(char.level) prob = random.randint(1, 100) for k, v in LEVY_CRIT_PROB_TABLE: if prob <= k: break got_gold *= v self.counter.incr() resource.add(gold=got_gold) self.send_notify()
def get_attachment(self, mail_id): if str(mail_id) not in self.mail.mails: raise SanguoException( errormsg.MAIL_NOT_EXIST, self.char_id, "Mail Get Attachment", "mail {0} not exist".format(mail_id) ) if not self.mail.mails[str(mail_id)].attachment: raise SanguoException( errormsg.MAIL_HAS_NO_ATTACHMENT, self.char_id, "Mail Get Attachment", "mail {0} has no attachment".format(mail_id) ) resource = Resource(self.char_id, "Mail Attachment") attachment = json.loads(self.mail.mails[str(mail_id)].attachment) resource.add(**attachment) self.mail.mails[str(mail_id)].attachment = '' self.mail.mails[str(mail_id)].has_read = True self.mail.save() self.send_notify() return attachment
def stuff_sell(self, _id, amount): # TODO get gold gold = 10 * amount resource = Resource(self.char_id, "Stuff Sell", "sell {0}, amount: {1}".format(_id, amount)) resource.check_and_remove(stuffs=[(_id, amount)]) resource.add(gold=gold)
def get_attachment(self, mail_id): if str(mail_id) not in self.mail.mails: raise SanguoException( errormsg.MAIL_NOT_EXIST, self.char_id, "Mail Get Attachment", "mail {0} not exist".format(mail_id) ) if not self.mail.mails[str(mail_id)].attachment: raise SanguoException( errormsg.MAIL_HAS_NO_ATTACHMENT, self.char_id, "Mail Get Attachment", "mail {0} has no attachment".format(mail_id) ) resource = Resource(self.char_id, "Mail Attachment") attachment = json.loads(self.mail.mails[str(mail_id)].attachment) resource.add(**attachment) self.mail.mails[str(mail_id)].attachment = '' self.mail.mails[str(mail_id)].has_read = True self.mail.save() self.send_mail_notify()
def _buy_items(self, _id, item_id, amount): if item_id not in STUFFS: raise SanguoException(errormsg.INVALID_OPERATE, self.char_id, "UnionStore Buy", "stuff {0} not exist".format(item_id)) resources = Resource(self.char_id, "UnionStore Buy") resources.add(stuffs=[(item_id, amount)])
def _buy_horse(self, _id, item_id, amount): if item_id not in HORSE: raise SanguoException(errormsg.INVALID_OPERATE, self.char_id, "UnionStore Buy", "horse {0} not exist".format(item_id)) resources = Resource(self.char_id, "UnionStore Buy") resources.add(horses=[(item_id, amount)])
def send_reward_sycee(self, goods_id, is_first): # 元宝 p = PURCHASE[goods_id] addition = p.first_addition_sycee if is_first else p.addition_sycee purchase_got = p.sycee purchase_actual_got = purchase_got + addition resource = Resource(self.char_id, "Purchase") resource.add(purchase_got=purchase_got, purchase_actual_got=purchase_actual_got)
def add_to_resource(self, sycee, addition, **kwargs): purchase_got = sycee purchase_actual_got = purchase_got + addition data = kwargs data['purchase_got'] = purchase_got data['purchase_actual_got'] = purchase_actual_got resource = Resource(self.char_id, "Purchase") resource.add(**data)
def _open_hero(char_id, hero_oid, **kwargs): drop1 = ActivityEntry(char_id, 9001).get_additional_drop() drop2 = ActivityEntry(char_id, 13001).get_additional_drop() drop = merge_drop([drop1, drop2]) if is_empty_drop(drop): return resource = Resource(char_id, "HeroPanel open") resource.add(**drop)
def sell(self, _id): self.check_sell(_id) h = self.mongo_horse.horses[str(_id)] got_gold = HORSE[h.oid].sell_gold resource = Resource(self.char_id, "Horse Sell", "sell horse {0}".format(_id)) resource.add(gold=got_gold) self.remove(_id)
def _open_hero(char_id, hero_oid, sycee, **kwargs): drop1 = ActivityEntry(char_id, 9001).get_additional_drop() drop2 = ActivityEntry(char_id, 13001).get_additional_drop() drop = merge_drop([drop1, drop2]) if not is_empty_drop(drop): resource = Resource(char_id, "HeroPanel open") resource.add(**drop) if sycee: TimesLogGetHeroBySycee(char_id).inc()
def _buy_items(self, _id, item_id, amount): if item_id not in STUFFS: raise SanguoException( errormsg.INVALID_OPERATE, self.char_id, "UnionStore Buy", "stuff {0} not exist".format(item_id) ) resources = Resource(self.char_id, "UnionStore Buy") resources.add(stuffs=[(item_id, amount)])
def _buy_horse(self, _id, item_id, amount): if item_id not in HORSE: raise SanguoException( errormsg.INVALID_OPERATE, self.char_id, "UnionStore Buy", "horse {0} not exist".format(item_id) ) resources = Resource(self.char_id, "UnionStore Buy") resources.add(horses=[(item_id, amount)])
def _get_plunder_reward(self, city_id, gold, hero_original_ids): def _get_prisoner(): prison = 0 heros = [hid for hid in hero_original_ids if hid] while heros: hid = random.choice(heros) heros.remove(hid) if hid in PRISONER_POOL: prison = hid break if random.randint(1, 100) <= PLUNDER_GET_PRISONER_PROB: return prison return 0 char = Char(self.char_id).mc vip_plus = VIP_FUNCTION[char.vip].plunder_addition standard_drop = make_standard_drop_from_template() standard_drop["gold"] = int(gold * (1 + vip_plus / 100.0)) # 战俘 got_hero_id = _get_prisoner() if got_hero_id: p = Prison(self.char_id) p.prisoner_add(got_hero_id, gold / 2) achievement = Achievement(self.char_id) achievement.trig(13, 1) # 掉落 city = BATTLES[city_id] if city.normal_drop: drop_ids = [int(i) for i in city.normal_drop.split(",")] drop_prob = max( PLUNDER_GET_DROPS_TIMES - (self.mongo_plunder.plunder_times - 1) * PLUNDER_DROP_DECREASE_FACTOR, PLUNDER_GET_DROPS_TIMES * PLUNDER_DROP_MIN_FACTOR, ) drop = get_drop(drop_ids, multi=int(drop_prob)) drop.pop("gold") standard_drop.update(drop) resource = Resource(self.char_id, "Plunder Reward") resource.add(**standard_drop) self.send_notify() if got_hero_id: standard_drop["heros"] = [(got_hero_id, 1)] return standard_drop
def gem_sell(self, _id, amount): try: this_gem = GEMS[_id] except KeyError: raise SanguoException(errormsg.GEM_NOT_EXIST, self.char_id, "Gem Sell", "Gem {0} not exist".format(_id)) gold = this_gem.sell_gold * amount resource = Resource(self.char_id, "Gem Sell", "sell: {0}, amount {1}".format(_id, amount)) resource.check_and_remove(gems=[(_id, amount)]) resource.add(gold=gold)
def purchase_done(request): try: char_id = int(request.POST['char_id']) sycee = int(request.POST['sycee']) actual_sycee = int(request.POST['actual_sycee']) except (KeyError, ValueError): return {'ret': 1} resource = Resource( char_id, "Purchase Done", "purchase got: sycee {0}, actual sycee {1}".format( sycee, actual_sycee)) resource.add(purchase_got=sycee, purchase_actual_got=actual_sycee) return {'ret': 0}
def stuff_sell(self, _id, amount): try: this_stuff = STUFFS[_id] except KeyError: raise SanguoException(errormsg.STUFF_NOT_EXIST, self.char_id, "Stuff Sell", "Stuff {0} not exist".format(_id)) gold = this_stuff.sell_gold * amount resource = Resource(self.char_id, "Stuff Sell", "sell {0}, amount: {1}".format(_id, amount)) resource.check_and_remove(stuffs=[(_id, amount)]) resource.add(gold=gold)
def checkin(self): if self.c.has_checked: raise SanguoException( errormsg.CHECKIN_ALREADY_CHECKIN, self.char_id, "CheckIn checkin", "already checkin", ) self.c.has_checked = True day = self.c.day self.c.save() resource = Resource(self.char_id, "Daily Checkin", 'checkin reward. day {0}'.format(day)) resource_add = self.checkin_data[str(day)]['package'] resource_add = get_drop_from_raw_package(resource_add) standard_drop = resource.add(**resource_add) msg = CheckInResponse() msg.ret = 0 msg.reward.MergeFrom(standard_drop_to_attachment_protomsg(standard_drop)) self.send_update_notify(day) return msg
def checkin(self): if self.c.has_checked: raise SanguoException( errormsg.CHECKIN_ALREADY_CHECKIN, self.char_id, "CheckIn checkin", "already checkin", ) self.c.has_checked = True day = self.c.day self.c.save() resource = Resource(self.char_id, "Daily Checkin", 'checkin reward. day {0}'.format(day)) resource_add = CHECKIN_DATA[str(day)]['package'] resource_add = get_drop_from_raw_package(resource_add) standard_drop = resource.add(**resource_add) msg = CheckInResponse() msg.ret = 0 msg.reward.MergeFrom( standard_drop_to_attachment_protomsg(standard_drop)) self.send_update_notify(day) return msg
def get_reward(self, vip): if vip > self.mc.vip: raise SanguoException( errormsg.VIP_LEVEL_NOT_ENOUGH, self.char_id, "VIP GET REWARD", "vip not enough. {0} < {1}".format(self.mc.vip, vip) ) vips = self.can_reward_vips() if vip not in vips: raise SanguoException( errormsg.VIP_HAS_GOT_REWARD, self.char_id, "VIP GET REWARD", "vip {0} has got reward".format(vip) ) # send reward prepare_drop = get_drop([VIP_REWARD[vip].package]) resource = Resource(self.char_id, "VIP GET REWARD", "vip {0}".format(vip)) standard_drop = resource.add(**prepare_drop) self.mc.vip_has_reward.append(vip) self.mc.save() self.send_notify() return standard_drop_to_attachment_protomsg(standard_drop)
def levy(self): char = Char(self.char_id).mc if self.counter.remained_value <= 0: if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.LEVY_NO_TIMES, self.char_id, "Levy", "no times. but can get additional times by increase vip level. current: {0}, max: {1}" .format(char.vip, VIP_MAX_LEVEL)) raise SanguoException( errormsg.LEVY_NO_TIMES_FINAL, self.char_id, "Levy", "no times. vip reach the max level {0}".format(VIP_MAX_LEVEL)) resource = Resource(self.char_id, "Levy") cost_cyess = self.get_cost_sycee() with resource.check(sycee=-cost_cyess): drop = self.get_levy_drop() self.counter.incr() standard_drop = resource.add(**drop) t = Task(self.char_id) t.trig(4) self.send_notify() return standard_drop
def save_drop(self, stage_id, first=False, star=False): this_stage = STAGES[stage_id] drop_ids = [] if this_stage.normal_drop: drop_ids.extend([int(i) for i in this_stage.normal_drop.split(',')]) if first and this_stage.first_drop: drop_ids.extend([int(i) for i in this_stage.first_drop.split(',')]) if star and this_stage.star_drop: drop_ids.extend([int(i) for i in this_stage.star_drop.split(',')]) perpare_drop = get_drop(drop_ids) perpare_drop['gold'] += this_stage.normal_exp perpare_drop['exp'] += this_stage.normal_gold if first: perpare_drop['gold'] += this_stage.first_gold perpare_drop['exp'] += this_stage.first_exp if star: perpare_drop['gold'] += this_stage.star_gold perpare_drop['exp'] += this_stage.star_exp perpare_drop = drop_after_stage_type(stage_id, perpare_drop) resource = Resource(self.char_id, "Stage Drop", "stage {0}".format(stage_id)) standard_drop = resource.add(**perpare_drop) return standard_drop
def save_drop(self): stage_id = self.hang_doing.stage_id actual_seconds = self.hang_doing.actual_seconds times = actual_seconds / 15 stage = STAGES[stage_id] drop_exp = stage.normal_exp * times drop_gold = stage.normal_gold * times drop_gold = self._actual_gold(drop_gold) drop_ids = [int(i) for i in stage.normal_drop.split(',')] prepare_drop = get_drop(drop_ids, multi=times, gaussian=True) prepare_drop['exp'] += drop_exp prepare_drop['gold'] += drop_gold self.hang_doing.delete() self.hang_doing = None self.send_notify() prepare_drop = drop_after_stage_type(stage_id, prepare_drop) resource = Resource( self.char_id, "Hang Reward", "actual seconds = {0}, times = {1}".format(actual_seconds, times)) standard_drop = resource.add(**prepare_drop) achievement = Achievement(self.char_id) achievement.trig(29, drop_exp) return standard_drop_to_attachment_protomsg(standard_drop)
def save_drop(self): stage_id = self.hang_doing.stage_id actual_seconds = self.hang_doing.actual_seconds times = actual_seconds / 15 stage = STAGES[stage_id] drop_exp = stage.normal_exp * times drop_gold = stage.normal_gold * times drop_gold = self._actual_gold(drop_gold) drop_ids = [int(i) for i in stage.normal_drop.split(',')] prepare_drop = get_drop(drop_ids, multi=times, gaussian=True) prepare_drop['exp'] += drop_exp prepare_drop['gold'] += drop_gold self.hang_doing.delete() self.hang_doing = None self.send_notify() prepare_drop = drop_after_stage_type(stage_id, prepare_drop) resource = Resource(self.char_id, "Hang Reward", "actual seconds = {0}, times = {1}".format(actual_seconds, times)) standard_drop = resource.add(**prepare_drop) achievement = Achievement(self.char_id) achievement.trig(29, drop_exp) return standard_drop_to_attachment_protomsg(standard_drop)
def get_reward(self): counter = Counter(self.char_id, 'official_reward') if counter.remained_value <= 0: raise SanguoException( errormsg.OFFICAL_ALREADY_GET_REWARD, self.char_id, "OfficialDailyReward Get Reward", "already got" ) char = Char(self.char_id) official_level = char.mc.official if official_level == 0: raise SanguoException( errormsg.OFFICAL_ZERO_GET_REWARD, self.char_id, "OfficialDailyReward Get Reward", "char official level = 0" ) counter = Counter(self.char_id, 'official_reward') counter.incr() gold = OFFICIAL[official_level].gold resource = Resource(self.char_id, "Daily Official", 'official reward') standard_drop = resource.add(gold=gold) return standard_drop_to_attachment_protomsg(standard_drop)
def save_drop(self, _id=None): if _id: this_stage = STAGE_ELITE[_id] else: this_stage = self.this_stage exp = this_stage.normal_exp gold = this_stage.normal_gold drop_ids = [int(i) for i in this_stage.normal_drop.split(',') if i.isdigit()] prepare_drop = get_drop(drop_ids) prepare_drop['gold'] += gold prepare_drop['exp'] += exp if self.is_circle_reward: drop_hero_ids = this_stage.drop_hero_ids if drop_hero_ids: _drop_id = random.choice([int(i) for i in drop_hero_ids.split(',')]) prepare_drop['heros'].append((_drop_id, 1)) additional_drop = ActivityEntry(self.char_id, 11001).get_additional_drop() drop = merge_drop([prepare_drop, additional_drop]) resource = Resource(self.char_id, "EliteStage Drop", "stage {0}".format(this_stage.id)) standard_drop = resource.add(**drop) return standard_drop
def get_hang_reward(self, auto_start=True): """立即保存掉落,并且返回attachment消息""" # if not self.mongo_affairs.hang_city_id: # raise SanguoException( # errormsg.HANG_NOT_EXIST, # self.char_id, # "Get Hang Reward", # "hang not exist" # ) drops = self.get_drop() ac = ActivityEntry(self.char_id, 30004) if ac and ac.is_valid(): drops['gold'] *= 2 resource = Resource(self.char_id, "Hang Reward") standard_drop = resource.add(**drops) if auto_start: # 领取奖励后自动开始 self.start_hang(self.mongo_affairs.hang_city_id, get_reward=False) achievement = Achievement(self.char_id) achievement.trig(28, self.get_hang_obj().passed_time / 3600) achievement.trig(29, drops['exp']) return standard_drop_to_attachment_protomsg(standard_drop)
def get_reward(self, char_id, condition_id): key = self.make_key(condition_id) try: doc = MongoActivityEnabledCondition.objects.get(id=key) except DoesNotExist: raise SanguoException( errormsg.ACTIVITY_CAN_NOT_GET_REWARD, char_id, "Activity Get Reward", "condition {0} can not get".format(condition_id) ) if doc.value == 1: raise SanguoException( errormsg.ACTIVITY_ALREADY_GOT_REWARD, char_id, "Activity Get Reward", "condition {0} already got".format(condition_id) ) doc.value = 1 doc.save() standard_drop = get_drop([ACTIVITY_STATIC_CONDITIONS[condition_id].package]) resource = Resource(char_id, "Activity Get Reward", "get condition id {0}".format(condition_id)) standard_drop = resource.add(**standard_drop) return standard_drop_to_attachment_protomsg(standard_drop)
def levy(self): char = Char(self.char_id).mc if self.counter.remained_value <= 0: if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.LEVY_NO_TIMES, self.char_id, "Levy", "no times. but can get additional times by increase vip level. current: {0}, max: {1}".format(char.vip, VIP_MAX_LEVEL) ) raise SanguoException( errormsg.LEVY_NO_TIMES_FINAL, self.char_id, "Levy", "no times. vip reach the max level {0}".format(VIP_MAX_LEVEL) ) resource = Resource(self.char_id, "Levy") cost_cyess = self.get_cost_sycee() with resource.check(sycee=-cost_cyess): drop = self.get_levy_drop() self.counter.incr() standard_drop = resource.add(**drop) t = Task(self.char_id) t.trig(4) self.send_notify() return standard_drop
def stuff_sell(self, _id, amount): try: this_stuff = STUFFS[_id] except KeyError: raise SanguoException( errormsg.STUFF_NOT_EXIST, self.char_id, "Stuff Sell", "Stuff {0} not exist".format(_id) ) gold = this_stuff.sell_gold * amount resource = Resource(self.char_id, "Stuff Sell", "sell {0}, amount: {1}".format(_id, amount)) resource.check_and_remove(stuffs=[(_id, amount)]) resource.add(gold=gold)
def gem_sell(self, _id, amount): try: this_gem = GEMS[_id] except KeyError: raise SanguoException( errormsg.GEM_NOT_EXIST, self.char_id, "Gem Sell", "Gem {0} not exist".format(_id) ) gold = this_gem.sell_gold * amount resource = Resource(self.char_id, "Gem Sell", "sell: {0}, amount {1}".format(_id, amount)) resource.check_and_remove(gems=[(_id, amount)]) resource.add(gold=gold)
def release(self, _id): p = self._abandon(_id, action="Prisoner Release") got_gold = p.gold got_treasure = random.choice(PRISONER_RELEASE_GOT_TREASURE[HEROS[p.oid].quality]) resource = Resource(self.char_id, "Prisoner Release") standard_drop = resource.add(gold=got_gold, stuffs=[(got_treasure, 1)]) return standard_drop_to_attachment_protomsg(standard_drop)
def cmd(request): req = request._proto char_id = request._char_id if req.action == 2: print "Unsupported" return HttpResponse('', content_type='text/plain') drop = make_standard_drop_from_template() if req.tp == 1: drop['exp'] = req.param elif req.tp == 2: drop['official_exp'] = req.param elif req.tp == 3: drop['gold'] = req.param elif req.tp == 4: drop['sycee'] = req.param elif req.tp == 5: if req.param not in EQUIPMENTS: return HttpResponse('', content_type='text/plain') drop['equipments'].append((req.param, 1, 1)) elif req.tp == 6: if req.param not in GEMS: return HttpResponse('', content_type='text/plain') drop['gems'].append((req.param, 1)) elif req.tp == 7: if req.param not in HEROS: return HttpResponse('', content_type='text/plain') drop['heros'].append((req.param, 1)) elif req.tp == 8: if req.param not in STUFFS: return HttpResponse('', content_type='text/plain') drop['stuffs'].append((req.param, 1)) elif req.tp == 9: if req.param not in HEROS: return HttpResponse('', content_type='text/plain') drop['souls'].append((req.param, 1)) elif req.tp == 10: drop['purchase_got'] = req.param drop['purchase_actual_got'] = req.param resource = Resource(char_id, "CMD", "tp: {0}, param: {1}".format(req.tp, req.param)) standard_drop = resource.add(**drop) print standard_drop if req.tp == 11: fo = FunctionOpen(char_id) fo._open_all() fo.send_notify() return HttpResponse('', content_type='text/plain')
def get_attachment(self, prize_id, param=0): # prizie_id == 1 挂机不在这里 if prize_id == 4: # 成就 from core.achievement import Achievement ach = Achievement(self.char_id) att_msg = ach.get_reward(param) if ach.has_prizes(): prize_id = None elif prize_id == 5: # 任务 from core.task import Task task = Task(self.char_id) att_msg = task.get_reward(param) if task.has_prizes(): prize_id = None elif prize_id == 6: # 官职每日登录 # from core.daily import OfficialDailyReward # od = OfficialDailyReward(self.char_id) # att_msg = od.get_reward() att_msg = None elif prize_id == 7: # 团队本 att_msg = None else: try: attachment = self.attachment.attachments[str(prize_id)] except KeyError: raise SanguoException( errormsg.ATTACHMENT_NOT_EXIST, self.char_id, "Attachment Get", "{0} not exist".format(prize_id) ) attachment = json.loads(attachment) resource = Resource(self.char_id, "Prize {0}".format(prize_id)) standard_drop = resource.add(**attachment) self.attachment.attachments.pop(str(prize_id)) self.attachment.save() att_msg = standard_drop_to_attachment_protomsg(standard_drop) # 删除此prize_id if prize_id: if prize_id in self.attachment.prize_ids: self.attachment.prize_ids.remove(prize_id) if str(prize_id) in self.attachment.attachments: self.attachment.attachments.pop(str(prize_id)) self.attachment.save() self.send_notify() return att_msg
def release(self, _id): p = self._abandon(_id, action="Prisoner Release") got_gold = p.gold got_treasure = random.choice( PRISONER_RELEASE_GOT_TREASURE[HEROS[p.oid].quality]) resource = Resource(self.char_id, "Prisoner Release") standard_drop = resource.add(gold=got_gold, stuffs=[(got_treasure, 1)]) return standard_drop_to_attachment_protomsg(standard_drop)
def get_hang_reward(self, auto_start=True): """立即保存掉落,并且返回attachment消息""" if not self.mongo_affairs.hang_city_id: raise SanguoException(errormsg.HANG_NOT_EXIST, self.char_id, "Get Hang Reward", "hang not exist") ho = self.get_hang_obj() battle_data = BATTLES[self.mongo_affairs.hang_city_id] percent = ho.passed_time / float(ho.max_time) * 100 for _pre, _add in HANG_REWARD_ADDITIONAL: if percent >= _pre: break else: _add = 1 char = Char(self.char_id) vip_level = char.mc.vip vip_add = VIP_FUNCTION[vip_level].hang_addition passed_time = int(ho.passed_time * _add * (1 + vip_add / 100.0)) reward_gold = passed_time / 15 * battle_data.normal_gold reward_gold = self.get_real_gold(reward_gold, self.mongo_affairs.logs) reward_exp = passed_time / 15 * battle_data.normal_exp if battle_data.normal_drop: # 模拟损失物品 drop_time = passed_time for log in self.mongo_affairs.logs: if log.tp == 1: drop_time -= PLUNDER_GET_DROPS_MINUTES * 60 drop_time_adjusted = max(int(passed_time * 0.25), drop_time) drops = get_drop( [int(i) for i in battle_data.normal_drop.split(',')], multi=drop_time_adjusted / 15) else: drops = make_standard_drop_from_template() drops['exp'] += reward_exp drops['gold'] += reward_gold resource = Resource(self.char_id, "Hang Reward") standard_drop = resource.add(**drops) if auto_start: # 领取奖励后自动开始 self.start_hang(self.mongo_affairs.hang_city_id, get_reward=False) achievement = Achievement(self.char_id) achievement.trig(28, ho.passed_time / 3600) achievement.trig(29, reward_exp) return standard_drop_to_attachment_protomsg(standard_drop)
def get_attachment(self, prize_id, param=0): if prize_id == 1: # 挂机 from core.stage import Hang h = Hang(self.char_id) att_msg = h.save_drop() elif prize_id == 4: # 成就 from core.achievement import Achievement ach = Achievement(self.char_id) att_msg = ach.get_reward(param) elif prize_id == 5: # 任务 from core.task import Task task = Task(self.char_id) att_msg = task.get_reward(param) elif prize_id == 6: # 官职每日登录 from core.daily import OfficalDailyReward od = OfficalDailyReward(self.char_id) att_msg = od.get_reward() elif prize_id == 7: # 团队本 from core.stage import TeamBattle tb = TeamBattle(self.char_id) att_msg = tb.get_reward() else: try: attachment = self.attachment.attachments[str(prize_id)] except KeyError: raise SanguoException( errormsg.ATTACHMENT_NOT_EXIST, self.char_id, "Attachment Get", "{0} not exist".format(prize_id) ) attachment = json.loads(attachment) resource = Resource(self.char_id, "Prize {0}".format(prize_id)) standard_drop = resource.add(**attachment) self.attachment.attachments.pop(str(prize_id)) self.attachment.save() att_msg = standard_drop_to_attachment_protomsg(standard_drop) # 删除此prize_id if prize_id in self.attachment.prize_ids: self.attachment.prize_ids.remove(prize_id) if str(prize_id) in self.attachment.attachments: self.attachment.attachments.pop(str(prize_id)) self.attachment.save() self.send_notify() return att_msg
def save_drop(self): if self.this_stage.tp == 1: prepare_drop = make_standard_drop_from_template() prepare_drop['gold'] = self.this_stage.normal_gold else: prepare_drop = get_drop([int(i) for i in self.this_stage.normal_drop.split(',') if i.isdigit()]) resource = Resource(self.char_id, "ActivityStage Drop", "stage {0}".format(self.this_stage.id)) standard_drop = resource.add(**prepare_drop) return standard_drop
def equip_sell(self, ids): if not isinstance(ids, (set, list, tuple)): ids = [ids] self.equip_check_sell(ids) off_gems = {} gold = 0 for _id in ids: e = Equipment(self.char_id, _id, self.item) gold += e.sell_gold() for gid in e.get_embedded_gems(): if gid: off_gems[gid] = off_gems.get(gid, 0) + 1 resource = Resource(self.char_id, "Equipment Sell", "equipments {0}".format(ids)) resource.check_and_remove(equipments=list(ids)) resource.add(gold=gold) self.gem_add(off_gems.items())
def get_reward(self, _id): try: this_task = TASKS[_id] except KeyError: raise SanguoException( errormsg.TASK_NOT_EXIST, self.char_id, "Task Get Reward", "Task {0} not exist".format(_id) ) if _id not in self.task.finished: raise SanguoException( errormsg.TASK_NOT_FINISH, self.char_id, "Task Get Reward", "Task {0} not finish".format(_id) ) if _id in self.task.complete: raise SanguoException( errormsg.TASK_ALREADY_GOT_REWARD, self.char_id, "Task Get Reward", "Task {0} already got reward".format(_id) ) sycee = this_task.sycee if this_task.sycee else 0 gold = this_task.gold if this_task.gold else 0 resource = Resource(self.char_id, "Task Reward", "task {0}".format(_id)) standard_drop = resource.add(gold=gold, sycee=sycee) if this_task.next_task: next_task = TASKS[this_task.next_task] if self.task.tasks[str(this_task.tp)] >= next_task.times: self.task.finished.append(this_task.next_task) index = self.task.doing.index(_id) self.task.doing.pop(index) self.task.doing.insert(index, this_task.next_task) self.task.finished.remove(_id) self.task.complete.append(_id) self.task.save() self.send_notify() if self.all_complete(): achievement = Achievement(self.char_id) achievement.trig(30, 1) return standard_drop_to_attachment_protomsg(standard_drop)
def kill(self, _id): p = self._abandon(_id, action="Prisoner Kill") soul_amount = random.randint(3, 10) souls = [(p.oid, soul_amount)] resource = Resource(self.char_id, "Prisoner Kill") standard_drop = resource.add(souls=souls) achievement = Achievement(self.char_id) achievement.trig(15, 1) return standard_drop_to_attachment_protomsg(standard_drop)
def levy(self): char = Char(self.char_id).mc if self.counter.remained_value <= 0: if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.LEVY_NO_TIMES, self.char_id, "Levy", "no times. but can get additional times by increase vip level. current: {0}, max: {1}".format(char.vip, VIP_MAX_LEVEL) ) raise SanguoException( errormsg.LEVY_NO_TIMES_FINAL, self.char_id, "Levy", "no times. vip reach the max level {0}".format(VIP_MAX_LEVEL) ) resource = Resource(self.char_id, "Levy") cost_cyess = self.get_cost_sycee() with resource.check(sycee=-cost_cyess): got_gold = LEVY_GOT_GOLD_FUNCTION(char.level) prob = random.randint(1, 100) for k, v in LEVY_CRIT_PROB_TABLE: if prob <= k: break got_gold *= v self.counter.incr() resource.add(gold=got_gold) t = Task(self.char_id) t.trig(4) self.send_notify() return got_gold